Subversion Repositories duke3d_hrp

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Regard whitespace Rev 640 → Rev 639

/maphacks/usermaps/WESTWUZ1.mhk
File deleted
/maphacks/usermaps/COS.mhk
File deleted
/maphacks/usermaps/LA-XXX-attrition.mhk
File deleted
/maphacks/usermaps/SPIEGUL_dEV.mhk
File deleted
/maphacks/usermaps/helltown.mhk
File deleted
/maphacks/usermaps/skycity1.mhk
File deleted
/maphacks/usermaps/VIRULENT.mhk
File deleted
/maphacks/usermaps/DieScraper.mhk
File deleted
/maphacks/usermaps/SexCity.mhk
File deleted
/maphacks/usermaps/DieScraper-attrition.mhk
File deleted
/maphacks/usermaps/POSEIDON.mhk
File deleted
/maphacks/usermaps/LA-XXX.mhk
File deleted
/maphacks/usermaps/TAIVOspiegul.mhk
File deleted
/maphacks/usermaps/helltown-attrition.mhk
File deleted
/maphacks/usermaps/LADuke2K.mhk
File deleted
/maphacks/usermaps/undisclosed.mhk
File deleted
/maphacks/usermaps/depot.mhk
6,9 → 6,6
// mapmd4 : 2b7214752057da0b7c0141fc835d67d3
// Curr. HRP: r5.3.636
 
