Subversion Repositories duke3d_hrp

Compare Revisions

Regard whitespace Rev HEAD → Rev 1

/highres/sprites/characters.def
6,36 → 6,21
// BABES
 
// Hanging Babe/NAKED1 (603)
model "highres/sprites/characters/0603_naked1.md3" {
scale 13.2 yoffset -10
skin { pal 0 surface 0 file "highres/sprites/characters/0603_naked1_d.png" specfactor 0.3 specpower 2 }
// normal { surface 0 NOfile!! "highres/sprites/characters/0603_naked1_n.png" parallaxscale 0 parallaxbias 0 }
glow { surface 0 file "highres/sprites/characters/0603_naked1_g.png" }
skin { pal 0 surface 1 file "highres/sprites/characters/0603_slime_d.png" specpower 110 specfactor 180 }
normal { surface 1 file "highres/sprites/characters/0603_slime_n.png" }
specular { surface 1 file "highres/sprites/characters/0603_slime_s.png" }
skin { pal 0 surface 2 file "highres/sprites/characters/0603_pants_d.png" specfactor 0 }
skin { pal 0 surface 3 file "highres/sprites/characters/0603_hair_d.png" specfactor 0 }
anim { frame0 "FRAME25" frame1 "FRAME50" fps 5 flag 0 }
frame { name "FRAME25" tile 603 }
model "highres/sprites/characters/0603_hangbabe.md3" {
scale 9.3 shade 2 zadd -14
skin { pal 0 surface 0 file "highres/sprites/characters/0603_skin.png" }
glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
skin { pal 0 surface 1 file "highres/sprites/characters/slime.png" }
skin { pal 0 surface 2 file "highres/sprites/characters/0603_hair.png" }
anim { frame0 "FRAME1" frame1 "FRAME7" fps 2 flags 0 }
frame { name "FRAME1" tile 603 }
}
 
// Geisha/STATUE (753/869)
// Geisha/STATUE (753)
model "highres/sprites/characters/0753_geisha.md3" {
scale 2.1 shade 2
skin { pal 0 file "highres/sprites/characters/0753_geisha.png" }
skin { pal 10 file "highres/sprites/characters/0753_geisha_10.png" }
skin { pal 11 file "highres/sprites/characters/0753_geisha_11_22.png" }
skin { pal 12 file "highres/sprites/characters/0753_geisha_12.png" }
skin { pal 13 file "highres/sprites/characters/0753_geisha_13.png" }
skin { pal 14 file "highres/sprites/characters/0753_geisha_14.png" }
skin { pal 15 file "highres/sprites/characters/0753_geisha_15.png" }
skin { pal 16 file "highres/sprites/characters/0753_geisha_16.png" }
skin { pal 18 file "highres/sprites/characters/0753_geisha_12.png" }
skin { pal 21 file "highres/sprites/characters/0753_geisha_21.png" }
skin { pal 22 file "highres/sprites/characters/0753_geisha_11_22.png" }
skin { pal 23 file "highres/sprites/characters/0753_geisha_23.png" }
skin { pal 24 file "highres/sprites/characters/0753_geisha_24.png" }
skin { pal 0 surface 0 file "highres/sprites/characters/0753_geisha.png" }
skin { pal 21 surface 0 file "highres/sprites/characters/0753_geisha_21.png" }
anim { frame0 "FRAME2" frame1 "FRAME25" fps 20 flags 0 }
frame { name "FRAME1" tile 753 }
frame { name "FRAME2" tile 869 }
45,7 → 30,7
model "highres/sprites/characters/1294_podbabe.md3" {
scale 9.3 shade 2
skin { pal 0 surface 0 file "highres/sprites/characters/1294_skin.png" }
glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
skin { pal 0 surface 1 file "highres/sprites/characters/slime.png" }
skin { pal 0 surface 2 file "highres/sprites/characters/1294_hair.png" }
anim { frame0 "FRAME1" frame1 "FRAME31" fps 4 flags 0 }
92,20 → 77,6
model "highres/sprites/characters/1321_hooker.md3" {
scale 1.1 shade 1
skin { pal 0 file "highres/sprites/characters/1321_hooker.png" }
skin { pal 10 file "highres/sprites/characters/1321_hooker_10.png" }
skin { pal 11 file "highres/sprites/characters/1321_hooker_11_22.png" }
skin { pal 12 file "highres/sprites/characters/1321_hooker_12.png" }
skin { pal 13 file "highres/sprites/characters/1321_hooker_13.png" }
skin { pal 14 file "highres/sprites/characters/1321_hooker_14.png" }
skin { pal 15 file "highres/sprites/characters/1321_hooker_15.png" }
skin { pal 16 file "highres/sprites/characters/1321_hooker_16.png" }
skin { pal 17 file "highres/sprites/characters/1321_hooker_17.png" }
skin { pal 18 file "highres/sprites/characters/1321_hooker_12.png" }
skin { pal 19 file "highres/sprites/characters/1321_hooker_19.png" }
skin { pal 20 file "highres/sprites/characters/1321_hooker_20.png" }
skin { pal 21 file "highres/sprites/characters/1321_hooker_21.png" }
skin { pal 22 file "highres/sprites/characters/1321_hooker_11_22.png" }
skin { pal 23 file "highres/sprites/characters/1321_hooker_23.png" }
anim { frame0 "1" frame1 "6" fps 5 flags 0 }
frame { frame "1" tile0 1321 tile1 1322 }
}
114,7 → 85,7
model "highres/sprites/characters/1323_paledbabe.md3" {
scale 9.3 shade 2
skin { pal 0 surface 0 file "highres/sprites/characters/1323_skin.png" }
glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
skin { pal 0 surface 1 file "highres/sprites/characters/1323_hair.png" }
skin { pal 0 surface 2 file "highres/sprites/characters/1323_slime.png" }
anim { frame0 "FRAME1" frame1 "FRAME15" fps 2 flags 0 }
125,7 → 96,7
model "highres/sprites/characters/1324_pale.md3" {
scale 9.3 shade 2
skin { pal 0 file "highres/sprites/characters/slime_blood.png" }
glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
frame { name "FRAME1" tile 1324 }
}
 
