8,22 → 8,22 |
// Curr. HRP: r5.3.641 |
|
/* |
You can HRPlay VIRULENT.MAP just like any plain user map |
by simply not using its tiles008.art and VOC files. |
You can HRPlay VIRULENT.MAP just like any plain user map |
by simply not using its tiles008.art and VOC files. |
|
VIRULENT's tiles008.art replaces the enforcers with Dukes. |
The VOCs change some enemy sounds to Duke sounds. |
VIRULENT's tiles008.art replaces the enforcers with Dukes. |
The VOCs change some enemy sounds to Duke sounds. |
|
Using the HRP will replace those Duke sprites with the enforcer HiRes model |
again (The HRP DEF files doesn't know/care about changed ART files.) |
Using the HRP will replace those Duke sprites with the enforcer HiRes model |
again (The HRP DEF files doesn't know/care about changed ART files.) |
|
If you want to see the LoRes Duke in the HRP instead of the enforcer model, |
get the User ART Compatibility Pack from here: |
http://forums.duke4.net/index.php?showtopic=3513 |
Put HRP-VIRULENT-conpatibility.zip into your autoload folder. |
If you want to see the LoRes Duke in the HRP instead of the enforcer model, |
get the User ART Compatibility Pack from here: |
https://forums.duke4.net/index.php?showtopic=3513 |
Put HRP-VIRULENT-conpatibility.zip into your autoload folder. |
|
Replacing the HiRes enforcer model with the HiRes Duke model should be possible |
via DEF file (only), but I haven't tried that yet. |
Replacing the HiRes enforcer model with the HiRes Duke model should be |
possible via DEF file (only), but I haven't tried that yet. |
*/ |
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sprite 1381 angoff 1024 // tile0040 ammo |