5,7 → 5,7 |
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| Compiled by Parkar & NightFright | |
================================================================== |
| Version 5.1.384 (2012-07-04) | |
| Version 5.1.409 (2012-10-23) | |
================================================================== |
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30,7 → 30,6 |
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1) ABOUT |
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61,8 → 60,8 |
- Models instead of the old sprites. |
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While the HRP is still "work in progress" and missing quite a few textures and |
models, you can check the Duke Nukem 3D source code forums for additional |
content or even better contributing something of your own. |
models, you can check the Duke4.net forums at http://forums.duke4.net for |
additional content or even better contributing something of your own. |
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The community's goal is to issue a new HRP version once in 1-2 year(s). |
|
99,7 → 98,6 |
3) NOTES |
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3.1) WIP release |
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107,8 → 105,8 |
extensively, there are probably some issues that need fixing. Please let us |
know of any problems with it so they can be sorted out in future versions. Also |
notify us if we are missing any art that's been released prior to the pack's |
release date, even though we have skipped some stuff since we simply did not |
like, there is maybe some stuff that has been missed to include. |
release date. Even though we have skipped some stuff since we simply did not |
like it, there may be some stuff that has been missed to include. |
|
Please also be aware of the fact that we are still missing models and textures |
because these have not been remade yet by the community. They will probably |
131,16 → 129,17 |
> New model for Lunar Overlord (ep.2 boss) |
> Improvements to the ingame menu (new font, some new screens) |
> Hundreds of new textures, dozens of new models - overall HRP size increased |
from 285 MB to over 600+ MB! |
from 285 MB to over 700+ MB! |
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IMPORTANT! |
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Please note that all HRP v5 contents has been optimized for usage with Polymer |
renderer. This means that if you use the older Polymost renderer, you WILL |
renderer. This means that if you switch to the older Polymost renderer, you WILL |
encounter problems (HUD weapons rendered incorrectly or other display glitches). |
Polymer requirements offer advanced graphics effects but demand much better |
hardware. If you are forced to use Polymost due to having a weaker machine, |
you have to download a different HRP build! |
you have to use an older HRP build, or better the Polymost Override Pack which |
should be available as of the release of this HRP version. |
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150,8 → 149,6 |
some of them could not be removed in this release. Here are those we know of: |
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- Current EDuke32 problems (might get fixed in future versions): |
> At the end of episodes 1-3, you will not see the end screen after the |
cinematic. Instead, only a black screen will show up. |
> The startup screens are not optimized for widescreen resolutions and |
might show black stripes on both sides and possibly some distortions, |
depending on your display. |
176,7 → 173,7 |
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3.4) Title screen art |
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The front screen is a slightly modified and enhanced version of 3DRealms |
The front screen is a slightly modified and enhanced version of 3D Realms' |
original art work used with permission. |
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196,7 → 193,6 |
4) LICENSES |
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4.1) HRP |
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233,11 → 229,6 |
5) CONTACT/LINKS |
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|
Pär "Parkar" Karlsson |
(HRP author) ....................................... parkar82 [at] gmail.com |
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Robin "NightFright" Reisinger |
(HRP co-author) .................................... hrp_update [at] fastmail.fm |
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246,6 → 237,10 |
(EDuke32 port author) .............................. terminx [at] gmail.com |
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[ Retired: Pär "Parkar" Karlsson ] |
[ (HRP author) ....................................... parkar82 [at] gmail.com ] |
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Message boards |
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281,7 → 276,6 |
Please notify us if you did contribute to this project without being listed |
here! |
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JFDuke3D Port |
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