/maphacks/3drealms/E1L1_atomic.mhk |
---|
63,7 → 63,7 |
sprite 376 angoff 1024 // tile0053 firstaid |
// Nightvision |
sprite 25 angoff 1024 // tile0059 heatsensor (Dukematch only) |
sprite 25 angoff 1024 // tile0059 heatsensor (multiplayer) |
73,13 → 73,18 |
sprite 548 angoff 512 // tile0021 firstgunsprite |
sprite 548 mdzoff 200000 // tile0021 firstgunsprite |
sprite 548 roll -1 // tile0021 firstgunsprite |
sprite 617 angoff -512 // tile0040 ammo |
sprite 619 angoff 512 // tile0040 ammo |
// Shotgun & ammo |
sprite 44 angoff -512 // tile0028 shotgunsprite |
sprite 44 angoff 512 // tile0028 shotgunsprite |
sprite 44 mdzoff 200000 // tile0028 shotgunsprite |
sprite 44 roll -1 // tile0028 shotgunsprite |
sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer) |
sprite 421 angoff 768 // tile0028 shotgunsprite (multiplayer) |
sprite 112 angoff -768 // tile0049 shotgunammo |
sprite 113 angoff -256 // tile0049 shotgunammo |
sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite |
89,15 → 94,15 |
sprite 636 angoff 512 // tile0049 shotgunammo |
// Chaingun & ammo |
sprite 45 angoff 512 // tile0022 chaingunsprite |
sprite 111 angoff -512 // tile0022 chaingunsprite (Dukematch only) |
sprite 530 angoff 512 // tile0022 chaingunsprite (Dukematch only) |
sprite 534 angoff 256 // tile0041 batteryammo (Dukematch only) |
sprite 45 angoff -512 // tile0022 chaingunsprite |
sprite 111 angoff -512 // tile0022 chaingunsprite (multiplayer) |
sprite 530 angoff 512 // tile0022 chaingunsprite (multiplayer) |
sprite 534 angoff 256 // tile0041 batteryammo (multiplayer) |
// RPG & ammo |
sprite 26 angoff 512 // tile0023 rpgsprite |
sprite 26 angoff -512 // tile0023 rpgsprite |
sprite 82 angoff -512 // tile0023 rpgsprite |
sprite 87 angoff 1024 // tile0044 rpgammo (Dukematch only) |
sprite 87 angoff 1024 // tile0044 rpgammo (multiplayer) |
sprite 180 angoff -768 // tile0044 rpgammo |
sprite 192 angoff -512 // tile???? |
sprite 431 angoff 512 // tile0023 rpgsprite |
104,11 → 109,15 |
// Pipebombs |
sprite 27 angoff 768 // tile0047 hbombammo |
sprite 535 angoff -384 // tile0047 hbombammo (Dukematch only) |
sprite 535 angoff -384 // tile0047 hbombammo (multiplayer) |
sprite 632 angoff -256 // tile0047 hbombammo box in secret area |
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
sprite 542 angoff -640 // tile1161 bottle14 |
// OVERRIDE |
// Fixes for badly aligned sprites |
185,8 → 194,6 |
sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 588 away1 // tile0502 security screen "Innocent?" sign |
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
// Forcing any floor aligned model to be rendered as sprite |
sprite 47 notmd // tile0341 bpannel1 |
207,7 → 214,7 |
// LIGHTS |
// by Devastator |
// sect x y z range r g b rad fade ang horiz mins maxs prio tile |
// sect x y z range r g b rad fade ang hor mins maxs prio tile |
light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
/maphacks/3drealms/E1L1_13d.mhk |
---|
63,7 → 63,7 |
sprite 374 angoff 1024 // tile0053 firstaid |
// Nightvision |
sprite 23 angoff 1024 // tile0059 heatsensor (Dukematch only) |
sprite 23 angoff 1024 // tile0059 heatsensor (multiplayer) |
73,13 → 73,18 |
sprite 546 angoff 512 // tile0021 firstgunsprite |
sprite 546 mdzoff 200000 // tile0021 firstgunsprite |
sprite 546 roll -1 // tile0021 firstgunsprite |
sprite 615 angoff -512 // tile0040 ammo |
sprite 617 angoff 512 // tile0040 ammo |
// Shotgun & ammo |
sprite 42 angoff -512 // tile0028 shotgunsprite |
sprite 42 mdzoff 200000 // tile0028 shotgunsprite |
sprite 42 roll -1 // tile0028 shotgunsprite |
sprite 79 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
sprite 79 roll -1 // tile0028 shotgunsprite (multiplayer) |
sprite 419 angoff 768 // tile0028 shotgunsprite (multiplayer) |
sprite 110 angoff -768 // tile0049 shotgunammo |
sprite 111 angoff -256 // tile0049 shotgunammo |
sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite |
90,14 → 95,14 |
// Chaingun & ammo |
sprite 43 angoff 512 // tile0022 chaingunsprite |
sprite 109 angoff -512 // tile0022 chaingunsprite (Dukematch only) * |
sprite 528 angoff 512 // tile0022 chaingunsprite (Dukematch only) |
sprite 532 angoff 256 // tile0041 batteryammo (Dukematch only) * |
sprite 109 angoff -512 // tile0022 chaingunsprite (multiplayer) * |
sprite 528 angoff 512 // tile0022 chaingunsprite (multiplayer) |
sprite 532 angoff 256 // tile0041 batteryammo (multiplayer) * |
// RPG & ammo |
sprite 24 angoff 512 // tile0023 rpgsprite * |
sprite 80 angoff -512 // tile0023 rpgsprite |
sprite 85 angoff 1024 // tile0044 rpgammo (Dukematch only) |
sprite 85 angoff 1024 // tile0044 rpgammo (multiplayer) |
sprite 178 angoff -768 // tile0044 rpgammo |
sprite 190 angoff -512 // tile???? |
sprite 429 angoff 512 // tile0023 rpgsprite |
104,10 → 109,14 |
// Pipebombs |
sprite 25 angoff 768 // tile0047 hbombammo |
sprite 533 angoff -384 // tile0047 hbombammo (Dukematch only) |
sprite 533 angoff -384 // tile0047 hbombammo (multiplayer) |
sprite 630 angoff -256 // tile0047 hbombammo box in secret area |
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 630 pitch 1 // tile0047 hbombammo box in secret area |
sprite 540 angoff -640 // tile1161 bottle14 |
//sprite 83 angoff -1536 |
//sprite 170 angoff -1536 |
//sprite 525 angoff -512 |
191,8 → 200,6 |
sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 586 away1 // tile0502 security screen "Innocent?" sign |
