Subversion Repositories duke3d_hrp

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Regard whitespace Rev 291 → Rev 292

/E2L3.mhk
1,6 → 1,6
// Maphack for Duke3D HRP
// Level: E2L3.MAP - "Warp Factor" (Original Atomic Edition version)
// Reviewed by NightFright (February 2011)
// Reviewed by NightFright (February 2012)
 
 
 
62,8 → 62,9
// Jetpack
sprite 91 angoff -256
 
// Keycards (B)
sprite 14 angoff 384
// Keycards (B/Y)
sprite 14 angoff 896
sprite 316 angoff 512
 
// Medkit
sprite 96 angoff 256
85,10 → 86,10
 
// Shotgun & ammo
sprite 10 angoff 512
sprite 161 angoff 1024
sprite 688 angoff -512
sprite 156 angoff 512
sprite 161 angoff -512
sprite 768 angoff 128
sprite 802 angoff 256 // Dukematch only
sprite 802 angoff 768 // Dukematch only
 
// Chaingun & ammo
sprite 7 angoff 1024
99,31 → 100,27
sprite 819 angoff 1024
 
// RPG & ammo
sprite 772 angoff -512
sprite 782 angoff -512
sprite 772 angoff 1024
sprite 782 angoff 1024
sprite 813 angoff 1024
sprite 821 angoff 768
sprite 821 angoff 256
 
// Pipebombs
sprite 820 angoff -640
 
// Shrinker & ammo
sprite 22 angoff 512
sprite 47 angoff 1024
sprite 154 angoff 512
sprite 47 angoff 512
 
// Laser Tripbomb
sprite 162 angoff -512
 
// Devastator & ammo
sprite 135 angoff 512
sprite 135 angoff 1024
sprite 346 angoff -512
sprite 817 angoff 256
sprite 817 angoff 768
 
// Freezethrower & ammo
sprite 182 angoff -512
sprite 800 angoff 512 // Dukematch only
sprite 818 angoff -512
sprite 697 angoff -512
 
 
 
134,6 → 131,10
sprite 499 pitch 2
sprite 499 roll 1
sprite 754 roll -60 // space shuttle
sprite 770 mdxoff 50000 // sixpack stuck in globe
sprite 770 pitch 1
sprite 771 mdxoff 50000 // sixpack stuck in globe
sprite 771 pitch 1
 
// Forcing any floor aligned model to be rendered as sprite
sprite 218 notmd