141,7 → 112,7
model "highres/sprites/characters/1334_crouchbabe.md3" {
scale 10.8 shade 2 zadd 5
skin { pal 0 surface 0 file "highres/sprites/characters/1334_skin.png" }
glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
skin { pal 0 surface 1 file "highres/sprites/characters/slime.png" }
skin { pal 0 surface 2 file "highres/sprites/characters/1334_hair.png" }
anim { frame0 "FRAME1" frame1 "FRAME25" fps 4 flags 0 }
152,7 → 123,7
model "highres/sprites/characters/1335_podest.md3" {
scale 9.3 shade 2 zadd -2
skin { pal 0 file "highres/sprites/characters/slime_blood.png" }
glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
frame { name "FRAME1" tile 1335 }
}
 
231,20 → 202,7
model "highres/sprites/characters/4874_woman.md3" {
scale 2.55 shade 0
skin { pal 0 file "highres/sprites/characters/4874_woman.png" }
skin { pal 10 file "highres/sprites/characters/4874_woman_10.png" }
skin { pal 11 file "highres/sprites/characters/4874_woman_11_22.png" }
skin { pal 12 file "highres/sprites/characters/4874_woman_12_18.png" }
skin { pal 13 file "highres/sprites/characters/4874_woman_13.png" }
skin { pal 14 file "highres/sprites/characters/4874_woman_14.png" }
skin { pal 15 file "highres/sprites/characters/4874_woman_15.png" }
skin { pal 16 file "highres/sprites/characters/4874_woman_16.png" }
skin { pal 17 file "highres/sprites/characters/4874_woman_17.png" }
skin { pal 18 file "highres/sprites/characters/4874_woman_12_18.png" }
skin { pal 19 file "highres/sprites/characters/4874_woman_19.png" }
skin { pal 20 file "highres/sprites/characters/4874_woman_20.png" }
skin { pal 21 file "highres/sprites/characters/4874_woman_21.png" }
skin { pal 22 file "highres/sprites/characters/4874_woman_11_22.png" }
skin { pal 23 file "highres/sprites/characters/4874_woman_23.png" }
skin { pal 12 file "highres/sprites/characters/4874_woman_12.png" }
anim { frame0 "frame1" frame1 "frame2" fps 0.75 flags 0 }
frame { frame "frame1" tile0 4874 tile1 4876 }
}
262,20 → 220,6
scale 1.7 shade 0
skin { pal 0 file "highres/sprites/characters/4510_pirate1a.png" }
skin { pal 10 file "highres/sprites/characters/4510_pirate1a_10.png" }
skin { pal 11 file "highres/sprites/characters/4510_pirate1a_11_22.png" }
skin { pal 12 file "highres/sprites/characters/4510_pirate1a_12_18.png" }
skin { pal 13 file "highres/sprites/characters/4510_pirate1a_13.png" }
skin { pal 14 file "highres/sprites/characters/4510_pirate1a_14.png" }
skin { pal 15 file "highres/sprites/characters/4510_pirate1a_15.png" }
skin { pal 16 file "highres/sprites/characters/4510_pirate1a_16.png" }
skin { pal 17 file "highres/sprites/characters/4510_pirate1a_17.png" }
skin { pal 18 file "highres/sprites/characters/4510_pirate1a_12_18.png" }
skin { pal 19 file "highres/sprites/characters/4510_pirate1a_19.png" }