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 630 pitch 1 // tile0047 hbombammo box in secret area |
// Forcing any floor aligned model to be rendered as sprite |
sprite 45 notmd // tile0341 bpannel1 |
213,7 → 220,7 |
// LIGHTS |
// by Devastator |
// sect x y z range r g b rad fade ang horiz mins maxs prio tile |
// sect x y z range r g b rad fade ang hor mins maxs prio tile |
light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
/maphacks/3drealms/E1L5.mhk |
---|
18,64 → 18,66 |
// ITEMS/POWERUPS |
// Armor |
sprite 80 angoff 768 |
sprite 294 angoff 128 // Dukematch only |
sprite 1042 angoff -512 // Dukematch only |
sprite 80 angoff 768 // tile0054 shield |
sprite 294 angoff 128 // tile0054 shield (multiplayer) |
sprite 1042 angoff -512 // tile0054 shield (multiplayer) |
// Boots |
sprite 604 angoff 1024 |
sprite 682 angoff 512 |
sprite 741 angoff -512 |
sprite 604 angoff 1024 // tile0061 boots |
sprite 682 angoff 512 // tile0061 boots |
sprite 741 angoff -512 // tile0061 boots |
// Health +10 |
sprite 735 angoff 128 |
sprite 736 angoff 256 |
sprite 873 angoff 256 |
sprite 936 angoff -256 |
sprite 1057 angoff -64 |
sprite 735 angoff 128 // tile0051 cola |
sprite 736 angoff 256 // tile0051 cola |
sprite 873 angoff 256 // tile0051 cola |
sprite 936 angoff -256 // tile0051 cola |
sprite 1057 angoff -64 // tile0051 cola |
// Health +30 |
sprite 117 angoff -768 |
sprite 217 angoff -512 |
sprite 447 angoff -896 |
sprite 540 angoff -512 |
sprite 609 angoff 768 |
sprite 719 angoff -256 |
sprite 722 angoff 256 |
sprite 723 angoff 768 |
sprite 728 angoff -256 |
sprite 731 angoff 512 |
sprite 732 angoff 512 |
sprite 856 angoff 256 |
sprite 860 angoff -256 |
sprite 861 angoff -256 |
sprite 862 angoff -256 |
sprite 872 angoff 256 |
sprite 937 angoff -256 |
sprite 941 angoff -256 |
sprite 1043 angoff 64 |
sprite 1058 angoff -512 |
sprite 117 angoff -768 // tile0052 sixpack |
sprite 217 angoff -512 // tile0052 sixpack |
sprite 447 angoff -896 // tile0052 sixpack |
sprite 540 angoff -512 // tile0052 sixpack |
sprite 609 angoff 768 // tile0052 sixpack |
sprite 719 angoff -256 // tile0052 sixpack |
sprite 722 angoff 256 // tile0052 sixpack |
sprite 723 angoff 768 // tile0052 sixpack |
sprite 728 angoff -256 // tile0052 sixpack |
sprite 731 angoff 512 // tile0052 sixpack |
sprite 732 angoff 512 // tile0052 sixpack |
sprite 856 angoff 256 // tile0052 sixpack |
sprite 860 angoff -256 // tile0052 sixpack |
sprite 861 angoff -256 // tile0052 sixpack |
sprite 862 angoff -256 // tile0052 sixpack |
sprite 872 angoff 256 // tile0052 sixpack |
sprite 937 angoff -256 // tile0052 sixpack |
sprite 941 angoff -256 // tile0052 sixpack |
sprite 1043 angoff 64 // tile0052 sixpack |
sprite 1058 angoff -512 // tile0052 sixpack |
// HoloDuke |
sprite 733 angoff -256 |
sprite 733 angoff -256 // tile1348 holoduke |
// Jetpack |
sprite 79 angoff 768 |
sprite 1032 angoff 512 // Dukematch only |
sprite 79 angoff 768 // tile0150 jetpack |
sprite 1032 angoff 512 // tile0150 jetpack (multiplayer) |
// Keycards (B) |
sprite 375 angoff 384 |
// MedKit |
sprite 4 angoff 512 |
sprite 689 angoff 640 |
sprite 727 angoff -128 |
sprite 734 angoff -128 |
sprite 742 angoff 640 |
sprite 4 angoff 512 // tile0053 firstaid |
sprite 689 angoff 640 // tile0053 firstaid |
sprite 727 angoff -128 // tile0053 firstaid // Medkit outside of fire teleporter room |
sprite 727 mdxoff 13000 // tile0053 firstaid // Medkit outside of fire teleporter room |
sprite 727 pitch 1 // tile0053 firstaid // Medkit outside of fire teleporter room |
sprite 734 angoff -128 // tile0053 firstaid |
sprite 742 angoff 640 // tile0053 firstaid |
// Nightvision |
sprite 262 angoff 256 |
sprite 817 angoff 512 |
sprite 262 angoff 256 // tile0059 heatsensor |
sprite 817 angoff 512 // tile0059 heatsensor |
98,7 → 100,9 |
sprite 737 angoff 768 |
sprite 865 angoff -512 |
sprite 871 angoff 512 |
sprite 931 angoff 1024 |
sprite 931 angoff 1024 // tile0049 shotgunammo |
sprite 931 mdzoff 500000 // tile0049 shotgunammo |
sprite 931 roll 1 // tile0049 shotgunammo |
sprite 1044 angoff 512 // Dukematch only |
sprite 1064 angoff 512 |
106,6 → 110,7 |
sprite 6 angoff -512 |
sprite 24 angoff -128 |
sprite 29 angoff 512 |
sprite 78 pitch 112 // tile0022 chaingunsprite (multiplayer) |
sprite 152 angoff -512 |
sprite 153 angoff -512 |
sprite 218 angoff 512 |
139,7 → 144,8 |
sprite 921 angoff 1024 |
sprite 1039 angoff 512 |
sprite 1045 angoff -512 // Dukematch only |
sprite 1052 angoff 896 |
sprite 1052 angoff 896 // tile0023 rpgsprite |
sprite 1052 pitch 96 // tile0023 rpgsprite |
sprite 1055 angoff -768 // Dukematch only |
sprite 1056 angoff -768 // Dukematch only |
152,10 → 158,6 |
// OVERRIDE |
// Fixes for badly aligned sprites |
sprite 727 pitch 1 // Medkit outside of fire teleporter room |
sprite 727 mdxoff 13000 |
// Forcing any floor aligned model to be rendered as sprite |
sprite 426 notmd |
sprite 427 notmd |
172,8 → 174,11 |
sprite 438 notmd |
// Switches to be hidden |
sprite 70 notmd // tile0140 frankenstineswitch |
sprite 83 notmd |
sprite 382 notmd |
sprite 155 notmd // tile1111 handswitch |
sprite 688 notmd // tile1111 handswitch |
180,6 → 185,7 |
// LIGHTS |
// by Devastator |
// sect x y z range r g b rad fade ang hor mins maxs prio tile |
light 54 61952 25088 -61440 1400 109 110 60 0 0 1536 -1 0 0 0 -1 |
