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/hrp_readme.txt
1,12 → 1,12
==================================================================
| DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) |
| |
| A Duke3D Community Project |
| |
| Compiled by NightFright |
==================================================================
| Repository Snapshot >= 5.3.566 (2013-10-01) |
==================================================================
==================================================================
| DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) |
| |
| A Duke3D Community Project |
| |
| Compiled by NightFright |
==================================================================
| Repository Snapshot >= 5.3.566 (2013-10-01) |
==================================================================
 
 
 
17,11 → 17,11
1) About
2) Installation
3) Notes
3.1) WIP release
3.2) Highlights of this release
3.3) Known issues
3.4) Title screen art
3.5) EDuke32 port
3.1) WIP Release
3.2) Highlights of this Release
3.3) Known Issues
3.4) Title Screen Art
3.5) EDuke32 Port
4) License
4.1) HRP
4.2) Others
34,15 → 34,15
1) ABOUT
========
 
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back
in 1996? Its cool protagonist, ingame atmosphere, original weaponry and many
other features make it worth playing even today.
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released
back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and
many other features make it worth playing even today.
 
For all Duke fans who want to play the game again in a modern Windows / Linux
environment with 3D accelerated graphics, the Duke3D community has created the
High Resolution Pack (HRP). Utilizing the amazing skills of various texturing
and modelling artists, the project's goal is to replace all textures and sprites
with high-res versions, optimizing it for latest OpenGL ports.
For all Duke fans who want to play the game again in a modern Windows / Linux
environment with 3D accelerated graphics, the Duke3D community has created the
High Resolution Pack (HRP). Utilizing the amazing skills of various texturing
and modelling artists, the project's goal is to replace all textures and
sprites with high-res versions, optimizing it for latest OpenGL ports.
 
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or
Atomic (v1.5) CD-ROM. You can also play with the shareware version available
60,7 → 60,7
- Models instead of the old sprites.
 
While the HRP is still "work in progress" and missing quite a few textures and
models, you can check the Duke4.net forums at http://forums.duke4.net for
models, you can check the Duke4.net forums at http://forums.duke4.net for
additional content or even better contributing something of your own.
 
The community's goal is to issue a new HRP version once in 1-2 year(s).
73,17 → 73,17
 
Installing is easy:
 
First make sure you have your Duke3D CD in your CD/DVD drive or an existing
installation of the game. You can also just have the "duke3d.grp" file
First make sure you have your Duke3D CD in your CD/DVD drive or an existing
installation of the game. You can also just have the "duke3d.grp" file
somewhere on your system.
 
Then run the self-extracting archive (the file you downloaded/got from a friend
or whatever) by double-clicking it. Then just choose any hard drive/subdir of
Then run the self-extracting archive (the file you downloaded/got from a friend
or whatever) by double-clicking it. Then just choose any hard drive/subdir of
your personal preference.
 
After the extraction process is complete, you may copy over any existing
"duke3d.grp" file you already have (either directly from the installation disc
or from the folder which contains your digital copy). Be sure to overwrite the
After the extraction process is complete, you may copy over any existing
"duke3d.grp" file you already have (either directly from the installation disc
or from the folder which contains your digital copy). Be sure to overwrite the
existing "duke3d.grp" since this one only contains the shareware episode.
After you are done, start the game by clicking "eduke32.exe" in the Duke3D
folder.
91,21 → 91,22
"Send to" --> "Desktop (Create shortcut)".
 
IMPORTANT:
In order to see the high resolution textures and models, you have to change the
render mode to 32-bit Polymer in the "Video Settings" under "Options" in the
In order to see the high resolution textures and models, you have to change the
render mode to 32-bit Polymer in the "Video Settings" under "Options" in the
game menu.
Otherwise, HRP content will not work (properly)!
 
POLYMOST COMPATIBILITY OPTION:
For players who are unable to use the advanced Polymer renderer (e.g. because
they experience graphics issues or their graphics card simply cannot handle it),
please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and
For players who are unable to use the advanced Polymer renderer (e.g. because
they experience graphics issues or their graphics card simply can't handle it),
please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and
run the game with this parameter: -hduke3d_hrp_polymost.def
> Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def
Alternatively, and if you want to run mods like DukePlus, using the
Polymost Override Pack (put into the autoload folder) is the recommended way of
running the Polymost HRP mode. A matching version of this pack should be
available soon after any HRP release.
available soon after any HRP release at:
http://forums.duke4.net/index.php?showtopic=3513
 
 
 
114,25 → 115,25
========
 
----------------
3.1) WIP release
3.1) WIP Release
----------------
Since this is a work in progress version of the pack which has not been tested
extensively, there are probably some issues that need fixing. Please let us
know of any problems with it so they can be sorted out in future versions. Also
notify us if we are missing any art that's been released prior to the pack's
release date, even though we have skipped some stuff since we simply did not
release date, even though we have skipped some stuff since we simply did not
like it, there is maybe some stuff that has been missed to include.
 
