Subversion Repositories duke3d_hrp

Compare Revisions

Ignore whitespace Rev 673 → Rev 727

/tools/installer/buildlic.txt
1,71 → 1,71
BUILD SOURCE CODE LICENSE TERMS: 06/20/2000
 
[1] I give you permission to make modifications to my Build source and
distribute it, BUT:
 
[2] Any derivative works based on my Build source may be distributed ONLY
through the INTERNET.
 
[3] Distribution of any derivative works MUST be done completely FREE of
charge - no commercial exploitation whatsoever.
 
[4] Anything you distribute which uses a part of my Build Engine source
code MUST include:
 
[A] The following message somewhere in the archive:
 
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
 
[B] This text file "BUILDLIC.TXT" along with it.
 
[C] Any source files that you modify must include this message as well:
 
// This file has been modified from Ken Silverman's original release
 
[5] The use of the Build Engine for commercial purposes will require an
appropriate license arrangement with me. Contact information is
on my web site.
 
[6] I take no responsibility for damage to your system.
 
[7] Technical support: Before contacting me with questions, please read
and do ALL of the following!
 
[A] Look through ALL of my text files. There are 7 of them (including this
one). I like to think that I wrote them for a reason. You will find
many of your answers in the history section of BUILD.TXT and
BUILD2.TXT (they're located inside SRC.ZIP).
 
[B] If that doesn't satisfy you, then try going to:
 
"http://www.advsys.net/ken/buildsrc"
 
where I will maintain a Build Source Code FAQ (or perhaps I might
just provide a link to a good FAQ).
 
[C] I am willing to respond to questions, but ONLY if they come at a rate
that I can handle.
 
PLEASE TRY TO AVOID ASKING DUPLICATE QUESTIONS!
 
As my line of defense, I will post my current policy about
answering Build source questions (right below the E-mail address
on my web site.) You can check there to see if I'm getting
overloaded with questions or not.
 
If I'm too busy, it might say something like this:
 
I'm too busy to answer Build source questions right now.
Sorry, but don't expect a reply from me any time soon.
 
If I'm open for Build source questions, please state your question
clearly and don't include any unsolicited attachments unless
they're really small (like less than 50k). Assume that I have
a 28.8k modem. Also, don't leave out important details just
to make your question appear shorter - making me guess what
you're asking doesn't save me time!
 
----------------------------------------------------------------------------
-Ken S. (official web site: http://www.advsys.net/ken)
BUILD SOURCE CODE LICENSE TERMS: 06/20/2000
 
[1] I give you permission to make modifications to my Build source and
distribute it, BUT:
 
[2] Any derivative works based on my Build source may be distributed ONLY
through the INTERNET.
 
[3] Distribution of any derivative works MUST be done completely FREE of
charge - no commercial exploitation whatsoever.
 
[4] Anything you distribute which uses a part of my Build Engine source
code MUST include:
 
[A] The following message somewhere in the archive:
 
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
 
[B] This text file "BUILDLIC.TXT" along with it.
 
[C] Any source files that you modify must include this message as well:
 
// This file has been modified from Ken Silverman's original release
 
[5] The use of the Build Engine for commercial purposes will require an
appropriate license arrangement with me. Contact information is
on my web site.
 
[6] I take no responsibility for damage to your system.
 
[7] Technical support: Before contacting me with questions, please read
and do ALL of the following!
 
[A] Look through ALL of my text files. There are 7 of them (including this
one). I like to think that I wrote them for a reason. You will find
many of your answers in the history section of BUILD.TXT and
BUILD2.TXT (they're located inside SRC.ZIP).
 
[B] If that doesn't satisfy you, then try going to:
 
"http://www.advsys.net/ken/buildsrc"
 
where I will maintain a Build Source Code FAQ (or perhaps I might
just provide a link to a good FAQ).
 
[C] I am willing to respond to questions, but ONLY if they come at a rate
that I can handle.
 
PLEASE TRY TO AVOID ASKING DUPLICATE QUESTIONS!
 
As my line of defense, I will post my current policy about
answering Build source questions (right below the E-mail address
on my web site.) You can check there to see if I'm getting
overloaded with questions or not.
 
If I'm too busy, it might say something like this:
 
I'm too busy to answer Build source questions right now.
Sorry, but don't expect a reply from me any time soon.
 
If I'm open for Build source questions, please state your question
clearly and don't include any unsolicited attachments unless
they're really small (like less than 50k). Assume that I have
a 28.8k modem. Also, don't leave out important details just
to make your question appear shorter - making me guess what
you're asking doesn't save me time!
 
----------------------------------------------------------------------------
-Ken S. (official web site: http://www.advsys.net/ken)
/tools/installer/duke3d_hrp.nsi
1,351 → 1,351
; Script generated by the HM NIS Edit Script Wizard.
 
; HM NIS Edit Wizard helper defines
!define PRODUCT_NAME "Duke Nukem 3D HRP"
!define PRODUCT_VERSION "V 4.0 (321)"
!define PRODUCT_WEB_SITE "http://hrp.duke4.net"
!define PRODUCT_DIR_REGKEY "Software\Microsoft\Windows\CurrentVersion\App Paths\eduke32.exe"
!define PRODUCT_UNINST_KEY "Software\Microsoft\Windows\CurrentVersion\Uninstall\${PRODUCT_NAME}"
!define PRODUCT_UNINST_ROOT_KEY "HKLM"
!define PRODUCT_STARTMENU_REGVAL "NSIS:StartMenuDir"
 
SetCompressor lzma
 
; MUI 1.67 compatible ------
!include "MUI.nsh"
!include "Sections.nsh"
 
; MUI Settings
!define MUI_ABORTWARNING
!define MUI_ICON "icon.ico"
!define MUI_UNICON "uninst.ico"
 
!define MUI_HEADERIMAGE
!define MUI_WELCOMEFINISHPAGE_BITMAP "page.bmp"
!insertmacro MUI_DEFAULT MUI_HEADERIMAGE_BITMAP "banner.bmp"
 
; Welcome page
!define MUI_WELCOMEPAGE_TITLE_3LINES
!insertmacro MUI_PAGE_WELCOME
 
; License page (Build license)
!define MUI_PAGE_HEADER_TEXT "Build Source Code License Agreement (Build engine)"
!define MUI_PAGE_HEADER_SUBTEXT "Please review the license terms of the build source code before installing."
!insertmacro MUI_PAGE_LICENSE "BUILDLIC.TXT"
 
; License page (GNU public license)
!define MUI_PAGE_HEADER_TEXT "GNU Public License Agreement (EDuke32)"
!define MUI_PAGE_HEADER_SUBTEXT "Please review the license terms of the EDuke32 port before installing."
!insertmacro MUI_PAGE_LICENSE "GNU.TXT"
 
; License page (HRP art license)
!define MUI_PAGE_HEADER_TEXT "HRP Art License Agreement (High Resolution Content)"
!define MUI_PAGE_HEADER_SUBTEXT "Please review the license terms of the high resolution content port before installing."
!insertmacro MUI_PAGE_LICENSE "hrp_art_license.txt"
 
; Components page
!insertmacro MUI_PAGE_COMPONENTS
; Directory page
!insertmacro MUI_PAGE_DIRECTORY
; Start menu page
var ICONS_GROUP
!define MUI_STARTMENUPAGE_NODISABLE
!define MUI_STARTMENUPAGE_DEFAULTFOLDER "Duke Nukem 3D"
!define MUI_STARTMENUPAGE_REGISTRY_ROOT "${PRODUCT_UNINST_ROOT_KEY}"
!define MUI_STARTMENUPAGE_REGISTRY_KEY "${PRODUCT_UNINST_KEY}"
!define MUI_STARTMENUPAGE_REGISTRY_VALUENAME "${PRODUCT_STARTMENU_REGVAL}"
!insertmacro MUI_PAGE_STARTMENU Application $ICONS_GROUP
; Instfiles page
!insertmacro MUI_PAGE_INSTFILES
; Finish page
!define MUI_FINISHPAGE_RUN "$INSTDIR\eduke32.exe"
!define MUI_FINISHPAGE_RUN_PARAMETERS ""
!define MUI_FINISHPAGE_LINK "Visit the HRP website."
!define MUI_FINISHPAGE_LINK_LOCATION "http://hrp.duke4.net"
!define MUI_FINISHPAGE_SHOWREADME "$INSTDIR\hrp_readme.txt"
!insertmacro MUI_PAGE_FINISH
 
; Uninstaller pages
!insertmacro MUI_UNPAGE_INSTFILES
 
; Language files
!insertmacro MUI_LANGUAGE "English"
 
; Reserve files
!insertmacro MUI_RESERVEFILE_INSTALLOPTIONS
 
; MUI end ------
 
Name "${PRODUCT_NAME} ${PRODUCT_VERSION}"
OutFile "dn3d_hrp-4.0(321).exe"
InstallDir "c:\duke3d"
InstallDirRegKey HKLM "${PRODUCT_DIR_REGKEY}" ""
ShowInstDetails show
ShowUnInstDetails show
 
Section "EDuke32" SEC01
SetOutPath "$INSTDIR"
SetOverwrite ifnewer
File "eduke32\eduke32.exe"
File "eduke32\mapster32.exe"
File "eduke32\m32help.hlp"
File "eduke32\NAMES.H"
File "eduke32\tiles.cfg"
 
