Subversion Repositories vaca_plus

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Regard whitespace Rev HEAD → Rev 1

/vaca_plus/Vacation.con
13,6 → 13,12
definegamefuncname 35 Crate_of_Bananas
definegamefuncname 48 Hot_Sauce
 
definecheat 14 endepisode
definecheat 15 endlevel
// definecheat 23 creditcards
// keys
definecheat 25 endvolume
 
include VacaDefs.con
include VacaUser.con
include VSounds.con
22,18 → 28,13
 
setgamename Duke Caribbean: Life's A Beach
 
gamevar vaca_temp 0 2
gamevar vaca_x 0 2
gamevar vaca_y 0 2
gamevar vaca_picnum 0 2
gamevar temp2 0 2
gamevar temp3 0 2
gamevar x2 0 2
gamevar y2 0 2
gamevar pose 0 0
 
gamevar vaca_temp2 0 2
gamevar vaca_temp3 0 2
gamevar vaca_x2 0 2
gamevar vaca_y2 0 2
gamevar vaca_pose 0 0
 
// disable hardcoded Polymer dynamic lighting muzzle flashes
// The following gamevars disable the Polymer dynamic muzzle flashes for certain Caribbean weapons.
gamevar WEAPON1_FLASHCOLOR 0 1
gamevar WEAPON2_FLASHCOLOR 0 1
gamevar WEAPON3_FLASHCOLOR 0 1
41,19 → 42,6
gamevar WEAPON7_FLASHCOLOR 0 1
gamevar WEAPON9_FLASHCOLOR 0 1
 
// disable voodoo ring glowing flag
// even though only the crystals are supposed to glow, bugs in EDuke32 have caused the frames to glow too
gamevar WEAPON6_FLAGS 0 1
gamevar WEAPON11_FLAGS 0 1
 
// disable visibility clearing
gamevar WEAPON1_FLAGS 33024 1
gamevar WEAPON2_FLAGS 1280 1
gamevar WEAPON3_FLAGS 74068 1
gamevar WEAPON4_FLAGS 256 1
gamevar WEAPON7_FLAGS 328 1
gamevar WEAPON9_FLAGS 65792 1
 
onevent EVENT_GETMENUTILE
setvar RETURN 3281
endevent
77,9 → 65,9
*/
 
state cutsceneambience
getactor[THISACTOR].lotag vaca_temp
getactor[THISACTOR].lotag temp
 
switch vaca_temp
switch temp
 
case WIND_AMBIENCE
case WIND_REPEAT
90,8 → 78,8
ends
 
onevent EVENT_LOADACTOR
getactor[THISACTOR].picnum vaca_picnum
switch vaca_picnum
getactor[THISACTOR].picnum picnum
switch picnum
 
case DRAGON sizeat 42 50 break
case BEACHBABE1 sizeat 40 40 break
104,11 → 92,11
case 681 case 682 case 683 case 684 cactor CHAIR3 break
 
case CAMERA1
getactor[THISACTOR].cstat vaca_temp
setvar vaca_temp2 0
ifvarand vaca_temp 4 addvar vaca_temp2 4
ifvarand vaca_temp 8 addvar vaca_temp2 8
setactor[THISACTOR].cstat vaca_temp2
getactor[THISACTOR].cstat temp
setvar temp2 0
ifvarand temp 4 addvar temp2 4
ifvarand temp 8 addvar temp2 8
setactor[THISACTOR].cstat temp2
break
 
case MUSICANDSFX
121,8 → 109,8
gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled
 
onevent EVENT_GAME
getactor[THISACTOR].picnum vaca_picnum
switch vaca_picnum
getactor[THISACTOR].picnum picnum
switch picnum
 