skin { pal 20 file "highres/sprites/characters/4510_pirate1a_20.png" }
skin { pal 21 file "highres/sprites/characters/4510_pirate1a_21.png" }
skin { pal 22 file "highres/sprites/characters/4510_pirate1a_11_22.png" }
skin { pal 23 file "highres/sprites/characters/4510_pirate1a_23.png" }
skin { pal 24 file "highres/sprites/characters/4510_pirate1a_24.png" }
anim { frame0 "FRAME1" frame1 "FRAME15" fps 10 flags 0 }
frame { name "FRAME1" tile0 4510 tile1 4511 }
}
304,114 → 248,85
texture 1402 { pal 0 { file "highres/sprites/characters/1402_mapduke.png" } }
texture 1403 { pal 0 { file "highres/sprites/characters/1403_mapduke.png" } }
 
// Duke moving (1405/1445/1455)
model "highres/sprites/characters/1405_duke2013.md3" {
scale 1.3 shade 0
// Duke standing/moving (1405/1420/1425/1445/1455)
model "highres/sprites/characters/1405_duke.md3" {
scale 1.45 shade 0 zadd 3
skin { pal 0 surface 0 file "highres/sprites/pickups/0057_jetpack.png" }
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke.png" }
skin { pal 10 surface 1 file "highres/sprites/characters/1405_duke_10.png" }
skin { pal 11 surface 1 file "highres/sprites/characters/1405_duke_11.png" }
skin { pal 12 surface 1 file "highres/sprites/characters/1405_duke_12.png" }
skin { pal 13 surface 1 file "highres/sprites/characters/1405_duke_13.png" }
skin { pal 14 surface 1 file "highres/sprites/characters/1405_duke_14.png" }
skin { pal 15 surface 1 file "highres/sprites/characters/1405_duke_15.png" }
skin { pal 16 surface 1 file "highres/sprites/characters/1405_duke_16.png" }
skin { pal 21 surface 1 file "highres/sprites/characters/1405_duke_21.png" }
skin { pal 23 surface 1 file "highres/sprites/characters/1405_duke_23.png" }
skin { pal 0 surface 2 file "highres/sprites/pickups/0023_rpg.png" }
 
// Shotgun skin
skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 }
specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
// Duke skin
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 }
specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" }
normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
// Bandolier
skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 }
specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" }
normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
// Jetpack
skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 }
specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
// Idle (1405-1409)
anim { frame0 "frame5" frame1 "frame10" fps 3 flags 0 }
frame { name "frame5" tile0 1405 tile1 1409 smoothduration 0.3 }
 
anim { frame0 "idle0" frame1 "idle1" fps 6 flags 0 }
frame { name "idle0" tile0 1405 tile1 1409 smoothduration 0.4 }
// Jetpack (1420-1424)
anim { frame0 "frame15" frame1 "frame25" fps 5 flags 0 }
frame { name "frame15" tile0 1420 tile1 1424 smoothduration 0.3 }
 