/*
Depot's tiles013.art does not interfere with the HRP.
*/
 
sprite 17 angoff 576 // tile0021 firstgunsprite
sprite 699 angoff 512 // tile0040 ammo
/maphacks/usermaps/DukesNightmareV4.mhk
32,72 → 32,72
sprite 1842 pitch 1 // tile0024 freezesprite
sprite 80 mdzoff 900000 // tile0047 hbombammo
sprite 80 pitch -1 // tile0047 hbombammo
sprite 73 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 73 pitch -1 // tile0913 maskwall2 (fence)
sprite 73 roll 1 // tile0913 maskwall2 (fence)
sprite 138 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 138 pitch -1 // tile0913 maskwall2 (fence)
sprite 72 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 72 pitch -1 // tile0913 maskwall2 (fence)
sprite 72 roll -5 // tile0913 maskwall2 (fence)
sprite 139 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 139 pitch -1 // tile0913 maskwall2 (fence)
sprite 140 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 140 pitch -1 // tile0913 maskwall2 (fence)
sprite 141 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 141 pitch -1 // tile0913 maskwall2 (fence)
sprite 136 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 136 pitch -1 // tile0913 maskwall2 (fence)
sprite 135 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 135 pitch -1 // tile0913 maskwall2 (fence)
sprite 134 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 134 pitch -1 // tile0913 maskwall2 (fence)
sprite 133 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 133 pitch -1 // tile0913 maskwall2 (fence)
sprite 119 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 119 pitch -1 // tile0913 maskwall2 (fence)
sprite 119 roll -1 // tile0913 maskwall2 (fence)
sprite 118 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 118 pitch -1 // tile0913 maskwall2 (fence)
sprite 117 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 117 pitch -1 // tile0913 maskwall2 (fence)
sprite 115 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 115 pitch -1 // tile0913 maskwall2 (fence)
sprite 567 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 567 pitch -1 // tile0913 maskwall2 (fence)
sprite 128 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 128 pitch -1 // tile0913 maskwall2 (fence)
sprite 128 roll -1 // tile0913 maskwall2 (fence)
sprite 123 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 123 pitch -1 // tile0913 maskwall2 (fence)
sprite 122 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 122 pitch -1 // tile0913 maskwall2 (fence)
sprite 121 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 121 pitch -1 // tile0913 maskwall2 (fence)
sprite 120 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 120 pitch -1 // tile0913 maskwall2 (fence)
sprite 124 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 124 pitch -1 // tile0913 maskwall2 (fence)
sprite 125 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 125 pitch -1 // tile0913 maskwall2 (fence)
sprite 126 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 126 pitch -1 // tile0913 maskwall2 (fence)
sprite 127 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 127 pitch -1 // tile0913 maskwall2 (fence)
sprite 568 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 568 pitch -1 // tile0913 maskwall2 (fence)
sprite 568 roll -1 // tile0913 maskwall2 (fence)
sprite 129 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 129 pitch -1 // tile0913 maskwall2 (fence)
sprite 130 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 130 pitch -1 // tile0913 maskwall2 (fence)
sprite 132 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 132 pitch -1 // tile0913 maskwall2 (fence)
sprite 131 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 131 pitch -1 // tile0913 maskwall2 (fence)
sprite 137 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 137 pitch -1 // tile0913 maskwall2 (fence)
sprite 137 roll -1 // tile0913 maskwall2 (fence)
sprite 73 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 73 pitch 1 // tile0913 maskwall2 (fence)
sprite 73 roll -1 // tile0913 maskwall2 (fence)
sprite 138 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 138 pitch 1 // tile0913 maskwall2 (fence)
sprite 72 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 72 pitch 1 // tile0913 maskwall2 (fence)
sprite 72 roll 5 // tile0913 maskwall2 (fence)
sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 139 pitch 1 // tile0913 maskwall2 (fence)
sprite 140 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 140 pitch 1 // tile0913 maskwall2 (fence)
sprite 141 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 141 pitch 1 // tile0913 maskwall2 (fence)
sprite 136 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 136 pitch 1 // tile0913 maskwall2 (fence)
sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 135 pitch 1 // tile0913 maskwall2 (fence)
sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 134 pitch 1 // tile0913 maskwall2 (fence)
sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 133 pitch 1 // tile0913 maskwall2 (fence)
sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 119 pitch 1 // tile0913 maskwall2 (fence)
sprite 119 roll 1 // tile0913 maskwall2 (fence)
sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 118 pitch 1 // tile0913 maskwall2 (fence)
sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 117 pitch 1 // tile0913 maskwall2 (fence)
sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 115 pitch 1 // tile0913 maskwall2 (fence)
sprite 567 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 567 pitch 1 // tile0913 maskwall2 (fence)
sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 128 pitch 1 // tile0913 maskwall2 (fence)
sprite 128 roll 1 // tile0913 maskwall2 (fence)
sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 123 pitch 1 // tile0913 maskwall2 (fence)
sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 122 pitch 1 // tile0913 maskwall2 (fence)
sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 121 pitch 1 // tile0913 maskwall2 (fence)
sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 120 pitch 1 // tile0913 maskwall2 (fence)
sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 124 pitch 1 // tile0913 maskwall2 (fence)
sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 125 pitch 1 // tile0913 maskwall2 (fence)
sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 126 pitch 1 // tile0913 maskwall2 (fence)
sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 127 pitch 1 // tile0913 maskwall2 (fence)
sprite 568 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 568 pitch 1 // tile0913 maskwall2 (fence)
sprite 568 roll 1 // tile0913 maskwall2 (fence)
sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 129 pitch 1 // tile0913 maskwall2 (fence)
sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 130 pitch 1 // tile0913 maskwall2 (fence)
sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 132 pitch 1 // tile0913 maskwall2 (fence)
sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 131 pitch 1 // tile0913 maskwall2 (fence)
sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 137 pitch 1 // tile0913 maskwall2 (fence)
sprite 137 roll 1 // tile0913 maskwall2 (fence)
sprite 554 mdzoff 500000 // tile1247 seenine
sprite 554 roll 1 // tile1247 seenine
// mhk diff sync 1
/maphacks/usermaps/fercity2.mhk
6,9 → 6,6
// mapmd4 : 68a2629657400dc3488c4bfe3d7c440c
// Curr. HRP: r5.3.635
 
