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Regard whitespace Rev 681 → Rev 697

/maphacks/usermaps/THE_BASE-amctc.mhk
5,11 → 5,13
// Author : Georg Buol
// mapmd4 : 468105e42eef4cff22a74831d586dea7 // 2009-07-03 (AMC TC)
 
// <-> THE_BASE.mhk
// <-> THE_BASE-1996-06-18.mhk
// <-> THE_BASE-1996-07-02.mhk
// <-> THE_BASE-amctc2.mhk
 
// Curr. HRP: r5.2.539
// Curr. HRP: r5.4.691
 
//
// 0-38 | 39-1294 / 1328-1583
// 0-411 | 420-1583
sprite 362 angoff 768 // tile0021 firstgunsprite
16,7 → 18,9
sprite 205 angoff 896 // tile0047 hbombammo
sprite 1459 angoff 768 // tile0056 airtank
sprite 360 angoff 256 // tile0049 shotgunammo
sprite 360 roll -96 // tile0049 shotgunammo
sprite 360 roll -80 // tile0049 shotgunammo
sprite 360 pitch -32 // tile0049 shotgunammo
// mhk diff sync 1
sprite 359 angoff 576 // tile0028 shotgunsprite
sprite 43 angoff -128 // tile0028 shotgunsprite (multiplayer)
sprite 1471 angoff 896 // tile0049 shotgunammo
34,16 → 38,17
sprite 332 mdzoff 900000 // tile0049 shotgunammo
sprite 332 roll -1 // tile0049 shotgunammo
sprite 331 angoff -704 // tile0049 shotgunammo
sprite 336 angoff -256 // tile0051 cola
sprite 328 angoff 896 // tile0054 shield
sprite 330 angoff 1024 // tile0049 shotgunammo
sprite 330 roll 96 // tile0049 shotgunammo
sprite 323 angoff 1024 // tile0022 chaingunsprite
sprite 323 roll 96 // tile0022 chaingunsprite
sprite 336 angoff -256 // tile0051 cola
sprite 305 angoff -256 // tile0049 shotgunammo
sprite 304 mdzoff 900000 // tile0049 shotgunammo
sprite 304 pitch -1 // tile0049 shotgunammo
sprite 48 angoff -384 // tile0028 shotgunsprite (multiplayer)
// mhk diff sync 2
sprite 1024 angoff 512 // tile0021 firstgunsprite
sprite 46 mdzoff 900000 // tile0028 shotgunsprite (multiplayer)
sprite 46 pitch 1 // tile0028 shotgunsprite (multiplayer)
95,10 → 100,20
sprite 1274 angoff -512 // tile0060 accesscard red
sprite 1274 mdzoff 500000 // tile0060 accesscard red
sprite 1274 roll 1 // tile0060 accesscard red
sprite 1290 mdxoff 50000 // tile0910 tree2
sprite 1290 pitch 3 // tile0910 tree2
sprite 1291 mdxoff 150000 // tile0910 tree2
sprite 1291 mdzoff 500000 // tile0910 tree2
sprite 1291 pitch 1 // tile0910 tree2
sprite 1291 roll -1 // tile0910 tree2
sprite 1289 mdxoff 30000 // tile0910 tree2
sprite 1289 pitch 5 // tile0910 tree2
sprite 429 angoff 1024 // tile0059 heatsensor
sprite 300 nomdanim // tile2267 (tile2265 jibs5)
sprite 424 angoff -512 // tile0061 boots
sprite 423 angoff -512 // tile0054 shield
sprite 421 angoff -512 // tile0053 firstaid
sprite 420 angoff -512 // tile0049 shotgunammo
sprite 421 angoff -512 // tile0053 firstaid
sprite 423 angoff -512 // tile0054 shield
sprite 424 angoff -512 // tile0061 boots
sprite 461 angoff -768 // tile0047 hbombammo
sprite 460 angoff -768 // tile0047 hbombammo
sprite 463 angoff -768 // tile0044 rpgammo
130,8 → 145,9
sprite 481 angoff -768 // tile0021 firstgunsprite
sprite 482 angoff -768 // tile0021 firstgunsprite
sprite 480 angoff -768 // tile0021 firstgunsprite
sprite 300 nomdanim // tile2267 (tile2265 jibs5)
sprite 1456 angoff 32 // tile0024 freezesprite
sprite 1474 angoff 128 // tile0049 shotgunammo
sprite 494 angoff -640 // tile1238 explodingbarrel
sprite 1398 angoff 384 // tile0049 shotgunammo
sprite 1398 mdzoff 500000 // tile0049 shotgunammo
sprite 1398 roll -1 // tile0049 shotgunammo
188,6 → 204,39
sprite 1414 angoff -768 // tile0049 shotgunammo
sprite 571 angoff 512 // tile0556 chair1
sprite 400 angoff 256 // tile0060 accesscard blue
sprite 552 angoff -512 // tile0616 pipe2
sprite 528 angoff -512 // tile1227 nukebarrel
sprite 528 mdzoff 500000 // tile1227 nukebarrel
sprite 528 roll 1 // tile1227 nukebarrel
sprite 548 mdzoff 300000 // tile0618 pipe3
sprite 548 roll 1 // tile0618 pipe3
sprite 547 angoff 512 // tile0619 pipe1
sprite 530 angoff 1024 // tile1238 explodingbarrel
sprite 531 angoff -512 // tile1238 explodingbarrel
sprite 546 angoff -512 // tile0616 pipe2
sprite 546 mdzoff 700000 // tile0616 pipe2
sprite 546 pitch 1 // tile0616 pipe2
sprite 522 angoff -384 // tile1238 explodingbarrel
sprite 532 angoff -640 // tile1227 nukebarrel
sprite 523 angoff 1024 // tile1238 explodingbarrel
sprite 551 angoff -512 // tile0616 pipe2
sprite 533 mdzoff 200000 // tile1238 explodingbarrel
sprite 533 pitch -1 // tile1238 explodingbarrel
sprite 525 angoff -512 // tile1238 explodingbarrel
sprite 524 angoff -896 // tile1238 explodingbarrel
sprite 554 angoff 512 // tile0619 pipe1
sprite 527 angoff -768 // tile1238 explodingbarrel
sprite 550 mdzoff 500000 // tile0617 pipe1b
sprite 550 roll 1 // tile0617 pipe1b
sprite 535 angoff 1024 // tile1238 explodingbarrel
sprite 536 angoff -640 // tile1238 explodingbarrel
sprite 519 angoff 512 // tile0061 boots
sprite 538 angoff -512 // tile1238 explodingbarrel
sprite 541 angoff -512 // tile1227 nukebarrel
sprite 539 angoff -512 // tile1227 nukebarrel
sprite 540 angoff -512 // tile1238 explodingbarrel
sprite 545 angoff -768 // tile1238 explodingbarrel
sprite 542 angoff -256 // tile1238 explodingbarrel
sprite 1508 angoff 512 // tile0023 rpgsprite
sprite 268 angoff 256 // tile0049 shotgunammo
sprite 275 angoff 896 // tile0049 shotgunammo