light 168 56782 27023 -50176 3500 82 80 36 0 0 1536 -1 0 0 0 -1 |
light 167 53761 33588 -47616 2000 111 101 76 0 0 1536 -500 0 0 0 -1 |
/maphacks/usermaps_mhk.def |
---|
26,8 → 26,16 |
mapmd4 cbeb02814f861c6b6d5c77a27bfde97c // 1997-03-29 |
mhkfile "maphacks/usermaps/sector4.mhk" |
} |
/* |
mapinfo { |
maptitle "A.dream 2" |
//author "Zykov Eddy" |
mapfile "A.DREAM2.MAP" |
mapmd4 cb6816a7259ef73012a623b8fd3944f6 // 2009-01-12 |
mhkfile "maphacks/usermaps/A.DREAM2.mhk" |
} |
*/ |
mapinfo { |
maptitle "Afterglow ; The Scent" |
//author "Frode 'Puritan' Waksvik" |
mapfile "scent.map" |
686,6 → 694,14 |
} |
mapinfo { |
maptitle "Saline" |
//author "Kevin Mooney" |
mapfile "SALINE.map" |
mapmd4 001202f3a99f4383e043ddf07cf25d43 // 2013-03-09 |
mhkfile "maphacks/usermaps/SALINE.mhk" |
} |
mapinfo { |
maptitle "Sewer" |
//author "Richard Bailey Gray (The Levelord)" |
mapfile "sewer.map" |
/maphacks/usermaps/SALINE.mhk |
---|
0,0 → 1,248 |
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) |
// Level : SALINE.map - "Saline" by Kevin Mooney |
// Map Date : 2013-03-09 |
// mapmd4 : 001202f3a99f4383e043ddf07cf25d43 |
// Curr. HRP: r5.2.483 |
sprite 1986 angoff -768 // tile0956 bottle3 |
sprite 2567 nomdanim // tile1268 (tile1267 rat) |
sprite 2566 nomdanim // tile1268 (tile1267 rat) |
sprite 109 angoff 768 // tile1232 canwithsomething |
sprite 111 angoff 768 // tile1232 canwithsomething |
sprite 2564 angoff 768 // tile1268 (tile1267 rat) |
sprite 2564 nomdanim // tile1268 (tile1267 rat) |
sprite 930 angoff 1024 // tile1232 canwithsomething |
sprite 2565 angoff 256 // tile1268 (tile1267 rat) |
sprite 2565 nomdanim // tile1268 (tile1267 rat) |
//sprite 2568 notmd // tile1268 (tile1267 rat) |
sprite 2568 mdzoff 5000000 // tile1268 (tile1267 rat) |
sprite 2568 pitch -1 // tile1268 (tile1267 rat) |
//sprite 2569 notmd // tile1268 (tile1267 rat) |
sprite 2569 mdzoff 5000000 // tile1268 (tile1267 rat) |
sprite 2569 pitch -1 // tile1268 (tile1267 rat) |
sprite 964 angoff 768 // tile0150 jetpack |
sprite 967 angoff 1024 // tile0060 accesscard blue |
sprite 947 angoff 512 // tile0049 shotgunammo |
sprite 945 angoff 512 // tile0150 jetpack |
sprite 956 angoff 1024 // tile0026 heavyhbomb |
sprite 1058 nomdanim // tile0941 (tile0940 bouncemine) |
sprite 1059 nomdanim // tile0941 (tile0940 bouncemine) |
sprite 1060 nomdanim // tile0941 (tile0940 bouncemine) |
sprite 805 mdzoff 300000 // tile0916 fireext |
sprite 805 pitch 1 // tile0916 fireext |
sprite 434 angoff 512 // tile0022 chaingunsprite |
sprite 691 angoff 512 // tile0021 firstgunsprite |
sprite 692 angoff 512 // tile0054 shield |
sprite 2611 angoff 1024 // tile0026 heavyhbomb |
sprite 1057 mdzoff 300000 // tile0951 box |
sprite 1057 pitch 1 // tile0951 box |
//sprite ? angoff -256 // tile0052 sixpack |
sprite 160 angoff 1024 // tile0049 shotgunammo |
sprite 161 angoff 1024 // tile0049 shotgunammo |
sprite 552 angoff 512 // tile0041 batteryammo |
sprite 1020 angoff 256 // tile0052 sixpack |
sprite 960 angoff -768 // tile0049 shotgunammo |
sprite 2622 angoff 128 // tile0051 cola |
sprite 1259 mdzoff 200000 // tile0916 fireext |
sprite 1259 pitch 1 // tile0916 fireext |
sprite 2593 angoff 1024 // tile0054 shield |
sprite 2057 angoff 512 // tile0556 chair1 |
sprite 986 angoff 1024 // tile0556 chair1 |
sprite 825 angoff -512 // tile1045 donuts |
sprite 827 angoff 1024 // tile1045 donuts |
sprite 826 angoff -256 // tile1045 donuts |
sprite 826 mdzoff 1000000 // tile1045 donuts |
sprite 826 pitch 1 // tile1045 donuts |
sprite 826 roll -1 // tile1045 donuts |
sprite 828 angoff ยด512 // tile1045 donuts |
sprite 828 mdzoff 500000 // tile1045 donuts |
sprite 828 pitch 1 // tile1045 donuts |
//sprite 837 angoff 512 // tile0556 chair1 |
sprite 813 nomdanim // tile1538 (duke leg) |
sprite 813 mdzoff -2000 // tile1538 (duke leg) |
sprite 813 mdxoff -30 // tile1538 (duke leg) |
sprite 813 pitch 384 // tile1538 (duke leg) |
sprite 2612 angoff -896 // tile0026 heavyhbomb |
sprite 2600 angoff -768 // tile0026 heavyhbomb |
sprite 838 angoff 512 // tile0563 waterfountain |
sprite 2744 angoff 384 // tile0669 vacuum |
sprite 1976 mdzoff 700000 // tile0669 vacuum |
sprite 1976 roll -1 // tile0669 vacuum |
sprite 2596 angoff -512 // tile1165 bottle18 |
sprite 1081 mdzoff 300000 // tile0569 toilet |
sprite 1081 pitch 1 // tile0569 toilet |
sprite 1082 mdzoff 300000 // tile0569 toilet |
sprite 1082 pitch 1 // tile0569 toilet |
sprite 2319 mdzoff 300000 // tile0569 toilet |
sprite 2319 pitch 1 // tile0569 toilet |
sprite 750 nomdanim // tile1724 (tile1680 liztroop) |
sprite 750 angoff -512 // tile1724 (tile1680 liztroop) |
sprite 750 mdzoff -10000 // tile1724 (tile1680 liztroop) |
sprite 750 pitch 256 // tile1724 (tile1680 liztroop) |
//sprite 753 nomdanim // tile1724 (tile1680 liztroop) |
//sprite 753 angoff -512 // tile1724 (tile1680 liztroop) |
sprite 753 mdxoff 500000 // tile1724 (tile1680 liztroop) |
sprite 753 pitch -1 // tile1724 (tile1680 liztroop) |
sprite 131 notmd // tile0168 dipswitch3 |
sprite 1205 angoff -384 // tile1014 bottle8 |
sprite 711 mdzoff 300000 // tile0569 toilet |
sprite 711 pitch 1 // tile0569 toilet |
sprite 712 mdzoff 300000 // tile0569 toilet |
sprite 712 pitch 1 // tile0569 toilet |
sprite 713 mdzoff 300000 // tile0569 toilet |
sprite 713 pitch 1 // tile0569 toilet |
sprite 1208 mdzoff 700000 // tile0022 chaingunsprite |
