Subversion Repositories duke3d_hrp

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Ignore whitespace Rev 726 → Rev 727

/maphacks/dukeplus/dpcbp.mhk
1,67 → 1,67
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Title : Duke Plus Community Build Project
// Author : Luciano 'Gambini' Gallo, Crux Borealis & Rigelblast,
// Filename : dpcbp.map
// Mikko Sandt, Merlijn van Oostrum, Maarten van Oostrum
// mapmd4 : c47d6ff1b525f0800edd518a9fea9476 // 2011-05-12
 
// <-> dpcbp-2009-08-01.mhk
// <-> dpcbp-2011-03-03.mhk
 
// Curr. HRP: r5.4.722
 
sprite 8233 angoff 1024 // tile0053 firstaid
sprite 5133 nomdanim // tile2414 (tile2412 scrap4)
sprite 5134 nomdanim // tile2415 (tile2412 scrap4)
sprite 5135 nomdanim // tile2414 (tile2412 scrap4)
sprite 8203 angoff 768 // tile0054 shield
sprite 927 nomdanim // tile2415 (tile2412 scrap4)
sprite 932 nomdanim // tile2415 (tile2412 scrap4)
sprite 933 nomdanim // tile2415 (tile2412 scrap4)
sprite 964 nomdanim // tile2414 (tile2412 scrap4)
sprite 965 nomdanim // tile2414 (tile2412 scrap4)
sprite 772 angoff 512 // tile0058 (spacesuit)
sprite 5709 angoff 512 // tile0058 (spacesuit)
sprite 771 angoff 512 // tile0058 (spacesuit)
sprite 5721 roll 1 // tile0028 shotgunsprite
sprite 5721 mdzoff 900000 // tile0028 shotgunsprite
sprite 8431 angoff 512 // tile0049 shotgunammo
sprite 5723 roll 1 // tile0054 shield
sprite 5723 mdzoff 900000 // tile0054 shield
sprite 2151 angoff 768 // tile0024 freezesprite
sprite 1825 angoff 256 // tile0032 growspriteicon
sprite 2019 angoff 1024 // tile0044 rpgammo
sprite 1978 angoff 1024 // tile0049 shotgunammo
sprite 1977 angoff 768 // tile0053 firstaid
//sprite 2119 pitch 1024 // tile0170 accessswitch2 [blue]
//sprite 2119 pitch -1 // tile0170 accessswitch2 [blue]
//sprite 2119 mdxoff 80000 // tile0170 accessswitch2 [blue]
//sprite 2120 pitch 1024 // tile0170 accessswitch2 [blue]
//sprite 2120 pitch -1 // tile0170 accessswitch2 [blue]
//sprite 2120 mdxoff 80000 // tile0170 accessswitch2 [blue]
//sprite 2121 pitch 1024 // tile0170 accessswitch2 [blue]
//sprite 2121 pitch -1 // tile0170 accessswitch2 [blue]
//sprite 2121 mdxoff 80000 // tile0170 accessswitch2 [blue]
sprite 1980 angoff 512 // tile0049 shotgunammo
sprite 2154 angoff 1024 // tile0055 steroids
sprite 8202 angoff 512 // tile0059 heatsensor
sprite 2205 angoff 1024 // tile0044 rpgammo
sprite 2342 angoff 512 // tile0059 heatsensor
sprite 8201 angoff 1024 // tile0059 heatsensor
sprite 8201 pitch 96 // tile0059 heatsensor
sprite 8201 roll -128 // tile0059 heatsensor
sprite 2210 angoff 512 // tile0060 accesscard [red]
sprite 2534 angoff 512 // tile0052 sixpack
sprite 8438 angoff -768 // tile0052 sixpack
sprite 8439 angoff -896 // tile0051 cola
sprite 4972 angoff 640 // tile0049 shotgunammo
sprite 4627 angoff 768 // tile0023 rpgsprite
sprite 4842 angoff 1024 // tile0052 sixpack
sprite 4537 angoff 512 // tile0060 accesscard [red]
sprite 4594 pitch 1 // tile1353 spacemarine
sprite 4594 mdxoff 110000 // tile1353 spacemarine
sprite 4766 notmd // tile0679 (battlelord holo)
sprite 4603 angoff 0 // tile0060 accesscard [blue]
sprite 4604 angoff 1024 // tile0060 accesscard [yellow]
sprite 4605 angoff 1024 // tile0060 accesscard [red]
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Title : Duke Plus Community Build Project
// Author : Luciano 'Gambini' Gallo, Crux Borealis & Rigelblast,
// Filename : dpcbp.map
// Mikko Sandt, Merlijn van Oostrum, Maarten van Oostrum
// mapmd4 : c47d6ff1b525f0800edd518a9fea9476 // 2011-05-12
 