/*
Fernocity's tiles016.art does not interfere with the HRP.
*/
 
sprite 770 angoff 512 // tile0029 devistatorsprite
sprite 523 angoff -640 // tile0049 shotgunammo
/maphacks/usermaps/Festpark.mhk
1,7 → 1,6
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : Festpark.map - "Festival Park"
// Author : Andrew Pemberton
// Level : Festpark.map - "Festival Park" by Andrew Pemberton
// Map Date : 1998-10-11 (v4.8)
// mapmd4 : e7476bb67a68407c3a9f9449563107d6
// Curr. HRP: r5.2.556
75,7 → 74,7
sprite 575 nomdanim // tile1441 (tile1405 duke)
sprite 575 mdzoff 300000 // tile1441 (tile1405 duke)
sprite 575 roll 1 // tile1441 (tile1405 duke)
sprite 578 nomdanim // tile2355 (tile2360 (gunturret))
sprite 578 nomdanim // tile2355 (tile2360 rotategun)
sprite 229 angoff 1024 // tile0044 rpgammo
sprite 230 angoff 1024 // tile0023 rpgsprite
sprite 226 angoff 512 // tile0047 hbombammo
/maphacks/usermaps/_balley.mhk
21,8 → 21,8
sprite 184 angoff 512 // tile1247 seenine
sprite 185 angoff -256 // tile1247 seenine
sprite 494 angoff -512 // tile0026 heavyhbomb (multiplayer)
sprite 148 mdxoff 10000 // tile1012 bottle5 (wine glass)
sprite 148 pitch 1 // tile1012 bottle5 (wine glass)
sprite 148 mdxoff 10000 // tile1012 bottle5
sprite 148 pitch 1 // tile1012 bottle5
sprite 492 angoff 448 // tile0049 shotgunammo (multiplayer)
sprite 141 angoff 448 // tile0055 steroids
sprite 140 angoff 512 // tile0051 cola
/maphacks/usermaps/dharga.mhk
1,7 → 1,6
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : dharga.map - "Dharga"
// Author : Tamas Kovacs
// Level : dharga.map - "Dharga" by Tamas Kovacs
// Map Date : 1998-01-30 (v1.2)
// mapmd4 : d587e6218ef2d592c5c1c9cff0c3ca96
// Map Date : 2012-09-17 - dharga_fixed.map by Helixhorned
58,10 → 57,10
sprite 96 pitch 1 // tile0100 atomichealth
sprite 328 mdzoff 1200000 // tile0100 atomichealth
sprite 328 pitch 1 // tile0100 atomichealth
sprite 893 mdxoff 20000 // tile2360 (gunturret)
sprite 893 pitch -1 // tile2360 (gunturret)
sprite 912 mdxoff 20000 // tile2360 (gunturret)
sprite 912 pitch -1 // tile2360 (gunturret)
sprite 893 mdxoff 20000 // tile2360 rotategun
sprite 893 pitch -1 // tile2360 rotategun
sprite 912 mdxoff 20000 // tile2360 rotategun
sprite 912 pitch -1 // tile2360 rotategun
sprite 187 angoff 256 // tile0025 shrinkersprite
sprite 187 mdzoff 700000 // tile0025 shrinkersprite
sprite 187 pitch -1 // tile0025 shrinkersprite
69,8 → 68,8
sprite 1930 angoff 512 // tile0052 sixpack
sprite 85 pitch 128 // tile0049 shotgunammo
sprite 85 roll 128 // tile0049 shotgunammo
sprite 907 mdxoff 10000 // tile2360 (gunturret)
sprite 907 pitch -1 // tile2360 (gunturret)
sprite 907 mdxoff 10000 // tile2360 rotategun
sprite 907 pitch -1 // tile2360 rotategun
sprite 1934 angoff 512 // tile0049 shotgunammo
sprite 1935 angoff -512 // tile0041 batteryammo
sprite 1936 angoff -512 // tile0041 batteryammo
/maphacks/usermaps/Dogville.mhk
46,9 → 46,9
sprite 3499 angoff 1024 // tile0060 accesscard yellow
 
sprite 166 angoff -512 // tile0049 shotgunammo
sprite 168 mdxoff 100000 // tile2360 (gunturret)
sprite 168 pitch 1 // tile2360 (gunturret)
sprite 168 roll 1024 // tile2360 (gunturret)
sprite 168 mdxoff 100000 // tile2360 rotategun
sprite 168 pitch 1 // tile2360 rotategun
sprite 168 roll 1024 // tile2360 rotategun
//sprite ? angoff -256 // tile1160 bottle13 (Jack Daniels)
//sprite ? angoff -768 // tile1160 bottle13 (Jack Daniels)
//sprite ? angoff 256 // tile1160 bottle13 (Jack Daniels)
75,9 → 75,9
 