sprite 1208 pitch 1 // tile0022 chaingunsprite |
sprite 688 nomdanim // tile1056 (tile1055 (film reel)) |
sprite 1948 mdzoff 300000 // tile0916 fireext |
sprite 1948 pitch 1 // tile0916 fireext |
sprite 234 mdzoff 300000 // tile0916 fireext |
sprite 234 pitch 1 // tile0916 fireext |
sprite 233 mdzoff 300000 // tile0916 fireext |
sprite 233 pitch 1 // tile0916 fireext |
sprite 2001 mdzoff 500000 // tile0951 box |
sprite 2001 roll 1 // tile0951 box |
sprite 2002 mdzoff 600000 // tile0951 box |
sprite 2002 roll 1 // tile0951 box |
sprite 1080 angoff -256 // tile1321 fem3 hooker |
sprite 1097 angoff 768 // tile0951 box |
sprite 1097 mdzoff 1200000 // tile0951 box |
sprite 1097 pitch 1 // tile0951 box |
sprite 2007 angoff -512 // tile1045 donuts |
sprite 2008 roll 1024 // tile1045 donuts |
sprite 2008 mdxoff 60000 // tile1045 donuts |
sprite 2008 pitch 1 // tile1045 donuts |
sprite 2008 roll 1024 // tile1045 donuts |
sprite 2009 angoff 1024 // tile1045 donuts |
sprite 2285 angoff -256 // tile0051 cola |
sprite 2581 angoff 512 // tile0051 cola |
sprite 2235 angoff 768 // tile0045 growammo |
sprite 2236 angoff 768 // tile0045 growammo |
sprite 2665 notmd // tile0101 (tile0100 atomichealth) |
sprite 1240 angoff 768 // tile0556 chair1 |
sprite 1241 angoff 1241 // tile0556 chair1 |
sprite 1101 angoff -256 // tile0557 chair2 |
sprite 740 angoff 512 // tile0052 sixpack |
sprite 1249 angoff 384 // tile0052 sixpack |
sprite 1261 angoff 512 // tile0049 shotgunammo |
sprite 1214 mdzoff 2500000 // tile1045 donuts |
sprite 1214 pitch 1 // tile1045 donuts |
sprite 2609 angoff 512 // tile0054 shield |
sprite 2606 angoff -256 // tile0051 cola |
sprite 1196 angoff 640 // tile0556 chair1 |
sprite 1199 angoff 1024 // tile1045 donuts |
sprite 1199 mdzoff 700000 // tile1045 donuts |
sprite 1199 pitch 1 // tile1045 donuts |
sprite 710 angoff 512 // tile0051 cola |
sprite 52 pitch -96 // tile1045 donuts |
sprite 2563 nomdanim // tile1268 (tile1267 rat) |
sprite 53 angoff 1024 // tile1045 donuts |
sprite 1266 angoff -512 // tile0049 shotgunammo |
sprite 55 angoff -768 // tile1045 donuts |
sprite 694 angoff -256 // tile0053 firstaid |
sprite 693 angoff -768 // tile0054 shield |
sprite 2562 nomdanim // tile1268 (tile1267 rat) |
sprite 1825 angoff -384 // tile0052 sixpack |
sprite 59 angoff 1024 // tile0958 (lights) |
sprite 59 mdzoff 800000 // tile0958 (lights) |
sprite 59 pitch 1 // tile0958 (lights) |
sprite 57 angoff 1024 // tile0958 (lights) |
sprite 57 mdzoff 800000 // tile0958 (lights) |
sprite 57 pitch 1 // tile0958 (lights) |
sprite 60 mdzoff 800000 // tile0958 (lights) |
sprite 60 pitch 1 // tile0958 (lights) |
sprite 58 mdzoff 800000 // tile0958 (lights) |
sprite 58 pitch 1 // tile0958 (lights) |
sprite 468 angoff -128 // tile1321 fem3 hooker |
sprite 437 angoff -768 // tile1232 canwithsomething |
sprite 1576 angoff 1024 // tile1160 bottle13 (Jack Daniels) |
sprite 1575 angoff -768 // tile1160 bottle13 (Jack Daniels) |
sprite 2561 nomdanim // tile1268 (tile1267 rat) |
sprite 528 mdzoff 300000 // tile0569 toilet |
sprite 528 pitch 1 // tile0569 toilet |
sprite 2484 nomdanim // tile1268 (tile1267 rat) |
sprite 2484 pitch 256 // tile1268 (tile1267 rat) |
sprite 246 mdxoff 5000 // tile1162 bottle15 |
sprite 246 pitch -1 // tile1162 bottle15 |
sprite 523 angoff 1024 // tile1321 fem3 hooker |
sprite 526 angoff 128 // tile1321 fem3 hooker |
sprite 525 angoff 1024 // tile1321 fem3 hooker |
sprite 525 mdzoff 500000 // tile1321 fem3 hooker |
sprite 525 pitch 1 // tile1321 fem3 hooker |
sprite 525 roll 1 // tile1321 fem3 hooker |
sprite 501 mdzoff 100000 // tile0957 bottle4 (cocktail glass) |
sprite 501 pitch 1 // tile0957 bottle4 (cocktail glass) |
sprite 507 mdzoff 100000 // tile0957 bottle4 (cocktail glass) |
sprite 507 pitch 1 // tile0957 bottle4 (cocktail glass) |
sprite 508 mdzoff 100000 // tile0957 bottle4 (cocktail glass) |
sprite 508 pitch 1 // tile0957 bottle4 (cocktail glass) |
sprite 509 mdzoff 100000 // tile0957 bottle4 (cocktail glass) |
sprite 509 pitch 1 // tile0957 bottle4 (cocktail glass) |
sprite 510 mdzoff 100000 // tile0957 bottle4 (cocktail glass) |
sprite 510 pitch 1 // tile0957 bottle4 (cocktail glass) |
sprite 500 mdzoff 100000 // tile1162 bottle15 |
sprite 500 roll -1 // tile1162 bottle15 |
sprite 497 angoff -256 // tile1162 bottle15 |
sprite 498 mdzoff 200000 // tile1162 bottle15 |
sprite 498 roll -1 // tile1162 bottle15 |
sprite 517 mdzoff 200000 // tile1162 bottle15 |
sprite 517 pitch 1 // tile1162 bottle15 |
sprite 520 angoff 512 // tile1160 bottle13 (Jack Daniels) |
sprite 520 mdzoff 200000 // tile1160 bottle13 (Jack Daniels) |
sprite 520 roll -1 // tile1160 bottle13 (Jack Daniels) |
sprite 519 mdzoff 300000 // tile1165 bottle18 |
sprite 519 pitch 1 // tile1165 bottle18 |
sprite 518 mdzoff 300000 // tile1163 bottle16 |
sprite 518 pitch 1 // tile1163 bottle16 |
sprite 511 mdzoff 200000 // tile0957 bottle4 (cocktail glass) |
sprite 511 pitch 1 // tile0957 bottle4 (cocktail glass) |
sprite 1327 mdzoff 400000 // tile0957 bottle4 (cocktail glass) |
sprite 1327 roll 1 // tile0957 bottle4 (cocktail glass) |
sprite 494 angoff -256 // tile1162 bottle15 |
sprite 498 mdzoff 400000 // tile1162 bottle15 |
sprite 498 roll -1 // tile1162 bottle15 |
sprite 500 angoff 256 // tile1160 bottle13 (Jack Daniels) |
sprite 2100 nomdanim // tile1551 (tile1550 shark) |