; Shortcuts
!insertmacro MUI_STARTMENU_WRITE_BEGIN Application
CreateDirectory "$SMPROGRAMS\$ICONS_GROUP"
CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\Duke Nukem 3D (EDuke32).lnk" "$INSTDIR\eduke32.exe"
CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\Mapster32.lnk" "$INSTDIR\eduke32.exe"
!insertmacro MUI_STARTMENU_WRITE_END
 
SectionEnd
 
Section "High resolution content" SEC02
SetOutPath "$INSTDIR"
SetOverwrite ifnewer
 
File "hrp_content\hrp_readme.txt"
File "hrp_content\hrp_art_license.txt"
SetOutPath "$INSTDIR\autoload"
File "hrp_content\duke3d_hrp.zip"
SectionEnd
 
Section "High Quality Muisc" SEC05
SetOutPath "$instdir\autoload"
SetOverwrite ifnewer
 
File "music\eduke32_mus.zip"
SectionEnd
 
Section "Duke Plus mod" SEC06
 
SetOutPath "$INSTDIR"
SetOverwrite ifnewer
 
File "duke_plus\DPEFFECTS.html"
File "duke_plus\dukeplus.bat"
File "duke_plus\DukePlus_Manual.html"
File "duke_plus\mapster.bat"
 
SetOutPath "$INSTDIR\DukePlus"
 
File "duke_plus\DukePlus\dpmaps.zip"
File "duke_plus\DukePlus\dukeplus.def"
File "duke_plus\DukePlus\DUKEPLUS_RESOURCES.zip"
File "duke_plus\DukePlus\EDUKE.CON"
File "duke_plus\DukePlus\tiles005.art"
File "duke_plus\DukePlus\tiles024.art"
 
SetOutPath "$INSTDIR\DukePlus\dpcons"
 
File "duke_plus\DukePlus\dpcons\DEFSPLUS.CON"
File "duke_plus\DukePlus\dpcons\DUKEPLUS.CON"
File "duke_plus\DukePlus\dpcons\HUDPLUS.CON"
File "duke_plus\DukePlus\dpcons\LIGHTS.CON"
File "duke_plus\DukePlus\dpcons\PLAYERPLUS.CON"
File "duke_plus\DukePlus\dpcons\USERPLUS.CON"
 
; Shortcuts
!insertmacro MUI_STARTMENU_WRITE_BEGIN Application
CreateDirectory "$SMPROGRAMS\$ICONS_GROUP"
SetOutPath "$INSTDIR"
CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\Duke Plus.lnk" "$INSTDIR\dukeplus.bat"
!insertmacro MUI_STARTMENU_WRITE_END
SectionEnd
 
Section "-grpinstaller"
SetOutPath "$INSTDIR"
SetOverwrite ifnewer
 
File "datainst.exe"
 
IfFileExists "$INSTDIR\duke3d.grp" SkipGrpIn
MessageBox MB_YESNO "Do you want to run the GRP installer to find your duke3d.grp file and copy it to your HRP folder?" IDNO SkipGrpIn
DetailPrint "Running grp installer..."
exec "$INSTDIR\datainst.exe"
SkipGrpIn:
 
SectionEnd
 
 
Function .onSelChange
!insertmacro StartRadioButtons $1
!insertmacro RadioButton ${SEC03}
!insertmacro RadioButton ${SEC04}
!insertmacro EndRadioButtons
FunctionEnd
 
Function .onInit
 
System::Call 'kernel32::CreateMutexA(i 0, i 0, t "${PRODUCT_NAME} ${PRODUCT_VERSION}") i .r1 ?e'
Pop $R0
StrCmp $R0 0 +3
MessageBox MB_OK|MB_ICONEXCLAMATION "The installer is already running."
Abort
 
SetOutPath $TEMP
File /oname=spltmp.bmp "hrp_splash.bmp"
advsplash::show 1500 600 250 -1 $TEMP\spltmp
Pop $0
Delete $TEMP\spltmp.bmp
 
StrCpy $1 ${SEC04} ; Group 1 - Option 1 is selected by default
 
FunctionEnd
 
Section -AdditionalIcons
!insertmacro MUI_STARTMENU_WRITE_BEGIN Application
WriteIniStr "$INSTDIR\${PRODUCT_NAME}.url" "InternetShortcut" "URL" "${PRODUCT_WEB_SITE}"
CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\HRP Website.lnk" "$INSTDIR\${PRODUCT_NAME}.url"
CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\Uninstall.lnk" "$INSTDIR\uninst.exe"
!insertmacro MUI_STARTMENU_WRITE_END
SectionEnd
 
Section -Post
WriteUninstaller "$INSTDIR\uninst.exe"
WriteRegStr HKLM "${PRODUCT_DIR_REGKEY}" "" "$INSTDIR\eduke32.exe"
WriteRegStr HKLM "${PRODUCT_DIR_REGKEY}" "Path" "$INSTDIR"
WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "DisplayName" "$(^Name)"
WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "UninstallString" "$INSTDIR\uninst.exe"
WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "DisplayVersion" "${PRODUCT_VERSION}"
WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "URLInfoAbout" "${PRODUCT_WEB_SITE}"
SectionEnd
 
; Section descriptions
!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
!insertmacro MUI_DESCRIPTION_TEXT ${SEC01} "The eDuke32 port that is needed to use the high resolution content. Only uncheck this if you want to install it manualy or if you already have it installed."
!insertmacro MUI_DESCRIPTION_TEXT ${SEC02} "The high resoltution textures and models."
!insertmacro MUI_DESCRIPTION_TEXT ${SEC03} "Map hacks for atomic and plutonium pack version of the game. fixes model related problems caused by original level design not being designed for 3D models."
!insertmacro MUI_DESCRIPTION_TEXT ${SEC04} "Map hacks for 1.3d full or shareware version of the game. fixes model related problems caused by original level design not being designed for 3D models."
!insertmacro MUI_DESCRIPTION_TEXT ${SEC05} "A pack of high quality replacements for the games music."
!insertmacro MUI_DESCRIPTION_TEXT ${SEC06} "A game enhancement mod with bug fixes and (mostly optional) new features."
!insertmacro MUI_FUNCTION_DESCRIPTION_END
 
Function un.onUninstSuccess
HideWindow
MessageBox MB_ICONINFORMATION|MB_OK "$(^Name) was successfully removed from your computer."
FunctionEnd
 
Function un.onInit
MessageBox MB_ICONQUESTION|MB_YESNO|MB_DEFBUTTON2 "Are you sure you want to completely remove $(^Name) and all of its components?" IDYES +2
Abort
FunctionEnd
 
Section Uninstall
!insertmacro MUI_STARTMENU_GETFOLDER "Application" $ICONS_GROUP
Delete "$INSTDIR\${PRODUCT_NAME}.url"
Delete "$INSTDIR\uninst.exe"
;eduke32 files
Delete "$INSTDIR\eduke32.exe"
Delete "$INSTDIR\mapster32.exe"
Delete "$INSTDIR\m32help.hlp"
Delete "$INSTDIR\NAMES.H"
Delete "$INSTDIR\tiles.cfg"
 
;hrp content
Delete "$INSTDIR\hrp_readme.txt"
Delete "$INSTDIR\hrp_art_license.txt"
Delete "$INSTDIR\autoload\duke3d_hrp.zip"
 
;music content
Delete "$INSTDIR\autoload\eduke32_mus.zip"
 
;duke plus
Delete "$INSTDIR\DPEFFECTS.html"
Delete "$INSTDIR\dukeplus.bat"
Delete "$INSTDIR\DukePlus_Manual.html"
Delete "$INSTDIR\mapster.bat"
 
Delete "$INSTDIR\DukePlus\dpmaps.zip"
Delete "$INSTDIR\DukePlus\dukeplus.def"
Delete "$INSTDIR\DukePlus\DUKEPLUS_RESOURCES.zip"
Delete "$INSTDIR\DukePlus\EDUKE.CON"
Delete "$INSTDIR\DukePlus\tiles005.art"
Delete "$INSTDIR\DukePlus\tiles024.art"
 
Delete "$INSTDIR\DukePlus\dpcons\DEFSPLUS.CON"
Delete "$INSTDIR\DukePlus\dpcons\DUKEPLUS.CON"
Delete "$INSTDIR\DukePlus\dpcons\HUDPLUS.CON"
Delete "$INSTDIR\DukePlus\dpcons\LIGHTS.CON"
Delete "$INSTDIR\DukePlus\dpcons\PLAYERPLUS.CON"
Delete "$INSTDIR\DukePlus\dpcons\USERPLUS.CON"
 
Delete "$INSTDIR\DukePlus\*.log"
 
IfFileExists "$INSTDIR\DukePlus\*.cfg" 0 SkipDnPlusCfg
MessageBox MB_YESNO "Do you want to remove Duke Plus configuration files? These files contain the configuration of the Duke Plus mod." IDNO SkipDnPlusCfg
Delete "$INSTDIR\DukePlus\*.cfg"
SkipDnPlusCfg:
 
IfFileExists "$INSTDIR\DukePlus\*.sav" 0 SkipDnPlusSav
MessageBox MB_YESNO "Do you want to remove your saved Duke Plus games?" IDNO SkipDnPlusSav
Delete "$INSTDIR\DukePlus\*.sav"
SkipDnPlusSav:
 
