Subversion Repositories duke3d_hrp

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Ignore whitespace Rev 689 → Rev 690

/maphacks/MapHacks.txt
26,7 → 26,7
 
1) ABOUT
========
Maphacks are used to edit the positioning of objects and other parts of a level
Maphacks are used to edit the positioning of objects and other parts of a level
in cases where the maps cannot be redistributed. These maphacks' goal is to
improve the compatibility of user created maps with the HRP or the Voxel Pack.
Since there is no central site for map downloads, patching the maps directly
37,7 → 37,7
 
2) INSTALLATION
===============
Technically this is like an HRP update pack with maphack additions and
Technically this is like an HRP update pack with maphack additions and
updates only - therefore, if your current HRP's (or regular HRP update pack's)
version number is greater than ours, don't use this pack.
 
44,6 → 44,7
Drop this pack into the autoload folder alongside your HRP (5.4 or later) and
you should be done.
 
 
You need a recent EDuke32 executable which has the UserMapHacks functions
implemented - at least r4886 (source r4884). (HRP 5.4 comes with r5267.)
 
57,8 → 58,8
 
3) NOTES
========
The main goal is to get rid of the most annoying HRP-related problems of popular
(highly rated by reviewers) and recently released user maps.
The main goal is to get rid of the most annoying HRP-related problems of
popular (highly rated by reviewers) and recently released user maps.
Since the Introduction of the Poymer renderer in 2009 and the big HRP model
rotation in early 2012 (r5.1.295), even maps which were designed with the HRP
in mind need some adjustments.
73,7 → 74,7
it is technically possible. Do not complain to mappers, do not ask them to
'fix' their map if it looks bad when HRPlaying it.
 
A number of maps and episodes come with custom textures. Tiles014.art,
Some other maps and episodes come with custom textures. Tiles014.art,
tiles15.art, tiles20.art and up, will technically never interfere with the HRP,
whereas extensive use of custom textures may look off when combined with
the HRP. In case of conflicting ART I may have added a README and/or a ZIP file
81,7 → 82,7
compatibility improvements exist, it's still your decision to HRPlay or not.
 
This Pack is suitable for the Voxel Pack as well, although only the 'angoff'
directive (model rotation) works currently on voxels (EDuke32 r5730).
directive (model rotation) works currently on voxels (EDuke32 r5771).
But that's the most commonly used correction anyway.
 
 
100,9 → 101,9
know. (But compare the checksums first.)
 
 
4) Support for NightFright's Addon Pack
=======================================
A full set of maphacks is included for each of the following GRPs (208):
4) Support for NightFright's Addon Pack 2.0
===========================================
A full set of maphacks is available for each of the following GRPs (208):
adg.grp (5)
aqua_grp (3)
bf3.grp (3)
144,7 → 145,7
space.grp : 19/33
urban.grp : 50/79
 
Some GRPs' high resloution contents have been left out from the Addon Pack:
Some GRPs' high resolution contents have been left out from the Addon Pack:
inftime.grp : 39/39 : Check out IITTC-HRP-compatibility.zip
moonbase.grp : 9/9
wgrealms.grp : 6/6
157,7 → 158,7
 
5) LICENSE
==========
Maphacks for the original game's maps and official addon maps (Nuclear Winter,
Maphacks for the original game's maps and official addon maps (Nuclear Winter,
Duke in D.C., Caribbean/Vacation) are covered by the HRP Art License.
You are free to copy, alter, reproduce, and redistribute all other maphack files
as long as their original author[s] are credited in each *.mhk respectively.