sprite 2099 nomdanim // tile1056 (tile1055 (film reel)) |
sprite 2074 nomdanim // tile1056 (tile1055 (film reel)) |
sprite 2072 nomdanim // tile1551 (tile1550 shark) |
sprite 2076 nomdanim // tile1551 (tile1550 shark) |
sprite 2078 nomdanim // tile1551 (tile1550 shark) |
sprite 1360 angoff -256 // tile0052 sixpack |
sprite 557 nomdanim // tile1056 (tile1055 (film reel)) |
sprite 1284 angoff -512 // tile0054 shield |
sprite 1642 angoff 256 // tile0052 sixpack |
sprite 1694 angoff 1024 // tile0041 batteryammo |
sprite 269 angoff 1024 // tile1160 bottle13 (Jack Daniels) |
sprite 312 angoff 1024 // tile1160 bottle13 (Jack Daniels) |
sprite 315 angoff 1024 // tile1160 bottle13 (Jack Daniels) |
sprite 1923 angoff 1024 // tile1321 fem3 hooker |
sprite 1923 mdxoff 20000 // tile1321 fem3 hooker |
sprite 1923 pitch 1 // tile1321 fem3 hooker |
sprite 292 mdzoff 700000 // tile1162 bottle15 |
sprite 292 pitch -1 // tile1162 bottle15 |
sprite 295 mdzoff 200000 // tile0957 bottle4 (cocktail glass) |
sprite 295 pitch 1 // tile0957 bottle4 (cocktail glass) |
sprite 296 mdzoff 200000 // tile0957 bottle4 (cocktail glass) |
sprite 296 roll 1 // tile0957 bottle4 (cocktail glass) |
sprite 276 mdzoff 300000 // tile0569 toilet |
sprite 276 pitch 1 // tile0569 toilet |
sprite 275 angoff 1024 // tile0049 shotgunammo |
sprite 275 mdzoff 300000 // tile0049 shotgunammo |
sprite 275 roll -1 // tile0049 shotgunammo |
sprite 1506 notmd // tile0164 dipswitch2 |
sprite 1505 angoff 512 // tile0060 accesscard blue |
sprite 1386 mdzoff 300000 // tile0569 toilet |
sprite 1386 pitch 1 // tile0569 toilet |
sprite 1864 angoff -512 // tile0047 hbombammo |
sprite 1700 angoff 256 // tile0052 sixpack |
sprite 1701 angoff 256 // tile0052 sixpack |
sprite 202 angoff 896 // tile0556 chair1 |
sprite 1936 nomdanim // tile1329 (tile1325 fem4 cavedancer) |
sprite 1936 mdzoff 500000 // tile1329 (tile1325 fem4 cavedancer) |
sprite 1936 pitch 1 // tile1329 (tile1325 fem4 cavedancer) |
sprite 1937 nomdanim // tile1329 (tile1325 fem4 cavedancer) |
sprite 1937 mdzoff 500000 // tile1329 (tile1325 fem4 cavedancer) |
sprite 1937 pitch 1 // tile1329 (tile1325 fem4 cavedancer) |
/maphacks/3drealms_polymost/E1L5_polymost.mhk |
---|
18,64 → 18,66 |
// ITEMS/POWERUPS |
// Armor |
sprite 80 angoff 768 |
sprite 294 angoff 128 // Dukematch only |
sprite 1042 angoff -512 // Dukematch only |
sprite 80 angoff 768 // tile0054 shield |
sprite 294 angoff 128 // tile0054 shield (multiplayer) |
sprite 1042 angoff -512 // tile0054 shield (multiplayer) |
// Boots |
sprite 604 angoff 1024 |
sprite 682 angoff 512 |
sprite 741 angoff -512 |
sprite 604 angoff 1024 // tile0061 boots |
sprite 682 angoff 512 // tile0061 boots |
sprite 741 angoff -512 // tile0061 boots |
// Health +10 |
sprite 735 angoff 128 |
sprite 736 angoff 256 |
sprite 873 angoff 256 |
sprite 936 angoff -256 |
sprite 1057 angoff -64 |
sprite 735 angoff 128 // tile0051 cola |
sprite 736 angoff 256 // tile0051 cola |
sprite 873 angoff 256 // tile0051 cola |
sprite 936 angoff -256 // tile0051 cola |
sprite 1057 angoff -64 // tile0051 cola |
// Health +30 |
sprite 117 angoff -768 |
sprite 217 angoff -512 |
sprite 447 angoff -896 |
sprite 540 angoff -512 |
sprite 609 angoff 768 |
sprite 719 angoff -256 |
sprite 722 angoff 256 |
sprite 723 angoff 768 |
sprite 728 angoff -256 |
sprite 731 angoff 512 |
sprite 732 angoff 512 |
sprite 856 angoff 256 |
sprite 860 angoff -256 |
sprite 861 angoff -256 |
sprite 862 angoff -256 |
sprite 872 angoff 256 |
sprite 937 angoff -256 |
sprite 941 angoff -256 |
sprite 1043 angoff 64 |
sprite 1058 angoff -512 |
sprite 117 angoff -768 // tile0052 sixpack |
sprite 217 angoff -512 // tile0052 sixpack |
sprite 447 angoff -896 // tile0052 sixpack |
sprite 540 angoff -512 // tile0052 sixpack |
sprite 609 angoff 768 // tile0052 sixpack |
sprite 719 angoff -256 // tile0052 sixpack |
sprite 722 angoff 256 // tile0052 sixpack |
sprite 723 angoff 768 // tile0052 sixpack |
sprite 728 angoff -256 // tile0052 sixpack |
sprite 731 angoff 512 // tile0052 sixpack |
sprite 732 angoff 512 // tile0052 sixpack |
sprite 856 angoff 256 // tile0052 sixpack |
sprite 860 angoff -256 // tile0052 sixpack |
sprite 861 angoff -256 // tile0052 sixpack |
sprite 862 angoff -256 // tile0052 sixpack |
sprite 872 angoff 256 // tile0052 sixpack |
sprite 937 angoff -256 // tile0052 sixpack |
sprite 941 angoff -256 // tile0052 sixpack |
sprite 1043 angoff 64 // tile0052 sixpack |
sprite 1058 angoff -512 // tile0052 sixpack |
// HoloDuke |
sprite 733 angoff -256 |
sprite 733 angoff -256 // tile1348 holoduke |
// Jetpack |
sprite 79 angoff 768 |
sprite 1032 angoff 512 // Dukematch only |
sprite 79 angoff 768 // tile0150 jetpack |
sprite 1032 angoff 512 // tile0150 jetpack (multiplayer) |
// Keycards (B) |
sprite 375 angoff 384 |
// MedKit |
sprite 4 angoff 512 |
sprite 689 angoff 640 |
sprite 727 angoff -128 |
sprite 734 angoff -128 |
sprite 742 angoff 640 |
sprite 4 angoff 512 // tile0053 firstaid |
sprite 689 angoff 640 // tile0053 firstaid |
sprite 727 angoff -128 // tile0053 firstaid // Medkit outside of fire teleporter room |
sprite 727 mdxoff 13000 // tile0053 firstaid // Medkit outside of fire teleporter room |
sprite 727 pitch 1 // tile0053 firstaid // Medkit outside of fire teleporter room |
sprite 734 angoff -128 // tile0053 firstaid |
sprite 742 angoff 640 // tile0053 firstaid |
// Nightvision |