IfFileExists "$INSTDIR\DukePlus\*.dmo" 0 SkipDnPlusDmo
MessageBox MB_YESNO "Do you want to remove your Duke Plus demo recordings?" IDNO SkipDnPlusDmo
Delete "$INSTDIR\DukePlus\*.dmo"
SkipDnPlusDmo:
 
 
;datainst
Delete "$INSTDIR\datainst.exe"
 
;cahce files
Delete "$INSTDIR\textures"
Delete "$INSTDIR\*.cache"
Delete "$INSTDIR\DukePlus\textures"
Delete "$INSTDIR\DukePlus\*.cache"
 
; shortcuts
Delete "$SMPROGRAMS\$ICONS_GROUP\Uninstall"
Delete "$SMPROGRAMS\$ICONS_GROUP\HRP Website"
Delete "$SMPROGRAMS\$ICONS_GROUP\Duke Nukem 3D (EDuke32)"
Delete "$SMPROGRAMS\$ICONS_GROUP\Mapster32"
Delete "$SMPROGRAMS\$ICONS_GROUP\Duke Plus"
Delete "$SMPROGRAMS\$ICONS_GROUP\Setup video audio and controls"
Delete "$SMPROGRAMS\$ICONS_GROUP\Uninstall.lnk"
Delete "$SMPROGRAMS\$ICONS_GROUP\HRP Website.lnk"
Delete "$SMPROGRAMS\$ICONS_GROUP\Duke Nuke.lnkm 3D (EDuke32).lnk"
Delete "$SMPROGRAMS\$ICONS_GROUP\Mapster32"
Delete "$SMPROGRAMS\$ICONS_GROUP\Duke Plus.lnk"
Delete "$SMPROGRAMS\$ICONS_GROUP\Setup video audio and controls.lnk"
 
;logfiles
Delete "$INSTDIR\*.log"
 
;folders
SetOutPath $TEMP
RMDir "$SMPROGRAMS\$ICONS_GROUP"
RMDir "$INSTDIR\autoload"
RMDir "$INSTDIR\autoload"
RMDir "$INSTDIR\texcache"
RMDir "$INSTDIR\DukePlus\dpcons"
RMDir "$INSTDIR\DukePlus"
RMDir "$INSTDIR"
 
IfFileExists "$INSTDIR\duke3d.grp" 0 SkipGrpUn
MessageBox MB_YESNO "Do you want to remove $INSTDIR\duke3d.grp? This file contains the original Duke Nukem 3D art, maps, sounds etc." IDNO SkipGrpUn
Delete "$INSTDIR\duke3d.grp"
SkipGrpUn:
IfFileExists "$INSTDIR\*.cfg" 0 SkipCfgUn
MessageBox MB_YESNO "Do you want to remove eDuke32 configuration files? These files contain the configuration of eDuke32 and Mapster32." IDNO SkipCfgUn
Delete "$INSTDIR\duke3d.cfg"
SkipCfgUn:
 
IfFileExists "$INSTDIR\*.sav" 0 SkipSavUn
MessageBox MB_YESNO "Do you want to remove your saved games?" IDNO SkipSavUn
Delete "$INSTDIR\*.sav"
SkipSavUn:
 
IfFileExists "$INSTDIR\*.dmo" 0 SkipDmoUn
MessageBox MB_YESNO "Do you want to remove your demo recordings?" IDNO SkipDmoUn
Delete "$INSTDIR\*.dmo"
SkipDmoUn:
DeleteRegKey ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}"
DeleteRegKey HKLM "${PRODUCT_DIR_REGKEY}"
SetAutoClose true
; Script generated by the HM NIS Edit Script Wizard.
 
; HM NIS Edit Wizard helper defines
!define PRODUCT_NAME "Duke Nukem 3D HRP"
!define PRODUCT_VERSION "V 4.0 (321)"
!define PRODUCT_WEB_SITE "http://hrp.duke4.net"
!define PRODUCT_DIR_REGKEY "Software\Microsoft\Windows\CurrentVersion\App Paths\eduke32.exe"
!define PRODUCT_UNINST_KEY "Software\Microsoft\Windows\CurrentVersion\Uninstall\${PRODUCT_NAME}"
!define PRODUCT_UNINST_ROOT_KEY "HKLM"
!define PRODUCT_STARTMENU_REGVAL "NSIS:StartMenuDir"
 
SetCompressor lzma
 
; MUI 1.67 compatible ------
!include "MUI.nsh"
!include "Sections.nsh"
 
; MUI Settings
!define MUI_ABORTWARNING
!define MUI_ICON "icon.ico"
!define MUI_UNICON "uninst.ico"
 
!define MUI_HEADERIMAGE
!define MUI_WELCOMEFINISHPAGE_BITMAP "page.bmp"
!insertmacro MUI_DEFAULT MUI_HEADERIMAGE_BITMAP "banner.bmp"
 
; Welcome page
!define MUI_WELCOMEPAGE_TITLE_3LINES
!insertmacro MUI_PAGE_WELCOME
 
; License page (Build license)
!define MUI_PAGE_HEADER_TEXT "Build Source Code License Agreement (Build engine)"
!define MUI_PAGE_HEADER_SUBTEXT "Please review the license terms of the build source code before installing."
!insertmacro MUI_PAGE_LICENSE "BUILDLIC.TXT"
 
; License page (GNU public license)
!define MUI_PAGE_HEADER_TEXT "GNU Public License Agreement (EDuke32)"
!define MUI_PAGE_HEADER_SUBTEXT "Please review the license terms of the EDuke32 port before installing."
!insertmacro MUI_PAGE_LICENSE "GNU.TXT"
 
; License page (HRP art license)
!define MUI_PAGE_HEADER_TEXT "HRP Art License Agreement (High Resolution Content)"
!define MUI_PAGE_HEADER_SUBTEXT "Please review the license terms of the high resolution content port before installing."
!insertmacro MUI_PAGE_LICENSE "hrp_art_license.txt"
 
; Components page
!insertmacro MUI_PAGE_COMPONENTS
; Directory page
!insertmacro MUI_PAGE_DIRECTORY
; Start menu page
var ICONS_GROUP
!define MUI_STARTMENUPAGE_NODISABLE
!define MUI_STARTMENUPAGE_DEFAULTFOLDER "Duke Nukem 3D"
!define MUI_STARTMENUPAGE_REGISTRY_ROOT "${PRODUCT_UNINST_ROOT_KEY}"
!define MUI_STARTMENUPAGE_REGISTRY_KEY "${PRODUCT_UNINST_KEY}"
!define MUI_STARTMENUPAGE_REGISTRY_VALUENAME "${PRODUCT_STARTMENU_REGVAL}"
!insertmacro MUI_PAGE_STARTMENU Application $ICONS_GROUP
; Instfiles page
!insertmacro MUI_PAGE_INSTFILES
; Finish page
!define MUI_FINISHPAGE_RUN "$INSTDIR\eduke32.exe"
!define MUI_FINISHPAGE_RUN_PARAMETERS ""
!define MUI_FINISHPAGE_LINK "Visit the HRP website."
!define MUI_FINISHPAGE_LINK_LOCATION "http://hrp.duke4.net"
!define MUI_FINISHPAGE_SHOWREADME "$INSTDIR\hrp_readme.txt"
!insertmacro MUI_PAGE_FINISH
 
; Uninstaller pages
!insertmacro MUI_UNPAGE_INSTFILES
 
; Language files
!insertmacro MUI_LANGUAGE "English"
 
; Reserve files
!insertmacro MUI_RESERVEFILE_INSTALLOPTIONS
 
; MUI end ------
 
Name "${PRODUCT_NAME} ${PRODUCT_VERSION}"
OutFile "dn3d_hrp-4.0(321).exe"
InstallDir "c:\duke3d"
InstallDirRegKey HKLM "${PRODUCT_DIR_REGKEY}" ""
ShowInstDetails show
ShowUnInstDetails show
 
Section "EDuke32" SEC01
SetOutPath "$INSTDIR"
SetOverwrite ifnewer
File "eduke32\eduke32.exe"
File "eduke32\mapster32.exe"
File "eduke32\m32help.hlp"
File "eduke32\NAMES.H"
File "eduke32\tiles.cfg"
 
; Shortcuts
!insertmacro MUI_STARTMENU_WRITE_BEGIN Application
CreateDirectory "$SMPROGRAMS\$ICONS_GROUP"
CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\Duke Nukem 3D (EDuke32).lnk" "$INSTDIR\eduke32.exe"
CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\Mapster32.lnk" "$INSTDIR\eduke32.exe"
!insertmacro MUI_STARTMENU_WRITE_END
 
SectionEnd
 
Section "High resolution content" SEC02
SetOutPath "$INSTDIR"
SetOverwrite ifnewer
 
File "hrp_content\hrp_readme.txt"
File "hrp_content\hrp_art_license.txt"
SetOutPath "$INSTDIR\autoload"
File "hrp_content\duke3d_hrp.zip"
SectionEnd
 
Section "High Quality Muisc" SEC05
SetOutPath "$instdir\autoload"
SetOverwrite ifnewer
 
