Subversion Repositories duke3d_hrp

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Ignore whitespace Rev 717 → Rev 718

/maphacks/argh/argh_mhk.def
2,7 → 2,7
// User Maps by Arghantyl Aryostaz
//
// Arghantyl Aryostaz' Megaton Workshop Items:
// http://steamcommunity.com/profiles/76561198066507383/myworkshopfiles
// https://steamcommunity.com/profiles/76561198066507383/myworkshopfiles
 
mapinfo {
maptitle "Aquatic"
/maphacks/bolduc/bolduc_mhk.def
2,7 → 2,7
// User Maps by Paul Bolduc
//
// Paul Bolduc's Megaton/Worldtor Workshop Items:
// http://steamcommunity.com/profiles/76561197962147389/myworkshopfiles
// https://steamcommunity.com/profiles/76561197962147389/myworkshopfiles
 
mapinfo {
maptitle "Atomic Arena"
/maphacks/cbp/90mincbp/90mincbp_mhk.def
1,6 → 1,6
//
// 1.5 hour mapping project
// + thread: http://forums.duke4.net/index.php?showtopic=5234
// + thread: https://forums.duke4.net/index.php?showtopic=5234
//
 
// "2 Hours My Balls" by Gambini --> gambini folder
/maphacks/collab/DUKE2013.mhk
8,12 → 8,12
// Curr. HRP: r5.3.576
 
/*
Duke Nukem 2013 is not intended to be played using the HRP. But in case, well,
if you really want, I have prepared a duke3d.def for you, so that the HRP does
not override the custom textures in tiles009.art.
Get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def for duke2013 into your EDuke32 folder.
Duke Nukem 2013 is not intended to be played using the HRP. But in case,
well, if you really want, I have prepared a duke3d.def for you, so that the
HRP does not override the custom textures in tiles009.art.
Get the User ART Compatibility Pack from here:
https://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def for duke2013 into your EDuke32 folder.
*/
 
sprite 439 angoff 1024 // tile0040 ammo
/maphacks/collab/HidZone.mhk
8,11 → 8,11
// Curr. HRP: r5.3.639
 
/*
Hidden Zone's tiles020.art conflicts with DukePlus and will cause a few visual
glitches.
To avoid this, get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Follow the instructions in the HiddenZone folder.
Hidden Zone's tiles020.art conflicts with DukePlus and will cause a few
visual glitches.
To avoid this, get the User ART Compatibility Pack from here:
https://forums.duke4.net/index.php?showtopic=3513
Follow the instructions in the HiddenZone folder.
*/
 
sprite 464 angoff 256 // tile0994 pipe5
/maphacks/forge/forge_mhk.def
2,7 → 2,7
// User Maps by ScottL 'Forge'
//
// Forge's Megaton Workshop Items:
// http://steamcommunity.com/profiles/76561198025260316/myworkshopfiles
// https://steamcommunity.com/profiles/76561198025260316/myworkshopfiles
 
mapinfo {
maptitle "Duke 12:12"
/maphacks/hater/hater_mhk.def
3,7 → 3,7
// often, and "hate" is usually a part of it.
//
// Hater's Megaton Workshop Items:
// http://steamcommunity.com/profiles/76561198078947560/myworkshopfiles
// https://steamcommunity.com/profiles/76561198078947560/myworkshopfiles
 
mapinfo {
maptitle "Burning Bush"
/maphacks/hightreason/hightreason_mhk.def
2,7 → 2,7
// User Maps by Paul 'High Treason' Monteray
//
// High Treason's Megaton Workshop Items:
// http://steamcommunity.com/profiles/76561198082111327/myworkshopfiles/
// https://steamcommunity.com/profiles/76561198082111327/myworkshopfiles/
 
mapinfo {
maptitle "EDF Computer Base"
/maphacks/jolteon3d/jolteon3d_mhk.def
2,7 → 2,7
// User Maps by Jolteon 3D
//
// Jolteon 3D's Megaton/Worldtour Workshop Items:
// http://steamcommunity.com/profiles/76561198136060024/myworkshopfiles/
// https://steamcommunity.com/profiles/76561198136060024/myworkshopfiles/
 