case RPG
case FREEZEBLAST
142,22 → 130,22
*/
 
case CHAIR3
ifvare vaca_temp3 0
ifvare temp3 0
{
findnearsprite3d 1037 768 vaca_temp
ifvarn vaca_temp -1
findnearsprite3d 1037 768 temp
ifvarn temp -1
{
getactor[vaca_temp].x vaca_x2
getactor[vaca_temp].y vaca_y2
getactor[THISACTOR].x vaca_x
getactor[THISACTOR].y vaca_y // gets the coordinates of the chair and table
subvarvar vaca_x2 vaca_x
subvarvar vaca_y2 vaca_y
getangle vaca_temp2 vaca_x2 vaca_y2 // calculates the angle to face the table
setactor[THISACTOR].ang vaca_temp2 // sets the angle
setvar vaca_temp3 1
getactor[temp].x x2
getactor[temp].y y2
getactor[THISACTOR].x x
getactor[THISACTOR].y y // gets the coordinates of the chair and table
subvarvar x2 x
subvarvar y2 y
getangle temp2 x2 y2 // calculates the angle to face the table
setactor[THISACTOR].ang temp2 // sets the angle
setvar temp3 1
}
else setvar vaca_temp3 1
else setvar temp3 1
}
break
 
167,7 → 155,7
break
 
case CAMERA1
setactor[THISACTOR].cstat vaca_temp2
setactor[THISACTOR].cstat temp2
break
 
case SMALLSMOKE
186,20 → 174,16
ifspritepal 1 setactor[THISACTOR].htflags 256 // replace with blue light placement code when available
break
 
case GROWAMMO
setactor[THISACTOR].mdflags 16
break
 
endswitch
endevent
 
onevent EVENT_EGS
getactor[THISACTOR].picnum vaca_picnum
switch vaca_picnum
getactor[THISACTOR].picnum picnum
switch picnum
 
case FREEZEAMMO
spritepal 1
spawn BLOODPOOL // spawn a water puddle as an added "cool" effect
spawn BLOODPOOL
getlastpal
break
 
207,6 → 191,10
ifspawnedby SEAGULLSHIT spritepal 19
break
 
case GROWAMMO
setactor[THISACTOR].mdflags 16
break
 
endswitch
endevent
 
252,9 → 240,9
ends
 
state randgetweapsnds
setvar vaca_temp2 0
randvar vaca_temp2 2
switch vaca_temp2
setvar temp2 0
randvar temp2 2
switch temp2
case 0 globalsound DUKE_GETWEAPON1 break
case 1 globalsound DUKE_GETWEAPON2 break
case 2 globalsound DUKE_GETWEAPON4 break
296,10 → 284,10
ifcount 6
ifcanseetarget
{
getplayer[THISACTOR].gotweapon SHRINKER_WEAPON vaca_temp2
getplayer[THISACTOR].gotweapon GROW_WEAPON vaca_temp
getplayer[THISACTOR].gotweapon SHRINKER_WEAPON temp2
getplayer[THISACTOR].gotweapon GROW_WEAPON temp
addammo SHRINKER_WEAPON CRYSTALAMMOAMOUNT
ifvare vaca_temp2 0 ifvare vaca_temp 1 setplayer[THISACTOR].gotweapon SHRINKER_WEAPON 1
ifvare temp2 0 ifvare temp 1 setplayer[THISACTOR].gotweapon SHRINKER_WEAPON 1
 
quote 78
ifspawnedby CRYSTALAMMO
321,10 → 309,10
ifcount 6
ifcanseetarget
{
getplayer[THISACTOR].gotweapon SHRINKER_WEAPON vaca_temp2
getplayer[THISACTOR].gotweapon GROW_WEAPON vaca_temp
getplayer[THISACTOR].gotweapon SHRINKER_WEAPON temp2
getplayer[THISACTOR].gotweapon GROW_WEAPON temp
addammo GROW_WEAPON GROWCRYSTALAMMOAMOUNT
ifvare vaca_temp 0 ifvare vaca_temp2 1 setplayer[THISACTOR].gotweapon GROW_WEAPON 1
ifvare temp 0 ifvare temp2 1 setplayer[THISACTOR].gotweapon GROW_WEAPON 1
 