File "music\eduke32_mus.zip"
SectionEnd
 
Section "Duke Plus mod" SEC06
 
SetOutPath "$INSTDIR"
SetOverwrite ifnewer
 
File "duke_plus\DPEFFECTS.html"
File "duke_plus\dukeplus.bat"
File "duke_plus\DukePlus_Manual.html"
File "duke_plus\mapster.bat"
 
SetOutPath "$INSTDIR\DukePlus"
 
File "duke_plus\DukePlus\dpmaps.zip"
File "duke_plus\DukePlus\dukeplus.def"
File "duke_plus\DukePlus\DUKEPLUS_RESOURCES.zip"
File "duke_plus\DukePlus\EDUKE.CON"
File "duke_plus\DukePlus\tiles005.art"
File "duke_plus\DukePlus\tiles024.art"
 
SetOutPath "$INSTDIR\DukePlus\dpcons"
 
File "duke_plus\DukePlus\dpcons\DEFSPLUS.CON"
File "duke_plus\DukePlus\dpcons\DUKEPLUS.CON"
File "duke_plus\DukePlus\dpcons\HUDPLUS.CON"
File "duke_plus\DukePlus\dpcons\LIGHTS.CON"
File "duke_plus\DukePlus\dpcons\PLAYERPLUS.CON"
File "duke_plus\DukePlus\dpcons\USERPLUS.CON"
 
; Shortcuts
!insertmacro MUI_STARTMENU_WRITE_BEGIN Application
CreateDirectory "$SMPROGRAMS\$ICONS_GROUP"
SetOutPath "$INSTDIR"
CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\Duke Plus.lnk" "$INSTDIR\dukeplus.bat"
!insertmacro MUI_STARTMENU_WRITE_END
SectionEnd
 
Section "-grpinstaller"
SetOutPath "$INSTDIR"
SetOverwrite ifnewer
 
File "datainst.exe"
 
IfFileExists "$INSTDIR\duke3d.grp" SkipGrpIn
MessageBox MB_YESNO "Do you want to run the GRP installer to find your duke3d.grp file and copy it to your HRP folder?" IDNO SkipGrpIn
DetailPrint "Running grp installer..."
exec "$INSTDIR\datainst.exe"
SkipGrpIn:
 
SectionEnd
 
 
Function .onSelChange
!insertmacro StartRadioButtons $1
!insertmacro RadioButton ${SEC03}
!insertmacro RadioButton ${SEC04}
!insertmacro EndRadioButtons
FunctionEnd
 
Function .onInit
 
System::Call 'kernel32::CreateMutexA(i 0, i 0, t "${PRODUCT_NAME} ${PRODUCT_VERSION}") i .r1 ?e'
Pop $R0
StrCmp $R0 0 +3
MessageBox MB_OK|MB_ICONEXCLAMATION "The installer is already running."
Abort
 
SetOutPath $TEMP
File /oname=spltmp.bmp "hrp_splash.bmp"
advsplash::show 1500 600 250 -1 $TEMP\spltmp
Pop $0
Delete $TEMP\spltmp.bmp
 
StrCpy $1 ${SEC04} ; Group 1 - Option 1 is selected by default
 
FunctionEnd
 
Section -AdditionalIcons
!insertmacro MUI_STARTMENU_WRITE_BEGIN Application
WriteIniStr "$INSTDIR\${PRODUCT_NAME}.url" "InternetShortcut" "URL" "${PRODUCT_WEB_SITE}"
CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\HRP Website.lnk" "$INSTDIR\${PRODUCT_NAME}.url"
CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\Uninstall.lnk" "$INSTDIR\uninst.exe"
!insertmacro MUI_STARTMENU_WRITE_END
SectionEnd
 
Section -Post
WriteUninstaller "$INSTDIR\uninst.exe"
WriteRegStr HKLM "${PRODUCT_DIR_REGKEY}" "" "$INSTDIR\eduke32.exe"
WriteRegStr HKLM "${PRODUCT_DIR_REGKEY}" "Path" "$INSTDIR"
WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "DisplayName" "$(^Name)"
WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "UninstallString" "$INSTDIR\uninst.exe"
WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "DisplayVersion" "${PRODUCT_VERSION}"
WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "URLInfoAbout" "${PRODUCT_WEB_SITE}"
SectionEnd
 
; Section descriptions
!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
!insertmacro MUI_DESCRIPTION_TEXT ${SEC01} "The eDuke32 port that is needed to use the high resolution content. Only uncheck this if you want to install it manualy or if you already have it installed."
!insertmacro MUI_DESCRIPTION_TEXT ${SEC02} "The high resoltution textures and models."
!insertmacro MUI_DESCRIPTION_TEXT ${SEC03} "Map hacks for atomic and plutonium pack version of the game. fixes model related problems caused by original level design not being designed for 3D models."
!insertmacro MUI_DESCRIPTION_TEXT ${SEC04} "Map hacks for 1.3d full or shareware version of the game. fixes model related problems caused by original level design not being designed for 3D models."
!insertmacro MUI_DESCRIPTION_TEXT ${SEC05} "A pack of high quality replacements for the games music."
!insertmacro MUI_DESCRIPTION_TEXT ${SEC06} "A game enhancement mod with bug fixes and (mostly optional) new features."
!insertmacro MUI_FUNCTION_DESCRIPTION_END
 
Function un.onUninstSuccess
HideWindow
MessageBox MB_ICONINFORMATION|MB_OK "$(^Name) was successfully removed from your computer."
FunctionEnd
 
Function un.onInit
MessageBox MB_ICONQUESTION|MB_YESNO|MB_DEFBUTTON2 "Are you sure you want to completely remove $(^Name) and all of its components?" IDYES +2
Abort
FunctionEnd
 
Section Uninstall
!insertmacro MUI_STARTMENU_GETFOLDER "Application" $ICONS_GROUP
Delete "$INSTDIR\${PRODUCT_NAME}.url"
Delete "$INSTDIR\uninst.exe"
;eduke32 files
Delete "$INSTDIR\eduke32.exe"
Delete "$INSTDIR\mapster32.exe"
Delete "$INSTDIR\m32help.hlp"
Delete "$INSTDIR\NAMES.H"
Delete "$INSTDIR\tiles.cfg"
 
;hrp content
Delete "$INSTDIR\hrp_readme.txt"
Delete "$INSTDIR\hrp_art_license.txt"
Delete "$INSTDIR\autoload\duke3d_hrp.zip"
 
;music content
Delete "$INSTDIR\autoload\eduke32_mus.zip"
 
;duke plus
Delete "$INSTDIR\DPEFFECTS.html"
Delete "$INSTDIR\dukeplus.bat"
Delete "$INSTDIR\DukePlus_Manual.html"
Delete "$INSTDIR\mapster.bat"
 
Delete "$INSTDIR\DukePlus\dpmaps.zip"
Delete "$INSTDIR\DukePlus\dukeplus.def"
Delete "$INSTDIR\DukePlus\DUKEPLUS_RESOURCES.zip"
Delete "$INSTDIR\DukePlus\EDUKE.CON"
Delete "$INSTDIR\DukePlus\tiles005.art"
Delete "$INSTDIR\DukePlus\tiles024.art"
 
Delete "$INSTDIR\DukePlus\dpcons\DEFSPLUS.CON"
Delete "$INSTDIR\DukePlus\dpcons\DUKEPLUS.CON"
Delete "$INSTDIR\DukePlus\dpcons\HUDPLUS.CON"
Delete "$INSTDIR\DukePlus\dpcons\LIGHTS.CON"
Delete "$INSTDIR\DukePlus\dpcons\PLAYERPLUS.CON"
Delete "$INSTDIR\DukePlus\dpcons\USERPLUS.CON"
 
Delete "$INSTDIR\DukePlus\*.log"
 
IfFileExists "$INSTDIR\DukePlus\*.cfg" 0 SkipDnPlusCfg
MessageBox MB_YESNO "Do you want to remove Duke Plus configuration files? These files contain the configuration of the Duke Plus mod." IDNO SkipDnPlusCfg
Delete "$INSTDIR\DukePlus\*.cfg"
SkipDnPlusCfg:
 
IfFileExists "$INSTDIR\DukePlus\*.sav" 0 SkipDnPlusSav
MessageBox MB_YESNO "Do you want to remove your saved Duke Plus games?" IDNO SkipDnPlusSav
Delete "$INSTDIR\DukePlus\*.sav"
SkipDnPlusSav:
 
IfFileExists "$INSTDIR\DukePlus\*.dmo" 0 SkipDnPlusDmo
MessageBox MB_YESNO "Do you want to remove your Duke Plus demo recordings?" IDNO SkipDnPlusDmo
Delete "$INSTDIR\DukePlus\*.dmo"
SkipDnPlusDmo:
 
 
;datainst
Delete "$INSTDIR\datainst.exe"
 
;cahce files
Delete "$INSTDIR\textures"
Delete "$INSTDIR\*.cache"
Delete "$INSTDIR\DukePlus\textures"
Delete "$INSTDIR\DukePlus\*.cache"
 