// <-> dpcbp-2009-08-01.mhk
// <-> dpcbp-2011-03-03.mhk
 
// Curr. HRP: r5.4.726
 
sprite 8233 angoff 1024 // tile0053 firstaid
sprite 5133 nomdanim // tile2414 (tile2412 scrap4)
sprite 5134 nomdanim // tile2415 (tile2412 scrap4)
sprite 5135 nomdanim // tile2414 (tile2412 scrap4)
sprite 8203 angoff 768 // tile0054 shield
sprite 927 nomdanim // tile2415 (tile2412 scrap4)
sprite 932 nomdanim // tile2415 (tile2412 scrap4)
sprite 933 nomdanim // tile2415 (tile2412 scrap4)
sprite 964 nomdanim // tile2414 (tile2412 scrap4)
sprite 965 nomdanim // tile2414 (tile2412 scrap4)
sprite 772 angoff 512 // tile0058 (spacesuit)
sprite 5709 angoff 512 // tile0058 (spacesuit)
sprite 771 angoff 512 // tile0058 (spacesuit)
sprite 5721 roll 1 // tile0028 shotgunsprite
sprite 5721 mdzoff 900000 // tile0028 shotgunsprite
sprite 8431 angoff 512 // tile0049 shotgunammo
sprite 5723 roll 1 // tile0054 shield
sprite 5723 mdzoff 900000 // tile0054 shield
sprite 2151 angoff 768 // tile0024 freezesprite
sprite 1825 angoff 256 // tile0032 growspriteicon
sprite 2019 angoff 1024 // tile0044 rpgammo
sprite 1978 angoff 1024 // tile0049 shotgunammo
sprite 1977 angoff 768 // tile0053 firstaid
//sprite 2119 pitch 1024 // tile0170 accessswitch2 [blue]
//sprite 2119 pitch -1 // tile0170 accessswitch2 [blue]
//sprite 2119 mdxoff 80000 // tile0170 accessswitch2 [blue]
//sprite 2120 pitch 1024 // tile0170 accessswitch2 [blue]
//sprite 2120 pitch -1 // tile0170 accessswitch2 [blue]
//sprite 2120 mdxoff 80000 // tile0170 accessswitch2 [blue]
//sprite 2121 pitch 1024 // tile0170 accessswitch2 [blue]
//sprite 2121 pitch -1 // tile0170 accessswitch2 [blue]
//sprite 2121 mdxoff 80000 // tile0170 accessswitch2 [blue]
sprite 1980 angoff 512 // tile0049 shotgunammo
sprite 2154 angoff 1024 // tile0055 steroids
sprite 8202 angoff 512 // tile0059 heatsensor
sprite 2205 angoff 1024 // tile0044 rpgammo
sprite 2342 angoff 512 // tile0059 heatsensor
sprite 8201 angoff 1024 // tile0059 heatsensor
sprite 8201 pitch 96 // tile0059 heatsensor
sprite 8201 roll -128 // tile0059 heatsensor
sprite 2210 angoff 512 // tile0060 accesscard [red]
sprite 2534 angoff 512 // tile0052 sixpack
sprite 8438 angoff -768 // tile0052 sixpack
sprite 8439 angoff -896 // tile0051 cola
sprite 4972 angoff 640 // tile0049 shotgunammo
sprite 4627 angoff 768 // tile0023 rpgsprite
sprite 4842 angoff 1024 // tile0052 sixpack
sprite 4537 angoff 512 // tile0060 accesscard [red]
sprite 4594 pitch 1 // tile1353 spacemarine
sprite 4594 mdxoff 110000 // tile1353 spacemarine
sprite 4766 notmd // tile0679 (battlelord holo)
sprite 4603 angoff 0 // tile0060 accesscard [blue]
sprite 4604 angoff 1024 // tile0060 accesscard [yellow]
sprite 4605 angoff 1024 // tile0060 accesscard [red]