0,0 → 1,168 |
// Maphacks for Duke3D HRP |
// Level: E4L3.MAP - "Shop-n-Bag" (Original Atomic Edition version) |
// Author: Richard Bailey Gray (The Levelord) & George Broussard |
// mapmd4: 90bd7e084f760e7c314a9e467a0771ab |
// Reviewed by NightFright (February 2012) |
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// PROPS |
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// Dolphin |
sprite 259 angoff 256 |
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// Drinking fountain |
sprite 181 angoff -512 // tile0563 waterfountain |
sprite 181 mdzoff 120000 // tile0563 waterfountain |
sprite 181 pitch -1 // tile0563 waterfountain |
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// Meat Market knife |
sprite 260 angoff -256 |
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// Shopping carts |
sprite 334 angoff -128 |
sprite 335 angoff 96 |
sprite 337 angoff 128 |
sprite 345 angoff -256 |
sprite 386 angoff -64 |
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// Trashcan |
sprite 178 angoff -768 |
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sprite 186 mdzoff 300000 // tile0916 fireext |
sprite 186 pitch 1 // tile0916 fireext |
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// ITEMS/POWERUPS |
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// Armor |
sprite 32 angoff -512 // tile0054 shield |
sprite 442 angoff -256 // tile0054 shield |
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// Boots |
sprite 549 angoff 1024 // tile0061 boots |
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// Health +10 |
sprite 34 angoff 512 // tile0051 cola |
sprite 35 angoff 512 // tile0051 cola |
sprite 91 angoff -256 // tile0051 cola |
sprite 92 angoff 256 // tile0051 cola |
sprite 146 angoff -256 // tile0051 cola |
sprite 147 angoff 256 // tile0051 cola |
sprite 483 angoff -256 // tile0051 cola |
sprite 484 angoff 256 // tile0051 cola |
sprite 486 angoff -256 // tile0051 cola |
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// Health +30 |
sprite 20 angoff 1024 // tile0052 sixpack |
sprite 57 angoff -512 // tile0052 sixpack |
sprite 61 angoff 1024 // tile0052 sixpack |
sprite 77 angoff -512 // tile0052 sixpack |
sprite 78 angoff -512 // tile0052 sixpack |
sprite 79 angoff 768 // tile0052 sixpack |
sprite 117 angoff 768 // tile0052 sixpack |
sprite 120 angoff -256 // tile0052 sixpack |
sprite 142 angoff 768 // tile0052 sixpack |
sprite 440 angoff 256 // tile0052 sixpack |
sprite 444 angoff 512 // tile0052 sixpack |
sprite 469 angoff 512 // tile0052 sixpack |
sprite 485 angoff 512 // tile0052 sixpack |
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// Jetpack |
sprite 446 angoff -256 // tile0150 jetpack (multiplayer) |
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// Keycards (B/Y/R) |
sprite 307 angoff -512 |
sprite 377 angoff 512 |
sprite 396 angoff 512 |
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// Medkit |
sprite 139 angoff -512 // tile0053 firstaid |
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// Nightvision |
sprite 445 angoff -768 // tile0059 heatsensor |
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// Steroids |
sprite 547 angoff -768 // tile0055 steroids |
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// WEAPONS/AMMO |
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// Pistol & ammo |
sprite 137 angoff -512 |
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// Shotgun & ammo |
sprite 52 angoff 256 |
sprite 90 angoff 512 |
sprite 122 angoff -128 // Dukematch only |
sprite 127 angoff 512 |
sprite 138 angoff -256 |
sprite 148 angoff 1024 |
sprite 545 angoff 1024 |
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// Chaingun & ammo |
sprite 18 angoff 256 // Dukematch only |
sprite 228 angoff -128 // tile0022 chaingunsprite |
sprite 228 mdzoff 475000 // tile0022 chaingunsprite |
sprite 228 pitch 3 // tile0022 chaingunsprite |
sprite 228 roll 4095 // tile0022 chaingunsprite |
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// RPG & ammo |
sprite 121 angoff -512 |
sprite 126 angoff -512 // Dukematch only |
sprite 136 angoff -512 // tile0044 rpgammo |
sprite 136 mdzoff 400000 // tile0044 rpgammo |
sprite 136 roll 1 // tile0044 rpgammo |
sprite 143 angoff 384 |
sprite 541 angoff 512 |
sprite 546 angoff 992 |
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// Pipebombs |
sprite 40 angoff 512 |
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// Shrinker/Expander & ammo |
sprite 19 angoff 512 |
sprite 31 angoff 1024 |
sprite 116 angoff 512 // Dukematch only |
sprite 119 angoff -256 |
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// Devastator & ammo |
sprite 129 angoff 512 |
sprite 130 angoff -512 |
sprite 158 mdzoff 530000 // tile0029 devistatorsprite |
sprite 158 roll -1 // tile0029 devistatorsprite |
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// Freezethrower & ammo |
sprite 128 angoff -512 |
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// OVERRIDE |
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// Fixes for badly aligned sprites |
sprite 449 away1 // loadscreen |
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// Forcing any floor aligned model to be rendered as sprite |
sprite 85 notmd |
sprite 86 notmd |
sprite 87 notmd |
sprite 144 notmd |
sprite 145 notmd |
sprite 225 notmd |
sprite 258 notmd |
sprite 300 notmd |
sprite 301 notmd |
sprite 302 notmd |
sprite 303 notmd |
sprite 304 notmd |
sprite 470 notmd |
sprite 493 notmd |
sprite 534 notmd |
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// Switches to be hidden |
sprite 551 notmd // "Get back to work, you slacker!" |
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// LIGHTS |