; shortcuts
Delete "$SMPROGRAMS\$ICONS_GROUP\Uninstall"
Delete "$SMPROGRAMS\$ICONS_GROUP\HRP Website"
Delete "$SMPROGRAMS\$ICONS_GROUP\Duke Nukem 3D (EDuke32)"
Delete "$SMPROGRAMS\$ICONS_GROUP\Mapster32"
Delete "$SMPROGRAMS\$ICONS_GROUP\Duke Plus"
Delete "$SMPROGRAMS\$ICONS_GROUP\Setup video audio and controls"
Delete "$SMPROGRAMS\$ICONS_GROUP\Uninstall.lnk"
Delete "$SMPROGRAMS\$ICONS_GROUP\HRP Website.lnk"
Delete "$SMPROGRAMS\$ICONS_GROUP\Duke Nuke.lnkm 3D (EDuke32).lnk"
Delete "$SMPROGRAMS\$ICONS_GROUP\Mapster32"
Delete "$SMPROGRAMS\$ICONS_GROUP\Duke Plus.lnk"
Delete "$SMPROGRAMS\$ICONS_GROUP\Setup video audio and controls.lnk"
 
;logfiles
Delete "$INSTDIR\*.log"
 
;folders
SetOutPath $TEMP
RMDir "$SMPROGRAMS\$ICONS_GROUP"
RMDir "$INSTDIR\autoload"
RMDir "$INSTDIR\autoload"
RMDir "$INSTDIR\texcache"
RMDir "$INSTDIR\DukePlus\dpcons"
RMDir "$INSTDIR\DukePlus"
RMDir "$INSTDIR"
 
IfFileExists "$INSTDIR\duke3d.grp" 0 SkipGrpUn
MessageBox MB_YESNO "Do you want to remove $INSTDIR\duke3d.grp? This file contains the original Duke Nukem 3D art, maps, sounds etc." IDNO SkipGrpUn
Delete "$INSTDIR\duke3d.grp"
SkipGrpUn:
IfFileExists "$INSTDIR\*.cfg" 0 SkipCfgUn
MessageBox MB_YESNO "Do you want to remove eDuke32 configuration files? These files contain the configuration of eDuke32 and Mapster32." IDNO SkipCfgUn
Delete "$INSTDIR\duke3d.cfg"
SkipCfgUn:
 
IfFileExists "$INSTDIR\*.sav" 0 SkipSavUn
MessageBox MB_YESNO "Do you want to remove your saved games?" IDNO SkipSavUn
Delete "$INSTDIR\*.sav"
SkipSavUn:
 
IfFileExists "$INSTDIR\*.dmo" 0 SkipDmoUn
MessageBox MB_YESNO "Do you want to remove your demo recordings?" IDNO SkipDmoUn
Delete "$INSTDIR\*.dmo"
SkipDmoUn:
DeleteRegKey ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}"
DeleteRegKey HKLM "${PRODUCT_DIR_REGKEY}"
SetAutoClose true
SectionEnd
/tools/installer/hrp_art_license.txt
1,76 → 1,76
High Resolution Pack Art License
 
This Work is provided under the terms of this License.
The Work is protected by copyright and/or other applicable law. Any use of the
Work other than as authorized under this license is prohibited by law.
 
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE
BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED
TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN
CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
 
 
Definitions:
------------
 
"Adaptation" means a work based upon the Work, or upon the Work and other
pre-existing works, such as a translation, modification, derivative work,
arrangement or other alterations of an artistic work, or phonogram or
performance and includes cinematographic adaptations or any other form in
which the Work may be recast, transformed, or adapted including in any form
recognizably derived from the original.
 
"Distribute" means to make available to the public the original and copies of
the Work or Adaptation, as appropriate, through any transfer of ownership.
 
"Licensor" means the individual, individuals, entity or entities that offer(s)
the Work under the terms of this License.
 
"Author" means, in the case of a literary or artistic work, the individual,
individuals, entity or entities who created the Work or if no individual or
entity can be identified, the publisher.
 
"Work" means the artistic and/or musical content offered under the terms of
this License including without limitation any production in the literary,
scientific and artistic domain, whatever may be the mode or form of its
expression including digital form.
 
"You" means an individual or entity exercising rights under this License who
has not previously violated the terms of this License with respect to the Work,
or who has received express permission from the Licensor to exercise rights
under this License despite a previous violation.
 
"Reproduce" means to make copies of the Work by any means.
 
 
Terms:
------
 
You are free to copy, alter, distribute, reproduce and transmit this Work,
subject to the following conditions:
 
1. You may not use this Work or anything contained in this Work for commercial
purposes.
 
2. You must attribute this Work in the manner specified by the authors or
licensor.
 
3. Any likenesses, characters, sounds, phrases or references specific to
Duke Nukem, 3D Realms Entertainment, or Apogee Software Ltd. appear in this
Work courtesy of 3D Realms Entertainment and are the exclusive property of
3D Realms Entertainment, and are provided only to be used with a legally
acquired copy of Duke Nukem 3D. You may not alter, transform, build upon or
adapt any portion of this Work specifically related to or derived from the
Duke Nukem intellectual property, including likenesses, characters, sounds,
phrases or references for any purpose other than use with a legally acquired
copy of Duke Nukem 3D.
 
4. Any works based upon altered, transformed, or copied parts of this Work must
be distributed under a license identical or similar to this one.
 
5. For any reuse or distribution of this Work, you must make clear to others
the license terms of this Work.
 
6. The producers and/or authors of this Work explicity reject any liability for
any damages resulting from use or misuse of this Work by any Licensee or
High Resolution Pack Art License
 
This Work is provided under the terms of this License.
The Work is protected by copyright and/or other applicable law. Any use of the
Work other than as authorized under this license is prohibited by law.
 
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE
BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED
TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN
CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
 
 
Definitions:
------------
 
"Adaptation" means a work based upon the Work, or upon the Work and other
pre-existing works, such as a translation, modification, derivative work,
arrangement or other alterations of an artistic work, or phonogram or
performance and includes cinematographic adaptations or any other form in
which the Work may be recast, transformed, or adapted including in any form
recognizably derived from the original.
 
"Distribute" means to make available to the public the original and copies of
the Work or Adaptation, as appropriate, through any transfer of ownership.
 
"Licensor" means the individual, individuals, entity or entities that offer(s)
the Work under the terms of this License.
 
"Author" means, in the case of a literary or artistic work, the individual,
individuals, entity or entities who created the Work or if no individual or
entity can be identified, the publisher.
 
"Work" means the artistic and/or musical content offered under the terms of
this License including without limitation any production in the literary,
scientific and artistic domain, whatever may be the mode or form of its
expression including digital form.
 
"You" means an individual or entity exercising rights under this License who
has not previously violated the terms of this License with respect to the Work,
or who has received express permission from the Licensor to exercise rights
under this License despite a previous violation.
 
"Reproduce" means to make copies of the Work by any means.
 
 
Terms:
------
 
You are free to copy, alter, distribute, reproduce and transmit this Work,
subject to the following conditions:
 
1. You may not use this Work or anything contained in this Work for commercial
purposes.
 
2. You must attribute this Work in the manner specified by the authors or
licensor.
 
3. Any likenesses, characters, sounds, phrases or references specific to
Duke Nukem, 3D Realms Entertainment, or Apogee Software Ltd. appear in this
Work courtesy of 3D Realms Entertainment and are the exclusive property of
3D Realms Entertainment, and are provided only to be used with a legally
acquired copy of Duke Nukem 3D. You may not alter, transform, build upon or
adapt any portion of this Work specifically related to or derived from the
Duke Nukem intellectual property, including likenesses, characters, sounds,
phrases or references for any purpose other than use with a legally acquired
copy of Duke Nukem 3D.
 
4. Any works based upon altered, transformed, or copied parts of this Work must
be distributed under a license identical or similar to this one.
 
5. For any reuse or distribution of this Work, you must make clear to others
the license terms of this Work.
 
6. The producers and/or authors of this Work explicity reject any liability for
any damages resulting from use or misuse of this Work by any Licensee or
other third party.
/tools/installer/hrp_content/hrp_art_license.txt
1,76 → 1,76
High Resolution Pack Art License
 
This Work is provided under the terms of this License.
The Work is protected by copyright and/or other applicable law. Any use of the
Work other than as authorized under this license is prohibited by law.
 
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE
BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED
TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN
CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
 
 
Definitions:
------------
 
"Adaptation" means a work based upon the Work, or upon the Work and other
pre-existing works, such as a translation, modification, derivative work,
arrangement or other alterations of an artistic work, or phonogram or
performance and includes cinematographic adaptations or any other form in
which the Work may be recast, transformed, or adapted including in any form
recognizably derived from the original.
 
"Distribute" means to make available to the public the original and copies of
the Work or Adaptation, as appropriate, through any transfer of ownership.
 
"Licensor" means the individual, individuals, entity or entities that offer(s)
the Work under the terms of this License.
 
"Author" means, in the case of a literary or artistic work, the individual,
individuals, entity or entities who created the Work or if no individual or
entity can be identified, the publisher.
 
"Work" means the artistic and/or musical content offered under the terms of
this License including without limitation any production in the literary,
scientific and artistic domain, whatever may be the mode or form of its
expression including digital form.
 
"You" means an individual or entity exercising rights under this License who
has not previously violated the terms of this License with respect to the Work,
or who has received express permission from the Licensor to exercise rights
under this License despite a previous violation.
 
"Reproduce" means to make copies of the Work by any means.
 
