Subversion Repositories duke3d_hrp

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Regard whitespace Rev 725 → Rev 726

/maphacks/gee/wgrealms/BEERZITY-2005-08-05.mhk
207,7 → 207,7
sprite 994 angoff 512 // tile0044 rpgammo
sprite 993 angoff 1024 // tile0052 sixpack
sprite 2078 nomdanim // tile2740 (tile2710 boss2 (cycloid))
sprite 965 angoff 512 // tile0060 accesscard blue
sprite 965 angoff 512 // tile0060 accesscard [blue]
sprite 2062 angoff 512 // tile0044 rpgammo
sprite 420 angoff 1024 // tile0052 sixpack
sprite 916 pitch 1 // tile0916 fireext
/maphacks/gee/wgrealms/BEERZITY-2005-08-09.mhk
207,7 → 207,7
sprite 994 angoff 512 // tile0044 rpgammo
sprite 993 angoff 1024 // tile0052 sixpack
sprite 2076 nomdanim // tile2740 (tile2710 boss2 (cycloid))
sprite 965 angoff 512 // tile0060 accesscard blue
sprite 965 angoff 512 // tile0060 accesscard [blue]
sprite 2060 angoff 512 // tile0044 rpgammo
sprite 420 angoff 1024 // tile0052 sixpack
sprite 916 pitch 1 // tile0916 fireext
/maphacks/gee/wgrealms/Wgr3.mhk
50,11 → 50,11
sprite 1507 roll -160 // tile0037 freezeammo
sprite 1241 angoff -896 // tile0049 shotgunammo
sprite 86 notmd // tile0164 dipswitch2
sprite 84 angoff 512 // tile0060 accesscard red
sprite 84 angoff 512 // tile0060 accesscard [red]
sprite 104 angoff -512 // tile0563 waterfountain
sprite 195 nomdanim // tile1527 (tile1520 (duke torso))
sprite 195 angoff 256 // tile1521 (tile1520 (duke torso))
sprite 310 angoff 896 // tile0060 accesscard blue
sprite 310 angoff 896 // tile0060 accesscard [blue]
sprite 115 angoff -460 // tile0044 rpgammo
sprite 115 pitch -160 // tile0044 rpgammo
sprite 115 roll -32 // tile0044 rpgammo
/maphacks/gee/wgrealms/Wgr4.mhk
29,8 → 29,8
sprite 116 angoff 1024 // tile0053 firstaid
sprite 116 roll -1 // tile0053 firstaid
sprite 116 mdzoff 500000 // tile0053 firstaid
sprite 118 angoff -512 // tile0060 accesscard blue
//sprite 155 angoff 1024 // tile0170 accessswitch2 blue
sprite 118 angoff -512 // tile0060 accesscard [blue]
//sprite 155 angoff 1024 // tile0170 accessswitch2 [blue]
sprite 135 angoff -896 // tile0049 shotgunammo
sprite 133 angoff -256 // tile0049 shotgunammo
sprite 110 angoff 1024 // tile0049 shotgunammo
42,7 → 42,7
sprite 493 notmd // tile0162 dipswitch
sprite 163 notmd // tile0132 slotdoor
sprite 395 notmd // tile0132 slotdoor
sprite 475 notmd // tile0130 accessswitch blue
sprite 475 notmd // tile0130 accessswitch [blue]
sprite 24 notmd // tile0132 slotdoor
sprite 625 angoff 256 // tile0022 chaingunsprite
sprite 627 angoff -256 // tile0021 firstgunsprite