Subversion Repositories duke3d_hrp

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/E1L1.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version)
// Reviewed by NightFright (September 2011)
// Reviewed by NightFright (February 2012)
 
 
 
55,7 → 55,7
sprite 633 angoff 512
 
// Keycards (R)
sprite 451 angoff 256
sprite 451 angoff 860
 
// MedKit
sprite 376 angoff 1024
74,20 → 74,27
 
// Shotgun & ammo
sprite 44 angoff -512
sprite 112 angoff -1280
sprite 113 angoff -768
sprite 199 angoff -256 // flipped sprite
sprite 112 angoff -768
sprite 113 angoff -256
sprite 199 angoff 256 // flipped sprite
sprite 522 angoff 768
sprite 596 angoff 1024
sprite 634 angoff 512
sprite 636 angoff 512
 
// Chaingun & ammo
sprite 45 angoff 512
sprite 111 angoff -512 // Dukematch only
sprite 530 angoff 512 // Dukematch only
sprite 534 angoff 256 // Dukematch only
 
// RPG & ammo
sprite 82 angoff 1024
sprite 26 angoff 512
sprite 82 angoff -512
sprite 87 angoff 1024 // Dukematch only
sprite 180 angoff -768
sprite 192 angoff -512
sprite 431 angoff 1024
sprite 431 angoff 512
 
// Pipebombs
sprite 27 angoff 768
162,7 → 169,7
sprite 141 pitch 1
sprite 168 away1 // in the security room
sprite 178 away1 // burning trash
sprite 383 mdzoff -550000 // rubbercan behind theater
sprite 383 mdzoff 550000 // rubbercan behind theater
sprite 383 roll -1
sprite 384 mdzoff -600000 // rubbercan near cash register
sprite 384 pitch 1
/E1L2.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E1L2.MAP - "Red Light District" (Original Atomic Edition version)
// Reviewed by NightFright (May 2011)
// Reviewed by NightFright (February 2012)
 
 
 
69,9 → 69,10
// HoloDuke
sprite 208 angoff 256
 
// Keycards (Y/R)
sprite 179 angoff -768
sprite 249 angoff 512
// Keycards (Y/R/B)
sprite 179 angoff -256
sprite 249 angoff 1024
sprite 27 angoff 512
 
// Medkit
sprite 278 angoff -512
90,15 → 91,14
sprite 757 angoff 512
 
// Shotgun & ammo
sprite 331 angoff -512
sprite 332 angoff -512 // Dukematch only
sprite 390 angoff 512 // Dukematch only
sprite 391 angoff 512
sprite 390 angoff 1024 // Dukematch only
sprite 391 angoff -512
sprite 515 angoff 1024
sprite 694 angoff 1024
sprite 818 angoff -768
sprite 694 angoff -512
sprite 818 angoff -256
 
// Chaingun & ammo
sprite 159 angoff -128
sprite 173 angoff 512
sprite 693 angoff 512
sprite 754 angoff -512
105,8 → 105,8
 
// RPG & ammo
sprite 163 angoff -512
sprite 192 angoff -512
sprite 751 angoff 256 // Dukematch only
sprite 751 angoff -256 // Dukematch only
sprite 825 angoff 1024
 
// Pipebombs
sprite 63 angoff 512
/E2L1.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E2L1.MAP - "Spaceport" (Original Atomic Edition version)
// Reviewed by NightFright (December 2010)
// Reviewed by NightFright (February 2012)
 
 
 
21,9 → 21,6
sprite 280 angoff -512
sprite 396 angoff -512 // Dukematch only
 
// Keycards (B)
sprite 180 angoff -512
 
// Health +10
sprite 46 angoff -256
 
43,6 → 40,9
sprite 69 angoff -512
sprite 110 angoff -512
 
// Keycard (R)
sprite 318 angoff 512
 
// Medkit
sprite 155 angoff -384
 
61,8 → 61,8
 
// Shotgun & ammo
sprite 156 angoff 256
sprite 284 angoff -512
sprite 379 angoff -512
sprite 284 angoff -256
sprite 390 angoff 512
 
// Chaingun
sprite 30 angoff 1024
72,7 → 72,7
 
// RPG & ammo
sprite 291 angoff -128
sprite 373 angoff -512
sprite 373 angoff 1024
sprite 395 angoff -512
 
// Pipebombs
80,20 → 80,18
sprite 235 angoff 768
 
// Shrinker & ammo
sprite 58 angoff 512
sprite 371 angoff 256 // Dukematch only
sprite 372 angoff 256 // Dukematch only
sprite 371 angoff -256 // Dukematch only
sprite 372 angoff -256 // Dukematch only
 
// Devastator & ammo
sprite 399 angoff 512
 
// Laser Tripbomb
sprite 385 angoff 832 // Dukematch only
sprite 386 angoff -832 // Dukematch only
sprite 387 angoff 1024 // Dukematch only
 
// Freezethrower
sprite 60 angoff 1024 // Dukematch only
// Freezethrower & ammo
sprite 60 angoff -512 // Dukematch only
sprite 375 angoff -512 // Dukematch only
sprite 376 angoff -512 // Dukematch only
 
 
 
105,7 → 103,7
sprite 23 pitch 2
sprite 37 away1 // "Authorized Personnel" sign
sprite 109 away1 // security screen
sprite 399 mdzoff 110000 // Devastator
sprite 399 mdzoff -90000 // Devastator
sprite 399 roll 5
 
// Forcing any floor aligned model to be rendered as sprite
215,7 → 213,8
light 214 61952 32768 -74752 2000 255 235 225 0 0 1536 -1 0 0 0 -1
 
// by Roma Loom (commented out)
/* light 250 -10262 31841 81280 6553 255 255 255 0 0 128 100 0 0 0 -1
/*
light 250 -10262 31841 81280 6553 255 255 255 0 0 128 100 0 0 0 -1
light 250 3815 32172 105728 6553 255 255 255 0 0 1024 100 0 0 0 -1
light 88 -19511 40245 42048 6553 255 255 255 0 0 128 100 0 0 0 -1
light 250 -8621 47476 52480 6553 255 255 255 0 0 1664 100 0 0 0 -1
248,4 → 247,5
light 251 50035 33535 -23424 1500 255 255 255 0 0 1536 -1 0 0 0 -1
light 251 50045 32001 -23040 1500 255 255 255 0 0 512 -1 0 0 0 -1
light 262 51712 33408 -28312 1500 255 255 255 0 0 1536 -1 0 0 0 -1
light 258 51712 32064 -28084 1500 255 255 255 0 0 1536 -1 0 0 0 -1 */
light 258 51712 32064 -28084 1500 255 255 255 0 0 1536 -1 0 0 0 -1
*/
/E3L1.mhk
60,8 → 60,9
// Jetpack
sprite 78 angoff 1024
 
// Keycards (R)
sprite 457 angoff 512
// Keycards (B/R)
sprite 452 angoff 512
sprite 457 angoff 1024
 
// Medkit
sprite 500 angoff -512
83,16 → 84,16
sprite 552 angoff -512
 
// Shotgun & ammo
sprite 89 angoff 1024
sprite 260 angoff 1024 // Dukematch only
sprite 89 angoff -512
sprite 260 angoff -512 // Dukematch only
sprite 492 angoff 512
sprite 553 angoff 1024
sprite 554 angoff 512
sprite 553 angoff -512
sprite 554 angoff 1024
sprite 574 angoff -512 // Dukematch only
sprite 611 angoff 512
sprite 621 angoff 512
sprite 679 angoff 1024
sprite 680 angoff 1024
sprite 611 angoff 1024
sprite 621 angoff 1024
sprite 679 angoff -512
sprite 680 angoff -512
 
// Chaingun & ammo
sprite 32 angoff -256
103,7 → 104,7
sprite 657 angoff 512
 
// RPG & ammo
sprite 261 angoff 512 // Dukematch only
sprite 261 angoff -512 // Dukematch only
sprite 562 angoff -512
sprite 563 angoff 512
 
113,11 → 114,12
sprite 624 angoff 1024
 
// Shrinker & ammo
sprite 497 angoff 1024
sprite 576 angoff 512
sprite 640 angoff 512
sprite 497 angoff 512
sprite 640 angoff -256
 
// Devastator & ammo
sprite 91 angoff 1024 // Dukematch only
sprite 608 angoff 512
sprite 677 angoff 768
 
// Laser Tripbomb
124,8 → 126,7
sprite 569 angoff 512
 
// Freezethrower & ammo
sprite 305 angoff -512
sprite 620 angoff 512
sprite 620 angoff 1024
 
 
 
139,8 → 140,6
 
// Forcing any floor aligned model to be rendered as sprite
sprite 147 notmd
sprite 157 notmd
sprite 406 notmd
 
// Switches to be hidden
sprite 40 notmd // Push Me
/E1L3.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E1L3.MAP - "Death Row" (Original Atomic Edition version)
// Reviewed by NightFright (May 2011)
// Reviewed by NightFright (February 2012)
 
 
 
68,9 → 68,8
// Jetpack
sprite 903 angoff -768
 
// Keycards (Y/R)
sprite 485 angoff -512
sprite 851 angoff -512
// Keycards (B)
sprite 699 angoff 512
 
// MedKit
sprite 160 angoff -512
97,19 → 96,16
sprite 904 angoff 512
 
// Shotgun & ammo
sprite 38 angoff -256
sprite 51 angoff 1024
sprite 194 angoff -512
sprite 236 angoff 128
sprite 281 angoff -256
sprite 283 angoff 512
sprite 284 angoff 512
sprite 285 angoff -768
sprite 486 angoff -512
sprite 487 angoff -512
sprite 639 angoff -512
sprite 852 angoff 256
sprite 857 angoff 1024
sprite 38 angoff 256
sprite 51 angoff -512
sprite 236 angoff 256
sprite 279 angoff 512
sprite 281 angoff 256
sprite 283 angoff -768
sprite 284 angoff 1024
sprite 285 angoff -256
sprite 852 angoff 896
sprite 857 angoff -768
 
// Chaingun & ammo
sprite 41 angoff 256
120,9 → 116,9
sprite 812 angoff 256
 
// RPG & ammo
sprite 411 angoff -768
sprite 411 angoff 768
sprite 844 angoff 1024
sprite 856 angoff -768
sprite 856 angoff 768
 
// Pipebombs
sprite 29 angoff 512
/E2L2.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E2L2.MAP - "Incubator" (Original Atomic Edition version)
// Reviewed by NightFright (January 2011)
// Reviewed by NightFright (February 2012)
 
 
 
34,7 → 34,7
sprite 67 angoff 523
 
// Keycards (Y)
sprite 524 angoff -330
sprite 524 angoff 182
 
// Medkit
sprite 134 angoff 512
57,11 → 57,11
sprite 131 angoff -512
 
// Shotgun & ammo
sprite 357 angoff 256
sprite 102 angoff 512
sprite 357 angoff 768
sprite 525 angoff -512
sprite 528 angoff 1024
sprite 568 angoff -512
sprite 570 angoff 256
sprite 528 angoff -512
sprite 570 angoff 768
 
// Chaingun & ammo
sprite 111 angoff -512
77,11 → 77,8
sprite 549 angoff -512
 
// Shrinker & ammo
sprite 37 angoff 512
sprite 38 angoff -256
sprite 39 angoff 512
sprite 40 angoff 512
sprite 579 angoff -256
sprite 38 angoff -768
sprite 579 angoff -896
 
