Subversion Repositories duke3d_hrp

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Regard whitespace Rev 291 → Rev 292

/E4L6.mhk
1,6 → 1,6
// Maphacks for Duke3D HRP
// Level: E4L6.MAP - "Going Postal" (Original Atomic Edition version)
// Reviewed by NightFright (June 2009)
// Reviewed by NightFright (February 2012)
 
 
 
102,9 → 102,9
sprite 295 angoff -512 // Dukematch only
 
// Keycards (R/B/Y)
sprite 145 angoff 1024
sprite 534 angoff 1024
sprite 724 angoff 1024
sprite 145 angoff -512
sprite 534 angoff -512
sprite 724 angoff -512
 
// Medkit
sprite 296 angoff 512
125,15 → 125,13
sprite 299 angoff 256
sprite 300 angoff 128
sprite 302 angoff 1024
sprite 304 angoff -512
sprite 529 angoff 512
sprite 669 angoff 512
sprite 752 angoff 256
 
// Shotgun & ammo
sprite 211 angoff 512
sprite 223 angoff -128
sprite 298 angoff -512
sprite 211 angoff 1024
sprite 223 angoff 384
sprite 635 angoff -256
 
// Chaingun & ammo
146,7 → 144,7
// RPG & ammo
sprite 207 angoff -384
sprite 282 angoff -512
sprite 306 angoff -512
sprite 306 angoff 1024
sprite 351 angoff 512
sprite 352 angoff 512
 
156,15 → 154,13
sprite 750 angoff 512
 
// Shrinker/Expander & ammo
sprite 84 angoff -256 // Dukematch only
sprite 280 angoff -256
sprite 84 angoff -768 // Dukematch only
sprite 280 angoff -768
 
// Devastator & ammo
sprite 26 angoff 64
sprite 278 angoff 768
sprite 290 angoff -512
sprite 577 angoff -512
sprite 590 angoff 1024
 
// Laser Tripbomb
sprite 266 angoff 1024
171,8 → 167,7
sprite 267 angoff 896
 
// Freezethrower & ammo
sprite 281 angoff -512
sprite 283 angoff 512
sprite 283 angoff 1024
 
// Forcing any floor aligned model to be rendered as sprite
sprite 246 notmd
219,6 → 214,8
sprite 711 notmd
sprite 741 notmd
 
 
 
// OVERRIDE
 
// Fixes for badly aligned sprites