96,9 → 96,9 |
sprite 493 notmd // tile0164 dipswitch2 |
sprite 494 notmd // tile0164 dipswitch2 |
sprite 9 angoff 640 // tile0023 rpgsprite (multiplayer) |
sprite 479 angoff 512 // tile0060 accesscard blue |
sprite 479 pitch -512 // tile0060 accesscard blue |
sprite 479 mdzoff -1 // tile0060 accesscard blue |
sprite 479 angoff 512 // tile0060 accesscard [blue] |
sprite 479 pitch -512 // tile0060 accesscard [blue] |
sprite 479 mdzoff -1 // tile0060 accesscard [blue] |
sprite 237 angoff 1024 // tile0051 cola |
sprite 16 angoff 512 // tile0027 tripbombsprite (multiplayer) |
sprite 17 angoff 512 // tile0027 tripbombsprite (multiplayer) |
117,7 → 117,7 |
//sprite 81 notmd // tile0561 (soap) |
sprite 80 notmd // tile0164 dipswitch2 |
sprite 100 angoff 1024 // tile0051 cola (multiplayer) |
sprite 257 angoff 0 // tile0060 accesscard yellow |
sprite 257 angoff 0 // tile0060 accesscard [yellow] |
sprite 31 angoff 512 // tile0028 shotgunsprite (multiplayer) |
sprite 31 pitch 1 // tile0028 shotgunsprite (multiplayer) |
sprite 31 mdzoff 500000 // tile0028 shotgunsprite (multiplayer) |
129,7 → 129,7 |
sprite 498 pitch -2 // tile0022 chaingunsprite |
sprite 498 roll 3 // tile0022 chaingunsprite |
sprite 498 mdzoff 400000 // tile0022 chaingunsprite |
sprite 247 angoff 0 // tile0060 accesscard red |
sprite 247 angoff 0 // tile0060 accesscard [red] |
sprite 522 angoff -832 // tile0028 shotgunsprite |
sprite 522 pitch -1 // tile0028 shotgunsprite |
sprite 522 roll 1 // tile0028 shotgunsprite |