// Devastator & ammo
sprite 79 angoff 608
88,10 → 85,8
sprite 82 angoff -256
 
// Freezethrower & ammo
sprite 69 angoff -768
sprite 130 angoff 512 // Dukematch only
sprite 550 angoff 512
sprite 551 angoff 512
sprite 69 angoff -256
sprite 130 angoff -512 // Dukematch only
 
 
 
/E4L1.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E4L1.MAP - "It's Impossible" (Original Atomic Edition version)
// Reviewed by NightFright (June 2009)
// Reviewed by NightFright (February 2012)
 
 
 
79,9 → 79,8
// Jetpack
sprite 840 angoff 512
 
// Keycards (R/B)
sprite 135 angoff -512
sprite 136 angoff -768
// Keycards (B)
sprite 136 angoff -256
 
// Nightvision
sprite 53 angoff -256
101,11 → 100,11
sprite 352 angoff 1024
 
// Shotgun & ammo
sprite 193 angoff 1024
sprite 350 angoff 1024
sprite 193 angoff -512
sprite 350 angoff -512
sprite 539 angoff 256
sprite 542 angoff 512
sprite 544 angoff 1024
sprite 836 angoff 512
 
// Chaingun & ammo
sprite 191 angoff 512
117,7 → 116,6
// RPG & ammo
sprite 48 angoff -256 // Dukematch only
sprite 140 angoff 768
sprite 373 angoff 512
 
// Pipebombs
sprite 56 angoff -768
128,26 → 126,28
sprite 813 angoff 768
 
// Devastator & ammo
sprite 655 angoff -512
sprite 760 angoff -768
sprite 761 angoff 256
 
// Shrinker & ammo
sprite 148 angoff 512
sprite 633 angoff -512
 
// Laser Tripbomb
sprite 4 angoff -256
sprite 149 angoff -640
sprite 150 angoff 128
 
// Freezethrower & ammo
sprite 47 angoff -512
 
 
 
// OVERRIDE
 
// Fixes for badly aligned sprites
sprite 23 away1 // U.N.C.L.E. phone
sprite 419 mdzoff 175000 // armor
sprite 419 roll 1
sprite 419 pitch 1
sprite 501 away1 // "Danger" sign
sprite 622 mdyoff 18000 // hotmeat
sprite 622 roll 1
 
156,7 → 156,6
sprite 80 notmd
sprite 94 notmd
sprite 100 notmd
sprite 262 notmd
sprite 393 notmd
sprite 441 notmd
sprite 442 notmd
/E3L2.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E3L2.MAP - "Bank Roll" (Original Atomic Edition version)
// Reviewed by NightFright (November 2010)
// Reviewed by NightFright (February 2012)
 
 
 
42,8 → 42,8
sprite 535 angoff 1024
 
// Keycards (R/B)
sprite 355 angoff -768
sprite 440 angoff 1024
sprite 355 angoff -256
sprite 440 angoff -512
 
// Medkit
sprite 265 angoff -256
57,25 → 57,20
// WEAPONS/AMMO
 
// Shotgun & ammo
sprite 89 angoff -768
sprite 90 angoff 1024
sprite 242 angoff -512
sprite 89 angoff -256
sprite 90 angoff -512
sprite 424 angoff 512
sprite 513 angoff 512
 
// RPG & ammo
sprite 425 angoff 512
 
// Pipebombs
sprite 66 angoff -512
sprite 106 angoff 512
sprite 106 angoff 256
 
// Shrinker & ammo
sprite 511 angoff 1024
sprite 536 angoff 512
sprite 511 angoff 512
 
// Devastator & ammo
sprite 86 angoff -256
sprite 484 angoff -512
 
// Laser Tripbomb
sprite 518 angoff 640
82,7 → 77,8
sprite 519 angoff 512
 
// Freezethrower & ammo
sprite 507 angoff 1024
sprite 507 angoff -512
sprite 515 angoff 512
 
 
 
/E1L4.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E1L4.MAP - "Toxic Dump" (Original Atomic Edition version)
// Reviewed by NightFright (July 2010)
// Reviewed by NightFright (February 2012)
 
 
 
53,8 → 53,8
sprite 1013 angoff -512
 
// Keycards (R/B)
sprite 210 angoff 512
sprite 247 angoff -768
sprite 210 angoff 1024
sprite 247 angoff -256
 
// MedKit
sprite 625 angoff 512
78,14 → 78,13
// WEAPONS/AMMO
 
// Shotgun & ammo
sprite 2 angoff -512
sprite 158 angoff 256
sprite 158 angoff 768
sprite 257 angoff 1024
sprite 258 angoff 512
sprite 905 angoff 256
sprite 907 angoff 512
sprite 908 angoff -256
sprite 932 angoff -512
sprite 1166 angoff -256
sprite 1167 angoff 1024
sprite 907 angoff 1024
sprite 1166 angoff 512
sprite 1167 angoff -768
 
// Chaingun & ammo
sprite 254 angoff -512
108,9 → 107,9
sprite 906 angoff -256
sprite 929 angoff 1024
sprite 930 angoff 512
sprite 962 angoff -512
sprite 962 angoff 1024
sprite 1025 angoff -512
sprite 1085 angoff -768
sprite 1085 angoff 768
 
// Pipebombs
sprite 253 angoff -768
/E2L3.mhk
1,6 → 1,6
// Maphack for Duke3D HRP
// Level: E2L3.MAP - "Warp Factor" (Original Atomic Edition version)
// Reviewed by NightFright (February 2011)
// Reviewed by NightFright (February 2012)
 
 
 
62,8 → 62,9
// Jetpack
sprite 91 angoff -256
 
// Keycards (B)
sprite 14 angoff 384
// Keycards (B/Y)
sprite 14 angoff 896
sprite 316 angoff 512
 
// Medkit
sprite 96 angoff 256
85,10 → 86,10
 
// Shotgun & ammo
sprite 10 angoff 512
sprite 161 angoff 1024
sprite 688 angoff -512
sprite 156 angoff 512
sprite 161 angoff -512
sprite 768 angoff 128
sprite 802 angoff 256 // Dukematch only
sprite 802 angoff 768 // Dukematch only
 
// Chaingun & ammo
sprite 7 angoff 1024
99,31 → 100,27
sprite 819 angoff 1024
 
// RPG & ammo
sprite 772 angoff -512
sprite 782 angoff -512
sprite 772 angoff 1024
sprite 782 angoff 1024
sprite 813 angoff 1024
sprite 821 angoff 768
sprite 821 angoff 256
 
// Pipebombs
sprite 820 angoff -640
 
// Shrinker & ammo
sprite 22 angoff 512
sprite 47 angoff 1024
sprite 154 angoff 512
sprite 47 angoff 512
 
// Laser Tripbomb
sprite 162 angoff -512
 
// Devastator & ammo
sprite 135 angoff 512
sprite 135 angoff 1024
sprite 346 angoff -512
sprite 817 angoff 256
sprite 817 angoff 768
 
// Freezethrower & ammo
sprite 182 angoff -512
sprite 800 angoff 512 // Dukematch only
sprite 818 angoff -512
sprite 697 angoff -512
 
 
 
134,6 → 131,10
sprite 499 pitch 2
sprite 499 roll 1
sprite 754 roll -60 // space shuttle
sprite 770 mdxoff 50000 // sixpack stuck in globe
sprite 770 pitch 1
sprite 771 mdxoff 50000 // sixpack stuck in globe
sprite 771 pitch 1
 
// Forcing any floor aligned model to be rendered as sprite
sprite 218 notmd
/E3L3.mhk
39,9 → 39,9
sprite 63 angoff -512 // Dukematch only
 
// Keycards (B/Y/R)
sprite 171 angoff 512
sprite 392 angoff 384
sprite 407 angoff 512
sprite 171 angoff 768
sprite 392 angoff 896
sprite 407 angoff 1024
 
// Medkit
sprite 200 angoff 512
64,7 → 64,8
sprite 74 angoff 192
 
// Shotgun & ammo
sprite 121 angoff 256
sprite 75 angoff 320
sprite 121 angoff 768
sprite 126 angoff 1024
sprite 373 angoff 1024
 
83,25 → 84,22
sprite 169 angoff -512
sprite 173 angoff 256
sprite 202 angoff 256
sprite 204 angoff 1024
sprite 204 angoff 512
sprite 374 angoff 768
sprite 450 angoff 512 // Dukematch only
 
// Pipebombs
sprite 256 angoff 1024
 
// Shrinker & ammo
sprite 67 angoff -128
sprite 73 angoff 512
sprite 67 angoff -640
 
// Devastator & ammo
sprite 97 angoff 512 // Dukematch only
sprite 109 angoff -512
sprite 110 angoff -768
sprite 127 angoff -256
sprite 191 angoff -64
sprite 192 angoff 256
sprite 193 angoff 768
sprite 193 angoff -720
sprite 375 angoff 1024
sprite 426 angoff 1024
sprite 427 angoff 768
113,8 → 111,8
sprite 72 angoff 1024
 
// Freezethrower & ammo
sprite 68 angoff 512
sprite 70 angoff -512
sprite 68 angoff 1024
sprite 69 angoff 512
 
 
 
127,12 → 125,13
sprite 75 pitch 1
sprite 96 mdzoff 1260000 // chaingun (Dukematch only)
sprite 96 pitch 1
sprite 434 mdxoff 9000 // shotgun ammo
sprite 434 pitch 1
sprite 462 mdzoff 360000 // chaingun ammo (found by Hunter_rus)
sprite 462 roll 1
 
// Forcing any floor aligned model to be rendered as sprite
sprite 253 notmd
sprite 277 notmd
 
// Switches to be hidden
sprite 4 notmd // Hard Hat Area
/E1L5.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E1L5.MAP - "The Abyss" (Original Atomic Edition version)
// Reviewed by NightFright (July 2010)
// Reviewed by NightFright (February 2012)
 
 
 
62,13 → 62,14
sprite 1032 angoff 512 // Dukematch only
 
// Keycards (B)
sprite 375 angoff -128
sprite 375 angoff 384
 
// MedKit
sprite 4 angoff 512
sprite 689 angoff 640
sprite 727 angoff -128
sprite 734 angoff -128
sprite 742 angoff 256
sprite 742 angoff 640
 
// Nightvision
sprite 262 angoff 256
84,19 → 85,23
sprite 933 angoff 512
 
// Shotgun & ammo
sprite 113 angoff -256
sprite 316 angoff 1024
sprite 400 angoff 1024
sprite 537 angoff -384
sprite 541 angoff 768
sprite 724 angoff -256
sprite 725 angoff -256
sprite 400 angoff -256
sprite 401 angoff -256
sprite 537 angoff 128
sprite 541 angoff -768
sprite 724 angoff 256
sprite 725 angoff 256
sprite 737 angoff 768
sprite 865 angoff 512
sprite 931 angoff 512
sprite 865 angoff -512
sprite 871 angoff 512
sprite 931 angoff 1024
sprite 1044 angoff 512 // Dukematch only
sprite 1064 angoff 512
 