sprite 1209 mdzoff 80000 // tile0542 (globe)
sprite 1209 roll 1 // tile0542 (globe)
sprite 3654 mdxoff 50000 // tile2360 (gunturret)
sprite 3654 pitch 1 // tile2360 (gunturret)
sprite 3654 roll 1024 // tile2360 (gunturret)
sprite 3654 mdxoff 50000 // tile2360 rotategun
sprite 3654 pitch 1 // tile2360 rotategun
sprite 3654 roll 1024 // tile2360 rotategun
sprite 1207 angoff 1024 // tile0557 chair2
sprite 1208 angoff 1024 // tile0557 chair2
sprite 3540 notmd // tile0162 dipswitch
144,15 → 144,15
sprite 3289 notmd // tile4386 (power line)
sprite 3375 notmd // tile4386 (power line)
sprite 68 angoff 256 // tile0052 sixpack
sprite 49 mdxoff 50000 // tile2360 (gunturret)
sprite 49 pitch 1 // tile2360 (gunturret)
sprite 49 roll 1024 // tile2360 (gunturret)
//sprite ?? mdxoff 50000 // tile2360 (gunturret)
//sprite ?? pitch 1 // tile2360 (gunturret)
//sprite ?? roll 1024 // tile2360 (gunturret)
//sprite ??? mdxoff 50000 // tile2360 (gunturret)
//sprite ??? pitch 1 // tile2360 (gunturret)
//sprite ??? roll 1024 // tile2360 (gunturret)
sprite 49 mdxoff 50000 // tile2360 rotategun
sprite 49 pitch 1 // tile2360 rotategun
sprite 49 roll 1024 // tile2360 rotategun
//sprite ?? mdxoff 50000 // tile2360 rotategun
//sprite ?? pitch 1 // tile2360 rotategun
//sprite ?? roll 1024 // tile2360 rotategun
//sprite ??? mdxoff 50000 // tile2360 rotategun
//sprite ??? pitch 1 // tile2360 rotategun
//sprite ??? roll 1024 // tile2360 rotategun
sprite 783 notmd // tile4386 (power line)
sprite 784 notmd // tile4386 (power line)
sprite 3892 notmd // tile4386 (power line)
183,12 → 183,12
sprite 3923 angoff 512 // tile0041 batteryammo
sprite 612 angoff 1024 // tile0684 (tile0680 chair3)
sprite 34 angoff 256 // tile0052 sixpack
sprite 3925 mdxoff 70000 // tile2360 (gunturret)
sprite 3925 pitch 1 // tile2360 (gunturret)
sprite 3925 roll 1024 // tile2360 (gunturret)
sprite 33 mdxoff 70000 // tile2360 (gunturret)
sprite 33 pitch 1 // tile2360 (gunturret)
sprite 33 roll 1024 // tile2360 (gunturret)
sprite 3925 mdxoff 70000 // tile2360 rotategun
sprite 3925 pitch 1 // tile2360 rotategun
sprite 3925 roll 1024 // tile2360 rotategun
sprite 33 mdxoff 70000 // tile2360 rotategun
sprite 33 pitch 1 // tile2360 rotategun
sprite 33 roll 1024 // tile2360 rotategun
sprite 3926 angoff 512 // tile0047 hbombammo
//sprite ? notmd // tile4386 (power line)
sprite 510 angoff 1024 // tile1232 canwithsomething
/maphacks/usermaps/dogville (extended 2012 version).mhk
46,9 → 46,9
sprite 430 angoff 1024 // tile0060 accesscard yellow
 
sprite 3491 angoff -512 // tile0049 shotgunammo
//sprite ? mdxoff 100000 // tile2360 (gunturret)
//sprite ? pitch 1 // tile2360 (gunturret)
//sprite ? roll 1024 // tile2360 (gunturret)
//sprite ? mdxoff 100000 // tile2360 rotategun
//sprite ? pitch 1 // tile2360 rotategun
//sprite ? roll 1024 // tile2360 rotategun
sprite 3675 angoff -256 // tile1160 bottle13 (Jack Daniels)
sprite 3676 angoff -768 // tile1160 bottle13 (Jack Daniels)
sprite 3677 angoff 256 // tile1160 bottle13 (Jack Daniels)
75,9 → 75,9
 