 
Terms:
------
 
You are free to copy, alter, distribute, reproduce and transmit this Work,
subject to the following conditions:
 
1. You may not use this Work or anything contained in this Work for commercial
purposes.
 
2. You must attribute this Work in the manner specified by the authors or
licensor.
 
3. Any likenesses, characters, sounds, phrases or references specific to
Duke Nukem, 3D Realms Entertainment, or Apogee Software Ltd. appear in this
Work courtesy of 3D Realms Entertainment and are the exclusive property of
3D Realms Entertainment, and are provided only to be used with a legally
acquired copy of Duke Nukem 3D. You may not alter, transform, build upon or
adapt any portion of this Work specifically related to or derived from the
Duke Nukem intellectual property, including likenesses, characters, sounds,
phrases or references for any purpose other than use with a legally acquired
copy of Duke Nukem 3D.
 
4. Any works based upon altered, transformed, or copied parts of this Work must
be distributed under a license identical or similar to this one.
 
5. For any reuse or distribution of this Work, you must make clear to others
the license terms of this Work.
 
6. The producers and/or authors of this Work explicity reject any liability for
any damages resulting from use or misuse of this Work by any Licensee or
High Resolution Pack Art License
 
This Work is provided under the terms of this License.
The Work is protected by copyright and/or other applicable law. Any use of the
Work other than as authorized under this license is prohibited by law.
 
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE
BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED
TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN
CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
 
 
Definitions:
------------
 
"Adaptation" means a work based upon the Work, or upon the Work and other
pre-existing works, such as a translation, modification, derivative work,
arrangement or other alterations of an artistic work, or phonogram or
performance and includes cinematographic adaptations or any other form in
which the Work may be recast, transformed, or adapted including in any form
recognizably derived from the original.
 
"Distribute" means to make available to the public the original and copies of
the Work or Adaptation, as appropriate, through any transfer of ownership.
 
"Licensor" means the individual, individuals, entity or entities that offer(s)
the Work under the terms of this License.
 
"Author" means, in the case of a literary or artistic work, the individual,
individuals, entity or entities who created the Work or if no individual or
entity can be identified, the publisher.
 
"Work" means the artistic and/or musical content offered under the terms of
this License including without limitation any production in the literary,
scientific and artistic domain, whatever may be the mode or form of its
expression including digital form.
 
"You" means an individual or entity exercising rights under this License who
has not previously violated the terms of this License with respect to the Work,
or who has received express permission from the Licensor to exercise rights
under this License despite a previous violation.
 
"Reproduce" means to make copies of the Work by any means.
 
 
Terms:
------
 
You are free to copy, alter, distribute, reproduce and transmit this Work,
subject to the following conditions:
 
1. You may not use this Work or anything contained in this Work for commercial
purposes.
 
2. You must attribute this Work in the manner specified by the authors or
licensor.
 
3. Any likenesses, characters, sounds, phrases or references specific to
Duke Nukem, 3D Realms Entertainment, or Apogee Software Ltd. appear in this
Work courtesy of 3D Realms Entertainment and are the exclusive property of
3D Realms Entertainment, and are provided only to be used with a legally
acquired copy of Duke Nukem 3D. You may not alter, transform, build upon or
adapt any portion of this Work specifically related to or derived from the
Duke Nukem intellectual property, including likenesses, characters, sounds,
phrases or references for any purpose other than use with a legally acquired
copy of Duke Nukem 3D.
 
4. Any works based upon altered, transformed, or copied parts of this Work must
be distributed under a license identical or similar to this one.
 
5. For any reuse or distribution of this Work, you must make clear to others
the license terms of this Work.
 
6. The producers and/or authors of this Work explicity reject any liability for
any damages resulting from use or misuse of this Work by any Licensee or
other third party.
/tools/installer/hrp_content/hrp_readme.txt
1,512 → 1,512
==================================================================
| DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) |
| |
| A Duke3D Community Project |
| |
| Compiled by NightFright |
==================================================================
| Repository Snapshot >= 5.3.566 (2013-10-01) |
==================================================================
 
 
 
=======================
CONTENTS OF THIS README
=======================
 
1) About
2) Installation
3) Notes
3.1) WIP Release
3.2) Highlights of this Release
3.3) Known Issues
3.4) Title Screen Art
3.5) EDuke32 Port
4) License
4.1) HRP
4.2) Others
5) Contact/Links
6) Credits
 
 
 
========
1) ABOUT
========
 
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released
back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and
many other features make it worth playing even today.
 
For all Duke fans who want to play the game again in a modern Windows / Linux
environment with 3D accelerated graphics, the Duke3D community has created the
High Resolution Pack (HRP). Utilizing the amazing skills of various texturing
and modelling artists, the project's goal is to replace all textures and
sprites with high-res versions, optimizing it for latest OpenGL ports.
 
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or
Atomic (v1.5) CD-ROM. You can also play with the shareware version available
over at http://www.3drealms.com/downloads.html .
 
What the Duke Nukem 3D HRP has to offer:
- EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D
by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as
the more advanced Polymer renderer (with advanced effects like
normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc)
For more info about these ports, check out JonoF's JFDuke3D and the
EDuke32 site.
- 32-bit high resolution textures with 4-8 times the detail of the original
textures.
- Models instead of the old sprites.
 
While the HRP is still "work in progress" and missing quite a few textures and
models, you can check the Duke4.net forums at http://forums.duke4.net for
additional content or even better contributing something of your own.
 
The community's goal is to issue a new HRP version once in 1-2 year(s).
 
 
 
===============
2) INSTALLATION
===============
 
Installing is easy:
 
First make sure you have your Duke3D CD in your CD/DVD drive or an existing
installation of the game. You can also just have the "duke3d.grp" file
somewhere on your system.
 
Then run the self-extracting archive (the file you downloaded/got from a friend
or whatever) by double-clicking it. Then just choose any hard drive/subdir of
your personal preference.
 
After the extraction process is complete, you may copy over any existing
"duke3d.grp" file you already have (either directly from the installation disc
or from the folder which contains your digital copy). Be sure to overwrite the
existing "duke3d.grp" since this one only contains the shareware episode.
After you are done, start the game by clicking "eduke32.exe" in the Duke3D
folder.
You can also create a shortcut by right-clicking the file and choose
"Send to" --> "Desktop (Create shortcut)".
 
IMPORTANT:
In order to see the high resolution textures and models, you have to change the
render mode to 32-bit Polymer in the "Video Settings" under "Options" in the
game menu.
Otherwise, HRP content will not work (properly)!
 
POLYMOST COMPATIBILITY OPTION:
For players who are unable to use the advanced Polymer renderer (e.g. because
they experience graphics issues or their graphics card simply can't handle it),
please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and
run the game with this parameter: -hduke3d_hrp_polymost.def
> Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def
Alternatively, and if you want to run mods like DukePlus, using the
Polymost Override Pack (put into the autoload folder) is the recommended way of
running the Polymost HRP mode. A matching version of this pack should be
available soon after any HRP release at:
http://forums.duke4.net/index.php?showtopic=3513
 
 
 
========
3) NOTES
========
 
----------------
3.1) WIP Release
----------------
Since this is a work in progress version of the pack which has not been tested
extensively, there are probably some issues that need fixing. Please let us
know of any problems with it so they can be sorted out in future versions. Also
notify us if we are missing any art that's been released prior to the pack's
release date, even though we have skipped some stuff since we simply did not
like it, there is maybe some stuff that has been missed to include.
 
Please also be aware of the fact that we are still missing models and textures
because these have not been remade yet by the community. They will probably
be featured in upcoming releases of the HRP (or updates).
 
For a full summary of what's left to do, you may have a look at the HRP Wiki
todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release
 
 
-------------------------------
3.2) Highlights of this Release
-------------------------------
Compared to previous release (HRP v5.2), you can expect the following changes:
 
[FEATURE] New maphacks system: Hacks for 500+ custom maps included!
[UPDATE] Polymer versions of 15 existing textures added; about 10 new textures
(some for Ep.4)
[UPDATE] Remakes of existing props models:
Airlock sign, microphone, exit sign, hand dryer, Terminator+arm,
Cycloid Emperor hologram, Dukeburger statue
[UPDATE] Remakes of character models for Cycloid Emperor (by Tea Monster) and
Duke (by Mark Skelton, Tea Monster and Spiker)
[UPDATE] Remakes of pickup models: Jetpack, health bottles, First Aid kit
[UPDATE] Improvements for Mighty Boot, HUD pistol hands and chaingun muzzleflash
[UPDATE] New level stats screen (based on new Duke model)
[FIX] Screen alignment fix for HUD scubagear
[FIX] Small corrections for pistol and shotgun pickup models (size, rotation,
center)
 
 
IMPORTANT!
----------
Please note that all HRP v5.x contents have been optimized for usage with the
Polymer renderer. This means that if you use the older Polymost renderer,
you WILL encounter problems (HUD weapons rendered incorrectly, or other display
glitches). Polymer requirements offer advanced graphics effects but demand much
better hardware.
If you are forced to use Polymost due to having a weaker machine, be sure to
launch the HRP in Polymost mode (see "Installation" section for more info)!
 