// Chaingun & ammo
sprite 6 angoff 1024
sprite 6 angoff -512
sprite 24 angoff -128
sprite 29 angoff 512
sprite 152 angoff -512
111,7 → 116,7
sprite 875 angoff 256 // Dukematch only
sprite 919 angoff -512
sprite 930 angoff 256
sprite 934 angoff -512
sprite 934 angoff -256
sprite 938 angoff -256
sprite 940 angoff 256
sprite 1040 angoff -512 // Dukematch only
124,15 → 129,15
sprite 10 angoff -512
sprite 81 angoff 768
sprite 111 angoff 512
sprite 221 angoff 512
sprite 439 angoff 512
sprite 718 angoff 1024
sprite 884 angoff -512
sprite 221 angoff 1024
sprite 439 angoff 128
sprite 718 angoff 512
sprite 884 angoff 1024
sprite 920 angoff 1024
sprite 921 angoff 1024
sprite 1039 angoff 512
sprite 1045 angoff -512 // Dukematch only
sprite 1052 angoff 1024
sprite 1052 angoff 896
sprite 1055 angoff -768 // Dukematch only
sprite 1056 angoff -768 // Dukematch only
 
/E2L4.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E2L4.MAP - "Fusion Station" (Original Atomic Edition version)
// Reviewed by NightFright (April 2011)
// Reviewed by NightFright (February 2012)
 
 
 
72,12 → 72,12
sprite 208 angoff 512
 
// Shotgun & ammo
sprite 140 angoff 512
sprite 154 angoff 1024
sprite 140 angoff 1024
sprite 154 angoff -512
sprite 715 angoff 256
sprite 717 angoff 512
sprite 719 angoff 768
sprite 726 angoff 768
sprite 717 angoff 1024
sprite 719 angoff -768
sprite 726 angoff -768
sprite 835 angoff 512
 
// Chaingun & ammo
92,7 → 92,7
// RPG & ammo
sprite 175 angoff 256
sprite 204 angoff -768
sprite 756 angoff 1024
sprite 756 angoff 512
sprite 836 angoff 640 // Dukematch only
sprite 853 angoff 768
sprite 866 angoff 1024 // Dukematch only
102,9 → 102,6
sprite 751 angoff -768
sprite 867 angoff -512 // Dukematch only
 
// Shrinker & ammo
sprite 202 angoff 512
 
// Devastator & ammo
sprite 89 angoff 768
sprite 158 angoff 256
122,9 → 119,13
sprite 839 angoff 195
sprite 839 pitch -180
 
// Shrinker & ammo
sprite 201 angoff 512
sprite 739 angoff -512
 
// Freezethrower & ammo
sprite 2 angoff 512
sprite 3 angoff 1024
sprite 3 angoff -512
sprite 869 angoff 512 // Dukematch only
 
 
 
/E4L2.mhk
104,8 → 104,7
sprite 596 angoff 768
 
// Keycards (R/B)
sprite 198 angoff -256
sprite 664 angoff -512
sprite 198 angoff 256
 
// MedKit
sprite 102 angoff -256
125,17 → 124,15
sprite 117 angoff -512
 
// Shotgun & ammo
sprite 351 angoff -512
sprite 351 angoff -256
sprite 417 angoff 512
sprite 597 angoff -512
sprite 792 angoff -512
sprite 732 angoff 512
 
// Chaingun & ammo
sprite 418 angoff -512
 
// RPG & ammo
sprite 75 angoff -256
sprite 416 angoff 512 // Dukematch only
sprite 75 angoff -768
 
// Pipebombs
sprite 85 angoff -768
145,22 → 142,19
sprite 414 angoff 1024
 
// Shrinker/Expander & ammo
sprite 99 angoff 768
sprite 100 angoff 768
sprite 415 angoff 512 // Dukematch only
sprite 594 angoff -768
sprite 663 angoff 192
sprite 99 angoff 256
sprite 100 angoff 256
sprite 594 angoff -256
sprite 663 angoff -320
 
// Devastator & ammo
sprite 595 angoff -512
 
// Laser Tripbomb
sprite 59 angoff 512
 
// Freezethrower & ammo
sprite 60 angoff 512
sprite 125 angoff 1024
sprite 748 angoff -512
sprite 60 angoff 1024
sprite 125 angoff -512
sprite 593 angoff 512 // Dukematch only
sprite 731 angoff 512
 
 
 
214,7 → 208,7
 
// LIGHTS
 
// Polymer lights (by Micky C)
// by Micky C
light 235 29952 24896 1024 650 255 150 0 0 0 1536 0 0 0 0 -1
light 235 31168 24896 1024 650 255 150 0 0 0 1536 0 0 0 0 -1
light 211 31488 26112 -24128 500 255 255 225 0 0 1536 0 0 0 0 -1
373,7 → 367,7
light 83 33792 39808 -18082 1000 0 255 0 0 0 1536 -1 0 0 2 -1
light 103 33280 5728 -17408 1000 100 100 100 0 0 1536 -1 0 0 0 -1
 
// Polymer lights (by Devastator, commented out)
// by Devastator (commented out)
/*
light 281 32512 41472 -9216 2000 245 245 245 0 0 1536 -1 0 0 0 -1
light 50 41472 30976 -15360 2200 150 150 150 0 0 1536 -1 0 0 0 -1
/E4L3.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E4L3.MAP - "Shop-n-Bag" (Original Atomic Edition version)
// Reviewed by NightFright (June 2009)
// Reviewed by NightFright (February 2012)
 
 
 
65,8 → 65,10
// Jetpack
sprite 446 angoff -256 // Dukematch only
 
// Keycards (B)
sprite 307 angoff 1024
// Keycards (B/Y/R)
sprite 307 angoff -512
sprite 377 angoff 512
sprite 396 angoff 512
 
// Medkit
sprite 139 angoff -512
85,13 → 87,13
sprite 137 angoff -512
 
// Shotgun & ammo
sprite 52 angoff -256
sprite 52 angoff 256
sprite 90 angoff 512
sprite 122 angoff -128 // Dukematch only
sprite 127 angoff 256
sprite 138 angoff -768
sprite 127 angoff 512
sprite 138 angoff -256
sprite 148 angoff 1024
sprite 477 angoff -512
sprite 545 angoff 512
sprite 545 angoff 1024
 
// Chaingun & ammo
sprite 18 angoff 256 // Dukematch only
98,7 → 100,8
sprite 228 angoff -128
 
// RPG & ammo
sprite 126 angoff 256 // Dukematch only
sprite 121 angoff -512
sprite 126 angoff -512 // Dukematch only
sprite 136 angoff -512
sprite 143 angoff 384
sprite 541 angoff 512
109,16 → 112,16
 
// Shrinker/Expander & ammo
sprite 19 angoff 512
sprite 31 angoff 768
sprite 116 angoff 1024 // Dukematch only
sprite 119 angoff 256
sprite 31 angoff 1024
sprite 116 angoff 512 // Dukematch only
sprite 119 angoff -256
 
// Devastator & ammo
sprite 129 angoff 512
sprite 130 angoff 1024
sprite 130 angoff -512
 
// Freezethrower & ammo
sprite 128 angoff 512
sprite 128 angoff -512
 
 
 
/E2L5.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E2L5.MAP - "Occupied Territory" (Original Atomic Edition version)
// Reviewed by NightFright (April 2011)
// Reviewed by NightFright (February 2012)
 
 
 
42,8 → 42,9
// Jetpack
sprite 376 angoff 512 // Dukematch only
 
// Keycards (R)
sprite 299 angoff 512
// Keycards (B/R)
sprite 110 angoff 512
sprite 299 angoff 1024
 
// Medkit
sprite 366 angoff 256
66,11 → 67,11
sprite 393 angoff -512
 
// Shotgun & ammo
sprite 26 angoff 512
sprite 27 angoff 512
sprite 303 angoff 1024
sprite 26 angoff 1024
sprite 27 angoff 1024
sprite 303 angoff -512
sprite 372 angoff -384
sprite 391 angoff 512
sprite 391 angoff 1024
 
// Chaingun & ammo
sprite 365 angoff -512
78,29 → 79,27
 
// RPG & ammo
sprite 67 angoff -512
sprite 71 angoff 1024
sprite 385 angoff -512
sprite 386 angoff 512 // Dukematch only
sprite 397 angoff 512
 
// Pipebombs
sprite 94 angoff 768
sprite 97 angoff 1024 // Dukematch only
sprite 377 angoff 768
 
// Shrinker & ammo
sprite 369 angoff 1024 // Dukematch only
sprite 374 angoff -256
sprite 375 angoff -256
sprite 369 angoff 512 // Dukematch only
sprite 374 angoff -768
sprite 375 angoff -768
 
// Devastator & ammo
sprite 68 angoff 768
sprite 78 angoff 512
sprite 346 angoff -512
sprite 400 angoff 512
 
// Freezethrower & ammo
sprite 90 angoff -256 // Dukematch only
sprite 92 angoff 256 // Dukematch only
sprite 90 angoff 256 // Dukematch only
sprite 92 angoff 768 // Dukematch only
 
 
 
/E3L4.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E3L4.MAP - "L.A. Rumble" (Original Atomic Edition version)
// Reviewed by NightFright (November 2010)
// Reviewed by NightFright (February 2012)
 
 
 
73,8 → 73,9
sprite 500 angoff -512 // Dukematch only
sprite 501 angoff -512 // Dukematch only
 
// Keycards (B)
sprite 475 angoff 512
// Keycards (R/B)
sprite 59 angoff 512
sprite 475 angoff 1024
 
// Medkit
sprite 135 angoff -256
92,26 → 93,24
sprite 356 angoff 512
sprite 480 angoff 1024
sprite 481 angoff 768
sprite 510 angoff 1024
 
// Shotgun & ammo
sprite 73 angoff 768
sprite 74 angoff 1024
sprite 239 angoff -512
sprite 273 angoff -512
sprite 73 angoff -768
sprite 74 angoff -512
sprite 275 angoff 512
sprite 482 angoff 256
sprite 482 angoff 768
 
// Chaingun & ammo
sprite 139 angoff 256
sprite 139 angoff 768
 
// RPG & ammo
sprite 138 angoff -768
sprite 140 angoff -512
sprite 276 angoff 512
sprite 283 angoff -512
sprite 283 angoff 1024
sprite 347 angoff 1024
sprite 443 angoff 512
sprite 502 angoff -512 // Dukematch only
sprite 502 angoff 1024 // Dukematch only
sprite 504 angoff 1024 // Dukematch only
sprite 537 angoff -768
 
119,7 → 118,8
sprite 442 angoff 1024
 
// Shrinker & ammo
sprite 114 angoff -512
sprite 113 angoff 512
sprite 114 angoff 1024
 
// Devastator & ammo
sprite 58 angoff 512
127,10 → 127,12
sprite 127 angoff 1024
sprite 136 angoff -256
sprite 448 angoff 512
sprite 505 angoff -512 // Dukematch only
sprite 505 angoff 512 // Dukematch only
 
// Freezethrower & ammo
sprite 513 angoff -512
sprite 506 angoff -512
sprite 514 angoff 512
sprite 516 angoff 512
 
 
 
/E1L6.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E1L6.MAP - "Launch Facility" (Original Atomic Edition version)
// Reviewed by NightFright (July 2010)
// Reviewed by NightFright (February 2012)
 
 
 
42,8 → 42,8
sprite 726 angoff 1024 // Dukematch only
 
// Keycards (B/R)
sprite 518 angoff -256
sprite 539 angoff 768
sprite 518 angoff 256
sprite 539 angoff -768
 