sprite 2496 mdzoff 80000 // tile0542 (globe)
sprite 2496 roll 1 // tile0542 (globe)
sprite 306 mdxoff 50000 // tile2360 (gunturret)
sprite 306 pitch 1 // tile2360 (gunturret)
sprite 306 roll 1024 // tile2360 (gunturret)
sprite 306 mdxoff 50000 // tile2360 rotategun
sprite 306 pitch 1 // tile2360 rotategun
sprite 306 roll 1024 // tile2360 rotategun
sprite 2497 angoff 1024 // tile0557 chair2
sprite 2498 angoff 1024 // tile0557 chair2
sprite 389 notmd // tile0162 dipswitch
144,15 → 144,15
sprite 629 notmd // tile4386 (power line)
sprite 551 notmd // tile4386 (power line)
sprite 3558 angoff 256 // tile0052 sixpack
sprite 3576 mdxoff 50000 // tile2360 (gunturret)
sprite 3576 pitch 1 // tile2360 (gunturret)
sprite 3576 roll 1024 // tile2360 (gunturret)
sprite 12649 mdxoff 50000 // tile2360 (gunturret)
sprite 12649 pitch 1 // tile2360 (gunturret)
sprite 12649 roll 1024 // tile2360 (gunturret)
sprite 12650 mdxoff 50000 // tile2360 (gunturret)
sprite 12650 pitch 1 // tile2360 (gunturret)
sprite 12650 roll 1024 // tile2360 (gunturret)
sprite 3576 mdxoff 50000 // tile2360 rotategun
sprite 3576 pitch 1 // tile2360 rotategun
sprite 3576 roll 1024 // tile2360 rotategun
sprite 12649 mdxoff 50000 // tile2360 rotategun
sprite 12649 pitch 1 // tile2360 rotategun
sprite 12649 roll 1024 // tile2360 rotategun
sprite 12650 mdxoff 50000 // tile2360 rotategun
sprite 12650 pitch 1 // tile2360 rotategun
sprite 12650 roll 1024 // tile2360 rotategun
sprite 205 notmd // tile4386 (power line)
sprite 206 notmd // tile4386 (power line)
sprite 2912 notmd // tile4386 (power line)
183,12 → 183,12
sprite 175 angoff 512 // tile0041 batteryammo
sprite 3084 angoff 1024 // tile0684 (tile0680 chair3)
sprite 3591 angoff 256 // tile0052 sixpack
sprite 173 mdxoff 70000 // tile2360 (gunturret)
sprite 173 pitch 1 // tile2360 (gunturret)
sprite 173 roll 1024 // tile2360 (gunturret)
sprite 3592 mdxoff 70000 // tile2360 (gunturret)
sprite 3592 pitch 1 // tile2360 (gunturret)
sprite 3592 roll 1024 // tile2360 (gunturret)
sprite 173 mdxoff 70000 // tile2360 rotategun
sprite 173 pitch 1 // tile2360 rotategun
sprite 173 roll 1024 // tile2360 rotategun
sprite 3592 mdxoff 70000 // tile2360 rotategun
sprite 3592 pitch 1 // tile2360 rotategun
sprite 3592 roll 1024 // tile2360 rotategun
sprite 172 angoff 512 // tile0047 hbombammo
sprite 8341 notmd // tile4386 (power line)
sprite 3186 angoff 1024 // tile1232 canwithsomething
249,13 → 249,13
sprite 12197 angoff -512 // tile1742 liztroopjustsit
sprite 11691 angoff 0 // tile0060 accesscard blue
 
sprite 12222 mdxoff 50000 // tile2360 (gunturret)
sprite 12222 pitch 1 // tile2360 (gunturret)
sprite 12222 roll 1024 // tile2360 (gunturret)
sprite 12222 mdxoff 50000 // tile2360 rotategun
sprite 12222 pitch 1 // tile2360 rotategun
sprite 12222 roll 1024 // tile2360 rotategun
sprite 12223 angoff 1024 // tile4874 woman
sprite 12224 mdxoff 50000 // tile2360 (gunturret)
sprite 12224 pitch 1 // tile2360 (gunturret)
sprite 12224 roll 1024 // tile2360 (gunturret)
sprite 12224 mdxoff 50000 // tile2360 rotategun
sprite 12224 pitch 1 // tile2360 rotategun
sprite 12224 roll 1024 // tile2360 rotategun
sprite 4579 notmd // tile1261 transporterbeam
sprite 4580 notmd // tile1261 transporterbeam
sprite 4585 notmd // tile1261 transporterbeam
378,9 → 378,9
sprite 8016 angoff -512 // tile0557 chair2
sprite 8017 angoff -512 // tile0556 chair1
sprite 12350 angoff 512 // tile0052 sixpack
sprite 12358 mdxoff 50000 // tile2360 (gunturret)
sprite 12358 pitch 1 // tile2360 (gunturret)
sprite 12358 roll 1024 // tile2360 (gunturret)
sprite 12358 mdxoff 50000 // tile2360 rotategun
sprite 12358 pitch 1 // tile2360 rotategun
sprite 12358 roll 1024 // tile2360 rotategun
sprite 8067 angoff 512 // tile4473 (J.Dredd)
sprite 8118 angoff 512 // tile4441 (J.McClain)
sprite 12364 angoff 512 // tile0047 hbombammo
409,12 → 409,12
sprite 8369 angoff -512 // tile0556 chair1
sprite 11692 angoff 1024 // tile0060 accesscard red
 