 
 
-----------------
3.3) Known issues
-----------------
Although we've tried hard to eliminate or avoid any glitches, unfortunately
some of them could not be removed in this release. Here are those we know of:
 
- Current EDuke32 problems (might get fixed in future versions):
> The startup screens are not optimized for widescreen resolutions and
might show black stripes on both sides and possibly some distortions,
depending on your display.
> EDuke32 (current version is r4791) does not make use of the HRP's
maphack file hierarchy yet. Therefore, the UserMapHacks pack needs to
be downloaded to make use of the already existing user map maphacks.
 
 
- Rarely you will still find props, pickup weapons or the like that are
clipping into walls, often preventing you from seeing them completely.
Maphacks can fix these glitches, so don't hesitate to report anything you
consider worthy of correcting.
 
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating
the model should solve that problem.
 
- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes
will lose detail, i.e. look more pixellated than intended. This can be
especially noticed with L.A. Night skybox (as seen in E1L1) when looking at
the clouds. Right now, your only choice to fix this is to deactivate texture
compression in the menu. Note that this will also deactivate disk caching, so
you will have to deal with increased level loading times and possibly jerky
framerates in some situations.
 
 
---------------------
3.4) Title Screen Art
---------------------
The front screen is a slightly modified and enhanced version of 3D Realms'
original art work used with permission.
 
 
-----------------
3.5) EDuke32 Port
-----------------
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
features enhanced mod support together with tons of newly-added code. It is
released and maintained by TerminX.
We are using EDuke32 for running HRP now because the port gets updated
frequently, and it offers advanced features for which HRP contents has been
optimized.
 
 
 
===========
4) LICENSES
===========
 
--------
4.1) HRP
--------
 
The contents of the High Resolution Pack are licensed under these three
licenses:
 
- The build engine is licensed under Ken Silverman's Build License which can be
found in "BUILDLIC.TXT".
- The EDuke32 port is licensed under the GNU Public license which can be found
in "GNU.TXT".
- The art content is licensed under the High Resolution Pack Art License which
can be found in "hrp_art_license.txt".
 
 
-----------
4.2) Others
-----------
 
Some textures in this pack are based on source textures copyrighted by
CGTextures.com. Permission to use and distribute these specific textures has
been granted to the author(s) of this texture pack. Textures downloaded from
CGTextures.com are copyrighted and may NOT be redistributed or sold. For
more information and the full license, please visit http://www.cgtextures.com.
 
This disclaimer applies to the following textures:
- highres\sprites\props: 585
- highres\sprites\signs: 4420, 4949, 4955
- highres\textures: 1120
 
 
 
================
5) CONTACT/LINKS
================
 
Robin "NightFright" Reisinger
(HRP author) .................................... nightfright2k7 [at] gmail.com
 
Richard "TerminX" Gobeille
(EDuke32 port author) ........................... terminx [at] gmail.com
 
 
--------------
Message Boards
--------------
http://forums.duke4.net
 
The texture and model projects can be found in the Duke Nukem 3D source board:
http://forums.duke4.net/index.php?showtopic=779
 
 
------------
IRC Channels
------------
- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org
- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net
 
 
----------------
Visit Us Online!
----------------
- Duke3D High Resolution Pack ... http://hrp.duke4.net
- EDuke32 port (by TerminX) ..... http://eduke32.com
- Duke4.net ..................... http://www.duke4.net
 
 
 
==========
6) CREDITS
==========
 
All the following people are involved in this release. They all have our
gratitude, for nothing of the great artwork (or pretty much anything else)
would have been possible to include without their support and effort.
Please notify us if you did contribute to this project without being listed
here!
 
-------------
JFDuke3D Port
-------------
JonoF
Ken Silverman
 
 
------------
EDuke32 Port
------------
Helixhorned
Hendricks266
Plagman
TerminX
 
 
----------------
Highres Textures
----------------
0815Jack
ADM
Alexander Filippov
AlgorithMan
Besli
Conrad Coldwood
Another Duke Fan
Armando
Audiocraz
BlitZ
Cage
chicken
Daedolon
Devastator
Ding Bat
DLT
dood!
Dreams
DukeAtomic
Ecmaster76
endmilled
Fearpi
Flacken.WS
Gambini
Gman
gt1750
Hendricks266
Impact
JaJo
Jblade
jimbob
Kef Nukem
Kev_Hectic
Kevin9er
Killd a ton
L.D. Simone
L2theKING
Lemming
Lightsource
Marked
Megadeus
motionblur
NightFright
Night Hacker
nyne
ooppee
ozz
Parkar
Piccolo
Piterplus
princetonEO
Rellik66
Roger
Roma Loom
Quakis
Semicharm
Sky Fox
Steveeeie
SwissCM
Tesserex
theRobot
toadie2k
Tip
Vasilinka
Viciarg
WarHammer
White Alven
yossa
 
 
-------------------
3D Models and Skins
-------------------
alandog
AlgorithMan
Besli
Blunty
Cipher
Conrad Coldwood
dood!
Dr. Kill
DukeAtomic
drvarek
Ecmaster76
efikkan
empyrock
Eric R
escapist
Esslan
FlackenWS
Forder
General Failure
GodBlitZor
gt1750
Hellbound
ilovefoxes
Jean Gorospe
Jokke_r
Killd a ton
Kralex
L2theKING
Madaut
MagNet
Mark Skelton
Mean Person
Millenia
motionblur
Mr.Fibbles
ozz
Parkar
Piterplus
Plagman
Radar1013
Renegado
Roma Loom
Sky Fox
Soul Collector
Spiker
Steveeeie
Supertanker
SwissCM
Tea Monster
vakooja
Vasilinka
YicklePigeon
zilppuri
 
 
--------
Highpals
--------
Lezing/CraigFatman
 
 
--------
Maphacks
--------
 
> Initial Release
Dave-ros
DSotM
Ecmaster76
endmilled
ikkejw
Killd a ton
Night Hacker
noctrun
Okira
Piterplus
Renegado
Zebius
 
> "Reloaded" Release
Hunter_rus
NightFright
 
> User Map Maphacks
LeoD
 
> Polymer Lighting
Devastator
Micky C
Roma Loom
 
 
---------------
SVN Maintenance
---------------
Devastator (retired)
Hendricks266
LeoD
NightFright
Parkar (retired)
Piterplus (retired)
Plagman (retired)
Roma Loom
Spiker
 
 
------------
HRP Assembly
------------
NightFright
 
 
 
-----------------
Special Thanks to
-----------------
- 3D Realms, for making this great game in the first place!
- The guys at Duke4.net for hosting and help building the HRP website!
- All of you who support and contribute to the project!
- All the mirrors and seeders!
==================================================================
| DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) |
| |
| A Duke3D Community Project |
| |
| Compiled by NightFright |
==================================================================
| Repository Snapshot >= 5.3.566 (2013-10-01) |
==================================================================
 
 
 
=======================
CONTENTS OF THIS README
=======================
 
1) About
2) Installation
3) Notes
3.1) WIP Release
3.2) Highlights of this Release
3.3) Known Issues
3.4) Title Screen Art
3.5) EDuke32 Port
4) License
4.1) HRP
4.2) Others
5) Contact/Links
6) Credits
 
 
 
========
1) ABOUT
========
 
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released
back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and
many other features make it worth playing even today.
 
For all Duke fans who want to play the game again in a modern Windows / Linux
environment with 3D accelerated graphics, the Duke3D community has created the
High Resolution Pack (HRP). Utilizing the amazing skills of various texturing
and modelling artists, the project's goal is to replace all textures and
sprites with high-res versions, optimizing it for latest OpenGL ports.
 
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or
Atomic (v1.5) CD-ROM. You can also play with the shareware version available
over at http://www.3drealms.com/downloads.html .
 
What the Duke Nukem 3D HRP has to offer:
- EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D
by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as
the more advanced Polymer renderer (with advanced effects like
normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc)
For more info about these ports, check out JonoF's JFDuke3D and the
EDuke32 site.
- 32-bit high resolution textures with 4-8 times the detail of the original
textures.
- Models instead of the old sprites.
 
While the HRP is still "work in progress" and missing quite a few textures and
models, you can check the Duke4.net forums at http://forums.duke4.net for
additional content or even better contributing something of your own.
 
The community's goal is to issue a new HRP version once in 1-2 year(s).
 
 
 
===============
2) INSTALLATION
===============
 
Installing is easy:
 
First make sure you have your Duke3D CD in your CD/DVD drive or an existing
installation of the game. You can also just have the "duke3d.grp" file
somewhere on your system.
 
Then run the self-extracting archive (the file you downloaded/got from a friend
or whatever) by double-clicking it. Then just choose any hard drive/subdir of
your personal preference.
 
After the extraction process is complete, you may copy over any existing
"duke3d.grp" file you already have (either directly from the installation disc
or from the folder which contains your digital copy). Be sure to overwrite the
existing "duke3d.grp" since this one only contains the shareware episode.
After you are done, start the game by clicking "eduke32.exe" in the Duke3D
folder.
You can also create a shortcut by right-clicking the file and choose
"Send to" --> "Desktop (Create shortcut)".
 
IMPORTANT:
In order to see the high resolution textures and models, you have to change the
render mode to 32-bit Polymer in the "Video Settings" under "Options" in the
game menu.
Otherwise, HRP content will not work (properly)!
 