// Steroids
sprite 643 angoff 256
57,17 → 57,18
 
// Shotgun & ammo
sprite 123 angoff 256
sprite 290 angoff 1024
sprite 504 angoff 1024
sprite 549 angoff 768
sprite 550 angoff 768
sprite 551 angoff 768
sprite 572 angoff -768
sprite 574 angoff -768
sprite 578 angoff 512
sprite 579 angoff 1024
sprite 590 angoff -768
sprite 591 angoff 768
sprite 290 angoff -512
sprite 291 angoff 512
sprite 504 angoff -512
sprite 549 angoff 1024
sprite 550 angoff -512
sprite 551 angoff -768
sprite 572 angoff -256
sprite 574 angoff -256
sprite 578 angoff 768
sprite 579 angoff -256
sprite 590 angoff -256
sprite 591 angoff -768
sprite 696 angoff 256 // Dukematch only
 
// Chaingun & ammo
79,6 → 80,8
sprite 693 angoff -128 // Dukematch only
 
// RPG & ammo
sprite 395 angoff -512
sprite 692 angoff -512 // Dukematch only
sprite 694 angoff 1024 // Dukematch only
sprite 699 angoff 512 // Dukematch only
 
101,8 → 104,6
sprite 297 notmd
sprite 298 notmd
sprite 299 notmd
sprite 622 notmd
sprite 624 notmd
sprite 651 notmd
 
 
/E4L4.mhk
77,9 → 77,6
// Jetpack
sprite 191 angoff 512
 
// Keycards (R)
sprite 56 angoff -512
 
// MedKit
sprite 213 angoff -256 // Dukematch only
 
102,11 → 99,11
sprite 719 angoff 1024
 
// Shotgun & ammo
sprite 15 angoff 128
sprite 152 angoff -256
sprite 209 angoff 256
sprite 15 angoff -896
sprite 152 angoff 256
sprite 209 angoff 768
sprite 235 angoff -256
sprite 243 angoff 128
sprite 243 angoff 640
sprite 246 angoff -512
 
// Chaingun & ammo
118,9 → 115,9
sprite 203 angoff -512
 
// RPG & ammo
sprite 6 angoff 512
sprite 207 angoff -320
sprite 232 angoff -512
sprite 232 angoff 1024
sprite 238 angoff -512
sprite 244 angoff 512
sprite 628 angoff -512
sprite 695 angoff 768
132,21 → 129,20
sprite 210 angoff -768
 
// Shrinker/Expander & ammo
sprite 153 angoff 256
sprite 153 angoff 768
sprite 156 angoff 256
sprite 229 angoff 128
sprite 499 angoff 1024
sprite 500 angoff 512
sprite 755 angoff -512
sprite 229 angoff -384
sprite 499 angoff 512
sprite 755 angoff 1024
 
// Devastator & ammo
sprite 206 angoff -768
sprite 233 angoff 256
sprite 233 angoff 768
sprite 696 angoff -384
 
// Freezethrower & ammo
sprite 208 angoff -256
sprite 230 angoff 832
sprite 208 angoff 256
sprite 230 angoff -704
 
 
 
165,7 → 161,7
 
// LIGHTS
 
// Polymer lights (by Micky C)
// by Micky C
light 337 6912 -13056 -78592 32000 255 200 100 316 237 640 30 0 0 0 -1
light 211 7168 -36032 -80896 5000 225 235 255 196 147 1792 -50 0 0 0 -1
light 188 1024 -23808 -93184 2500 128 117 120 0 0 0 -1 0 0 0 -1
335,7 → 331,7
light 16 -19520 -4288 -8960 800 225 235 255 0 0 1536 -1 0 0 0 -1
light 353 -16512 -5248 -4096 4500 60 56 36 0 0 1536 -1 0 0 4 -1
 
// Polymer lights (by Devastator, commented out)
// by Devastator (commented out)
/*
light 211 8448 -39040 -73728 2900 145 145 145 0 0 1536 -1 0 0 0 -1
light 211 8448 -36992 -69632 2900 145 145 145 0 0 1536 -1 0 0 0 -1
/E2L6.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E2L6.MAP - "Tiberius Station" (Original Atomic Edition version)
// Reviewed by NightFright (April 2011)
// Reviewed by NightFright (February 2012)
 
 
 
36,8 → 36,9
// Jetpack
sprite 115 angoff 512
 
// Keycards (B)
sprite 348 angoff -256
// Keycards (B/R)
sprite 348 angoff 256
sprite 610 angoff 512
 
// MedKit
sprite 549 angoff -256
60,12 → 61,12
sprite 550 angoff -256
 
// Shotgun & ammo
sprite 33 angoff 1024
sprite 44 angoff 1024
sprite 492 angoff 1024
sprite 33 angoff -512
sprite 44 angoff -512
sprite 492 angoff -512
sprite 508 angoff 512
sprite 523 angoff -768
sprite 605 angoff 1024
sprite 523 angoff -256
sprite 605 angoff -512
 
// Chaingun & ammo
sprite 105 angoff -512
76,9 → 77,9
 
// RPG & ammo
sprite 32 angoff -256
sprite 544 angoff 256
sprite 542 angoff 512
sprite 543 angoff -512
sprite 544 angoff -128
 
// Pipebombs
sprite 126 angoff 256
90,26 → 91,19
sprite 530 angoff -256
 
// Shrinker & ammo
sprite 490 angoff -512
sprite 528 angoff -256
sprite 529 angoff -256
sprite 606 angoff 512
sprite 490 angoff 1024
sprite 528 angoff 768
sprite 529 angoff 768
 
// Devastator & ammo
sprite 118 angoff 256
sprite 507 angoff -512
 
// Laser tripbomb
sprite 567 angoff 512
sprite 568 angoff 512
 
// Freezethrower & ammo
sprite 53 angoff 512
sprite 54 angoff 512
sprite 545 angoff 512
 
 
 
// OVERRIDE
 
// Forcing any floor aligned model to be rendered as sprite
/E1L7.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E1L7.MAP - "Faces of Death" (Original Atomic Edition version)
// Reviewed by NightFright (May 2011)
// Reviewed by NightFright (February 2012)
 
 
 
35,9 → 35,9
// WEAPONS/AMMO
 
// Shotgun & ammo
sprite 128 angoff 1024
sprite 128 angoff -512
sprite 179 angoff 768
sprite 247 angoff -512
sprite 247 angoff -256
 
// Chaingun & ammo
sprite 91 angoff 768
53,7 → 53,7
sprite 94 angoff 768
sprite 126 angoff 768
sprite 130 angoff 1024
sprite 234 angoff 768
sprite 234 angoff 256
sprite 253 angoff -768
 
// Pipebombs
60,14 → 60,12
sprite 127 angoff -512
 
// Shrinker & ammo
sprite 89 angoff 256
sprite 90 angoff 256
sprite 124 angoff 256
sprite 133 angoff 512
sprite 134 angoff 512
sprite 238 angoff -256
sprite 249 angoff -256
sprite 250 angoff 256
sprite 89 angoff -256
sprite 90 angoff -256
sprite 124 angoff -256
sprite 238 angoff -768
sprite 249 angoff -768
sprite 250 angoff -256
 
// Devastator & ammo
sprite 0 angoff 1024 // Dukematch only
75,8 → 73,8
sprite 96 angoff 768
sprite 125 angoff 768
sprite 132 angoff 512
sprite 231 angoff -256 // Dukematch only
sprite 252 angoff 768
sprite 231 angoff -768 // Dukematch only
sprite 252 angoff -768
 
// Laser Tripbomb
sprite 121 angoff -512
84,8 → 82,9
sprite 237 angoff -256
 
// Freezethrower & ammo
sprite 232 angoff 256
sprite 251 angoff 256
sprite 131 angoff 512
sprite 232 angoff 768
sprite 251 angoff 768
 
 
 
/E3L5.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E3L5.MAP - "Movie Set" (Original Atomic Edition version)
// Reviewed by NightFright (November 2010)
// Reviewed by NightFright (February 2012)
 
 
 
45,7 → 45,7
 
// Health +30
sprite 4 angoff -768
sprite 8 angoff -512
sprite 8 angoff -768
sprite 372 angoff -256
sprite 473 angoff -768
 
52,9 → 52,8
// Jetpack
sprite 480 angoff -384
 
// Keycards (Y/B)
sprite 71 angoff -512
sprite 258 angoff -512
// Keycard (R)
sprite 105 angoff 512
 
// Medkit
sprite 47 angoff 256
76,15 → 75,11
// Pistol & ammo
sprite 368 angoff 512
 
// Shotgun & ammo
sprite 298 angoff -512
sprite 401 angoff -512
 
// Chaingun ammo
sprite 378 angoff 256
 
// RPG & ammo
sprite 367 angoff -512
sprite 367 angoff 1024
sprite 379 angoff 512
sprite 398 angoff -512
sprite 399 angoff 512
95,10 → 90,14
 
// Devastator & ammo
sprite 52 angoff 512
sprite 81 angoff 512
 
// Shrinker ammo
sprite 422 angoff 512
 
// Freezethrower & ammo
sprite 43 angoff 512
sprite 43 angoff 1024
sprite 420 angoff 256
sprite 421 angoff 256
 
 
 
/E4L5.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E4L5.MAP - "Pigsty" (Original Atomic Edition version)
// Reviewed by NightFright (June 2009)
// Reviewed by NightFright (February 2012)
 
 
 
102,9 → 102,10
sprite 211 angoff -512
sprite 767 angoff -768 // Dukematch only
 
// Keycards (Y/R)
sprite 751 angoff 960
sprite 854 angoff 768
// Keycards (B/Y/R)
sprite 363 angoff 512
sprite 751 angoff -576
sprite 854 angoff -768
 
// Medkit
sprite 264 angoff 512
127,13 → 128,12
sprite 815 angoff 256
 
// Shotgun & ammo
sprite 118 angoff -768
sprite 136 angoff -768
sprite 118 angoff -256
sprite 136 angoff -256
sprite 142 angoff 1024 // Dukematch only
sprite 153 angoff -512 // flipped sprite
sprite 270 angoff -512
sprite 190 angoff 512
sprite 613 angoff -640
sprite 615 angoff 512
sprite 615 angoff 1024
sprite 813 angoff 768 // Dukematch only
 
// Chaingun & ammo
146,8 → 146,7
sprite 619 angoff 1024
 
// RPG & ammo
sprite 92 angoff 512
sprite 260 angoff -512
sprite 260 angoff 1024
sprite 769 angoff -512
 
// Pipebombs
156,7 → 155,6
sprite 811 angoff 768
 
// Devastator & ammo
sprite 91 angoff -512
sprite 715 angoff -256
 
// Laser Tripbomb
164,13 → 162,12
sprite 197 angoff 512
 
// Shrinker/Expander & ammo
sprite 87 angoff -256
sprite 89 angoff 256
sprite 768 angoff 1024
sprite 87 angoff -768
sprite 89 angoff -256
sprite 768 angoff 512
 
// Freezethrower & ammo
sprite 90 angoff 768
sprite 198 angoff -512
sprite 90 angoff -768
 
 
 
197,6 → 194,8
sprite 38 mdzoff 2500 // drinking fountain
sprite 38 pitch 1
sprite 78 away1 // "Wanted Dead" screen
sprite 128 away1 // President picture
sprite 129 away1 // President picture
sprite 195 mdzoff -260000 // thermos
sprite 195 pitch 1
 