sprite 12419 mdxoff 50000 // tile2360 (gunturret)
sprite 12419 pitch 1 // tile2360 (gunturret)
sprite 12419 roll 1024 // tile2360 (gunturret)
sprite 12418 mdxoff 50000 // tile2360 (gunturret)
sprite 12418 pitch 1 // tile2360 (gunturret)
sprite 12418 roll 1024 // tile2360 (gunturret)
sprite 12419 mdxoff 50000 // tile2360 rotategun
sprite 12419 pitch 1 // tile2360 rotategun
sprite 12419 roll 1024 // tile2360 rotategun
sprite 12418 mdxoff 50000 // tile2360 rotategun
sprite 12418 pitch 1 // tile2360 rotategun
sprite 12418 roll 1024 // tile2360 rotategun
sprite 8771 notmd // tile1221 cranepole
sprite 12706 angoff 256 // tile0051 cola
sprite 12421 angoff -512 // tile0051 cola
/maphacks/usermaps/foothold.mhk
21,8 → 21,8
sprite 734 angoff 768 // tile0040 ammo
sprite 526 angoff -640 // tile0040 ammo
sprite 500 angoff 1024 // tile0040 ammo
sprite 505 mdxoff -35000 // tile2360 (gunturret)
sprite 505 pitch 1 // tile2360 (gunturret)
sprite 505 mdxoff -35000 // tile2360 rotategun
sprite 505 pitch 1 // tile2360 rotategun
sprite 535 angoff 128 // tile0028 shotgunsprite
sprite 534 angoff -384 // tile0049 shotgunammo
sprite 276 angoff 128 // tile0051 cola
/maphacks/usermaps/AlphaCity.mhk
84,8 → 84,8
sprite 2415 angoff 1024 // tile0569 toilet
sprite 2414 angoff 512 // tile1352 monk
sprite 1260 angoff 960 // tile0054 shield
sprite 1869 mdxoff 8000 // tile1012 bottle5 (wine glass)
sprite 1869 pitch 1 // tile1012 bottle5 (wine glass)
sprite 1869 mdxoff 8000 // tile1012 bottle5
sprite 1869 pitch 1 // tile1012 bottle5
sprite 2060 mdzoff 400000 // tile1025 bottle7 (plant)
sprite 2060 pitch 1 // tile1025 bottle7 (plant)
sprite 2075 mdzoff 400000 // tile1025 bottle7 (plant)
/maphacks/usermaps/Hotelvoy.mhk
74,8 → 74,8
sprite 326 pitch -1 // tile1006 (barstool)
sprite 28 angoff -256 // tile0028 shotgunsprite (multiplayer)
sprite 1299 angoff 256 // tile0049 shotgunammo
sprite 588 mdxoff 8000 // tile1012 bottle5 (wine glass)
sprite 588 pitch 1 // tile1012 bottle5 (wine glass)
sprite 588 mdxoff 8000 // tile1012 bottle5
sprite 588 pitch 1 // tile1012 bottle5
sprite 587 mdxoff 7000 // tile1013 bottle6
sprite 587 pitch 1 // tile1013 bottle6
sprite 1004 angoff 512 // tile0716 waittobeseated
/maphacks/usermaps/ksr_03.mhk
6,13 → 6,6
// mapmd4 : 0d5457c308b4ad9df1b214f586eab18e
// Curr. HRP: r5.3.596
 
/*
KSR_03's tiles020.art/tiles021.art may conflict with current or future DukePlus
versions and cause a few visual glitches.
To avoid this, get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Follow the instructions in the ksr_03 folder.
*/
 
sprite 967 angoff 1024 // tile0049 shotgunammo
sprite 172 angoff 512 // tile0049 shotgunammo
/maphacks/usermaps/TAM-2006-07-23.mhk
8,16 → 8,6
 
// <-> tam-2003-05-10.mhk
 
 
 
 
 
 
 
 
 
 
 
// / 59-803
sprite 481 angoff 320 // tile0054 shield
sprite 481 mdzoff 500000 // tile0054 shield
/maphacks/usermaps/smnd.mhk
43,10 → 43,10
sprite 59 nomdanim // tile1527 (tile1520 (duke torso))
sprite 58 angoff -256 // tile0047 hbombammo
sprite 50 angoff 512 // tile0053 firstaid
sprite 253 angoff 256 // tile2364 (tile2360 (gunturret))
sprite 253 mdyoff 50000 // tile2364 (tile2360 (gunturret))
sprite 253 pitch -512 // tile2364 (tile2360 (gunturret))
sprite 253 roll -1 // tile2364 (tile2360 (gunturret))
sprite 253 angoff 256 // tile2364 (tile2360 rotategun)
sprite 253 mdyoff 50000 // tile2364 (tile2360 rotategun)
sprite 253 pitch -512 // tile2364 (tile2360 rotategun)
sprite 253 roll -1 // tile2364 (tile2360 rotategun)
sprite 51 angoff 128 // tile1957 (tile1920 commander) (dead)
sprite 51 roll 128 // tile1957 (tile1920 commander) (dead)
sprite 282 nomdanim // tile1527 (tile1520 (duke torso))
/maphacks/usermaps/tam-2003-05-10.mhk
8,16 → 8,6
 