sprite 262 angoff 256 |
sprite 817 angoff 512 |
sprite 262 angoff 256 // tile0059 heatsensor |
sprite 817 angoff 512 // tile0059 heatsensor |
98,7 → 100,9 |
sprite 737 angoff 768 |
sprite 865 angoff -512 |
sprite 871 angoff 512 |
sprite 931 angoff 1024 |
sprite 931 angoff 1024 // tile0049 shotgunammo |
sprite 931 mdzoff 500000 // tile0049 shotgunammo |
sprite 931 roll 1 // tile0049 shotgunammo |
sprite 1044 angoff 512 // Dukematch only |
sprite 1064 angoff 512 |
106,6 → 110,7 |
sprite 6 angoff -512 |
sprite 24 angoff -128 |
sprite 29 angoff 512 |
sprite 78 pitch 112 // tile0022 chaingunsprite (multiplayer) |
sprite 152 angoff -512 |
sprite 153 angoff -512 |
sprite 218 angoff 512 |
139,7 → 144,8 |
sprite 921 angoff 1024 |
sprite 1039 angoff 512 |
sprite 1045 angoff -512 // Dukematch only |
sprite 1052 angoff 896 |
sprite 1052 angoff 896 // tile0023 rpgsprite |
sprite 1052 pitch 96 // tile0023 rpgsprite |
sprite 1055 angoff -768 // Dukematch only |
sprite 1056 angoff -768 // Dukematch only |
152,10 → 158,6 |
// OVERRIDE |
// Fixes for badly aligned sprites |
sprite 727 pitch 1 // Medkit outside of fire teleporter room |
sprite 727 mdxoff 13000 |
// Forcing any floor aligned model to be rendered as sprite |
sprite 426 notmd |
sprite 427 notmd |
172,8 → 174,11 |
sprite 438 notmd |
// Switches to be hidden |
sprite 70 notmd // tile0140 frankenstineswitch |
sprite 83 notmd |
sprite 382 notmd |
sprite 155 notmd // tile1111 handswitch |
sprite 688 notmd // tile1111 handswitch |
/maphacks/3drealms_polymost/E1L1_13d_polymost.mhk |
---|
63,7 → 63,7 |
sprite 374 angoff 1024 // tile0053 firstaid |
// Nightvision |
sprite 23 angoff 1024 // tile0059 heatsensor (Dukematch only) |
sprite 23 angoff 1024 // tile0059 heatsensor (multiplayer) |
73,13 → 73,18 |
sprite 546 angoff 512 // tile0021 firstgunsprite |
sprite 546 mdzoff 200000 // tile0021 firstgunsprite |
sprite 546 roll -1 // tile0021 firstgunsprite |
sprite 615 angoff -512 // tile0040 ammo |
sprite 617 angoff 512 // tile0040 ammo |
// Shotgun & ammo |
sprite 42 angoff -512 // tile0028 shotgunsprite |
sprite 42 mdzoff 200000 // tile0028 shotgunsprite |
sprite 42 roll -1 // tile0028 shotgunsprite |
sprite 79 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
sprite 79 roll -1 // tile0028 shotgunsprite (multiplayer) |
sprite 419 angoff 768 // tile0028 shotgunsprite (multiplayer) |
sprite 110 angoff -768 // tile0049 shotgunammo |
sprite 111 angoff -256 // tile0049 shotgunammo |
sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite |
90,14 → 95,14 |
// Chaingun & ammo |
sprite 43 angoff 512 // tile0022 chaingunsprite |
sprite 109 angoff -512 // tile0022 chaingunsprite (Dukematch only) * |
sprite 528 angoff 512 // tile0022 chaingunsprite (Dukematch only) |
sprite 532 angoff 256 // tile0041 batteryammo (Dukematch only) * |
sprite 109 angoff -512 // tile0022 chaingunsprite (multiplayer) * |
sprite 528 angoff 512 // tile0022 chaingunsprite (multiplayer) |
sprite 532 angoff 256 // tile0041 batteryammo (multiplayer) * |
// RPG & ammo |
sprite 24 angoff 512 // tile0023 rpgsprite * |
sprite 80 angoff -512 // tile0023 rpgsprite |
sprite 85 angoff 1024 // tile0044 rpgammo (Dukematch only) |
sprite 85 angoff 1024 // tile0044 rpgammo (multiplayer) |
sprite 178 angoff -768 // tile0044 rpgammo |
sprite 190 angoff -512 // tile???? |
sprite 429 angoff 512 // tile0023 rpgsprite |
104,10 → 109,14 |
// Pipebombs |
sprite 25 angoff 768 // tile0047 hbombammo |
sprite 533 angoff -384 // tile0047 hbombammo (Dukematch only) |
sprite 533 angoff -384 // tile0047 hbombammo (multiplayer) |
sprite 630 angoff -256 // tile0047 hbombammo box in secret area |
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 630 pitch 1 // tile0047 hbombammo box in secret area |
sprite 540 angoff -640 // tile1161 bottle14 |
//sprite 83 angoff -1536 |
//sprite 170 angoff -1536 |
//sprite 525 angoff -512 |
191,8 → 200,6 |
sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 586 away1 // tile0502 security screen "Innocent?" sign |
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 630 pitch 1 // tile0047 hbombammo box in secret area |
// Forcing any floor aligned model to be rendered as sprite |
sprite 45 notmd // tile0341 bpannel1 |
/maphacks/3drealms_polymost/E1L1_atomic_polymost.mhk |
---|
63,7 → 63,7 |
sprite 376 angoff 1024 // tile0053 firstaid |
// Nightvision |
sprite 25 angoff 1024 // tile0059 heatsensor (Dukematch only) |
sprite 25 angoff 1024 // tile0059 heatsensor (multiplayer) |
73,13 → 73,18 |
sprite 548 angoff 512 // tile0021 firstgunsprite |
sprite 548 mdzoff 200000 // tile0021 firstgunsprite |
sprite 548 roll -1 // tile0021 firstgunsprite |
sprite 617 angoff -512 // tile0040 ammo |
sprite 619 angoff 512 // tile0040 ammo |
// Shotgun & ammo |
sprite 44 angoff -512 // tile0028 shotgunsprite |
sprite 44 angoff 512 // tile0028 shotgunsprite |
sprite 44 mdzoff 200000 // tile0028 shotgunsprite |
sprite 44 roll -1 // tile0028 shotgunsprite |
sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer) |
sprite 421 angoff 768 // tile0028 shotgunsprite (multiplayer) |
sprite 112 angoff -768 // tile0049 shotgunammo |
sprite 113 angoff -256 // tile0049 shotgunammo |
sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite |
89,15 → 94,15 |
sprite 636 angoff 512 // tile0049 shotgunammo |
// Chaingun & ammo |
sprite 45 angoff 512 // tile0022 chaingunsprite |
