Subversion Repositories duke3d_hrp

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Regard whitespace Rev 721 → Rev 722

/maphacks/usermaps/FACILITY-addonpack.mhk/FACILITY-addonpack.mhk
7,7 → 7,7
 
// <-> FACILITY.mhk
 
// Curr. HRP: r5.4.705
// Curr. HRP: r5.4.722
 
sprite 20 angoff 512 // tile1238 explodingbarrel
sprite 18 angoff 1024 // tile1238 explodingbarrel
32,32 → 32,32
sprite 731 angoff 512 // tile0024 freezesprite
sprite 732 angoff 1024 // tile0037 freezeammo
sprite 728 angoff -512 // tile0056 airtank
sprite 684 pitch 1 // tile0765 vase
sprite 684 mdzoff 200000 // tile0765 vase
sprite 684 pitch 1 // tile0765 vase
sprite 719 angoff 512 // tile0042 devistatorammo
sprite 719 roll -1 // tile0042 devistatorammo
sprite 719 mdzoff 500000 // tile0042 devistatorammo
sprite 719 roll -1 // tile0042 devistatorammo
sprite 715 angoff -896 // tile0028 shotgunsprite
sprite 715 mdzoff 200000 // tile0028 shotgunsprite
sprite 715 pitch -1 // tile0028 shotgunsprite
sprite 715 roll 2 // tile0028 shotgunsprite
sprite 715 mdzoff 200000 // tile0028 shotgunsprite
sprite 686 angoff -256 // tile0669 vacuum
sprite 686 roll -1 // tile0669 vacuum
sprite 686 mdzoff 300000 // tile0669 vacuum
sprite 686 roll -1 // tile0669 vacuum
sprite 690 angoff 1024 // tile0057 jetpack
sprite 690 pitch -1 // tile0057 jetpack
sprite 690 mdzoff 400000 // tile0057 jetpack
sprite 690 pitch -1 // tile0057 jetpack
sprite 675 angoff -768 // tile0054 shield
sprite 675 roll -1 // tile0054 shield
sprite 675 mdzoff 300000 // tile0054 shield
sprite 675 roll -1 // tile0054 shield
sprite 677 mdzoff 100000 // tile0951 box
sprite 677 pitch -1 // tile0951 box
sprite 677 roll -1 // tile0951 box
sprite 676 mdzoff 100000 // tile0951 box
sprite 677 mdzoff 100000 // tile0951 box
sprite 676 pitch 3 // tile0951 box
sprite 676 roll 2 // tile0951 box
sprite 676 mdzoff 100000 // tile0951 box
sprite 693 pitch 1 // tile0913 maskwall2 (fence)
sprite 693 mdxoff 1000 // tile0913 maskwall2 (fence)
sprite 693 pitch 1 // tile0913 maskwall2 (fence)
sprite 127 angoff -768 // tile0047 hbombammo
 
