Subversion Repositories duke3d_hrp

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Regard whitespace Rev 465 → Rev 466

/E3L11.mhk
1,5 → 1,7
// Maphacks for Duke3D HRP
// Level: E3L11.MAP - "Freeway" (Original Atomic Edition version)
// Author: Allen H. Blum III
// mapmd4: 7b0ef73951088703c29b9e3d9145f1c6
// Reviewed by NightFright (February 2012)
 
 
7,16 → 9,16
// PROPS
 
// Barrels
sprite 134 angoff 768
sprite 134 angoff 768 // tile????
 
// Toilet
sprite 89 angoff 512
sprite 89 angoff 512 // tile0569 toilet
 
// Trashcan
sprite 210 angoff -256
sprite 304 angoff 640
sprite 305 angoff 512
sprite 306 angoff 1024
sprite 210 angoff -256 // tile????
sprite 304 angoff 640 // tile????
sprite 305 angoff 512 // tile????
sprite 306 angoff 1024 // tile????
 
 
 
23,39 → 25,39
// ITEMS/POWERUPS
 
// Armor
sprite 364 angoff 384
sprite 379 angoff 256
sprite 364 angoff 384 // tile0054 shield
sprite 379 angoff 256 // tile0054 shield
 
// Health +10
sprite 370 angoff 512
sprite 371 angoff 512
sprite 385 angoff 512
sprite 396 angoff -768
sprite 397 angoff -512
sprite 370 angoff 512 // tile0051 cola
sprite 371 angoff 512 // tile0051 cola
sprite 385 angoff 512 // tile0051 cola
sprite 396 angoff -768 // tile0051 cola
sprite 397 angoff -512 // tile0051 cola
 
// Health +30
sprite 19 angoff 768
sprite 22 angoff -768
sprite 71 angoff -256
sprite 82 angoff 512
sprite 365 angoff -512
sprite 375 angoff -768
sprite 395 angoff 768
sprite 511 angoff 1024
sprite 19 angoff 768 // tile0052 sixpack
sprite 22 angoff -768 // tile0052 sixpack
sprite 71 angoff -256 // tile0052 sixpack
sprite 82 angoff 512 // tile0052 sixpack
sprite 365 angoff -512 // tile0052 sixpack
sprite 375 angoff -768 // tile0052 sixpack
sprite 395 angoff 768 // tile0052 sixpack
sprite 511 angoff 1024 // tile0052 sixpack
 
// Jetpack
sprite 211 angoff -512
sprite 399 angoff 256 // Dukematch only
sprite 211 angoff -512 // tile0150 jetpack
sprite 399 angoff 256 // tile0150 jetpack (multiplayer)
 
// Keycards (B/R)
sprite 463 angoff 256
sprite 465 angoff 1024
sprite 463 angoff 256 // tile0060 accesscard
sprite 465 angoff 1024 // tile0060 accesscard
 
// Medkit
sprite 378 angoff -512
sprite 378 angoff -512 // tile0053 firstaid
 
// Nightvision
sprite 21 angoff 512
sprite 21 angoff 512 // tile0059 heatsensor
 
 
 
65,7 → 67,10
sprite 25 angoff 512
sprite 33 angoff 256
sprite 64 angoff 256
sprite 70 angoff 640
sprite 70 angoff 640 // tile0049 shotgunammo
sprite 70 mdxoff 11500 // tile0049 shotgunammo
sprite 70 pitch -1 // tile0049 shotgunammo
sprite 70 roll -3 // tile0049 shotgunammo
sprite 373 angoff -768
sprite 380 angoff -384
sprite 393 angoff -768
97,30 → 102,22
sprite 383 angoff -512
 
// Laser Tripbomb
sprite 61 angoff 512
sprite 62 angoff 512
sprite 61 angoff 512 // tile0027 tripbombsprite
sprite 62 angoff 512 // tile0027 tripbombsprite
 
// Freezethrower & ammo
sprite 4 angoff 256
sprite 5 mdzoff -660000 // tile0037 freezeammo
sprite 5 roll 1 // tile0037 freezeammo
sprite 387 angoff 768
sprite 390 angoff -512
 
 
 
// OVERRIDE
 
// Fixes for badly aligned sprites
sprite 5 mdzoff -660000 // Freezer ammo
sprite 5 roll 1
sprite 70 mdxoff 11500 // shotgun ammo
sprite 70 pitch -1
sprite 70 roll -3
 
 
 
// LIGHTS
 
// by Micky C
// sect x y z range r g b rad fade ang horiz mins maxs prio tile
light 185 -46656 22976 -9216 800 50 50 255 0 0 1536 60 0 0 0 -1
light 247 -45184 21760 -31744 3000 225 235 255 0 0 1536 60 0 0 0 -1
light 75 -35840 3336 -154716 -30536 255 235 225 256 192 512 60 0 0 0 -1