/E1L8.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E1L8.MAP - "Duke Match" (Original Atomic Edition version)
// Reviewed by NightFright (May 2011)
// Reviewed by NightFright (February 2012)
 
 
 
33,12 → 33,12
sprite 26 angoff 512
 
// Shotgun & ammo
sprite 5 angoff -768
sprite 5 angoff -256
sprite 27 angoff -256
 
// RPG & ammo
sprite 10 angoff 256
sprite 24 angoff 768
sprite 24 angoff 256
 
// Pipebombs
sprite 11 angoff 512
45,27 → 45,22
sprite 21 angoff 512
 
// Shrinker & ammo
sprite 9 angoff 256
sprite 22 angoff 256
sprite 9 angoff -256
sprite 22 angoff -256
 
// Expander ammo
sprite 0 angoff -512
 
// Laser Tripbomb
sprite 7 angoff 256
sprite 28 angoff 256
 
// Freezethrower & ammo
sprite 2 angoff 512
sprite 3 angoff 512
sprite 20 angoff 512
 
// Devastator & ammo
sprite 8 angoff 1024
sprite 23 angoff 512
sprite 23 angoff 1024
 
// Freezethrower
sprite 20 angoff 512
 
 
 
// LIGHTS
 
// by Micky C
/E2L7.mhk
1,6 → 1,6
// Maphack for Duke3D HRP
// Level: E2L7.MAP - "Lunar Reactor" (Original Atomic Edition version)
// Reviewed by NightFright (April 2011)
// Reviewed by NightFright (February 2012)
 
 
 
20,8 → 20,8
sprite 425 angoff 256
 
// Space suits
sprite 415 angoff 1024
sprite 416 angoff -768
sprite 415 angoff -512
sprite 416 angoff -256
 
// Water fountains
sprite 2 angoff 1024
62,8 → 62,10
// Jetpack
sprite 128 angoff 768
 
// Keycards (R)
sprite 882 angoff 512
// Keycards (R/B/Y)
sprite 882 angoff 1024
sprite 883 angoff 512
sprite 983 angoff 512
 
// Medkit
sprite 165 angoff 512
84,11 → 86,11
 
// Shotgun & ammo
sprite 78 angoff -256
sprite 123 angoff 1024
sprite 135 angoff 512
sprite 141 angoff 768
sprite 157 angoff -512
sprite 168 angoff -256
sprite 123 angoff -512
sprite 135 angoff 1024
sprite 141 angoff -768
sprite 157 angoff 256
sprite 168 angoff 512
 
// Chaingun & ammo
sprite 144 angoff 1024
97,11 → 99,10
sprite 981 angoff 512
 
// RPG & ammo
sprite 77 angoff -512
sprite 110 angoff 512
sprite 145 angoff 512
sprite 159 angoff 384
sprite 213 angoff 1024
sprite 213 angoff 512
sprite 979 angoff 128
 
// Pipebombs
109,9 → 110,9
sprite 154 angoff 768
 
// Shrinker & ammo
sprite 130 angoff 256
sprite 146 angoff -256
sprite 147 angoff 384
sprite 130 angoff -256
sprite 146 angoff -768
sprite 147 angoff -128
 
// Devastator & ammo
sprite 79 angoff -512
120,7 → 121,6
sprite 131 angoff 512
sprite 162 angoff 256
sprite 167 angoff -256
sprite 175 angoff -512
sprite 980 angoff -256
 
// Laser Tripbomb
130,7 → 130,9
sprite 1030 angoff -640
 
// Freezethrower & ammo
sprite 153 angoff -256
sprite 142 angoff 512
sprite 153 angoff 256
sprite 993 angoff 512
 
 
 
137,10 → 139,13
// OVERRIDE
 
// Fixes for badly aligned sprites
sprite 2 mdzoff -130000 // drinking fountain
sprite 2 mdzoff 45000 // drinking fountain
sprite 2 pitch 1
sprite 4 mdzoff -1500 // drinking fountain
sprite 4 pitch 2
sprite 333 away2 // computer panel
sprite 549 away2 // computer panel
sprite 583 away2 // computer panel
 
// Forcing any floor aligned model to be rendered as sprite
sprite 214 notmd
/E3L6.mhk
53,8 → 53,7
sprite 339 angoff 512
 
// Keycards (R/B)
sprite 8 angoff 512
sprite 296 angoff -512
sprite 8 angoff 1024
 
// Medkit
sprite 362 angoff -256
74,9 → 73,8
sprite 384 angoff 512
 
// Shotgun & ammo
sprite 328 angoff 512
sprite 340 angoff -512
sprite 350 angoff 512
sprite 328 angoff -768
sprite 350 angoff 1024
 
// Chaingun
sprite 334 angoff 1024
92,8 → 90,7
sprite 346 angoff 1024
 
// Shrinker & ammo
sprite 90 angoff -320
sprite 91 angoff -512
sprite 90 angoff -832
 
// Devastator & ammo
sprite 46 angoff 1024
101,13 → 98,12
sprite 309 angoff 1024
sprite 363 angoff 256
sprite 372 angoff -512
sprite 429 angoff -768
sprite 429 angoff -256
sprite 473 angoff -384
 
// Freezethrower & ammo
sprite 20 angoff -512
sprite 381 angoff -256
sprite 382 angoff -256
sprite 381 angoff 256
sprite 382 angoff 256
 
 
 
/E4L6.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E4L6.MAP - "Going Postal" (Original Atomic Edition version)
// Reviewed by NightFright (June 2009)
// Reviewed by NightFright (February 2012)
 
 
 
102,9 → 102,9
sprite 295 angoff -512 // Dukematch only
 
// Keycards (R/B/Y)
sprite 145 angoff 1024
sprite 534 angoff 1024
sprite 724 angoff 1024
sprite 145 angoff -512
sprite 534 angoff -512
sprite 724 angoff -512
 
// Medkit
sprite 296 angoff 512
125,15 → 125,13
sprite 299 angoff 256
sprite 300 angoff 128
sprite 302 angoff 1024
sprite 304 angoff -512
sprite 529 angoff 512
sprite 669 angoff 512
sprite 752 angoff 256
 
// Shotgun & ammo
sprite 211 angoff 512
sprite 223 angoff -128
sprite 298 angoff -512
sprite 211 angoff 1024
sprite 223 angoff 384
sprite 635 angoff -256
 
// Chaingun & ammo
146,7 → 144,7
// RPG & ammo
sprite 207 angoff -384
sprite 282 angoff -512
sprite 306 angoff -512
sprite 306 angoff 1024
sprite 351 angoff 512
sprite 352 angoff 512
 
156,15 → 154,13
sprite 750 angoff 512
 
// Shrinker/Expander & ammo
sprite 84 angoff -256 // Dukematch only
sprite 280 angoff -256
sprite 84 angoff -768 // Dukematch only
sprite 280 angoff -768
 
// Devastator & ammo
sprite 26 angoff 64
sprite 278 angoff 768
sprite 290 angoff -512
sprite 577 angoff -512
sprite 590 angoff 1024
 
// Laser Tripbomb
sprite 266 angoff 1024
171,8 → 167,7
sprite 267 angoff 896
 
// Freezethrower & ammo
sprite 281 angoff -512
sprite 283 angoff 512
sprite 283 angoff 1024
 
// Forcing any floor aligned model to be rendered as sprite
sprite 246 notmd
219,6 → 214,8
sprite 711 notmd
sprite 741 notmd
 
 
 
// OVERRIDE
 
// Fixes for badly aligned sprites
/E2L8.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E2L8.MAP - "Dark Side" (Original Atomic Edition version)
// Reviewed by NightFright (April 2011)
// Reviewed by NightFright (February 2012)
 
 
 
52,11 → 52,10
sprite 845 angoff 256
 
// Space suits
sprite 519 angoff 1024
sprite 585 angoff -512
sprite 586 angoff -512
sprite 588 angoff 512
sprite 594 angoff -512
sprite 519 angoff -512
sprite 587 angoff 512
sprite 588 angoff 1024
sprite 594 angoff -640
sprite 596 angoff -128
sprite 597 angoff -512
sprite 598 angoff -64
111,9 → 110,8
sprite 991 angoff -512 // Dukematch only
sprite 995 angoff 1024 // Dukematch only
 
// Keycards (B/Y)
sprite 520 angoff 512
sprite 843 angoff -512
// Keycards (B)
sprite 520 angoff 1024
 
// MedKit
sprite 364 angoff -384
131,17 → 129,14
sprite 791 angoff 512
 
// Shotgun & ammo
sprite 200 angoff -256
sprite 202 angoff 1024
sprite 219 angoff 512
sprite 249 angoff 512
sprite 200 angoff 256
sprite 202 angoff -512
sprite 219 angoff 1024
sprite 249 angoff 1024
sprite 251 angoff -512
sprite 256 angoff -512
sprite 262 angoff -256
sprite 368 angoff -512
sprite 262 angoff 256
sprite 372 angoff 256
sprite 826 angoff 512
sprite 827 angoff -512
sprite 826 angoff -768
 
// Chaingun & ammo
sprite 265 angoff -512
149,15 → 144,15
sprite 406 angoff 512 // Dukematch only
 
// RPG & ammo
sprite 211 angoff 768
sprite 211 angoff 256
sprite 214 angoff 1024
sprite 217 angoff -128
sprite 218 angoff -512
sprite 266 angoff -384
sprite 266 angoff -896
sprite 268 angoff 1024
sprite 346 angoff 1024
sprite 836 angoff 1024
sprite 997 angoff -768 // Dukematch only
sprite 836 angoff 512 // Dukematch only
sprite 997 angoff 768 // Dukematch only
sprite 1001 angoff -512 // Dukematch only
 
// Pipebombs
173,23 → 168,21
sprite 1019 angoff 1024
 
// Shrinker & ammo
sprite 203 angoff 384
sprite 209 angoff 256
sprite 210 angoff 256
sprite 362 angoff 512
sprite 203 angoff -128
sprite 209 angoff -256
sprite 210 angoff -256
sprite 407 angoff 1024
sprite 996 angoff -256 // Dukematch only
sprite 1002 angoff 512
sprite 1008 angoff -512
sprite 996 angoff -768 // Dukematch only
sprite 1008 angoff 1024
 
// Devastator & ammo
sprite 204 angoff -960
sprite 212 angoff 512
sprite 215 angoff -768
sprite 225 angoff -832
sprite 260 angoff 1024
sprite 269 angoff 1024
sprite 269 angoff -512
sprite 365 angoff 512
sprite 801 angoff -512
sprite 999 angoff 1024 // Dukematch only
 
// Laser Tripbomb
198,13 → 191,13
sprite 1009 angoff 1024
 
// Freezethrower & ammo
sprite 221 angoff -256
sprite 222 angoff 512
sprite 254 angoff -768
sprite 255 angoff 256
sprite 790 angoff 256
sprite 998 angoff -768 // Dukematch only
sprite 1000 angoff -256 // Dukematch only
sprite 221 angoff 256
sprite 222 angoff 1024
sprite 254 angoff -256
sprite 255 angoff 768
sprite 790 angoff 768
sprite 998 angoff -256 // Dukematch only
sprite 1000 angoff 256 // Dukematch only
 
 
 
