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Regard whitespace Rev 681 → Rev 691

/maphacks/usermaps/THE_BASE-1996-07-02.mhk/THE_BASE.mhk
5,11 → 5,13
// Author : Georg Buol
// mapmd4 : 7f5280dee563969abd74486aa754f8d6 // 1996-07-02
 
// <-> THE_BASE-1996-06-18.mhk
// <-> THE_BASE-amctc.mhk
// <-> THE_BASE-amctc2.mhk
 
// Curr. HRP: r5.2.539
// Curr. HRP: r5.4.691
 
// / 5-401 / 412-958 / 1056-1585
// 0-38 / 40-1295 / 1330-1585
//
sprite 363 angoff 768 // tile0021 firstgunsprite
16,7 → 18,9
sprite 206 angoff 896 // tile0047 hbombammo
sprite 1461 angoff 768 // tile0056 airtank
sprite 361 angoff 256 // tile0049 shotgunammo
sprite 361 roll -96 // tile0049 shotgunammo
sprite 361 roll -80 // tile0049 shotgunammo
sprite 361 pitch -32 // tile0049 shotgunammo
// mhk diff sync 1
sprite 360 angoff 576 // tile0028 shotgunsprite
sprite 44 angoff -128 // tile0028 shotgunsprite (multiplayer)
sprite 1473 angoff 896 // tile0049 shotgunammo
34,16 → 38,17
sprite 333 mdzoff 900000 // tile0049 shotgunammo
sprite 333 roll -1 // tile0049 shotgunammo
sprite 332 angoff -704 // tile0049 shotgunammo
sprite 337 angoff -256 // tile0051 cola
sprite 329 angoff 896 // tile0054 shield
sprite 331 angoff 1024 // tile0049 shotgunammo
sprite 331 roll 96 // tile0049 shotgunammo
sprite 324 angoff 1024 // tile0022 chaingunsprite
sprite 324 roll 96 // tile0022 chaingunsprite
sprite 337 angoff -256 // tile0051 cola
sprite 306 angoff -256 // tile0049 shotgunammo
sprite 305 mdzoff 900000 // tile0049 shotgunammo
sprite 305 pitch -1 // tile0049 shotgunammo
sprite 49 angoff -384 // tile0028 shotgunsprite (multiplayer)
// mhk diff sync 2
sprite 1025 angoff 512 // tile0021 firstgunsprite
sprite 47 mdzoff 900000 // tile0028 shotgunsprite (multiplayer)
sprite 47 pitch 1 // tile0028 shotgunsprite (multiplayer)
95,10 → 100,20
sprite 1275 angoff -512 // tile0060 accesscard red
sprite 1275 mdzoff 500000 // tile0060 accesscard red
sprite 1275 roll 1 // tile0060 accesscard red
sprite 1291 mdxoff 50000 // tile0910 tree2
sprite 1291 pitch 3 // tile0910 tree2
sprite 1292 mdxoff 150000 // tile0910 tree2
sprite 1292 mdzoff 500000 // tile0910 tree2
sprite 1292 pitch 1 // tile0910 tree2
sprite 1292 roll -1 // tile0910 tree2
sprite 1290 mdxoff 30000 // tile0910 tree2
sprite 1290 pitch 5 // tile0910 tree2
sprite 430 angoff 1024 // tile0059 heatsensor
sprite 301 nomdanim // tile2267 (tile2265 jibs5)
sprite 425 angoff -512 // tile0061 boots
sprite 424 angoff -512 // tile0054 shield
sprite 422 angoff -512 // tile0053 firstaid
sprite 421 angoff -512 // tile0049 shotgunammo
sprite 422 angoff -512 // tile0053 firstaid
sprite 424 angoff -512 // tile0054 shield
sprite 425 angoff -512 // tile0061 boots
sprite 461 angoff -768 // tile0047 hbombammo
sprite 462 angoff -768 // tile0047 hbombammo
sprite 463 angoff -768 // tile0044 rpgammo
130,8 → 145,9
sprite 481 angoff -768 // tile0021 firstgunsprite
sprite 482 angoff -768 // tile0021 firstgunsprite
sprite 483 angoff -768 // tile0021 firstgunsprite
sprite 301 nomdanim // tile2267 (tile2265 jibs5)
sprite 1458 angoff 32 // tile0024 freezesprite
sprite 1476 angoff 128 // tile0049 shotgunammo
sprite 495 angoff -640 // tile1238 explodingbarrel
sprite 1400 angoff 384 // tile0049 shotgunammo
sprite 1400 mdzoff 500000 // tile0049 shotgunammo
sprite 1400 roll -1 // tile0049 shotgunammo
188,6 → 204,39
sprite 1416 angoff -768 // tile0049 shotgunammo
sprite 572 angoff 512 // tile0556 chair1
sprite 401 angoff 256 // tile0060 accesscard blue
sprite 553 angoff -512 // tile0616 pipe2
sprite 529 angoff -512 // tile1227 nukebarrel
sprite 529 mdzoff 500000 // tile1227 nukebarrel
sprite 529 roll 1 // tile1227 nukebarrel
sprite 549 mdzoff 300000 // tile0618 pipe3
sprite 549 roll 1 // tile0618 pipe3
sprite 548 angoff 512 // tile0619 pipe1
sprite 531 angoff 1024 // tile1238 explodingbarrel
sprite 532 angoff -512 // tile1238 explodingbarrel
sprite 547 angoff -512 // tile0616 pipe2
sprite 547 mdzoff 700000 // tile0616 pipe2
sprite 547 pitch 1 // tile0616 pipe2
sprite 523 angoff -384 // tile1238 explodingbarrel
sprite 533 angoff -640 // tile1227 nukebarrel
sprite 524 angoff 1024 // tile1238 explodingbarrel
sprite 552 angoff -512 // tile0616 pipe2
sprite 534 mdzoff 200000 // tile1238 explodingbarrel
sprite 534 pitch -1 // tile1238 explodingbarrel
sprite 526 angoff -512 // tile1238 explodingbarrel
sprite 525 angoff -896 // tile1238 explodingbarrel
sprite 555 angoff 512 // tile0619 pipe1
sprite 528 angoff -768 // tile1238 explodingbarrel
sprite 551 mdzoff 500000 // tile0617 pipe1b
sprite 551 roll 1 // tile0617 pipe1b
sprite 536 angoff 1024 // tile1238 explodingbarrel
sprite 537 angoff -640 // tile1238 explodingbarrel
sprite 520 angoff 512 // tile0061 boots
sprite 539 angoff -512 // tile1238 explodingbarrel
sprite 542 angoff -512 // tile1227 nukebarrel
sprite 540 angoff -512 // tile1227 nukebarrel
sprite 541 angoff -512 // tile1238 explodingbarrel
sprite 546 angoff -768 // tile1238 explodingbarrel
sprite 543 angoff -256 // tile1238 explodingbarrel
sprite 1510 angoff 512 // tile0023 rpgsprite
sprite 269 angoff 256 // tile0049 shotgunammo
sprite 276 angoff 896 // tile0049 shotgunammo