5,177 → 5,8 |
-------------------------------------------------------------------------------- |
*/ |
|
// FireLaser blue patch |
texture 6326 { pal 1 { file "vacation/dp/firelaser_1.png" nocompress nodownsize } } |
texture 6346 { pal 1 { file "vacation/dp/firelaser_1.png" nocompress nodownsize } } |
|
|
// MP5K -> Soak 'Em Real Good |
texture 8800 { pal 0 { file "vacation/dp/mp5fire1.png" nocompress nodownsize } } |
|
// MP5AMMO |
model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/MP5CLIP.md3" { |
scale 0.75 |
skin { pal 0 surface 0 file "vacation/dp/mp5clips.png" } |
frame { name "MilkShape 3D" tile 8832 } |
} |
|
// MP5 PICKUP |
model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/mp5pick.md3" { |
scale 4.0 |
skin { pal 0 surface 0 file "vacation/dp/mp5stock.png" } |
skin { pal 0 surface 1 file "vacation/dp/mp5body.png" } |
skin { pal 0 surface 2 file "vacation/dp/mp5clips.png" } |
skin { pal 0 surface 3 file "vacation/dp/mp5grip.png" } |
frame { name "MilkShape 3D" tile 8833 } |
} |
|
// HUD MP5 |
model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/MP5.md3" { |
scale 1.9 |
shade 3 |
|
skin { pal 0 surface 0 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } |
skin { pal 0 surface 1 file "vacation/dp/mp5stock.png" } |
skin { pal 0 surface 2 file "vacation/dp/mp5body.png" } |
skin { pal 0 surface 3 file "vacation/dp/mp5clips.png" } |
skin { pal 0 surface 4 file "vacation/dp/mp5grip.png" } |
anim { frame0 "Idle" frame1 "Idle" fps 15 } |
frame { name "Idle" tile 8835 flags 0 smoothduration 0.01 } |
anim { frame0 "fire1" frame1 "fire4" fps 40 } |
frame { name "fire1" tile 8836 flags 1 smoothduration 0.01 } |
anim { frame0 "reload1" frame1 "reload20" fps 25 flags 1 } |
frame { name "reload1" tile 8837 } |
anim { frame0 "reload21" frame1 "reload40" fps 25 flags 1 } |
frame { name "reload21" tile 8838 } |
anim { frame0 "cold1" frame1 "cold11" fps 14 flags 1 } |
frame { name "cold1" tile 8839 flags 1 smoothduration 0.01 } |
hud { tile 8835 xadd -.15 yadd 1.2 zadd -0.40 angadd -16 } // idle |
hud { tile 8836 xadd -.15 yadd 1.2 zadd -0.40 angadd -16 } // firing |
hud { tile 8837 xadd -.15 yadd 1.0 zadd -0.40 angadd -16 } // reload part 1 |
hud { tile 8838 xadd -.15 yadd 1.0 zadd -0.40 angadd -16 } // reload part 2 |
hud { tile 8839 xadd -.15 yadd 1.15 zadd -0.40 angadd -8 } // butt |
} |
|
|
|
// Shells -> Water droplets |
tilefromtexture 2533 { file "vacation/dp/2533_8bit.png" } |
tilefromtexture 2534 { file "vacation/dp/2534_8bit.png" } |
tilefromtexture 2535 { file "vacation/dp/2534_8bit.png" } |
tilefromtexture 8613 { file "vacation/dp/8613_8bit.png" } |
|
/* |
model "DUKEPLUS_RESOURCES/GRAPHICS/shell.md3" { |
scale 5 shade 5 |
skin { pal 0 file "vacation/dp/shell2.png" } |
anim { frame0 "FRAME2" frame1 "FRAME10" fps 40 flag 0 } |
anim { frame0 "FRAME11" frame1 "FRAME16" fps 30 flag 1 } |
frame { name "FRAME2" tile0 2533 tile1 2534 } |
|
} |
*/ |
undefmodelrange 2533 2535 |
|
texture 2533 { pal 0 { file "vacation/dp/2533.png" nocompress nodownsize } } |
texture 2534 { pal 0 { file "vacation/dp/2534.png" nocompress nodownsize } } |
texture 2535 { pal 0 { file "vacation/dp/2534.png" nocompress nodownsize } } |
|
/* |
model "DUKEPLUS_RESOURCES/GRAPHICS/shell.md3" { |
scale 7 shade 5 |
skin { pal 0 file "vacation/dp/shell2.png" } |
anim { frame0 "FRAME2" frame1 "FRAME10" fps 40 flag 0 } |
anim { frame0 "FRAME11" frame1 "FRAME16" fps 30 flag 1 } |
frame { name "FRAME2" tile 2535 } |
frame { name "FRAME2" tile 6325 } |
} |
*/ |
|
texture 8613 { pal 0 { file "vacation/dp/shell_hud.png" nocompress nodownsize } } |
|
// Cruizer Shotgun -> Cruizer Soak'em |
// CRUIZER SHOTGUN PICKUP |
model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/Cruizer_pickup.md3" { |
scale 1.6 |
skin { pal 0 surface 0 file "vacation/dp/2barrel.png" } // 2barrel |
skin { pal 0 surface 1 file "vacation/dp/3grips.png" } // 3grips |
skin { pal 0 surface 2 file "vacation/dp/1rec.png" } // 1rec |
frame { name "MilkShape 3D" tile 8830 } |
} |
|