221,10 → 214,11
sprite 453 nomdanim // spinning Duke gib
sprite 595 mdzoff -1500000 // double-rendered space suit near secret exit
sprite 595 pitch 1
sprite 801 mdzoff -930000 // Devastator
sprite 801 mdzoff 930000 // Devastator
sprite 801 pitch 1
sprite 836 mdzoff 930000 // RPG
sprite 836 mdzoff -50000 // RPG (Dukematch only)
sprite 836 roll 1
sprite 836 pitch -12
 
// Forcing any floor aligned model to be rendered as sprite
sprite 357 notmd
/E3L7.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E3L7.MAP - "Fahrenheit" (Original Atomic Edition version)
// Reviewed by NightFright (November 2010)
// Reviewed by NightFright (February 2012)
 
 
 
63,9 → 63,9
sprite 203 angoff -128 // Dukematch only
 
// Keycard (B/R/Y)
sprite 134 angoff 512
sprite 295 angoff 1024
sprite 432 angoff 1024
sprite 134 angoff 1024
sprite 295 angoff -512
sprite 432 angoff -512
 
// Medkit
sprite 88 angoff 512
80,13 → 80,12
// Pistol & ammo
sprite 45 angoff 1024
sprite 108 angoff -128
sprite 360 angoff 512
sprite 360 angoff 1024
 
// Shotgun & ammo
sprite 47 angoff -768
sprite 109 angoff 1024
sprite 201 angoff 1024
sprite 423 angoff 768
sprite 47 angoff -256
sprite 109 angoff -512
sprite 423 angoff -768
sprite 431 angoff -128
 
// Chaingun & ammo
96,8 → 95,7
sprite 346 angoff 512
 
// RPG & ammo
sprite 368 angoff -512
sprite 426 angoff 512
sprite 368 angoff 1024
sprite 427 angoff 256
 
// Pipebombs
105,7 → 103,7
 
// Devastator & ammo
sprite 200 angoff 1024
sprite 294 angoff 768
sprite 294 angoff -768
sprite 300 angoff 256
sprite 343 angoff -768
 
112,10 → 110,15
// Laser Tripbomb
sprite 347 angoff -256
 
// Shrinker & ammo
sprite 40 angoff 256
sprite 41 angoff 256
sprite 344 angoff 512
sprite 345 angoff 256
 
// Freezethrower & ammo
sprite 80 angoff -512
sprite 361 angoff 512
sprite 362 angoff 512
sprite 361 angoff 1024
sprite 362 angoff 1024
 
 
 
/E2L9.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E2L9.MAP - "Overlord" (Original Atomic Edition version)
// Reviewed by NightFright (December 2010)
// Reviewed by NightFright (February 2012)
 
 
 
64,8 → 64,11
sprite 11 angoff -64
 
// Shotgun & ammo
sprite 88 angoff -256
sprite 99 angoff 768
sprite 35 angoff 512
sprite 36 angoff 512
sprite 88 angoff 512
sprite 99 angoff -896
sprite 101 angoff 512
sprite 102 angoff 768
 
// Chaingun & ammo
74,7 → 77,7
sprite 83 angoff 1024
 
// RPG & ammo
sprite 7 angoff -512
sprite 7 angoff 1024
sprite 76 angoff -832
sprite 77 angoff 832
sprite 92 angoff 1024
89,12 → 92,13
sprite 425 angoff -512
 
// Shrinker & ammo
sprite 90 angoff 512
sprite 93 angoff -512
sprite 91 angoff 512
sprite 93 angoff 1024
 
// Devastator & ammo
sprite 74 angoff 256
sprite 75 angoff -256
sprite 94 angoff 512
sprite 97 angoff -512
sprite 414 angoff 384
 
104,11 → 108,9
sprite 71 angoff 512
 
// Freezethrower & ammo
sprite 37 angoff -512
sprite 38 angoff -512
sprite 100 angoff 512
sprite 397 angoff 256
sprite 398 angoff -384
sprite 100 angoff 1024
sprite 397 angoff 768
sprite 398 angoff 128
 
 
 
/E3L8.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E3L8.MAP - "Hotel Hell" (Original Atomic Edition version)
// Reviewed by NightFright (November 2010)
// Reviewed by NightFright (February 2012)
 
 
 
100,8 → 100,8
sprite 684 angoff 1024 // Dukematch only
 
// Keycards (Y/B)
sprite 172 angoff 1024
sprite 372 angoff 1024
sprite 172 angoff -512
sprite 372 angoff -512
 
// Medkit
sprite 392 angoff 128
125,12 → 125,12
sprite 608 angoff -512
 
// Shotgun & ammo
sprite 178 angoff -384
sprite 361 angoff -768
sprite 363 angoff 640
sprite 178 angoff 128
sprite 361 angoff -256
sprite 363 angoff -896
sprite 371 angoff 1024
sprite 397 angoff -512
sprite 619 angoff 768
sprite 619 angoff -768
 
// Chaingun & ammo
sprite 395 angoff 128
139,6 → 139,7
 
// RPG & ammo
sprite 147 angoff 256
sprite 175 angoff -512
 
// Pipebombs
sprite 150 angoff 512
146,12 → 147,9
sprite 182 angoff 512
sprite 823 angoff 896
 
// Shrinker & ammo
sprite 152 angoff 512
 
// Devastator & ammo
sprite 207 angoff -1024
sprite 358 angoff -512
sprite 358 angoff 1024
sprite 562 angoff 1024
sprite 563 angoff -512
 
158,12 → 156,17
// Laser Tripbomb
sprite 479 angoff -256
 
// Shrinker ammo
sprite 640 angoff 512
 
// Freezethrower & ammo
sprite 690 angoff 1024 // Dukematch only
sprite 686 angoff -256 // Dukematch only
sprite 687 angoff 512
sprite 725 angoff 256
sprite 827 angoff -128
sprite 690 angoff -512 // Dukematch only
sprite 691 angoff 512 // Dukematch only
sprite 692 angoff 512 // Dukematch only
sprite 686 angoff 256 // Dukematch only
sprite 687 angoff 1024
sprite 725 angoff 768
sprite 827 angoff 384
 
 
 
224,7 → 227,7
sprite 343 mdzoff 690000 // bottle
sprite 343 pitch 1
sprite 567 nomdanim // spinning Duke leg
sprite 795 mdzoff -460000 // drinking fountain
sprite 795 mdzoff -37500 // drinking fountain
sprite 795 pitch 1
 
// Forcing any floor aligned model to be rendered as sprite
/E4L7.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E4L7.MAP - "XXX-Stacy" (Original Atomic Edition version)
// Reviewed by NightFright (June 2010)
// Reviewed by NightFright (February 2012)
 
 
 
112,8 → 112,8
sprite 365 angoff -512 // Dukematch only
 
// Keycards (B/R)
sprite 165 angoff -768
sprite 372 angoff 256
sprite 165 angoff -256
sprite 372 angoff 768
 
// MedKit
sprite 112 angoff -256
134,11 → 134,10
sprite 413 angoff 512
 
// Shotgun & ammo
sprite 132 angoff 512
sprite 211 angoff 1024
sprite 366 angoff -512
sprite 395 angoff 1024
sprite 408 angoff 768
sprite 132 angoff 1024
sprite 211 angoff -512
sprite 395 angoff -512
sprite 408 angoff -768
sprite 420 angoff 256
 
// Chaingun & ammo
146,8 → 145,9
sprite 418 angoff 512
 
// RPG & ammo
sprite 110 angoff -256
sprite 110 angoff -768
sprite 212 angoff 512
sprite 591 angoff -512
 
// Pipebombs
sprite 37 angoff -512
155,17 → 155,17
sprite 402 angoff -256
 
// Shrinker/Expander & ammo
sprite 195 angoff -832
sprite 247 angoff 768
sprite 410 angoff -256 // Dukematch only
sprite 195 angoff 704
sprite 247 angoff 256
sprite 410 angoff -768 // Dukematch only
 
// Devastator & ammo
sprite 170 angoff 512
sprite 170 angoff 1024
sprite 343 angoff -512 // Dukematch only
 
// Freezethrower & ammo
sprite 34 angoff 1024
sprite 214 angoff 512
sprite 34 angoff -512
sprite 214 angoff 1024
 
 
 
/E3L9.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E3L9.MAP - "Stadium" (Original Atomic Edition version)
// Reviewed by NightFright (January 2010)
// Reviewed by NightFright (February 2012)
 
 
 
46,12 → 46,14
// WEAPONS/AMMO
 
// Shotgun & ammo
sprite 2 angoff 1024 // Dukematch only
sprite 3 angoff 512 // Dukematch only
sprite 2 angoff -512 // Dukematch only
sprite 3 angoff 1024 // Dukematch only
sprite 12 angoff 512 // Dukematch only
sprite 49 angoff -512
sprite 68 angoff 1024
sprite 69 angoff 512
sprite 68 angoff -512
sprite 69 angoff 1024
sprite 100 angoff 512
sprite 101 angoff 512
 
// Chaingun & ammo
sprite 5 angoff -512 // Dukematch only
61,10 → 63,10
sprite 97 angoff -512
 
// RPG & ammo
sprite 20 angoff -512 // Dukematch only
sprite 20 angoff 1024 // Dukematch only
sprite 43 angoff 512
sprite 44 angoff 512
sprite 47 angoff 512
sprite 91 angoff -512 // Dukematch only
sprite 96 angoff 512
 
// Pipebombs
73,25 → 75,26
sprite 89 angoff -512 // Dukematch only
 
// Shrinker & ammo
sprite 8 angoff 512 // Dukematch only
sprite 17 angoff 512
sprite 23 angoff -512
sprite 70 angoff 512
sprite 9 angoff 512 // Dukematch only
sprite 23 angoff 1024
sprite 71 angoff 512
sprite 92 angoff -512 // Dukematch only
 
// Devastator & ammo
sprite 6 angoff -256 // Dukematch only
sprite 7 angoff -768 // Dukematch only
sprite 21 angoff 512 // Dukematch only
sprite 50 angoff -512
sprite 90 angoff 1024 // Dukematch only
sprite 21 angoff 1024 // Dukematch only
sprite 90 angoff -512 // Dukematch only
sprite 98 angoff 1024
 
// Freezethrower & ammo
sprite 10 angoff 512 // Dukematch only
sprite 19 angoff -512 // Dukematch only
sprite 48 angoff 1024
sprite 65 angoff 512
sprite 93 angoff 1024
sprite 10 angoff 1024 // Dukematch only
sprite 11 angoff 512 // Dukematch only
sprite 48 angoff -512
sprite 64 angoff 512
sprite 65 angoff 1024
sprite 93 angoff -512
sprite 99 angoff 512
 
 
 