sprite 111 angoff -512 // tile0022 chaingunsprite (Dukematch only) |
sprite 530 angoff 512 // tile0022 chaingunsprite (Dukematch only) |
sprite 534 angoff 256 // tile0041 batteryammo (Dukematch only) |
sprite 45 angoff -512 // tile0022 chaingunsprite |
sprite 111 angoff -512 // tile0022 chaingunsprite (multiplayer) |
sprite 530 angoff 512 // tile0022 chaingunsprite (multiplayer) |
sprite 534 angoff 256 // tile0041 batteryammo (multiplayer) |
// RPG & ammo |
sprite 26 angoff 512 // tile0023 rpgsprite |
sprite 26 angoff -512 // tile0023 rpgsprite |
sprite 82 angoff -512 // tile0023 rpgsprite |
sprite 87 angoff 1024 // tile0044 rpgammo (Dukematch only) |
sprite 87 angoff 1024 // tile0044 rpgammo (multiplayer) |
sprite 180 angoff -768 // tile0044 rpgammo |
sprite 192 angoff -512 // tile???? |
sprite 431 angoff 512 // tile0023 rpgsprite |
104,11 → 109,15 |
// Pipebombs |
sprite 27 angoff 768 // tile0047 hbombammo |
sprite 535 angoff -384 // tile0047 hbombammo (Dukematch only) |
sprite 535 angoff -384 // tile0047 hbombammo (multiplayer) |
sprite 632 angoff -256 // tile0047 hbombammo box in secret area |
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
sprite 542 angoff -640 // tile1161 bottle14 |
// OVERRIDE |
// Fixes for badly aligned sprites |
185,8 → 194,6 |
sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 588 away1 // tile0502 security screen "Innocent?" sign |
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
// Forcing any floor aligned model to be rendered as sprite |
sprite 47 notmd // tile0341 bpannel1 |
/highres/textures_polymost.def |
---|
3900,6 → 3900,30 |
pal 0 { file "highres/textures/5098.jpg" } |
detail { file "highres/detail/alien.png" xscale 0.3 yscale 0.3 } |
} |
texture 5099 { |
pal 0 { file "highres/textures/5099_d.png" } |
detail { file "highres/detail/alien.png" xscale 0.15 yscale 0.15 } |
} |
texture 5100 { |
pal 0 { file "highres/textures/5100_d.png" } |
detail { file "highres/detail/alien.png" xscale 0.15 yscale 0.15 } |
} |
texture 5101 { |
pal 0 { file "highres/textures/5101_d.png" } |
detail { file "highres/detail/alien.png" xscale 0.15 yscale 0.15 } |
} |
texture 5102 { |
pal 0 { file "highres/textures/5102_d.png" } |
detail { file "highres/detail/alien.png" xscale 0.15 yscale 0.15 } |
} |
texture 5103 { |
pal 0 { file "highres/textures/5103_d.png" } |
detail { file "highres/detail/alien.png" xscale 0.15 yscale 0.15 } |
} |
texture 5104 { |
pal 0 { file "highres/textures/5104_d.png" } |
detail { file "highres/detail/alien.png" xscale 0.15 yscale 0.15 } |
} |
texture 5105 { |
pal 0 { file "highres/textures/5105.png" } |
/E1L1.mhk |
---|
63,7 → 63,7 |
sprite 376 angoff 1024 // tile0053 firstaid |
// Nightvision |
sprite 25 angoff 1024 // tile0059 heatsensor (Dukematch only) |
sprite 25 angoff 1024 // tile0059 heatsensor (multiplayer) |
73,13 → 73,18 |
sprite 548 angoff 512 // tile0021 firstgunsprite |
sprite 548 mdzoff 200000 // tile0021 firstgunsprite |
sprite 548 roll -1 // tile0021 firstgunsprite |
sprite 617 angoff -512 // tile0040 ammo |
sprite 619 angoff 512 // tile0040 ammo |
// Shotgun & ammo |
sprite 44 angoff -512 // tile0028 shotgunsprite |
sprite 44 angoff 512 // tile0028 shotgunsprite |
sprite 44 mdzoff 200000 // tile0028 shotgunsprite |
sprite 44 roll -1 // tile0028 shotgunsprite |
sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer) |
sprite 421 angoff 768 // tile0028 shotgunsprite (multiplayer) |
sprite 112 angoff -768 // tile0049 shotgunammo |
sprite 113 angoff -256 // tile0049 shotgunammo |
sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite |
89,15 → 94,15 |
sprite 636 angoff 512 // tile0049 shotgunammo |
// Chaingun & ammo |
sprite 45 angoff 512 // tile0022 chaingunsprite |
sprite 111 angoff -512 // tile0022 chaingunsprite (Dukematch only) |
sprite 530 angoff 512 // tile0022 chaingunsprite (Dukematch only) |
sprite 534 angoff 256 // tile0041 batteryammo (Dukematch only) |
sprite 45 angoff -512 // tile0022 chaingunsprite |
sprite 111 angoff -512 // tile0022 chaingunsprite (multiplayer) |
sprite 530 angoff 512 // tile0022 chaingunsprite (multiplayer) |
sprite 534 angoff 256 // tile0041 batteryammo (multiplayer) |
// RPG & ammo |
sprite 26 angoff 512 // tile0023 rpgsprite |
sprite 26 angoff -512 // tile0023 rpgsprite |
sprite 82 angoff -512 // tile0023 rpgsprite |
sprite 87 angoff 1024 // tile0044 rpgammo (Dukematch only) |
sprite 87 angoff 1024 // tile0044 rpgammo (multiplayer) |
sprite 180 angoff -768 // tile0044 rpgammo |
sprite 192 angoff -512 // tile???? |
sprite 431 angoff 512 // tile0023 rpgsprite |
104,11 → 109,15 |
// Pipebombs |
sprite 27 angoff 768 // tile0047 hbombammo |
sprite 535 angoff -384 // tile0047 hbombammo (Dukematch only) |
sprite 535 angoff -384 // tile0047 hbombammo (multiplayer) |
sprite 632 angoff -256 // tile0047 hbombammo box in secret area |
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
sprite 542 angoff -640 // tile1161 bottle14 |
// OVERRIDE |
// Fixes for badly aligned sprites |
185,8 → 194,6 |
sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 588 away1 // tile0502 security screen "Innocent?" sign |
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
// Forcing any floor aligned model to be rendered as sprite |
sprite 47 notmd // tile0341 bpannel1 |
207,7 → 214,7 |
// LIGHTS |
// by Devastator |
// sect x y z range r g b rad fade ang horiz mins maxs prio tile |