quote 123
ifspawnedby GROWAMMO
350,9 → 338,9
{
ifgotweaponce 0
break
getplayer[THISACTOR].gotweapon GROW_WEAPON vaca_temp
getplayer[THISACTOR].gotweapon GROW_WEAPON temp
addweapon SHRINKER_WEAPON 10
ifvare vaca_temp 0 setplayer[THISACTOR].gotweapon GROW_WEAPON 0
ifvare temp 0 setplayer[THISACTOR].gotweapon GROW_WEAPON 0
 
quote 60
ifspawnedby SHRINKERSPRITE
378,9 → 366,9
{
ifgotweaponce 0
break
getplayer[THISACTOR].gotweapon SHRINKER_WEAPON vaca_temp
getplayer[THISACTOR].gotweapon SHRINKER_WEAPON temp
addweapon GROW_WEAPON 10
ifvare vaca_temp 0 setplayer[THISACTOR].gotweapon SHRINKER_WEAPON 0
ifvare temp 0 setplayer[THISACTOR].gotweapon SHRINKER_WEAPON 0
 
quote 999
ifspawnedby GROWSPRITEICON
410,9 → 398,9
useractor notenemy 3831 0
// cstat 32768
sizeat 12 13
getactor[THISACTOR].sectnum vaca_temp
getplayer[THISACTOR].cursectnum vaca_temp2
ifvarvare vaca_temp vaca_temp2
getactor[THISACTOR].sectnum temp
getplayer[THISACTOR].cursectnum temp2
ifvarvare temp temp2
{
setuserdef[THISACTOR].volume_number 2
endofgame 13
421,31 → 409,22
 
 
useractor notenemy TIKIGOD 0
getactor[THISACTOR].cstat vaca_temp
ifvarand vaca_temp 16 setactor[THISACTOR].mdflags 1
getactor[THISACTOR].cstat temp
ifvarand temp 16 setactor[THISACTOR].mdflags 1
enda
 
 
onevent EVENT_ANIMATESPRITES
switch vaca_picnum
 
case GROWAMMO
ifactor GROWAMMO
{
// t->shade = (sintable[(totalclock<<4)&2047]>>10);
setvarvar vaca_temp totalclock
shiftvarl vaca_temp 4
andvar vaca_temp 2047
sin vaca_temp vaca_temp
shiftvarr vaca_temp 10
settspr[THISACTOR].tsprshade vaca_temp
break
 
case DRAGON
case DRAGONDEATH
ifvarn vaca_temp3 -1
settspr[THISACTOR].tsprang vaca_temp3
break
 
endswitch
setvarvar temp totalclock
shiftvarl temp 4
andvar temp 2047
sin temp temp
shiftvarr temp 10
settspr[THISACTOR].tsprshade temp
}
endevent
 
define title_x1 54
455,10 → 434,17
define title_zoom 32768
 
onevent EVENT_DISPLAYMENU
// getplayer[THISACTOR].gm vaca_temp
// ifvarand vaca_temp 4 nullop else
// getplayer[THISACTOR].gm temp
// ifvarand temp 4 nullop else
// {
rotatesprite title_x1 title_y1 title_zoom 0 3838 0 0 256 0 0 xdim ydim
rotatesprite title_x2 title_y2 title_zoom 0 3839 0 0 512 0 0 xdim ydim
rotatesprite title_x1 title_y1 title_zoom 0 3838 0 0 0 0 0 xdim ydim
rotatesprite title_x2 title_y2 title_zoom 0 3839 0 0 0 0 0 xdim ydim
// }
endevent
 
/*
onevent EVENT_DISPLAYTITLE
rotatesprite title_x1 title_y1 title_zoom 0 3838 0 0 0 0 0 xdim ydim
rotatesprite title_x2 title_y2 title_zoom 0 3839 0 0 0 0 0 xdim ydim
endevent
*/