mapinfo {
maptitle "Dawn of the Pork"
/maphacks/kamikaze/kamikaze_mhk.def
2,7 → 2,7
// User Maps by Duke64 aka Kamikaze Nukem
//
// Duke64's Megaton/Worldtour Workshop Items:
// http://steamcommunity.com/id/Duke64Nukem/myworkshopfiles/
// https://steamcommunity.com/id/Duke64Nukem/myworkshopfiles/
 
mapinfo {
maptitle "City of Tears"
/maphacks/marquez/marquez_mhk.def
2,7 → 2,7
// User Maps by Fernando Márquez
//
// Fernando Márquez' Megaton/Worldtour Workshop Items:
// http://steamcommunity.com/id/cmarquezu/myworkshopfiles/
// https://steamcommunity.com/id/cmarquezu/myworkshopfiles/
 
include maphacks/marquez/new_york_rebellion/new_york_rebellion_mhk.def
include maphacks/marquez/orbital_oblivion/orbital_oblivion_mhk.def
/maphacks/merchant/merchant_mhk.def
2,7 → 2,7
// User Maps by o_0MercHant0_o aka MerCurio
//
// o_0MercHant0_o's Megaton Workshop Items:
// http://steamcommunity.com/id/75659346694769/myworkshopfiles/?appid=225140
// https://steamcommunity.com/id/75659346694769/myworkshopfiles/?appid=225140
 
mapinfo {
maptitle "Alien Controlpoint"
/maphacks/mrsinister/mrsinister_mhk.def
2,7 → 2,7
// User Maps by Mister Sinister
//
// Mister Sinister's Megaton Workshop Items:
// http://steamcommunity.com/id/fulloffire/myworkshopfiles/?appid=225140
// https://steamcommunity.com/id/fulloffire/myworkshopfiles/?appid=225140
 
include maphacks/mrsinister/deathdrive/deathdrive_mhk.def // Death Drive episode
 
/maphacks/sandt/mssp/MSSP1.mhk
137,4 → 137,4
sprite 121 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 121 pitch 1 // tile0914 maskwall3 (fence)
//sprite 121 roll 1 // tile0914 maskwall3 (fence)
*/
*/
/maphacks/sandt/sandt_mhk.def
2,7 → 2,7
// User Maps by Mikko Sandt
//
// Mikko Sandt's Megaton/Worldtour Workshop Items:
// http://steamcommunity.com/profiles/76561197960494678/myworkshopfiles/
// https://steamcommunity.com/profiles/76561197960494678/myworkshopfiles/
 
include maphacks/sandt/bnw/bnw_mhk.def // The Brave New World Episode
include maphacks/sandt/mssp/mssp_mhk.def // MSSP Episode v3.0
/maphacks/sanek/HH.mhk
8,12 → 8,12
// Curr. HRP: r5.3.639
 
/*
Haunted House is not intended to be played using the HRP. But in case, well,
if you really want, I have prepared a duke3d.def for you, so that the HRP does
not override the custom textures in tiles006.art and tiles018.art.
Get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def for Haunted House into your EDuke32 folder.
Haunted House is not intended to be played using the HRP. But in case, well,
if you really want, I have prepared a duke3d.def for you, so that the HRP
does not override the custom textures in tiles006.art and tiles018.art.
Get the User ART Compatibility Pack from here:
https://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def for Haunted House into your EDuke32 folder.
*/
 
sprite 902 nomdanim // tile0974 oceansprite4
/maphacks/starcraftzerg/starcraftzerg_mhk.def
2,7 → 2,7
// User Maps by Dennis 'StarCraftZerg' Collins
//
// StarCraftZerg's Megaton/Worldtour Workshop Items:
// http://steamcommunity.com/id/StarCraftZergling/myworkshopfiles/
// https://steamcommunity.com/id/StarCraftZergling/myworkshopfiles/
 
mapinfo {
maptitle "Apartment 69"
/maphacks/stillwanted/stillwanted_mhk.def
2,7 → 2,7
// User Maps by sT1LL_WAnTeD
//
// sT1LL_WAnTeD's Megaton/Worldtour Workshop Items:
// http://steamcommunity.com/id/sT1LL_WAnTeD/myworkshopfiles/
// https://steamcommunity.com/id/sT1LL_WAnTeD/myworkshopfiles/
 
mapinfo {
maptitle "Delusional"
/maphacks/undertaker/undertaker_mhk.def
2,7 → 2,7
// User Maps by Robert 'underTaker' Wypiór
//
// underTaker's Megaton Workshop Items:
// http://steamcommunity.com/id/_underTaker/myworkshopfiles/?appid=225140
// https://steamcommunity.com/id/_underTaker/myworkshopfiles/?appid=225140
 
