100,6 → 100,9 |
endevent |
|
onevent EVENT_EGS |
getactor[THISACTOR].picnum picnum |
getactor[THISACTOR].owner owner |
|
ifactor APLAYER setactor[THISACTOR].mdflags 16 |
ifactor DUKETORSO setactor[THISACTOR].mdflags 16 |
ifactor DUKEGUN setactor[THISACTOR].mdflags 16 |
1039,7 → 1042,7 |
ifactor MONEY |
{ |
setactor[THISACTOR].mdflags 16 |
getactor[THISACTOR].owner owner |
// getactor[THISACTOR].owner owner |
switch owner |
case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
getactor[THISACTOR].x x |
1056,9 → 1059,7 |
*/ |
endevent |
|
onevent EVENT_ANIMATESPRITES // This is a hell of a mess because putting get/settspr in states throws warnings, and I don't want that. |
getactor[THISACTOR].picnum picnum |
getactor[THISACTOR].owner owner |
onevent EVENT_ANIMATESPRITES |
|
ifvare picnum DOORSHOCK |
{ |
1089,13 → 1090,13 |
ifvare skin SANTA |
{ |
gettspr[THISACTOR].tsprpicnum temp3 |
ifvarl temp3 1544 addvar temp3 4096 |
ifvarg temp3 1399 ifvarl temp3 1544 addvar temp3 4096 |
settspr[THISACTOR].tsprpicnum temp3 |
|
ifvarg holodukeid -1 |
{ |
gettspr[holodukeid].tsprpicnum temp3 |
ifvarl temp3 1544 addvar temp3 4096 |
ifvarg temp3 1399 ifvarl temp3 1544 addvar temp3 4096 |
settspr[holodukeid].tsprpicnum temp3 |
} |
} |
1106,7 → 1107,7 |
ifspawnedby APLAYER |
{ |
gettspr[THISACTOR].tsprpicnum temp3 |
ifvarl temp3 1544 addvar temp3 4096 |
ifvarg temp3 1399 ifvarl temp3 1544 addvar temp3 4096 |
settspr[THISACTOR].tsprpicnum temp3 |
} |
break |