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Regard whitespace Rev 326 → Rev 327

/highres/sprites/monsters.def
52,25 → 52,6
skin { pal 0 surface 1 file "highres/sprites/monsters/1680_trooper_gear_0.png" }
normal { file "highres/sprites/monsters/1680_trooper_gear_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 1 }
specular { file "highres/sprites/monsters/1680_trooper_gear_s.png" surf 1 }
skin { pal 10 surface 1 file "highres/sprites/monsters/1680_trooper_gear_10.png" }
skin { pal 11 surface 1 file "highres/sprites/monsters/1680_trooper_gear_11_22.png" }
skin { pal 12 surface 1 file "highres/sprites/monsters/1680_trooper_gear_12_18.png" }
skin { pal 13 surface 1 file "highres/sprites/monsters/1680_trooper_gear_13.png" }
skin { pal 14 surface 1 file "highres/sprites/monsters/1680_trooper_gear_14.png" }
skin { pal 15 surface 1 file "highres/sprites/monsters/1680_trooper_gear_15.png" }
skin { pal 16 surface 1 file "highres/sprites/monsters/1680_trooper_gear_16.png" }
skin { pal 21 surface 1 file "highres/sprites/monsters/1680_trooper_gear_21.png" }
skin { pal 17 surface 1 file "highres/sprites/monsters/1680_trooper_gear_11_22.png" }
skin { pal 17 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color20.png" }
skin { pal 18 surface 1 file "highres/sprites/monsters/1680_trooper_gear_12_18.png" }
skin { pal 19 surface 1 file "highres/sprites/monsters/1680_trooper_gear_13.png" }
skin { pal 19 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color19.png" }
skin { pal 20 surface 1 file "highres/sprites/monsters/1680_trooper_gear_12_18.png" }
skin { pal 22 surface 1 file "highres/sprites/monsters/1680_trooper_gear_11_22.png" }
skin { pal 20 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color20.png" }
skin { pal 21 surface 1 file "highres/sprites/monsters/1680_trooper_gear_21.png" }
skin { pal 23 surface 1 file "highres/sprites/monsters/1680_trooper_gear_23.png" }
skin { pal 24 surface 1 file "highres/sprites/monsters/1680_trooper_gear_24.png" }
glow { file "highres/sprites/monsters/1680_trooper_g.png" }
anim { frame0 "frame_1" frame1 "frame_32" fps 40 flags 0 } // Walk
98,9 → 79,6
 
skin { pal 0 surface 0 file "highres/sprites/monsters/1680_trooper_dead.png" }
normal { file "highres/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 }
skin { pal 17 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color20_dead.png" }
skin { pal 19 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color19_dead.png" }
skin { pal 20 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color20_dead.png" }
 
anim { frame0 "frame_65" frame1 "frame_77" fps 12 flags 1 } // Die
frame { name "frame_65" tile0 1731 tile1 1733 smoothduration 0.2 }
/highres/sprites/monsters/1680_trooper_gear_15.png
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/highres/sprites/monsters/1680_trooper_gear_13.png
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/highres/sprites/monsters/1680_trooper_gear_24.png
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/highres/sprites/monsters/1680_trooper_skin_color20_dead.png
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/highres/sprites/monsters/1680_trooper_gear_16.png
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/highres/sprites/monsters/1680_trooper_gear_14.png
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/highres/sprites/monsters/1680_trooper_gear_10.png
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/highres/sprites/monsters/1680_trooper_gear_23.png
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/highres/sprites/monsters/1680_trooper_gear_21.png
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/highres/sprites/monsters/1680_trooper_skin_color19_dead.png
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/highres/sprites/monsters/1680_trooper_skin_color19.png
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/highres/sprites/monsters/1680_trooper_gear_12_18.png
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/highres/sprites/monsters/1680_trooper_skin_color20.png
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/highres/sprites/monsters/1680_trooper_gear_11_22.png
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