sprite 69 angoff 1024 // tile0022 chaingunsprite
65,8 → 65,8
sprite 239 angoff 1024 // tile0047 hbombammo
// gets moved by conveyor in original map:
sprite 160 angoff 1024 // tile0407 fansprite
//sprite 160 pitch -1 // tile0407 fansprite
//sprite 160 mdxoff 9999999 // tile0407 fansprite
//sprite 160 pitch -1 // tile0407 fansprite
// get moved by conveyor in original map:
//sprite 743 away2 // tile1250 steam
//sprite 742 away2 // tile1250 steam
74,12 → 74,12
//sprite 737 away2 // tile0611 (hole in wall)
//sprite 740 away2 // tile1250 steam
sprite 235 angoff 1024 // tile0054 shield
sprite 235 pitch -1 // tile0054 shield
sprite 235 mdzoff 250000 // tile0054 shield
sprite 235 pitch -1 // tile0054 shield
sprite 234 angoff 1024 // tile0100 atomichealth
sprite 234 mdzoff 100000 // tile0100 atomichealth
sprite 234 pitch 3 // tile0100 atomichealth
sprite 234 roll 1 // tile0100 atomichealth
sprite 234 mdzoff 100000 // tile0100 atomichealth
sprite 440 angoff 0 // tile0060 accesscard blue
sprite 5 nomdanim // tile0541 (tile0538 slimepipe)
sprite 372 angoff -512 // tile0023 rpgsprite
89,21 → 89,21
sprite 370 angoff -256 // tile1238 explodingbarrel
sprite 363 angoff -512 // tile0569 toilet
sprite 378 angoff 1024 // tile0051 cola
sprite 378 mdzoff 160000 // tile0051 cola
sprite 378 pitch -1 // tile0051 cola
sprite 378 roll 7 // tile0051 cola
sprite 378 mdzoff 160000 // tile0051 cola
sprite 231 angoff -512 // tile1238 explodingbarrel
sprite 230 angoff 1024 // tile1238 explodingbarrel
sprite 294 angoff 768 // tile0052 sixpack
sprite 305 angoff 256 // tile0027 tripbombsprite
sprite 305 roll -1 // tile0027 tripbombsprite
sprite 305 mdzoff 200000 // tile0027 tripbombsprite
sprite 305 roll -1 // tile0027 tripbombsprite
sprite 306 angoff 256 // tile0027 tripbombsprite
sprite 306 roll -1 // tile0027 tripbombsprite
sprite 306 mdzoff 200000 // tile0027 tripbombsprite
sprite 306 roll -1 // tile0027 tripbombsprite
sprite 304 mdzoff 200000 // tile0027 tripbombsprite
sprite 304 pitch -1 // tile0027 tripbombsprite
sprite 304 roll -2 // tile0027 tripbombsprite
sprite 304 mdzoff 200000 // tile0027 tripbombsprite
// gets moved by conveyor in original map:
//sprite 189 away2 // tile0591 (joint box)
sprite 301 angoff -384 // tile0044 rpgammo
114,16 → 114,16
sprite 251 angoff 1024 // tile0052 sixpack
sprite 248 angoff 1024 // tile0026 heavyhbomb
sprite 249 angoff 1024 // tile0026 heavyhbomb
sprite 249 pitch -1 // tile0026 heavyhbomb
sprite 249 mdzoff 200000 // tile0026 heavyhbomb
sprite 249 pitch -1 // tile0026 heavyhbomb
sprite 250 angoff 1024 // tile0026 heavyhbomb
sprite 346 angoff 512 // tile0041 batteryammo
sprite 337 roll 1 // tile0028 shotgunsprite
sprite 337 mdzoff 900000 // tile0028 shotgunsprite
sprite 337 roll 1 // tile0028 shotgunsprite
sprite 325 angoff 1024 // tile0955 bottle2
sprite 357 angoff 512 // tile0025 shrinkersprite
sprite 358 pitch -1 // tile0976 (ventshaft)
sprite 358 mdzoff 100000 // tile0976 (ventshaft)
sprite 358 pitch -1 // tile0976 (ventshaft)
sprite 316 angoff 768 // tile0055 steroids
sprite 356 angoff -768 // tile0052 sixpack
sprite 360 angoff -512 // tile0044 rpgammo
132,8 → 132,8
sprite 398 angoff 1024 // tile0049 shotgunammo
sprite 404 angoff 768 // tile0557 chair2
sprite 402 angoff 512 // tile0057 jetpack
sprite 400 pitch 1 // tile0916 fireext
sprite 400 mdzoff 200000 // tile0916 fireext
sprite 400 pitch 1 // tile0916 fireext
sprite 452 angoff 0 // tile0060 accesscard yellow
sprite 406 angoff 1024 // tile0037 freezeammo
sprite 428 angoff -512 // tile0026 heavyhbomb
140,19 → 140,19
sprite 427 angoff 1024 // tile0026 heavyhbomb
sprite 429 angoff 512 // tile0026 heavyhbomb
sprite 420 angoff -512 // tile0021 firstgunsprite
sprite 420 mdzoff 600000 // tile0021 firstgunsprite
sprite 420 pitch 1 // tile0021 firstgunsprite
sprite 420 roll -1 // tile0021 firstgunsprite
sprite 420 mdzoff 600000 // tile0021 firstgunsprite
sprite 389 angoff -512 // tile0026 heavyhbomb
sprite 389 pitch 1 // tile0026 heavyhbomb
sprite 389 mdzoff 400000 // tile0026 heavyhbomb
sprite 389 pitch 1 // tile0026 heavyhbomb
sprite 386 angoff -512 // tile0026 heavyhbomb