texture 8831 { pal 0 { file "vacation/dp/shotgunmuzzleflash.png" nocompress nodownsize } } |
|
// HUD CRUIZER SHOTGUN |
model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/Cruizer.md3" { |
scale .9 |
shade 3 |
skin { pal 0 surface 0 file "vacation/dp/2barrel.png" } // 2barrel |
skin { pal 0 surface 1 file "vacation/dp/3grips.png" } // 3grips |
skin { pal 0 surface 2 file "vacation/dp/1rec.png" } // 1rec |
skin { pal 0 surface 3 file "vacation/dp/shell.png" } //shell |
skin { pal 0 surface 4 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } //arms256 |
anim { frame0 "Idle1" frame1 "Idle1" fps 15 flags 0 } |
frame { name "Idle1" tile 8840 smoothduration 0.0 } |
anim { frame0 "shoot1" frame1 "pump8" fps 18 flags 1 } // frame1 "shoot6" |
frame { name "shoot1" tile 8841 smoothduration 0.0 } |
anim { frame0 "pump1" frame1 "pump8" fps 15 flags 1 smoothduration 0.0 } |
frame { name "pump1" tile 8842 smoothduration 0.0 } |
anim { frame0 "reload1" frame1 "reload5" fps 15 flags 1 } // complete first shell goes to reload 10 |
frame { name "reload1" tile 8843 smoothduration 0.0 } |
anim { frame0 "reload6" frame1 "reload10" fps 11 flags 1 } // the part that repeats; holds 8 shells total |
frame { name "reload6" tile 8844 smoothduration 0.0 } |
anim { frame0 "reload10" frame1 "reload10" fps 11 flags 0 } // necessary to reset the reload animation |
frame { name "reload10" tile 8845 smoothduration 0.0 } |
anim { frame0 "reload11" frame1 "reload14" fps 15 flags 1 } // the hand returns to idle position from reloading |
frame { name "reload11" tile 8846 smoothduration 0.0 } |
anim { frame0 "pumpb1" frame1 "pumpb6" fps 15 flags 1 } |
frame { name "pumpb1" tile 8847 smoothduration 0.0 } |
|
hud { tile 8840 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
hud { tile 8841 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
hud { tile 8842 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
hud { tile 8843 xadd 0.00 yadd 0.2 zadd -.40 angadd -16 } |
hud { tile 8844 xadd 0.00 yadd 0.2 zadd -.40 angadd -16 } |
hud { tile 8845 xadd 0.00 yadd 0.2 zadd -.40 angadd -16 } |
hud { tile 8846 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
hud { tile 8847 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
|
} |
|
// Sawnoff Shotgun -> Saturator |
// HUD DOUBLE BARRELED Shotgun (8826) |
model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/sawnoff.md3" { |
scale 1.8 // 1.9 |
shade 3 |
|
skin { pal 0 surface 0 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } // surface 0 is left arm |
skin { pal 0 surface 1 file "vacation/dp/newbarrel.png" } // surface 1 part of gun |
skin { pal 0 surface 2 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } // surface 2 is right arm |
skin { pal 0 surface 3 file "vacation/dp/newbarrel.png" } // surface 3 is part of gun |
skin { pal 0 surface 4 file "vacation/dp/shell_dirty.png" } // surface 4 is the shells |
|
anim { frame0 "Idle" frame1 "Idle" fps 15 } |
frame { name "Idle" tile 8826 flags 0 smoothduration 0.01 } |
anim { frame0 "fire1" frame1 "fire6" fps 13 } |
frame { name "fire1" tile 8827 flags 1 smoothduration 0.01 } |
anim { frame0 "reload1" frame1 "reload18" fps 12 flags 1 } |
frame { name "reload1" tile 8828 flags 0 smoothduration 0.01 } |
anim { frame0 "cold1" frame1 "cold9" fps 12 flags 1 } |
frame { name "cold1" tile 8829 flags 1 } |
|
hud { tile 8826 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 } |
hud { tile 8827 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 } |
hud { tile 8828 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 } |
|
// hud { tile 8829 xadd 0.09 yadd 1.0 zadd -0.72 angadd -16 } |
hud { tile 8829 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 } |
} |
|
// SAWNOFF SHOTGUN PICKUP |
model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/sawnoffpickup.md3" { |
scale 3.0 |
skin { pal 0 surface 0 file "vacation/dp/newbarrel.png" } |
skin { pal 0 surface 1 file "vacation/dp/sawnoffpickupmain.png" } |
frame { name "MilkShape 3D" tile 6324 } |
} |