// <-> TAM-2006-07-23.mhk
 
/*
The 2003 version of TAM (Tropical Alien Massacre) was designed
prior to the HRP. It's tiles000.art and tiles004.art have a few textures
conflicting with HRP contents.
To prevent the HRP from overridng these textures,
get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def I have prepared for am into your EDuke32 folder.
*/
 
// / 58-802
sprite 480 angoff 320 // tile0054 shield
sprite 480 mdzoff 500000 // tile0054 shield
/maphacks/usermaps/LCITY-mariusz.mhk
6,14 → 6,6
// mapmd4 : 5ceb14eff12b4ac9b97269bd742e32a0
// Curr. HRP: r5.3.591
 
/*
Lost City was designed prior to the HRP. It's tiles002.art has quite a number
of textures conflicting with HRP contents.
To prevent the HRP from overridng these textures,
get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def I have prepared for lcity into your EDuke32 folder.
*/
 
sprite 313 angoff 1024 // tile0026 heavyhbomb
sprite 656 angoff 512 // tile0049 shotgunammo
/maphacks/usermaps/REDRUM.mhk
5,14 → 5,6
// mapmd4 : 67d5c1ca946b06780d5027d3f1d485a5
// Curr. HRP: r5.3.576
 
/*
Redrum is not intended to be played using the HRP. But in case, well,
if you really want, I have prepared a duke3d.def for you, so that the HRP does
not override the custom textures in tiles000.art.
Get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def for redrum into your EDuke32 folder.
*/
 
