Subversion Repositories duke3d_hrp

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Ignore whitespace Rev 717 → Rev 718

/maphacks/usermaps/VIRULENT.mhk
8,22 → 8,22
// Curr. HRP: r5.3.641
 
/*
You can HRPlay VIRULENT.MAP just like any plain user map
by simply not using its tiles008.art and VOC files.
You can HRPlay VIRULENT.MAP just like any plain user map
by simply not using its tiles008.art and VOC files.
 
VIRULENT's tiles008.art replaces the enforcers with Dukes.
The VOCs change some enemy sounds to Duke sounds.
VIRULENT's tiles008.art replaces the enforcers with Dukes.
The VOCs change some enemy sounds to Duke sounds.
 
Using the HRP will replace those Duke sprites with the enforcer HiRes model
again (The HRP DEF files doesn't know/care about changed ART files.)
Using the HRP will replace those Duke sprites with the enforcer HiRes model
again (The HRP DEF files doesn't know/care about changed ART files.)
 
If you want to see the LoRes Duke in the HRP instead of the enforcer model,
get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Put HRP-VIRULENT-conpatibility.zip into your autoload folder.
If you want to see the LoRes Duke in the HRP instead of the enforcer model,
get the User ART Compatibility Pack from here:
https://forums.duke4.net/index.php?showtopic=3513
Put HRP-VIRULENT-conpatibility.zip into your autoload folder.
 
Replacing the HiRes enforcer model with the HiRes Duke model should be possible
via DEF file (only), but I haven't tried that yet.
Replacing the HiRes enforcer model with the HiRes Duke model should be
possible via DEF file (only), but I haven't tried that yet.
*/
 
sprite 1381 angoff 1024 // tile0040 ammo