Subversion Repositories duke3d_hrp

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Ignore whitespace Rev 717 → Rev 718

/maphacks/usermaps/DUKESNIGHTMARE.mhk
2,8 → 2,7
 
// Title : Dukes Nightmare
// Filename : DUKESNIGHTMARE.MAP
// Author : Allen H. Blum III [E1L1, E1L2, E3L9]
// Author : The Commander [Concatenation]
// Author : Allen H. Blum III [E1L1,E1L2,E3L9], Concatenation by The Commander
// mapmd4 : b2ed233348239004ab6ba57a36b0ed63 // 2009-11-12
 
// <-> DukesNightmareV4.mhk
/maphacks/usermaps/DukesNightmareV4.mhk
2,8 → 2,7
 
// Title : Dukes Nightmare
// Filename : DukesNightmareV4.map
// Author : Allen H. Blum III [E1L1, E1L2, E3L9]
// Author : The Commander [Concatenation]
// Author : Allen H. Blum III [E1L1,E1L2,E3L9], Concatenation by The Commander
// mapmd4 : 0c3167108cf8b7dce52dfed663b3c8ff // 2009-04-29
 
// <-> DUKESNIGHTMARE.mhk
/maphacks/usermaps/LCITY-mariusz.mhk
8,12 → 8,12
// <-> LCITY-mariusz-nsd.mhk
 
/*
Lost City was designed prior to the HRP. Its tiles002.art has quite a number
of textures conflicting with HRP contents.
To prevent the HRP from overridng these textures,
get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def I have prepared for lcity into your EDuke32 folder.
Lost City was designed prior to the HRP. Its tiles002.art has quite a number
of textures conflicting with HRP contents.
To prevent the HRP from overridng these textures,
get the User ART Compatibility Pack from here:
https://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def I have prepared for lcity into your EDuke32 folder.
*/
 
// Curr. HRP: r5.4.686
/maphacks/usermaps/Moontang-worldtour.mhk
191,4 → 191,3
sprite 3063 angoff 1024 // tile1227 nukebarrel
sprite 3061 angoff 1024 // tile1227 nukebarrel
sprite 3060 angoff 1024 // tile1227 nukebarrel
/maphacks/usermaps/REDRUM.mhk
9,12 → 9,12
// Curr. HRP: r5.3.576
 
/*
Redrum is not intended to be played using the HRP. But in case, well,
if you really want, I have prepared a duke3d.def for you, so that the HRP does
not override the custom textures in tiles000.art.
Get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def for redrum into your EDuke32 folder.
Redrum is not intended to be played using the HRP. But in case, well,
if you really want, I have prepared a duke3d.def for you, so that the HRP
does not override the custom textures in tiles000.art.
Get the User ART Compatibility Pack from here:
https://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def for redrum into your EDuke32 folder.
*/
 
sprite 110 angoff 512 // tile0028 shotgunsprite
/maphacks/usermaps/V5.mhk
5,8 → 5,8
// Author : Ryan Isenberg
// mapmd4 : deca61a8be27767441fede7ef7193b80 // 1997-05-05
// mapmd4 : db0d15ceaab626aa05e6fd8b01e1ea7e // 2016-09-26 (Addon Pack)
// author : Ryan Isenberg // (authorship claimed by some 'Nick Celender' guy)
// Filename : Moonland.map
// Author : Ryan Isenberg // (authorship claimed by some 'Nick Celender' guy)
// mapmd4 : 4b3334fe54f069b36c7e14145095e1fd // 1997-06-15 (pirated version)
 
// <-> V5-amctc.mhk
/maphacks/usermaps/VIRULENT.mhk
8,22 → 8,22
// Curr. HRP: r5.3.641
 
/*
You can HRPlay VIRULENT.MAP just like any plain user map
by simply not using its tiles008.art and VOC files.
You can HRPlay VIRULENT.MAP just like any plain user map
by simply not using its tiles008.art and VOC files.
 
VIRULENT's tiles008.art replaces the enforcers with Dukes.
The VOCs change some enemy sounds to Duke sounds.
VIRULENT's tiles008.art replaces the enforcers with Dukes.
The VOCs change some enemy sounds to Duke sounds.
 
Using the HRP will replace those Duke sprites with the enforcer HiRes model
again (The HRP DEF files doesn't know/care about changed ART files.)
Using the HRP will replace those Duke sprites with the enforcer HiRes model
again (The HRP DEF files doesn't know/care about changed ART files.)
 
If you want to see the LoRes Duke in the HRP instead of the enforcer model,
get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Put HRP-VIRULENT-conpatibility.zip into your autoload folder.
If you want to see the LoRes Duke in the HRP instead of the enforcer model,
get the User ART Compatibility Pack from here:
https://forums.duke4.net/index.php?showtopic=3513
Put HRP-VIRULENT-conpatibility.zip into your autoload folder.
 
Replacing the HiRes enforcer model with the HiRes Duke model should be possible
via DEF file (only), but I haven't tried that yet.
Replacing the HiRes enforcer model with the HiRes Duke model should be
possible via DEF file (only), but I haven't tried that yet.
*/
 
sprite 1381 angoff 1024 // tile0040 ammo
/maphacks/usermaps/tam-2003-05-10.mhk
13,13 → 13,13
// Curr. HRP: r5.3.594
 
/*
The 2003 version of TAM (Tropical Alien Massacre) was designed
prior to the HRP. Its tiles000.art and tiles004.art have a few textures
conflicting with HRP contents.
To prevent the HRP from overridng these textures,
get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def I have prepared for am into your EDuke32 folder.
The 2003 version of TAM (Tropical Alien Massacre) was designed
prior to the HRP. Its tiles000.art and tiles004.art have a few textures
conflicting with HRP contents.
To prevent the HRP from overridng these textures,
get the User ART Compatibility Pack from here:
https://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def I have prepared for am into your EDuke32 folder.
*/
 
// / 58-802
/maphacks/usermaps/usermaps_mhk.def
1177,7 → 1177,7
 
mapinfo {
maptitle "Dukes Nightmare"
//author "The Commander"
//author "The Commander" // Allen H. Blum III [E1L1, E1L2, E3L9]
mapfile "DukesNightmareV4.map"
mapmd4 0c3167108cf8b7dce52dfed663b3c8ff // 2009-04-29
mhkfile "maphacks/usermaps/DukesNightmareV4.mhk"
1184,7 → 1184,7
}
mapinfo {
maptitle "Dukes Nightmare"
//author "The Commander"
//author "The Commander" // Allen H. Blum III [E1L1, E1L2, E3L9]
mapfile "DUKESNIGHTMARE.MAP"
mapmd4 b2ed233348239004ab6ba57a36b0ed63 // 2009-11-12
mhkfile "maphacks/usermaps/DUKESNIGHTMARE.mhk"
3191,14 → 3191,6
}
 
mapinfo {
maptitle "Supa2 Remade"
//author "Cedric 'Sang' Haegeman"
mapfile "SUPA2REM.MAP"
mapmd4 b5d8839aa1a73b5d12eb46cd788fb36a // 2003-11-09
mhkfile "maphacks/usermaps/SUPA2REM.mhk"
}
 
mapinfo {
maptitle "Supply Depot"
//author "Jarren 'CruX' Whitworth aka 'EmericaSkater'"
mapfile "E1L1.map"