Subversion Repositories duke3d_hrp

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Regard whitespace Rev 642 → Rev 641

/maphacks/usermaps/kutwrld.mhk
File deleted
/maphacks/usermaps/Turok.mhk
File deleted
/maphacks/usermaps/T1_Orbs.mhk
File deleted
/maphacks/usermaps/FACTORY-fekete.mhk
File deleted
/maphacks/usermaps/Milltown.mhk
5,7 → 5,7
// mapmd4 : 5e2096290c92d73bc83734b934f257da
// Curr. HRP: r5.2.539
 
// *** Polymost HRP recommended ***
// *** Polymost HRP maphack ***
 
sprite 5453 angoff 512 // tile0049 shotgunammo
sprite 5072 angoff 512 // tile0049 shotgunammo
/maphacks/usermaps/Thedocks.mhk
5,7 → 5,7
// mapmd4 : 603f34012b6a26740a66c570f8120797
// Curr. HRP: r5.2.539
 
// *** Polymost HRP recommended ***
// *** Polymost HRP maphack ***
 
sprite 3058 mdzoff 70000 // tile0574 (tile0670 (faucet))
sprite 3058 pitch -1 // tile0574 (tile0670 (faucet))
/maphacks/usermaps/VIRULENT.mhk
14,12 → 14,13
The VOCs change some enemy sounds to Duke sounds.
 
Using the HRP will replace those Duke sprites with the enforcer HiRes model
again (The HRP DEF files doesn't know/care about changed ART files.)
again (The HRP DEF files doen't know/care about changed ART files.)
 
If you want to see the LoRes Duke in the HRP instead of the enforcer model,
get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Put HRP-VIRULENT-conpatibility.zip into your autoload folder.
Rename the included VIRULENT duke3d.deX to duke3d.def and put
HRP-VIRULENT-conpatibility.zip into your autoload folder.
 
Replacing the HiRes enforcer model with the HiRes Duke model should be possible
via DEF file (only), but I haven't tried that yet.
/maphacks/usermaps/MeanStreets.mhk
1,7 → 1,7
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : MeanStreets.map - "Mean Streets"
// Author : Duke64 aka Kamikaze Nukem
// Author : Duke64
// Map Date : 2014-04-04
// mapmd4 : 63aee99f503341fbdd07d5850ceaba80
// Curr. HRP: r5.3.635
/maphacks/usermaps/GhostTown.mhk
1,7 → 1,7
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : GhostTown.map - "Ghost Town"
// Author : Duke64 aka Kamikaze Nukem
// Author : Duke64
// Map Date : 2014-02-02
// mapmd4 : cb8d7041e431d8932169c9c3a1038c0c
// Curr. HRP: r5.3.622
/maphacks/usermaps/LOCKEDUP.mhk
52,10 → 52,10
sprite 936 pitch 1 // tile0956 bottle3
sprite 570 angoff -512 // tile0686 moviecamera
sprite 568 angoff -512 // tile0669 vacuum
sprite 532 angoff 384 // tile1232 canwithsomething
sprite 532 nomdanim // tile1232 canwithsomething
sprite 532 angoff 384 // tile1232 canwithsomething
sprite 533 angoff -768 // tile1232 canwithsomething
sprite 533 nomdanim // tile1232 canwithsomething
sprite 533 angoff -768 // tile1232 canwithsomething
sprite 542 mdzoff 500000 // tile4495 wetfloor
sprite 542 pitch -1 // tile4495 wetfloor
sprite 542 roll -1 // tile4495 wetfloor
74,10 → 74,10
sprite 590 angoff 512 // tile0556 chair1
sprite 617 nomdanim // tile4408 (tile4407 robotmouse)
sprite 618 nomdanim // tile2675 (tile2670 boss1lob (battlelord))
sprite 619 angoff 512 // tile1441 (tile1405 duke)
sprite 619 nomdanim // tile1441 (tile1405 duke)
sprite 619 angoff 512 // tile1441 (tile1405 duke)
sprite 620 angoff 512 // tile2191 (tile2190 (lizman firing))
sprite 620 nomdanim // tile2191 (tile2190 (lizman firing))
sprite 620 angoff 512 // tile2191 (tile2190 (lizman firing))
sprite 1010 angoff 256 // tile0060 accesscard blue
sprite 310 mdzoff 500000 // tile0669 vacuum
sprite 310 roll -1 // tile0669 vacuum