Subversion Repositories duke3d_hrp

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Ignore whitespace Rev 717 → Rev 718

/maphacks/collab/DUKE2013.mhk
8,12 → 8,12
// Curr. HRP: r5.3.576
 
/*
Duke Nukem 2013 is not intended to be played using the HRP. But in case, well,
if you really want, I have prepared a duke3d.def for you, so that the HRP does
not override the custom textures in tiles009.art.
Get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def for duke2013 into your EDuke32 folder.
Duke Nukem 2013 is not intended to be played using the HRP. But in case,
well, if you really want, I have prepared a duke3d.def for you, so that the
HRP does not override the custom textures in tiles009.art.
Get the User ART Compatibility Pack from here:
https://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def for duke2013 into your EDuke32 folder.
*/
 
sprite 439 angoff 1024 // tile0040 ammo
/maphacks/collab/HidZone.mhk
8,11 → 8,11
// Curr. HRP: r5.3.639
 
/*
Hidden Zone's tiles020.art conflicts with DukePlus and will cause a few visual
glitches.
To avoid this, get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Follow the instructions in the HiddenZone folder.
Hidden Zone's tiles020.art conflicts with DukePlus and will cause a few
visual glitches.
To avoid this, get the User ART Compatibility Pack from here:
https://forums.duke4.net/index.php?showtopic=3513
Follow the instructions in the HiddenZone folder.
*/
 
sprite 464 angoff 256 // tile0994 pipe5