Subversion Repositories duke3d_hrp

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Regard whitespace Rev 489 → Rev 490

/E4L3.mhk
1,5 → 1,7
// Maphacks for Duke3D HRP
// Level: E4L3.MAP - "Shop-n-Bag" (Original Atomic Edition version)
// Author: Richard Bailey Gray (The Levelord) & George Broussard
// mapmd4: 90bd7e084f760e7c314a9e467a0771ab
// Reviewed by NightFright (February 2012)
 
 
10,7 → 12,9
sprite 259 angoff 256
 
// Drinking fountain
sprite 181 angoff -512
sprite 181 angoff -512 // tile0563 waterfountain
sprite 181 mdzoff 120000 // tile0563 waterfountain
sprite 181 pitch -1 // tile0563 waterfountain
 
// Meat Market knife
sprite 260 angoff -256
25,45 → 29,47
// Trashcan
sprite 178 angoff -768
 
sprite 186 mdzoff 300000 // tile0916 fireext
sprite 186 pitch 1 // tile0916 fireext
 
 
// ITEMS/POWERUPS
 
// Armor
sprite 32 angoff -512
sprite 442 angoff -256
sprite 32 angoff -512 // tile0054 shield
sprite 442 angoff -256 // tile0054 shield
 
// Boots
sprite 549 angoff 1024
sprite 549 angoff 1024 // tile0061 boots
 
// Health +10
sprite 34 angoff 512
sprite 35 angoff 512
sprite 91 angoff -256
sprite 92 angoff 256
sprite 146 angoff -256
sprite 147 angoff 256
sprite 483 angoff -256
sprite 484 angoff 256
sprite 486 angoff -256
sprite 34 angoff 512 // tile0051 cola
sprite 35 angoff 512 // tile0051 cola
sprite 91 angoff -256 // tile0051 cola
sprite 92 angoff 256 // tile0051 cola
sprite 146 angoff -256 // tile0051 cola
sprite 147 angoff 256 // tile0051 cola
sprite 483 angoff -256 // tile0051 cola
sprite 484 angoff 256 // tile0051 cola
sprite 486 angoff -256 // tile0051 cola
 
// Health +30
sprite 20 angoff 1024
sprite 57 angoff -512
sprite 61 angoff 1024
sprite 77 angoff -512
sprite 78 angoff -512
sprite 79 angoff 768
sprite 117 angoff 768
sprite 120 angoff -256
sprite 142 angoff 768
sprite 440 angoff 256
sprite 444 angoff 512
sprite 469 angoff 512
sprite 485 angoff 512
sprite 20 angoff 1024 // tile0052 sixpack
sprite 57 angoff -512 // tile0052 sixpack
sprite 61 angoff 1024 // tile0052 sixpack
sprite 77 angoff -512 // tile0052 sixpack
sprite 78 angoff -512 // tile0052 sixpack
sprite 79 angoff 768 // tile0052 sixpack
sprite 117 angoff 768 // tile0052 sixpack
sprite 120 angoff -256 // tile0052 sixpack
sprite 142 angoff 768 // tile0052 sixpack
sprite 440 angoff 256 // tile0052 sixpack
sprite 444 angoff 512 // tile0052 sixpack
sprite 469 angoff 512 // tile0052 sixpack
sprite 485 angoff 512 // tile0052 sixpack
 
// Jetpack
sprite 446 angoff -256 // Dukematch only
sprite 446 angoff -256 // tile0150 jetpack (multiplayer)
 
// Keycards (B/Y/R)
sprite 307 angoff -512
71,13 → 77,13
sprite 396 angoff 512
 
// Medkit
sprite 139 angoff -512
sprite 139 angoff -512 // tile0053 firstaid
 
// Nightvision
sprite 445 angoff -768
sprite 445 angoff -768 // tile0059 heatsensor
 
// Steroids
sprite 547 angoff -768
sprite 547 angoff -768 // tile0055 steroids
 
 
 
97,12 → 103,17
 
// Chaingun & ammo
sprite 18 angoff 256 // Dukematch only
sprite 228 angoff -128
sprite 228 angoff -128 // tile0022 chaingunsprite
sprite 228 mdzoff 475000 // tile0022 chaingunsprite
sprite 228 pitch 3 // tile0022 chaingunsprite
sprite 228 roll 4095 // tile0022 chaingunsprite
 
// RPG & ammo
sprite 121 angoff -512
sprite 126 angoff -512 // Dukematch only
sprite 136 angoff -512
sprite 136 angoff -512 // tile0044 rpgammo
sprite 136 mdzoff 400000 // tile0044 rpgammo
sprite 136 roll 1 // tile0044 rpgammo
sprite 143 angoff 384
sprite 541 angoff 512
sprite 546 angoff 992
119,6 → 130,8
// Devastator & ammo
sprite 129 angoff 512
sprite 130 angoff -512
sprite 158 mdzoff 530000 // tile0029 devistatorsprite
sprite 158 roll -1 // tile0029 devistatorsprite
 
// Freezethrower & ammo
sprite 128 angoff -512
128,15 → 141,6
// OVERRIDE
 
// Fixes for badly aligned sprites
sprite 136 mdzoff 400000 // RPG ammo
sprite 136 roll 1
sprite 158 mdzoff -530000 // Devastator
sprite 158 roll 1
sprite 181 mdzoff -120000 // drinking fountain
sprite 181 pitch 1
sprite 228 mdzoff 475000 // chaingun
sprite 228 pitch 3
sprite 228 roll 4095
sprite 449 away1 // loadscreen
 
// Forcing any floor aligned model to be rendered as sprite
164,6 → 168,7
// LIGHTS
 
// by Devastator
// sect x y z range r g b rad fade ang horiz mins maxs prio tile
light 266 -33024 33664 -35840 1500 91 91 91 0 0 1536 -1 0 0 0 -1
light 125 -15360 10240 -30720 1900 125 125 125 0 0 1536 -1 0 0 0 -1
light 149 -15616 7680 -35840 1900 125 125 125 0 0 1536 -1 0 0 0 -1