110,7 → 113,8
light 14 32928 25627 -61568 8800 255 145 1 0 0 1536 49 0 0 0 -1
 
// by The Commander (commented out)
/* light 2 11264 8448 -64512 25000 255 216 0 256 192 512 -1 0 0 0 -1
/*
light 2 11264 8448 -64512 25000 255 216 0 256 192 512 -1 0 0 0 -1
light 1 -11008 40704 -64512 25000 255 216 0 256 192 1792 -1 0 0 0 -1
light 0 -13056 25600 -64512 25000 255 216 0 256 192 0 -1 0 0 0 -1
light 14 35584 25600 -64512 25000 255 216 0 256 192 1024 -1 0 0 0 -1
118,4 → 122,5
light 14 33536 10496 -64512 25000 255 216 0 256 192 768 -1 0 0 0 -1
light 1 11264 42752 -64512 25000 255 216 0 256 192 1536 -1 0 0 0 -1
light 14 33536 40704 -64512 25000 255 216 0 256 192 1280 -1 0 0 0 -1
light 7 11264 25600 4096 8000 255 255 0 0 0 1536 -1 0 0 0 -1 */
light 7 11264 25600 4096 8000 255 255 0 0 0 1536 -1 0 0 0 -1
*/
/E4L8.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E4L8.MAP - "Critical Mass" (Original Atomic Edition version)
// Reviewed by NightFright (June 2009)
// Reviewed by NightFright (February 2012)
 
 
 
68,9 → 68,9
sprite 323 angoff 1024 // Dukematch only
 
// Keycards (B/Y/R)
sprite 386 angoff 512
sprite 762 angoff 256
sprite 854 angoff 512
sprite 386 angoff 1024
sprite 762 angoff 768
sprite 854 angoff 1024
 
// Medkit
sprite 733 angoff 256
96,7 → 96,8
// Shotgun & ammo
sprite 352 angoff 64
sprite 714 angoff -256
sprite 715 angoff 1024
sprite 715 angoff -512
sprite 731 angoff 512
 
// Chaingun & ammo
sprite 561 angoff -512
105,8 → 106,8
 
// RPG & ammo
sprite 228 angoff -512
sprite 834 angoff -512
sprite 864 angoff 1024 // Dukematch only
sprite 834 angoff 1024
sprite 864 angoff 256 // Dukematch only
 
// Pipebombs
sprite 140 angoff 1024
116,17 → 117,17
sprite 850 angoff 128
 
// Shrinker/Expander & ammo
sprite 319 angoff -768
sprite 324 angoff 512
sprite 827 angoff -128
sprite 319 angoff 768
sprite 827 angoff -640
 
// Devastator & ammo
sprite 532 angoff 512
sprite 828 angoff -256
 
// Freezethrower & ammo
sprite 344 angoff 512
sprite 831 angoff -384
sprite 868 angoff -256 // Dukematch only
sprite 344 angoff 1024
sprite 831 angoff 128
sprite 868 angoff 256 // Dukematch only
 
 
 
/E4L9.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E4L9.MAP - "Derelict" (Original Atomic Edition version)
// Reviewed by NightFright (June 2009)
// Reviewed by NightFright (February 2012)
 
 
 
136,9 → 136,9
sprite 1173 angoff -512 // Dukematch only
 
// Keycards (B/R/Y)
sprite 504 angoff 384
sprite 1021 angoff 1024
sprite 1022 angoff 512
sprite 504 angoff 896
sprite 1021 angoff -512
sprite 1022 angoff 1024
 
// MedKit
sprite 10 angoff 512
164,18 → 164,19
sprite 1149 angoff 512
 
// Shotgun & ammo
sprite 68 angoff 256
sprite 209 angoff 1024
sprite 210 angoff -512
sprite 260 angoff 512
sprite 377 angoff -256
sprite 68 angoff 768
sprite 209 angoff -512
sprite 210 angoff -256
sprite 260 angoff 1024
sprite 377 angoff 384
sprite 378 angoff 128
sprite 974 angoff 256
sprite 963 angoff 512
sprite 974 angoff 768
sprite 1012 angoff -512
sprite 1055 angoff 256
sprite 1073 angoff -256
sprite 1119 angoff 768
sprite 1147 angoff 512
sprite 1055 angoff 768
sprite 1073 angoff 256
sprite 1119 angoff -768
sprite 1147 angoff 1024
sprite 1185 angoff -680
 
// Chaingun & ammo
195,9 → 196,10
 
// RPG & ammo
sprite 238 angoff -448
sprite 962 angoff 1024
sprite 962 angoff 512
sprite 964 angoff -512
sprite 975 angoff 512
sprite 994 angoff 1024
sprite 994 angoff 512
sprite 1056 angoff -512
sprite 1057 angoff 512
 
208,11 → 210,11
sprite 1008 angoff 1024
 
// Shrinker/Expander & ammo
sprite 211 angoff 1024
sprite 980 angoff -512
sprite 211 angoff 512
sprite 980 angoff 1024
sprite 991 angoff 768
sprite 1015 angoff -256
sprite 1117 angoff 768
sprite 1117 angoff 256
 
// Devastator & ammo
sprite 965 angoff 64
219,7 → 221,6
sprite 966 angoff -64
sprite 978 angoff -512
sprite 979 angoff -512
sprite 989 angoff -512
sprite 1112 angoff -768
sprite 1113 angoff -768
 
228,10 → 229,10
sprite 984 angoff 768
 
// Freezethrower & ammo
sprite 222 angoff 512
sprite 981 angoff -192
sprite 982 angoff -192
sprite 988 angoff 256
sprite 222 angoff 1024
sprite 981 angoff 320
sprite 982 angoff 320
sprite 988 angoff 768
 
 
 
/E3L10.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E3L10.MAP - "Tier Drops" (Original Atomic Edition version)
// Reviewed by NightFright (May 2011)
// Reviewed by NightFright (February 2012)
 
 
 
74,13 → 74,13
// Shotgun & ammo
sprite 0 angoff -256
sprite 3 angoff 256
sprite 12 angoff -256
sprite 34 angoff -256
sprite 35 angoff -256
sprite 212 angoff 512
sprite 214 angoff 1024
sprite 255 angoff -512
sprite 256 angoff 1024
sprite 12 angoff 256
sprite 34 angoff 256
sprite 35 angoff 256
sprite 211 angoff 512
sprite 212 angoff 1024
sprite 213 angoff 512
sprite 256 angoff -512
 
// Chaingun & ammo
sprite 22 angoff -256
100,16 → 100,15
sprite 31 angoff 768
 
// Shrinker & ammo
sprite 6 angoff 512
sprite 24 angoff 256
sprite 25 angoff 256
sprite 254 angoff 512
sprite 24 angoff -256
sprite 25 angoff -256
sprite 276 angoff 512
 
// Devastator & ammo
sprite 4 angoff 512
sprite 28 angoff -768
sprite 29 angoff -768
sprite 282 angoff 512
sprite 282 angoff 1024
 
// Laser Tripbomb
sprite 13 angoff 1024
117,11 → 116,11
sprite 15 angoff 1024
 
// Freezethrower & ammo
sprite 7 angoff 256
sprite 32 angoff 256
sprite 33 angoff 256
sprite 38 angoff 512
sprite 274 angoff 512
sprite 7 angoff 768
sprite 32 angoff 768
sprite 33 angoff 768
sprite 38 angoff 1024
sprite 274 angoff 1024
 
 
 
/E3L11.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E3L11.MAP - "Freeway" (Original Atomic Edition version)
// Reviewed by NightFright (May 2011)
// Reviewed by NightFright (February 2012)
 
 
 
48,8 → 48,8
sprite 399 angoff 256 // Dukematch only
 
// Keycards (B/R)
sprite 463 angoff -256
sprite 465 angoff 512
sprite 463 angoff 256
sprite 465 angoff 1024
 
// Medkit
sprite 378 angoff -512
62,19 → 62,22
// WEAPONS/AMMO
 
// Shotgun & ammo
sprite 25 angoff 512
sprite 33 angoff 256
sprite 64 angoff -256
sprite 70 angoff 128
sprite 373 angoff 768
sprite 380 angoff -896
sprite 393 angoff 768
sprite 64 angoff 256
sprite 70 angoff 640
sprite 373 angoff -768
sprite 380 angoff -384
sprite 393 angoff -768
sprite 398 angoff 1024
 
// Chaingun & ammo
sprite 381 angoff 128
 
// RPG & ammo
sprite 361 angoff -512
sprite 374 angoff -256
sprite 386 angoff -512
sprite 386 angoff 1024
sprite 391 angoff -768
sprite 392 angoff 1024
 
84,11 → 87,11
sprite 384 angoff 512
 
// Shrinker & ammo
sprite 388 angoff 256
sprite 388 angoff -256
 
// Devastator & ammo
sprite 26 angoff 256
sprite 366 angoff 512
sprite 366 angoff 1024
sprite 368 angoff -512
sprite 382 angoff -512
sprite 383 angoff -512
98,8 → 101,9
sprite 62 angoff 512
 
// Freezethrower & ammo
sprite 4 angoff -256
sprite 387 angoff 256
sprite 4 angoff 256
sprite 387 angoff 768
sprite 390 angoff -512
 
 
 
110,7 → 114,7
sprite 5 roll 1
sprite 70 mdxoff 11500 // shotgun ammo
sprite 70 pitch -1
sprite 70 roll -264
sprite 70 roll -3
 
 
 
/hrp_readme.txt
5,7 → 5,7
| |
| Compiled by Parkar & NightFright |
==================================================================
| Version 5.1.291 (Feb 02, 2012) |
| Version 5.1.292 (Feb 12, 2012) |
==================================================================
 
 
/highres/screen/menu/2492_ver.png
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
/highres/textures.def
1611,6 → 1611,7
}
texture 707 {
pal 0 { file "highres/textures/0707_d.png" }
pal 7 { file "highres/textures/0707_7_d.png" }
normal { file "highres/textures/0707_n.png" parallaxbias 0.025 parallaxscale 0.04 }
specular { file "highres/textures/0707_s.png" specpower 10 specfactor 1.0 }
detail { file "highres/detail/metal_fine.png" xscale 0.6 yscale 0.15 }
1617,6 → 1618,7
}
texture 708 {
pal 0 { file "highres/textures/0708_d.png" }
pal 7 { file "highres/textures/0708_7_d.png" }
normal { file "highres/textures/0708_n.png" parallaxbias 0.025 parallaxscale 0.04 }
specular { file "highres/textures/0708_s.png" specpower 10 specfactor 1.0 }
detail { file "highres/detail/metal_fine.png" xscale 0.6 yscale 0.15 }
/highres/textures/0707_7_d.png
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/highres/textures/0708_7_d.png
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/highres/sprites/props.def
6,7 → 6,7
model "highres/sprites/props/0058_spacesuit.md3" {
scale 1 shade 0
skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" }
frame { name "Frame0" tile 58 }
frame { name "none00" tile 58 }
}
 
// Door Shock (160)
/highres/sprites/props/0058_spacesuit.md3
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
/highres/sprites/pickups.def
7,7 → 7,7
skin { pal 0 file "highres/sprites/pickups/0021_pistol_d.png" }
normal { file "highres/sprites/pickups/0021_pistol_n.png" }
specular { file "highres/sprites/pickups/0021_pistol_s.png" }
frame { name "frame_1" tile 21 }
frame { name "none00" tile 21 }
}
 
// Chaingun (22)
23,7 → 23,7
scale 0.75 shade 4
skin { pal 0 file "highres/sprites/pickups/0023_rpg.png" }
detail { file "highres/detail/metal.png" detailscale 0.3 }
frame { name "Frame 1" tile 23 }
frame { name "none00" tile 23 }
}
 
// Freezer (24)
31,7 → 31,7
scale 1 shade 8
skin { pal 0 file "highres/sprites/pickups/0024_freezer.jpg" }
detail { file "highres/detail/metal.png" detailscale 0.15 }
frame { name "Frame 1" tile 24 }
frame { name "none00" tile 24 }
}
 