POLYMOST COMPATIBILITY OPTION:
For players who are unable to use the advanced Polymer renderer (e.g. because
they experience graphics issues or their graphics card simply can't handle it),
please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and
run the game with this parameter: -hduke3d_hrp_polymost.def
> Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def
Alternatively, and if you want to run mods like DukePlus, using the
Polymost Override Pack (put into the autoload folder) is the recommended way of
running the Polymost HRP mode. A matching version of this pack should be
available soon after any HRP release at:
http://forums.duke4.net/index.php?showtopic=3513
 
 
 
========
3) NOTES
========
 
----------------
3.1) WIP Release
----------------
Since this is a work in progress version of the pack which has not been tested
extensively, there are probably some issues that need fixing. Please let us
know of any problems with it so they can be sorted out in future versions. Also
notify us if we are missing any art that's been released prior to the pack's
release date, even though we have skipped some stuff since we simply did not
like it, there is maybe some stuff that has been missed to include.
 
Please also be aware of the fact that we are still missing models and textures
because these have not been remade yet by the community. They will probably
be featured in upcoming releases of the HRP (or updates).
 
For a full summary of what's left to do, you may have a look at the HRP Wiki
todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release
 
 
-------------------------------
3.2) Highlights of this Release
-------------------------------
Compared to previous release (HRP v5.2), you can expect the following changes:
 
[FEATURE] New maphacks system: Hacks for 500+ custom maps included!
[UPDATE] Polymer versions of 15 existing textures added; about 10 new textures
(some for Ep.4)
[UPDATE] Remakes of existing props models:
Airlock sign, microphone, exit sign, hand dryer, Terminator+arm,
Cycloid Emperor hologram, Dukeburger statue
[UPDATE] Remakes of character models for Cycloid Emperor (by Tea Monster) and
Duke (by Mark Skelton, Tea Monster and Spiker)
[UPDATE] Remakes of pickup models: Jetpack, health bottles, First Aid kit
[UPDATE] Improvements for Mighty Boot, HUD pistol hands and chaingun muzzleflash
[UPDATE] New level stats screen (based on new Duke model)
[FIX] Screen alignment fix for HUD scubagear
[FIX] Small corrections for pistol and shotgun pickup models (size, rotation,
center)
 
 
IMPORTANT!
----------
Please note that all HRP v5.x contents have been optimized for usage with the
Polymer renderer. This means that if you use the older Polymost renderer,
you WILL encounter problems (HUD weapons rendered incorrectly, or other display
glitches). Polymer requirements offer advanced graphics effects but demand much
better hardware.
If you are forced to use Polymost due to having a weaker machine, be sure to
launch the HRP in Polymost mode (see "Installation" section for more info)!
 
 
 
-----------------
3.3) Known issues
-----------------
Although we've tried hard to eliminate or avoid any glitches, unfortunately
some of them could not be removed in this release. Here are those we know of:
 
- Current EDuke32 problems (might get fixed in future versions):
> The startup screens are not optimized for widescreen resolutions and
might show black stripes on both sides and possibly some distortions,
depending on your display.
> EDuke32 (current version is r4791) does not make use of the HRP's
maphack file hierarchy yet. Therefore, the UserMapHacks pack needs to
be downloaded to make use of the already existing user map maphacks.
 
 
- Rarely you will still find props, pickup weapons or the like that are
clipping into walls, often preventing you from seeing them completely.
Maphacks can fix these glitches, so don't hesitate to report anything you
consider worthy of correcting.
 
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating
the model should solve that problem.
 
- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes
will lose detail, i.e. look more pixellated than intended. This can be
especially noticed with L.A. Night skybox (as seen in E1L1) when looking at
the clouds. Right now, your only choice to fix this is to deactivate texture
compression in the menu. Note that this will also deactivate disk caching, so
you will have to deal with increased level loading times and possibly jerky
framerates in some situations.
 
 
---------------------
3.4) Title Screen Art
---------------------
The front screen is a slightly modified and enhanced version of 3D Realms'
original art work used with permission.
 
 
-----------------
3.5) EDuke32 Port
-----------------
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
features enhanced mod support together with tons of newly-added code. It is
released and maintained by TerminX.
We are using EDuke32 for running HRP now because the port gets updated
frequently, and it offers advanced features for which HRP contents has been
optimized.
 
 
 
===========
4) LICENSES
===========
 
--------
4.1) HRP
--------
 
The contents of the High Resolution Pack are licensed under these three
licenses:
 
- The build engine is licensed under Ken Silverman's Build License which can be
found in "BUILDLIC.TXT".
- The EDuke32 port is licensed under the GNU Public license which can be found
in "GNU.TXT".
- The art content is licensed under the High Resolution Pack Art License which
can be found in "hrp_art_license.txt".
 
 
-----------
4.2) Others
-----------
 
Some textures in this pack are based on source textures copyrighted by
CGTextures.com. Permission to use and distribute these specific textures has
been granted to the author(s) of this texture pack. Textures downloaded from
CGTextures.com are copyrighted and may NOT be redistributed or sold. For
more information and the full license, please visit http://www.cgtextures.com.
 
This disclaimer applies to the following textures:
- highres\sprites\props: 585
- highres\sprites\signs: 4420, 4949, 4955
- highres\textures: 1120
 
 
 
================
5) CONTACT/LINKS
================
 
Robin "NightFright" Reisinger
(HRP author) .................................... nightfright2k7 [at] gmail.com
 
Richard "TerminX" Gobeille
(EDuke32 port author) ........................... terminx [at] gmail.com
 
 
--------------
Message Boards
--------------
http://forums.duke4.net
 
The texture and model projects can be found in the Duke Nukem 3D source board:
http://forums.duke4.net/index.php?showtopic=779
 
 
------------
IRC Channels
------------
- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org
- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net
 
 
----------------
Visit Us Online!
----------------
- Duke3D High Resolution Pack ... http://hrp.duke4.net
- EDuke32 port (by TerminX) ..... http://eduke32.com
- Duke4.net ..................... http://www.duke4.net
 
 
 
==========
6) CREDITS
==========
 
All the following people are involved in this release. They all have our
gratitude, for nothing of the great artwork (or pretty much anything else)
would have been possible to include without their support and effort.
Please notify us if you did contribute to this project without being listed
here!
 
-------------
JFDuke3D Port
-------------
JonoF
Ken Silverman
 
 
------------
EDuke32 Port
------------
Helixhorned
Hendricks266
Plagman
TerminX
 
 
----------------
Highres Textures
----------------
0815Jack
ADM
Alexander Filippov
AlgorithMan
Besli
Conrad Coldwood
Another Duke Fan
Armando
Audiocraz
BlitZ
Cage
chicken
Daedolon
Devastator
Ding Bat
DLT
dood!
Dreams
DukeAtomic
Ecmaster76
endmilled
Fearpi
Flacken.WS
Gambini
Gman
gt1750
Hendricks266
Impact
JaJo
Jblade
jimbob
Kef Nukem
Kev_Hectic
Kevin9er
Killd a ton
L.D. Simone
L2theKING
Lemming
Lightsource
Marked
Megadeus
motionblur
NightFright
Night Hacker
nyne
ooppee
ozz
Parkar
Piccolo
Piterplus
princetonEO
Rellik66
Roger
Roma Loom
Quakis
Semicharm
Sky Fox
Steveeeie
SwissCM
Tesserex
theRobot
toadie2k
Tip
Vasilinka
Viciarg
WarHammer
White Alven
yossa
 
 
-------------------
3D Models and Skins
-------------------
alandog
AlgorithMan
Besli
Blunty
Cipher
Conrad Coldwood
dood!
Dr. Kill
DukeAtomic
drvarek
Ecmaster76
efikkan
empyrock
Eric R
escapist
Esslan
FlackenWS
Forder
General Failure
GodBlitZor
gt1750
Hellbound
ilovefoxes
Jean Gorospe
Jokke_r
Killd a ton
Kralex
L2theKING
Madaut
MagNet
Mark Skelton
Mean Person
Millenia
motionblur
Mr.Fibbles
ozz
Parkar
Piterplus
Plagman
Radar1013
Renegado
Roma Loom
Sky Fox
Soul Collector
Spiker
Steveeeie
Supertanker
SwissCM
Tea Monster
vakooja
Vasilinka
YicklePigeon
zilppuri
 
 
--------
Highpals
--------
Lezing/CraigFatman
 
 
--------
Maphacks
--------
 
> Initial Release
Dave-ros
DSotM
Ecmaster76
endmilled
ikkejw
Killd a ton
Night Hacker
noctrun
Okira
Piterplus
Renegado
Zebius
 
> "Reloaded" Release
Hunter_rus
NightFright
 
> User Map Maphacks
LeoD
 
> Polymer Lighting
Devastator
Micky C
Roma Loom
 
 
---------------
SVN Maintenance
---------------
Devastator (retired)
Hendricks266
LeoD
NightFright
Parkar (retired)
Piterplus (retired)
Plagman (retired)
Roma Loom
Spiker
 
 
------------
HRP Assembly
------------
NightFright
 
 
 
-----------------
Special Thanks to
-----------------
- 3D Realms, for making this great game in the first place!
- The guys at Duke4.net for hosting and help building the HRP website!
- All of you who support and contribute to the project!
- All the mirrors and seeders!