Subversion Repositories duke3d_hrp

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Regard whitespace Rev 291 → Rev 292

/E2L7.mhk
1,6 → 1,6
// Maphack for Duke3D HRP
// Level: E2L7.MAP - "Lunar Reactor" (Original Atomic Edition version)
// Reviewed by NightFright (April 2011)
// Reviewed by NightFright (February 2012)
 
 
 
20,8 → 20,8
sprite 425 angoff 256
 
// Space suits
sprite 415 angoff 1024
sprite 416 angoff -768
sprite 415 angoff -512
sprite 416 angoff -256
 
// Water fountains
sprite 2 angoff 1024
62,8 → 62,10
// Jetpack
sprite 128 angoff 768
 
// Keycards (R)
sprite 882 angoff 512
// Keycards (R/B/Y)
sprite 882 angoff 1024
sprite 883 angoff 512
sprite 983 angoff 512
 
// Medkit
sprite 165 angoff 512
84,11 → 86,11
 
// Shotgun & ammo
sprite 78 angoff -256
sprite 123 angoff 1024
sprite 135 angoff 512
sprite 141 angoff 768
sprite 157 angoff -512
sprite 168 angoff -256
sprite 123 angoff -512
sprite 135 angoff 1024
sprite 141 angoff -768
sprite 157 angoff 256
sprite 168 angoff 512
 
// Chaingun & ammo
sprite 144 angoff 1024
97,11 → 99,10
sprite 981 angoff 512
 
// RPG & ammo
sprite 77 angoff -512
sprite 110 angoff 512
sprite 145 angoff 512
sprite 159 angoff 384
sprite 213 angoff 1024
sprite 213 angoff 512
sprite 979 angoff 128
 
// Pipebombs
109,9 → 110,9
sprite 154 angoff 768
 
// Shrinker & ammo
sprite 130 angoff 256
sprite 146 angoff -256
sprite 147 angoff 384
sprite 130 angoff -256
sprite 146 angoff -768
sprite 147 angoff -128
 
// Devastator & ammo
sprite 79 angoff -512
120,7 → 121,6
sprite 131 angoff 512
sprite 162 angoff 256
sprite 167 angoff -256
sprite 175 angoff -512
sprite 980 angoff -256
 
// Laser Tripbomb
130,7 → 130,9
sprite 1030 angoff -640
 
// Freezethrower & ammo
sprite 153 angoff -256
sprite 142 angoff 512
sprite 153 angoff 256
sprite 993 angoff 512
 
 
 
137,10 → 139,13
// OVERRIDE
 
// Fixes for badly aligned sprites
sprite 2 mdzoff -130000 // drinking fountain
sprite 2 mdzoff 45000 // drinking fountain
sprite 2 pitch 1
sprite 4 mdzoff -1500 // drinking fountain
sprite 4 pitch 2
sprite 333 away2 // computer panel
sprite 549 away2 // computer panel
sprite 583 away2 // computer panel
 
// Forcing any floor aligned model to be rendered as sprite
sprite 214 notmd