// Shrinker (25)
44,7 → 44,7
skin { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
glow { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
normal { surface 1 file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }
frame { name "Frame0" tile 25 }
frame { name "none00" tile 25 }
}
 
// Pipe Bomb (26)
70,7 → 70,7
skin { pal 0 file "highres/sprites/pickups/0028_shotgun_d.png" }
normal { file "highres/sprites/pickups/0028_shotgun_n.png" }
specular { file "highres/sprites/pickups/0028_shotgun_s.png" }
frame { name "frame_1" tile 28 }
frame { name "none00" tile 28 }
}
 
// Devastator (29)
78,7 → 78,7
scale 2 shade 0 zadd -8
skin { pal 0 file "highres/sprites/pickups/0029_devastator.png" }
detail { file "highres/detail/metal.png" detailscale 0.3 }
frame { name "Frame 0" tile 29 }
frame { name "none00" tile 29 }
}
 
// Expander (32)
93,7 → 93,7
normal { surface 2 file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }
skin { pal 0 surface 0 file "highres/sprites/pickups/0032_expander.png" }
glow { pal 0 surface 0 file "highres/sprites/pickups/0032_expander_glow.png" }
frame { name "Frame0" tile 32 }
frame { name "none00" tile 32 }
}
 
// Freezer Ammo (37)
111,8 → 111,8
glow { surface 8 file "highres/sprites/pickups/0037_freezerammo_g.png" }
glow { surface 9 file "highres/sprites/pickups/0037_freezerammo_g.png" }
glow { surface 10 file "highres/sprites/pickups/0037_freezerammo_g.png" }
anim { frame0 "Frame0" frame1 "Frame10" fps 100 flags 0 }
frame { name "Frame0" tile0 37 tile1 39 }
anim { frame0 "AnimFrames00" frame1 "AnimFrames10" fps 100 flags 0 }
frame { name "AnimFrames00" tile0 37 tile1 39 }
}
 
// Pistol Ammo (40)
153,7 → 153,7
skin { pal 0 file "highres/sprites/pickups/0032_expander.png" }
detail { file "highres/detail/metal.png" detailscale 0.3 }
glow { pal 0 file "highres/sprites/pickups/0032_expander_glow.png" }
frame { name "Frame0" tile 45 }
frame { name "none00" tile 45 }
}
 
// Shrinker ammo (46)
161,7 → 161,7
scale 3.0 shade 0
skin { pal 0 file "highres/sprites/pickups/0046_crystal.png" }
normal { file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }
frame { name "Frame0" tile 46 }
frame { name "none00" tile 46 }
}
 
// Pipe Bomb Box (47)
176,7 → 176,7
model "highres/sprites/pickups/0049_shotgunammo.md3" {
scale 8 shade 0
skin { pal 0 file "highres/sprites/pickups/0049_shotgunammo.png" nocompress }
frame { name "frame00" tile 49 }
frame { name "none00" tile 49 }
}
 
// Health Box (51)
261,7 → 261,7
skin { pal 22 file "highres/sprites/pickups/0060_keycard_11_22.png" nocompress }
skin { pal 23 file "highres/sprites/pickups/0060_keycard_23.png" nocompress }
skin { pal 24 file "highres/sprites/pickups/0060_keycard_24.png" nocompress }
frame { name "frame00" tile 60 }
frame { name "none00" tile 60 }
}
 
// Protective Boots (61)
/highres/sprites/pickups/0021_pistol.md3
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
/highres/sprites/pickups/0045_expander_ammo.md3
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
/highres/sprites/pickups/0049_shotgunammo.md3
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
/highres/sprites/pickups/0060_keycard.md3
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
/highres/sprites/pickups/0046_crystal.md3
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
/highres/sprites/pickups/0029_devastator.md3
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
/highres/sprites/pickups/0025_shrinker.md3
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
/highres/sprites/pickups/0028_shotgun.md3
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
/highres/sprites/pickups/0024_freezer.md3
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
/highres/sprites/pickups/0032_expander.md3
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
/highres/sprites/pickups/0037_freezerammo.md3
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
/highres/sprites/pickups/0023_rpg.md3
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
/E2L10.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E2l10.MAP - "Spin Cycle" (Original Atomic Edition version)
// Reviewed by NightFright (May 2011)
// Reviewed by NightFright (February 2012)
 
 
 
44,9 → 44,12
 
// Shotgun & ammo
sprite 206 angoff 384
sprite 209 angoff -128
sprite 209 angoff 384
sprite 210 angoff -384
sprite 230 angoff 128
sprite 213 angoff 256
sprite 220 angoff 768
sprite 221 angoff 512
sprite 230 angoff 640
 
// Chaingun & ammo
sprite 39 angoff -256
58,7 → 61,7
sprite 198 angoff 1024
 
// RPG & ammo
sprite 38 angoff -256
sprite 38 angoff -768
sprite 155 angoff 512
sprite 156 angoff 512
sprite 157 angoff 512
70,19 → 73,25
sprite 207 angoff 128
 
// Shrinker & ammo
sprite 36 angoff 768
sprite 145 angoff -256 // Dukematch only
sprite 211 angoff -640
sprite 36 angoff 256
sprite 145 angoff -768 // Dukematch only
sprite 211 angoff 896
sprite 215 angoff -384
sprite 218 angoff 512
sprite 219 angoff 512
 
// Devastator & ammo
sprite 111 angoff 1024
sprite 112 angoff 1024
sprite 113 angoff 1024
sprite 258 angoff -256
sprite 258 angoff 256
 
// Freezethrower & ammo
sprite 37 angoff 256
sprite 146 angoff 256 // Dukematch only
sprite 37 angoff 768
sprite 146 angoff 768 // Dukematch only
sprite 214 angoff 512
sprite 216 angoff -256
sprite 217 angoff 256
 
 
 
/E2L11.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E2l11.MAP - "Lunatic Fringe" (Original Atomic Edition version)
// Reviewed by NightFright (May 2011)
// Reviewed by NightFright (February 2012)
 
 
 
37,8 → 37,7
sprite 110 angoff 768
 
// Shotgun & ammo
sprite 107 angoff 768
sprite 108 angoff -768
sprite 107 angoff -640
sprite 123 angoff 384
sprite 125 angoff 192
 
47,7 → 46,6
sprite 105 angoff -640
 
// RPG & ammo
sprite 93 angoff 512
sprite 106 angoff 960
sprite 126 angoff 960
 
56,14 → 54,11
sprite 127 angoff -512
 
// Shrinker & ammo
sprite 24 angoff 512
sprite 25 angoff -384
sprite 28 angoff 512
sprite 113 angoff -384 // Dukematch only
sprite 25 angoff -896
sprite 113 angoff -896 // Dukematch only
 
// Devastator & ammo
sprite 56 angoff 128
sprite 58 angoff -512
sprite 60 angoff -128
 
// Laser Tripbomb
70,9 → 65,7
sprite 111 angoff -768
 
// Freezethrower & ammo
sprite 26 angoff 512
sprite 27 angoff 512
sprite 124 angoff -768
sprite 124 angoff -256
 
 
 
/E4L10.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E4L10.MAP - "The Queen" (Original Atomic Edition version)
// Reviewed by NightFright (June 2009)
// Reviewed by NightFright (February 2012)
 
 
 
38,11 → 38,6
// Jetpack
sprite 29 angoff 1024
 
// Keycards (B/R/Y)
sprite 789 angoff -512
sprite 823 angoff -512
sprite 842 angoff -512
 
// Scuba gear
sprite 337 angoff -256
 
56,9 → 51,8
// Shotgun & ammo
sprite 299 angoff -768 // Dukematch only
sprite 300 angoff 768 // Dukematch only
sprite 313 angoff -256
sprite 322 angoff 512
sprite 324 angoff -512
sprite 313 angoff 256
sprite 322 angoff 1024
sprite 613 angoff 512 // Dukematch only
sprite 614 angoff 512 // Dukematch only
sprite 615 angoff 512
65,12 → 59,12
sprite 616 angoff 512 // Dukematch only
sprite 701 angoff 512 // Dukematch only
sprite 702 angoff 512 // Dukematch only
sprite 867 angoff 640
sprite 868 angoff 768
sprite 869 angoff -512
sprite 871 angoff -768
sprite 962 angoff 768
sprite 982 angoff -512
sprite 867 angoff -896
sprite 868 angoff -768
sprite 871 angoff -256
sprite 885 angoff 512
sprite 886 angoff 512
sprite 962 angoff -768
 
// Chaingun & ammo
sprite 323 angoff 1024
90,7 → 84,7
// RPG & ammo
sprite 310 angoff 256
sprite 326 angoff 256
sprite 453 angoff -768
sprite 453 angoff 768
sprite 564 angoff 256
sprite 578 angoff 256
sprite 833 angoff -768
128,8 → 122,7
sprite 838 angoff -384
sprite 863 angoff 512
sprite 864 angoff 512
sprite 903 angoff 512
sprite 904 angoff -512
sprite 903 angoff 1024
sprite 961 angoff -768
sprite 1049 angoff 512
sprite 1050 angoff 1024
/E4L11.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E4L11.MAP - "Area 51" (Original Atomic Edition version)
// Reviewed by NightFright (June 2009)
// Reviewed by NightFright (February 2012)
 
 
 
72,9 → 72,10
// Jetpack
sprite 558 angoff 512
 
// Keycards (B/Y)
sprite 311 angoff 1024
sprite 690 angoff 512
// Keycards (B/R/Y)
sprite 311 angoff -512
sprite 469 angoff 512
sprite 690 angoff 1024
 
// MedKit
sprite 301 angoff -768
102,8 → 103,9
 
// Shotgun & ammo
sprite 85 angoff 768
sprite 284 angoff 512
sprite 286 angoff -768
sprite 284 angoff 1024
sprite 285 angoff 512
sprite 286 angoff -256
 
// Chaingun & ammo
sprite 202 angoff -512
116,7 → 118,7
// RPG & ammo
sprite 287 angoff 128
sprite 288 angoff 128
sprite 568 angoff -512
sprite 568 angoff 1024
 
// Pipebombs
sprite 90 angoff 1024
136,16 → 138,16
sprite 724 angoff -256
 
// Shrinker/Expander & ammo
sprite 282 angoff 256 // Dukematch only
sprite 560 angoff -512
sprite 599 angoff 256 // Dukematch only
sprite 651 angoff 1024
sprite 652 angoff 1024
sprite 282 angoff -256 // Dukematch only
sprite 560 angoff 1024
sprite 599 angoff -256 // Dukematch only
sprite 651 angoff -512
sprite 652 angoff -512
 
// Devastator & ammo
sprite 97 angoff 768
sprite 98 angoff -768
sprite 198 angoff 256
sprite 198 angoff 768
 
// Laser Tripbomb
sprite 294 angoff -512
153,7 → 155,9
sprite 300 angoff -512
 
// Freezethrower & ammo
sprite 656 angoff -256
sprite 280 angoff 512
sprite 281 angoff 512
sprite 656 angoff 256
 
 
 
172,12 → 176,10
sprite 89 notmd
sprite 110 notmd
sprite 111 notmd
sprite 374 notmd
sprite 410 notmd
sprite 486 notmd
sprite 491 notmd
sprite 492 notmd
sprite 512 notmd
sprite 567 notmd
sprite 574 notmd
sprite 583 notmd