Please also be aware of the fact that we are still missing models and textures
because these have not been remade yet by the community. They will probably
Please also be aware of the fact that we are still missing models and textures
because these have not been remade yet by the community. They will probably
be featured in upcoming releases of the HRP (or updates).
 
For a full summary of what's left to do, you may have a look at the HRP Wiki
For a full summary of what's left to do, you may have a look at the HRP Wiki
todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release
 
 
-------------------------------
3.2) Highlights of this release
3.2) Highlights of this Release
-------------------------------
Compared to previous release (HRP v5.2), you can expect the following changes:
 
154,19 → 155,20
 
IMPORTANT!
----------
Please note that all HRP v5.x contents has been optimized for usage with Polymer
renderer. This means that if you use the older Polymost renderer, you WILL
encounter problems (HUD weapons rendered incorrectly or other display glitches).
Polymer requirements offer advanced graphics effects but demand much better
hardware.
Please note that all HRP v5.x contents have been optimized for usage with the
Polymer renderer. This means that if you use the older Polymost renderer,
you WILL encounter problems (HUD weapons rendered incorrectly, or other display
glitches). Polymer requirements offer advanced graphics effects but demand much
better hardware.
If you are forced to use Polymost due to having a weaker machine, be sure to
launch the HRP in Polymost mode (see "Installation" section for more info)!
 
 
 
-----------------
3.3) Known issues
-----------------
Although we tried hard to eliminate or avoid any glitches, unfortunately
Although we've tried hard to eliminate or avoid any glitches, unfortunately
some of them could not be removed in this release. Here are those we know of:
 
- Current EDuke32 problems (might get fixed in future versions):
173,18 → 175,22
> The startup screens are not optimized for widescreen resolutions and
might show black stripes on both sides and possibly some distortions,
depending on your display.
> EDuke32 (current version is r4565) does not make use of the HRP's
maphack file hierarchy yet. Therefore, the UserMapHacks pack needs to
be downloaded to make use of the already existing user map maphacks.
 
- Rarely you will still find props, pickup weapons or the like that are
 
- Rarely you will still find props, pickup weapons or the like that are
clipping into walls, often preventing you from seeing them completely.
Maphacks can fix these glitches, so don't hesitate to report anything you
consider worthy of correcting.
 
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating
the model should solve that problem.
 
- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes
will lose detail, i.e. look more pixellated than intended. This can be
especially noticed with L.A. Night skybox (as seen in E1L1) when looking at
especially noticed with L.A. Night skybox (as seen in E1L1) when looking at
the clouds. Right now, your only choice to fix this is to deactivate texture
compression in the menu. Note that this will also deactivate disk caching, so
you will have to deal with increased level loading times and possibly jerky
192,7 → 198,7
 
 
---------------------
3.4) Title screen art
3.4) Title Screen Art
---------------------
The front screen is a slightly modified and enhanced version of 3D Realms'
original art work used with permission.
199,7 → 205,7
 
 
-----------------
3.5) EDuke32 port
3.5) EDuke32 Port
-----------------
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
features enhanced mod support together with tons of newly-added code. It is
251,23 → 257,23
================
 
Robin "NightFright" Reisinger
(HRP author) ..................................... nightfright2k7 [at] gmail.com
(HRP author) .................................... nightfright2k7 [at] gmail.com
 
Richard "TerminX" Gobeille
(EDuke32 port author) ............................ terminx [at] gmail.com
(EDuke32 port author) ........................... terminx [at] gmail.com
 
 
--------------
Message boards
Message Boards
--------------
http://forums.duke4.net
 
The texture and model projects can be found in the Duke Nukem 3D source board:
http://forums.duke4.net/topic/779-duke3d-hrp-newupdated-art-assets-thread/
http://forums.duke4.net/index.php?showtopic=779
 
 
------------
IRC channels
IRC Channels
------------
- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org
- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net
274,7 → 280,7
 
 
----------------
Visit us online!
Visit Us Online!
----------------
- Duke3D High Resolution Pack ... http://hrp.duke4.net
- EDuke32 port (by TerminX) ..... http://eduke32.com
286,10 → 292,10
6) CREDITS
==========
 
All the following people are involved in this release. They all have our
gratitude, for nothing of the great artwork (or pretty much anything else)
would have been possible to include without their support and effort.
Please notify us if you did contribute to this project without being listed
All the following people are involved in this release. They all have our
gratitude, for nothing of the great artwork (or pretty much anything else)
would have been possible to include without their support and effort.
Please notify us if you did contribute to this project without being listed
here!
 
-------------
495,7 → 501,7
 
 
-----------------
Special thanks to
Special Thanks to
-----------------
- 3D Realms, for making this great game in the first place!
- The guys at Duke4.net for hosting and help building the HRP website!