mapinfo {
maptitle "Border Town"
/maphacks/usermaps/DUKESNIGHTMARE.mhk
2,8 → 2,7
 
// Title : Dukes Nightmare
// Filename : DUKESNIGHTMARE.MAP
// Author : Allen H. Blum III [E1L1, E1L2, E3L9]
// Author : The Commander [Concatenation]
// Author : Allen H. Blum III [E1L1,E1L2,E3L9], Concatenation by The Commander
// mapmd4 : b2ed233348239004ab6ba57a36b0ed63 // 2009-11-12
 
// <-> DukesNightmareV4.mhk
/maphacks/usermaps/DukesNightmareV4.mhk
2,8 → 2,7
 
// Title : Dukes Nightmare
// Filename : DukesNightmareV4.map
// Author : Allen H. Blum III [E1L1, E1L2, E3L9]
// Author : The Commander [Concatenation]
// Author : Allen H. Blum III [E1L1,E1L2,E3L9], Concatenation by The Commander
// mapmd4 : 0c3167108cf8b7dce52dfed663b3c8ff // 2009-04-29
 
// <-> DUKESNIGHTMARE.mhk
/maphacks/usermaps/LCITY-mariusz.mhk
8,12 → 8,12
// <-> LCITY-mariusz-nsd.mhk
 
/*
Lost City was designed prior to the HRP. Its tiles002.art has quite a number
of textures conflicting with HRP contents.
To prevent the HRP from overridng these textures,
get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def I have prepared for lcity into your EDuke32 folder.
Lost City was designed prior to the HRP. Its tiles002.art has quite a number
of textures conflicting with HRP contents.
To prevent the HRP from overridng these textures,
get the User ART Compatibility Pack from here:
https://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def I have prepared for lcity into your EDuke32 folder.
*/
 
// Curr. HRP: r5.4.686
/maphacks/usermaps/Moontang-worldtour.mhk
191,4 → 191,3
sprite 3063 angoff 1024 // tile1227 nukebarrel
sprite 3061 angoff 1024 // tile1227 nukebarrel
sprite 3060 angoff 1024 // tile1227 nukebarrel
/maphacks/usermaps/REDRUM.mhk
9,12 → 9,12
// Curr. HRP: r5.3.576
 
/*
Redrum is not intended to be played using the HRP. But in case, well,
if you really want, I have prepared a duke3d.def for you, so that the HRP does
not override the custom textures in tiles000.art.
Get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def for redrum into your EDuke32 folder.
Redrum is not intended to be played using the HRP. But in case, well,
if you really want, I have prepared a duke3d.def for you, so that the HRP
does not override the custom textures in tiles000.art.
Get the User ART Compatibility Pack from here:
https://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def for redrum into your EDuke32 folder.
*/
 
sprite 110 angoff 512 // tile0028 shotgunsprite
/maphacks/usermaps/V5.mhk
5,8 → 5,8
// Author : Ryan Isenberg
// mapmd4 : deca61a8be27767441fede7ef7193b80 // 1997-05-05
// mapmd4 : db0d15ceaab626aa05e6fd8b01e1ea7e // 2016-09-26 (Addon Pack)
// author : Ryan Isenberg // (authorship claimed by some 'Nick Celender' guy)
// Filename : Moonland.map
// Author : Ryan Isenberg // (authorship claimed by some 'Nick Celender' guy)
// mapmd4 : 4b3334fe54f069b36c7e14145095e1fd // 1997-06-15 (pirated version)
 
// <-> V5-amctc.mhk
/maphacks/usermaps/VIRULENT.mhk
8,22 → 8,22
// Curr. HRP: r5.3.641
 
/*
You can HRPlay VIRULENT.MAP just like any plain user map
by simply not using its tiles008.art and VOC files.
You can HRPlay VIRULENT.MAP just like any plain user map
by simply not using its tiles008.art and VOC files.
 
VIRULENT's tiles008.art replaces the enforcers with Dukes.
The VOCs change some enemy sounds to Duke sounds.
VIRULENT's tiles008.art replaces the enforcers with Dukes.
The VOCs change some enemy sounds to Duke sounds.
 