// sect x y z range r g b rad fade ang hor mins maxs prio tile |
light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
/E1L5.mhk |
---|
1,5 → 1,7 |
// Maphacks for Duke3D HRP |
// Level: E1L5.MAP - "The Abyss" (Original Atomic Edition version) |
// Author: Richard Bailey Gray (The Levelord) |
// mapmd4: 72619cedec66b1c90394c6d9b64b1689 |
// Reviewed by NightFright (February 2012) |
16,64 → 18,66 |
// ITEMS/POWERUPS |
// Armor |
sprite 80 angoff 768 |
sprite 294 angoff 128 // Dukematch only |
sprite 1042 angoff -512 // Dukematch only |
sprite 80 angoff 768 // tile0054 shield |
sprite 294 angoff 128 // tile0054 shield (multiplayer) |
sprite 1042 angoff -512 // tile0054 shield (multiplayer) |
// Boots |
sprite 604 angoff 1024 |
sprite 682 angoff 512 |
sprite 741 angoff -512 |
sprite 604 angoff 1024 // tile0061 boots |
sprite 682 angoff 512 // tile0061 boots |
sprite 741 angoff -512 // tile0061 boots |
// Health +10 |
sprite 735 angoff 128 |
sprite 736 angoff 256 |
sprite 873 angoff 256 |
sprite 936 angoff -256 |
sprite 1057 angoff -64 |
sprite 735 angoff 128 // tile0051 cola |
sprite 736 angoff 256 // tile0051 cola |
sprite 873 angoff 256 // tile0051 cola |
sprite 936 angoff -256 // tile0051 cola |
sprite 1057 angoff -64 // tile0051 cola |
// Health +30 |
sprite 117 angoff -768 |
sprite 217 angoff -512 |
sprite 447 angoff -896 |
sprite 540 angoff -512 |
sprite 609 angoff 768 |
sprite 719 angoff -256 |
sprite 722 angoff 256 |
sprite 723 angoff 768 |
sprite 728 angoff -256 |
sprite 731 angoff 512 |
sprite 732 angoff 512 |
sprite 856 angoff 256 |
sprite 860 angoff -256 |
sprite 861 angoff -256 |
sprite 862 angoff -256 |
sprite 872 angoff 256 |
sprite 937 angoff -256 |
sprite 941 angoff -256 |
sprite 1043 angoff 64 |
sprite 1058 angoff -512 |
sprite 117 angoff -768 // tile0052 sixpack |
sprite 217 angoff -512 // tile0052 sixpack |
sprite 447 angoff -896 // tile0052 sixpack |
sprite 540 angoff -512 // tile0052 sixpack |
sprite 609 angoff 768 // tile0052 sixpack |
sprite 719 angoff -256 // tile0052 sixpack |
sprite 722 angoff 256 // tile0052 sixpack |
sprite 723 angoff 768 // tile0052 sixpack |
sprite 728 angoff -256 // tile0052 sixpack |
sprite 731 angoff 512 // tile0052 sixpack |
sprite 732 angoff 512 // tile0052 sixpack |
sprite 856 angoff 256 // tile0052 sixpack |
sprite 860 angoff -256 // tile0052 sixpack |
sprite 861 angoff -256 // tile0052 sixpack |
sprite 862 angoff -256 // tile0052 sixpack |
sprite 872 angoff 256 // tile0052 sixpack |
sprite 937 angoff -256 // tile0052 sixpack |
sprite 941 angoff -256 // tile0052 sixpack |
sprite 1043 angoff 64 // tile0052 sixpack |
sprite 1058 angoff -512 // tile0052 sixpack |
// HoloDuke |
sprite 733 angoff -256 |
sprite 733 angoff -256 // tile1348 holoduke |
// Jetpack |
sprite 79 angoff 768 |
sprite 1032 angoff 512 // Dukematch only |
sprite 79 angoff 768 // tile0150 jetpack |
sprite 1032 angoff 512 // tile0150 jetpack (multiplayer) |
// Keycards (B) |
sprite 375 angoff 384 |
// MedKit |
sprite 4 angoff 512 |
sprite 689 angoff 640 |
sprite 727 angoff -128 |
sprite 734 angoff -128 |
sprite 742 angoff 640 |
sprite 4 angoff 512 // tile0053 firstaid |
sprite 689 angoff 640 // tile0053 firstaid |
sprite 727 angoff -128 // tile0053 firstaid // Medkit outside of fire teleporter room |
sprite 727 mdxoff 13000 // tile0053 firstaid // Medkit outside of fire teleporter room |
sprite 727 pitch 1 // tile0053 firstaid // Medkit outside of fire teleporter room |
sprite 734 angoff -128 // tile0053 firstaid |
sprite 742 angoff 640 // tile0053 firstaid |
// Nightvision |
sprite 262 angoff 256 |
sprite 817 angoff 512 |
sprite 262 angoff 256 // tile0059 heatsensor |
sprite 817 angoff 512 // tile0059 heatsensor |
96,7 → 100,9 |
sprite 737 angoff 768 |
sprite 865 angoff -512 |
sprite 871 angoff 512 |
sprite 931 angoff 1024 |
sprite 931 angoff 1024 // tile0049 shotgunammo |
sprite 931 mdzoff 500000 // tile0049 shotgunammo |
sprite 931 roll 1 // tile0049 shotgunammo |
sprite 1044 angoff 512 // Dukematch only |
sprite 1064 angoff 512 |
104,6 → 110,7 |
sprite 6 angoff -512 |
sprite 24 angoff -128 |
sprite 29 angoff 512 |
sprite 78 pitch 112 // tile0022 chaingunsprite (multiplayer) |
sprite 152 angoff -512 |
sprite 153 angoff -512 |
sprite 218 angoff 512 |
137,7 → 144,8 |
sprite 921 angoff 1024 |
sprite 1039 angoff 512 |
sprite 1045 angoff -512 // Dukematch only |
sprite 1052 angoff 896 |
sprite 1052 angoff 896 // tile0023 rpgsprite |
sprite 1052 pitch 96 // tile0023 rpgsprite |
sprite 1055 angoff -768 // Dukematch only |
sprite 1056 angoff -768 // Dukematch only |
150,10 → 158,6 |
// OVERRIDE |
// Fixes for badly aligned sprites |
sprite 727 pitch 1 // Medkit outside of fire teleporter room |
sprite 727 mdxoff 13000 |
// Forcing any floor aligned model to be rendered as sprite |
sprite 426 notmd |
sprite 427 notmd |
170,8 → 174,11 |
sprite 438 notmd |
// Switches to be hidden |
sprite 70 notmd // tile0140 frankenstineswitch |
sprite 83 notmd |
sprite 382 notmd |
sprite 155 notmd // tile1111 handswitch |
sprite 688 notmd // tile1111 handswitch |
178,6 → 185,7 |
// LIGHTS |
// by Devastator |
// sect x y z range r g b rad fade ang hor mins maxs prio tile |
light 54 61952 25088 -61440 1400 109 110 60 0 0 1536 -1 0 0 0 -1 |
light 168 56782 27023 -50176 3500 82 80 36 0 0 1536 -1 0 0 0 -1 |
light 167 53761 33588 -47616 2000 111 101 76 0 0 1536 -500 0 0 0 -1 |