1,14 → 1,15 |
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| DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
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| A Duke3D Community Project | |
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| Compiled by NightFright | |
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| Repository Snapshot >= 5.4.675 (2015-06-22) | |
| Repository Snapshot >= 5.3.566 (2013-10-01) | |
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CONTENTS OF THIS README |
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98,32 → 99,17 |
POLYMOST COMPATIBILITY OPTION: |
For players who are unable to use the advanced Polymer renderer (e.g. because |
they experience graphics issues or their graphics card simply can't handle it), |
please do the following: |
please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
run the game with this parameter: -hduke3d_hrp_polymost.def |
> Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def |
Alternatively, and if you want to run mods like DukePlus, using the |
Polymost Override Pack (put into the autoload folder) is the recommended way of |
running the Polymost HRP mode. A matching version of this pack should be |
available soon after any HRP release at: |
http://forums.duke4.net/index.php?showtopic=3513 |
|
Step 1A (preferred method): |
Get the Polymost HRP Override Pack by LeoD and place it into the same |
directory as the HRP zipfile (usually \autoload within your EDuke32 folder). |
LeoD's Polymost HRP thread: http://forums.duke4.net/index.php?showtopic=3513 |
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Step 1B (alternate method): |
Create a shortcut to eduke32.exe (if you have not done so already). |
To do it, right-click on eduke32.exe in your Duke3D directory, choose |
"Send to" and "Desktop (Create shortcut)". |
Edit the shortcut by right-clicking it on the desktop; choose "Properties". |
The "Shortcut" tab will be opened directly. |
Add the parameter -hduke3d_hrp_polymost.def to the "Target" command line. |
Click "Apply" to confirm your changes. |
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Step 2: |
When launching EDuke32 via the shortcut, a launcher will pop up. There, be |
sure to deactivate (i.e. untick) the Polymer renderer option. You should now |
be ready to enjoy the HRP with Polymost! |
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If you want to see some screenshots illustrating this procedure, check out the |
FAQ section of the HRP website: http://hrp.duke4.net/faq.php |
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3) NOTES |
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149,26 → 135,19 |
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3.2) Highlights of this Release |
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Compared to its previous release, HRP v5.4 features changes as follows: |
Compared to previous release (HRP v5.3), you can expect the following changes: |
|
[FEATURE] Luke Skywalker model (1354) and 3 new highres textures(280, 323, 2452) |
[FEATURE] DEF files for basic Megaton Edition "support" |
[UPDATE] Maphacks for 800+ custom maps (1700 map files recognized by checksum) |
[UPDATE] Tweak for some textures: 395, 966, 5099-5104 |
[UPDATE] Polymer versions of 44 existing textures/sprites/models added |
or revised: 134, 150, 196, 197, 242, 294-296, |
310, 348, 389, 441, 446, 451-453, 584, 609, 660, 705, 706, 718, 791, |
795, 802, 876, 915, 976, 1174, 1175, 1186, 1191, 3386, 3394-3396, |
4201, 4202, 4282, 4283, 4285-4287, 4308 |
[UPDATE] 12 models updated: |
Shotgun pickup (28), Camera (621), hydrant (950/981), switch (1155), |
pole (1221), crane (1222), nuke barrel (1227), newspaper (1275), |
cable (4386), robotdog2 (4560), pipe (4583) |
[UPDATE] Mighty Boot model improved |
[UPDATE] Polymost optimizations for some textures and models |
[FIX] Minor adjustments for glowmaps and texture/model scales |
[FEATURE] New Luke Skywalker model, #0323, some user-map-only textures |
[FEATURE] DEF files for basic Megaton Edition 'support' |
[UPDATE] Maphacks for 800+ custom maps (1700 MAP files recognized by checksum) |
[UPDATE] Polymer versions of existing textures added: |
|
[UPDATE] Remakes of existing props models: |
Hydrant |
[UPDATE] Improvements for Mighty Boot |
[FIX] A few small scale/alignment fixes |
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IMPORTANT! |
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Please note that all HRP v5.x contents have been optimized for usage with the |
222,22 → 201,12 |
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
features enhanced mod support together with tons of newly-added code. It is |
released and maintained by TerminX. |
We are using EDuke32 for running HRP now because the port gets updated |
frequently, and it offers advanced features for which HRP contents has been |
optimized. |
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We are using EDuke32 for running the HRP due to frequent updates of this port. |
It also offers advanced features for which HRP content has been optimized. |
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Two releases are provided with the full SFX release: |
> eduke32_win32_<version>.zip - 32-bit version (32-bit, default) |
> eduke32_win64_<version>.zip - 64-bit version (64-bit) |
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If you are working with a 64-bit system, it is recommended that you extract |
eduke32.exe from the win64 archive and overwrite the default executable. |
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You will also find the latest release of the (optional) Mapster32 editor |
in those zipfiles, also available as 32-bit and 64-bit versions. |
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4) LICENSES |
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