sprite 386 pitch 1 // tile0026 heavyhbomb
sprite 386 mdzoff 200000 // tile0026 heavyhbomb
sprite 386 pitch 1 // tile0026 heavyhbomb
sprite 381 angoff -512 // tile0026 heavyhbomb
sprite 384 angoff -512 // tile0023 rpgsprite
sprite 384 pitch 1 // tile0023 rpgsprite
sprite 384 mdzoff 500000 // tile0023 rpgsprite
sprite 384 pitch 1 // tile0023 rpgsprite
sprite 423 angoff 1024 // tile0046 crystalammo
sprite 426 angoff 512 // tile1238 explodingbarrel
sprite 425 angoff 1024 // tile1238 explodingbarrel
171,41 → 171,41
sprite 542 notmd // tile1653 (tile1650 morter)
sprite 544 angoff 288 // tile0021 firstgunsprite
sprite 439 angoff 256 // tile0981 hydrent
sprite 464 pitch -1 // tile0909 (treetrunk)
sprite 464 mdxoff 50000 // tile0909 (treetrunk)
sprite 464 pitch -1 // tile0909 (treetrunk)
sprite 462 pitch -1 // tile0909 (treetrunk)
sprite 462 mdxoff 60000 // tile0909 (treetrunk)
sprite 462 pitch -1 // tile0909 (treetrunk)
sprite 460 pitch -1 // tile0909 (treetrunk)
sprite 460 mdxoff 20000 // tile0909 (treetrunk)
sprite 460 pitch -1 // tile0909 (treetrunk)
sprite 458 pitch -1 // tile0909 (treetrunk)
sprite 458 mdxoff 120000 // tile0909 (treetrunk)
sprite 458 pitch -1 // tile0909 (treetrunk)
sprite 455 angoff 1024 // tile1078 (streetlight broken)
sprite 672 pitch -1 // tile0914 maskwall3 (fence)
sprite 672 mdzoff 420000 // tile0914 maskwall3 (fence)
sprite 672 pitch -1 // tile0914 maskwall3 (fence)
sprite 549 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 549 pitch -1 // tile0914 maskwall3 (fence)
sprite 549 roll -2 // tile0914 maskwall3 (fence)
sprite 548 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 549 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 548 pitch -1 // tile0914 maskwall3 (fence)
sprite 548 roll -2 // tile0914 maskwall3 (fence)
sprite 550 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 548 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 550 pitch -1 // tile0914 maskwall3 (fence)
sprite 550 roll -2 // tile0914 maskwall3 (fence)
sprite 551 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 550 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 551 pitch -1 // tile0914 maskwall3 (fence)
sprite 551 roll -2 // tile0914 maskwall3 (fence)
sprite 552 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 551 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 552 pitch -1 // tile0914 maskwall3 (fence)
sprite 552 roll -2 // tile0914 maskwall3 (fence)
sprite 553 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 552 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 553 pitch -1 // tile0914 maskwall3 (fence)
sprite 553 roll -2 // tile0914 maskwall3 (fence)
sprite 554 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 553 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 554 pitch -1 // tile0914 maskwall3 (fence)
sprite 554 roll -2 // tile0914 maskwall3 (fence)
sprite 555 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 554 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 555 pitch -1 // tile0914 maskwall3 (fence)
sprite 555 roll -2 // tile0914 maskwall3 (fence)
sprite 555 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 669 angoff 320 // tile0049 shotgunammo
sprite 667 angoff 768 // tile0052 sixpack
sprite 668 angoff 512 // tile0051 cola
223,16 → 223,16
sprite 614 angoff -640 // tile0029 devistatorsprite
sprite 611 angoff 1024 // tile0026 heavyhbomb
sprite 610 angoff 1024 // tile0026 heavyhbomb
sprite 610 pitch 1 // tile0026 heavyhbomb
sprite 610 mdzoff 50000 // tile0026 heavyhbomb
sprite 610 pitch 1 // tile0026 heavyhbomb
sprite 613 angoff 1024 // tile0026 heavyhbomb
sprite 613 roll 1 // tile0026 heavyhbomb
sprite 613 mdzoff 300000 // tile0026 heavyhbomb
sprite 613 roll 1 // tile0026 heavyhbomb
sprite 612 angoff 1024 // tile0026 heavyhbomb
sprite 657 angoff -512 // tile0053 firstaid
sprite 645 angoff 1024 // tile0049 shotgunammo
sprite 645 pitch -1 // tile0049 shotgunammo
sprite 645 mdzoff 500000 // tile0049 shotgunammo
sprite 645 pitch -1 // tile0049 shotgunammo
sprite 656 angoff 512 // tile0051 cola
sprite 638 angoff 512 // tile0052 sixpack
sprite 637 angoff 1024 // tile0023 rpgsprite