5,12 → 5,12 |
// Filename : HL2Struggle.map |
// mapmd4 : 8b99cb1ed4ee42f2a4df44bb3d67a529 // 2015-11-23 (Megaton Workshop) |
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// Curr. HRP: r5.4.690 |
// Curr. HRP: r5.4.722 |
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sprite 236 angoff -256 // tile1238 explodingbarrel |
sprite 237 angoff -512 // tile1238 explodingbarrel |
sprite 272 pitch 1 // tile0958 (lights) |
sprite 272 mdzoff 150000 // tile0958 (lights) |
sprite 272 pitch 1 // tile0958 (lights) |
sprite 99 away1 // tile0609 maskwall12 |
sprite 102 away1 // tile0609 maskwall12 |
sprite 101 away1 // tile0609 maskwall12 |
19,8 → 19,8 |
sprite 239 angoff 512 // tile1238 explodingbarrel |
sprite 238 angoff 768 // tile1238 explodingbarrel |
sprite 188 angoff -512 // tile0026 heavyhbomb |
sprite 210 roll -1 // tile0054 shield |
sprite 210 mdzoff 300000 // tile0054 shield |
sprite 210 roll -1 // tile0054 shield |
sprite 127 nomdanim // tile1398 (tile1395 fem7 dancer) |
sprite 127 angoff 1024 // tile1398 (tile1395 fem7 dancer) |
sprite 196 angoff 1024 // tile0060 accesscard yellow |
30,10 → 30,10 |
sprite 52 angoff -128 // tile0021 firstgunsprite |
sprite 51 angoff 1024 // tile0557 chair2 |
sprite 47 angoff -512 // tile0024 freezesprite |
sprite 47 pitch 1 // tile0024 freezesprite |
sprite 47 mdzoff 100000 // tile0024 freezesprite |
sprite 47 pitch 1 // tile0024 freezesprite |
sprite 46 roll -1 // tile0100 atomichealth |
sprite 46 mdzoff 150000 // tile0100 atomichealth |
sprite 46 roll -1 // tile0100 atomichealth |
sprite 271 angoff 512 // tile0040 ammo |
sprite 38 angoff 512 // tile1227 nukebarrel |
sprite 36 angoff 512 // tile1227 nukebarrel |
40,5 → 40,5 |
sprite 146 angoff 512 // tile0026 heavyhbomb |
sprite 31 angoff 1024 // tile0052 sixpack |
sprite 248 angoff -512 // tile0037 freezeammo |
sprite 248 pitch -1 // tile0037 freezeammo |
sprite 248 mdzoff 500000 // tile0037 freezeammo |
sprite 248 pitch -1 // tile0037 freezeammo |