sprite 110 angoff 512 // tile0028 shotgunsprite
sprite 110 mdzoff 300000 // tile0028 shotgunsprite
/maphacks/usermaps/BF32.mhk
1,7 → 1,7
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : BF32.map - "Battlefield 3 - Tamachazam Outskirts"
// Author : Cedric 'Sang' Haegeman
// by Cedric 'Sang' Haegeman
// Map Date : 2005-10-12
// mapmd4 : c6cb4cbc6e50fc6d00e562df79ddac9c
// Curr. HRP: r5.2.536
/maphacks/usermaps/SECREQ-2005-10-10.mhk
1,7 → 1,7
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : SECREQ.map - "Battlefield 3 - The Holy Yards"
// Author : Cedric 'Sang' Haegeman
// by Cedric 'Sang' Haegeman
// Map Date : 2005-10-10
// mapmd4 : 3ccc61dcc2a3756fd92da64a41c2ea3f
// Curr. HRP: r5.2.536
28,24 → 28,24
sprite 2164 angoff 512 // tile0049 shotgunammo (multiplayer)
sprite 2163 angoff 512 // tile0044 rpgammo (multiplayer)
sprite 2162 angoff 512 // tile0044 rpgammo (multiplayer)
sprite 1527 mdxoff 8000 // tile2360 (gunturret)
sprite 1527 pitch -1 // tile2360 (gunturret)
sprite 1528 mdxoff 8000 // tile2360 (gunturret)
sprite 1528 pitch -1 // tile2360 (gunturret)
sprite 1529 mdxoff 8000 // tile2360 (gunturret)
sprite 1529 pitch -1 // tile2360 (gunturret)
sprite 1530 mdxoff 8000 // tile2360 (gunturret)
sprite 1530 pitch -1 // tile2360 (gunturret)
sprite 1531 mdxoff 8000 // tile2360 (gunturret)
sprite 1531 pitch -1 // tile2360 (gunturret)
sprite 1532 mdxoff 8000 // tile2360 (gunturret)
sprite 1532 pitch -1 // tile2360 (gunturret)
sprite 1533 mdxoff 8000 // tile2360 (gunturret)
sprite 1533 pitch -1 // tile2360 (gunturret)
sprite 1534 mdxoff 8000 // tile2360 (gunturret)
sprite 1534 pitch -1 // tile2360 (gunturret)
sprite 1535 mdxoff 8000 // tile2360 (gunturret)
sprite 1535 pitch -1 // tile2360 (gunturret)
sprite 1527 mdxoff 8000 // tile2360 rotategun
sprite 1527 pitch -1 // tile2360 rotategun
sprite 1528 mdxoff 8000 // tile2360 rotategun
sprite 1528 pitch -1 // tile2360 rotategun
sprite 1529 mdxoff 8000 // tile2360 rotategun
sprite 1529 pitch -1 // tile2360 rotategun
sprite 1530 mdxoff 8000 // tile2360 rotategun
sprite 1530 pitch -1 // tile2360 rotategun
sprite 1531 mdxoff 8000 // tile2360 rotategun
sprite 1531 pitch -1 // tile2360 rotategun
sprite 1532 mdxoff 8000 // tile2360 rotategun
sprite 1532 pitch -1 // tile2360 rotategun
sprite 1533 mdxoff 8000 // tile2360 rotategun
sprite 1533 pitch -1 // tile2360 rotategun
sprite 1534 mdxoff 8000 // tile2360 rotategun
sprite 1534 pitch -1 // tile2360 rotategun
sprite 1535 mdxoff 8000 // tile2360 rotategun
sprite 1535 pitch -1 // tile2360 rotategun
sprite 1545 angoff 1024 // tile0052 sixpack
sprite 1546 angoff 512 // tile0053 firstaid
sprite 1546 mdzoff -400 // tile0053 firstaid
/maphacks/usermaps/SECREQ-2005-10-15.mhk
1,7 → 1,7
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : SECREQ.map - "Battlefield 3 - The Holy Yards"
// Author : Cedric 'Sang' Haegeman
// by Cedric 'Sang' Haegeman
// Map Date : 2005-10-15
// mapmd4 : 53783ea35d6062971682bde5546f8709
// Curr. HRP: r5.2.536
28,24 → 28,24
sprite 2110 angoff 512 // tile0049 shotgunammo (multiplayer)
sprite 2109 angoff 512 // tile0044 rpgammo (multiplayer)
sprite 2108 angoff 512 // tile0044 rpgammo (multiplayer)
sprite 1483 mdxoff 8000 // tile2360 (gunturret)
sprite 1483 pitch -1 // tile2360 (gunturret)
sprite 1484 mdxoff 8000 // tile2360 (gunturret)
sprite 1484 pitch -1 // tile2360 (gunturret)
sprite 1485 mdxoff 8000 // tile2360 (gunturret)
sprite 1485 pitch -1 // tile2360 (gunturret)
sprite 1486 mdxoff 8000 // tile2360 (gunturret)
sprite 1486 pitch -1 // tile2360 (gunturret)
sprite 1487 mdxoff 8000 // tile2360 (gunturret)
sprite 1487 pitch -1 // tile2360 (gunturret)
sprite 1488 mdxoff 8000 // tile2360 (gunturret)
sprite 1488 pitch -1 // tile2360 (gunturret)
sprite 1489 mdxoff 8000 // tile2360 (gunturret)
sprite 1489 pitch -1 // tile2360 (gunturret)
sprite 1490 mdxoff 8000 // tile2360 (gunturret)
sprite 1490 pitch -1 // tile2360 (gunturret)
sprite 1491 mdxoff 8000 // tile2360 (gunturret)
sprite 1491 pitch -1 // tile2360 (gunturret)
sprite 1483 mdxoff 8000 // tile2360 rotategun
sprite 1483 pitch -1 // tile2360 rotategun
sprite 1484 mdxoff 8000 // tile2360 rotategun
sprite 1484 pitch -1 // tile2360 rotategun
sprite 1485 mdxoff 8000 // tile2360 rotategun
sprite 1485 pitch -1 // tile2360 rotategun
sprite 1486 mdxoff 8000 // tile2360 rotategun
sprite 1486 pitch -1 // tile2360 rotategun
sprite 1487 mdxoff 8000 // tile2360 rotategun
sprite 1487 pitch -1 // tile2360 rotategun
sprite 1488 mdxoff 8000 // tile2360 rotategun
sprite 1488 pitch -1 // tile2360 rotategun
sprite 1489 mdxoff 8000 // tile2360 rotategun
sprite 1489 pitch -1 // tile2360 rotategun
sprite 1490 mdxoff 8000 // tile2360 rotategun
sprite 1490 pitch -1 // tile2360 rotategun
sprite 1491 mdxoff 8000 // tile2360 rotategun
sprite 1491 pitch -1 // tile2360 rotategun
sprite 1501 angoff 1024 // tile0052 sixpack
sprite 1502 angoff 512 // tile0053 firstaid
sprite 1502 mdzoff -400 // tile0053 firstaid
/maphacks/usermaps/tamachaz.mhk
1,7 → 1,7
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : tamachaz.map - "Battlefield 3 - Tamachazam"
// Author : Cedric 'Sang' Haegeman
// by Cedric 'Sang' Haegeman
// Map Date : 2005-10-12
// mapmd4 : c2dcac67611e09c70c63660b62f8f05e
// Curr. HRP: r5.2.536