Using the HRP will replace those Duke sprites with the enforcer HiRes model
again (The HRP DEF files doesn't know/care about changed ART files.)
Using the HRP will replace those Duke sprites with the enforcer HiRes model
again (The HRP DEF files doesn't know/care about changed ART files.)
 
If you want to see the LoRes Duke in the HRP instead of the enforcer model,
get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Put HRP-VIRULENT-conpatibility.zip into your autoload folder.
If you want to see the LoRes Duke in the HRP instead of the enforcer model,
get the User ART Compatibility Pack from here:
https://forums.duke4.net/index.php?showtopic=3513
Put HRP-VIRULENT-conpatibility.zip into your autoload folder.
 
Replacing the HiRes enforcer model with the HiRes Duke model should be possible
via DEF file (only), but I haven't tried that yet.
Replacing the HiRes enforcer model with the HiRes Duke model should be
possible via DEF file (only), but I haven't tried that yet.
*/
 
sprite 1381 angoff 1024 // tile0040 ammo
/maphacks/usermaps/tam-2003-05-10.mhk
13,13 → 13,13
// Curr. HRP: r5.3.594
 
/*
The 2003 version of TAM (Tropical Alien Massacre) was designed
prior to the HRP. Its tiles000.art and tiles004.art have a few textures
conflicting with HRP contents.
To prevent the HRP from overridng these textures,
get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def I have prepared for am into your EDuke32 folder.
The 2003 version of TAM (Tropical Alien Massacre) was designed
prior to the HRP. Its tiles000.art and tiles004.art have a few textures
conflicting with HRP contents.
To prevent the HRP from overridng these textures,
get the User ART Compatibility Pack from here:
https://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def I have prepared for am into your EDuke32 folder.
*/
 
// / 58-802
/maphacks/usermaps/usermaps_mhk.def
1177,7 → 1177,7
 
mapinfo {
maptitle "Dukes Nightmare"
//author "The Commander"
//author "The Commander" // Allen H. Blum III [E1L1, E1L2, E3L9]
mapfile "DukesNightmareV4.map"
mapmd4 0c3167108cf8b7dce52dfed663b3c8ff // 2009-04-29
mhkfile "maphacks/usermaps/DukesNightmareV4.mhk"
1184,7 → 1184,7
}
mapinfo {
maptitle "Dukes Nightmare"
//author "The Commander"
//author "The Commander" // Allen H. Blum III [E1L1, E1L2, E3L9]
mapfile "DUKESNIGHTMARE.MAP"
mapmd4 b2ed233348239004ab6ba57a36b0ed63 // 2009-11-12
mhkfile "maphacks/usermaps/DUKESNIGHTMARE.mhk"
3191,14 → 3191,6
}
 
mapinfo {
maptitle "Supa2 Remade"
//author "Cedric 'Sang' Haegeman"
mapfile "SUPA2REM.MAP"
mapmd4 b5d8839aa1a73b5d12eb46cd788fb36a // 2003-11-09
mhkfile "maphacks/usermaps/SUPA2REM.mhk"
}
 
mapinfo {
maptitle "Supply Depot"
//author "Jarren 'CruX' Whitworth aka 'EmericaSkater'"
mapfile "E1L1.map"
/maphacks/vacation/VACA1-1997.mhk
20,6 → 20,7
 
you can jump to your death on the right side of the fence where you can
see the loading background scene
 
wall 4529 should block
wall 4530 should block
*/
/maphacks/vacation/VACA1-megaton.mhk
20,6 → 20,7
 
you can jump to your death on the right side of the fence where you can
see the loading background scene
 
wall 4529 should block
wall 4530 should block
*/
/maphacks/vacation/vaca1-r25.mhk
20,6 → 20,7
 
you can jump to your death on the right side of the fence where you can
see the loading background scene
 
wall 4529 should block
wall 4530 should block
*/
/maphacks/zykov/zykov_mhk.def
2,7 → 2,7
// User Maps by Zykov Eddy
//
// Zykov Eddy's Megaton Workshop Items:
// http://steamcommunity.com/id/zykoveddy/myworkshopfiles/?appid=225140
// https://steamcommunity.com/id/zykoveddy/myworkshopfiles/?appid=225140
 
include maphacks/zykov/adream/adream_mhk.def // A.dream maps / trilogy
include maphacks/zykov/hallsofdoom/hallsofdoom_mhk.def // Halls of Doom