anim { frame0 "jetpack0" frame1 "jetpack1" fps 8 flags 0 }
frame { name "jetpack0" tile0 1420 tile1 1424 smoothduration 0.5 }
// Run (1425-1444)
anim { frame0 "frame30" frame1 "frame49" fps 30 flags 0 }
frame { name "frame30" tile0 1425 tile1 1454 smoothduration 0.3 }
 
anim { frame0 "run0" frame1 "run1" fps 36 flags 0 }
frame { name "run0" tile0 1425 tile1 1444 smoothduration 0.2 }
// Kick (1445-1454)
anim { frame0 "frame55" frame1 "frame69" fps 40 flags 0 }
frame { name "frame55" tile0 1445 tile1 1454 smoothduration 0.1 }
anim { frame0 "kick0" frame1 "kick1" fps 8 flags 1 }
frame { name "kick0" tile0 1445 tile1 1454 smoothduration 0.1 }
// Jump (1455-1469)
anim { frame0 "jump0" frame1 "land" fps 7 flags 1 }
frame { name "jump0" tile0 1455 tile1 1464 smoothduration 0.2 }
frame { name "land" tile0 1465 tile1 1469 smoothduration 0.2 }
 
// Jump (1455-1469)
anim { frame0 "frame70" frame1 "frame89" fps 40 flags 0 }
frame { name "frame70" tile0 1455 tile1 1464 smoothduration 0.1 }
frame { name "frame90" tile0 1465 tile1 1469 smoothduration 0.3 }
hud { tile0 1425 tile1 1444 xadd 0.2 yadd 0.4 zadd 1 angadd -640 }
}
 
// Duke swimming (1780-1799)
model "highres/sprites/characters/1405_duke2013.md3" {
scale 1.3 shade 0 zadd 55
 
// Shotgun skin
skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 }
// specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
// Duke skin
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 }
// specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" }
normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
// Bandolier
skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 }
// specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" }
normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
// Jetpack
skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 }
// specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
// Swim (1780-1799)
anim { frame0 "frame140" frame1 "frame154" fps 20 flags 0 }
frame { name "frame140" tile0 1780 tile1 1799 smoothduration 0.3 }
// Duke swimming (1780)
model "highres/sprites/characters/1405_duke.md3" {
scale 1.45 shade 0 zadd 50
skin { pal 0 surface 0 file "highres/sprites/pickups/0057_jetpack.png" }
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke.png" }
skin { pal 10 surface 1 file "highres/sprites/characters/1405_duke_10.png" }
skin { pal 11 surface 1 file "highres/sprites/characters/1405_duke_11.png" }
skin { pal 12 surface 1 file "highres/sprites/characters/1405_duke_12.png" }
skin { pal 13 surface 1 file "highres/sprites/characters/1405_duke_13.png" }
skin { pal 14 surface 1 file "highres/sprites/characters/1405_duke_14.png" }
skin { pal 15 surface 1 file "highres/sprites/characters/1405_duke_15.png" }
skin { pal 16 surface 1 file "highres/sprites/characters/1405_duke_16.png" }
skin { pal 21 surface 1 file "highres/sprites/characters/1405_duke_21.png" }
skin { pal 23 surface 1 file "highres/sprites/characters/1405_duke_23.png" }
skin { pal 0 surface 2 file "highres/sprites/pickups/0023_rpg.png" }
anim { frame0 "swim0" frame1 "swim1" fps 20 flags 0 }
frame { name "swim0" tile0 1780 tile1 1799 smoothduration 0.3 }
}
 
// Duke crouching/dying (1491/1511)
model "highres/sprites/characters/1405_duke2013.md3" {
scale 1.2 shade 0 zadd 50
model "highres/sprites/characters/1405_duke.md3" {
scale 1.45 shade 0 zadd 41
skin { pal 0 surface 0 file "highres/sprites/pickups/0057_jetpack.png" }
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke.png" }
skin { pal 10 surface 1 file "highres/sprites/characters/1405_duke_10.png" }
skin { pal 11 surface 1 file "highres/sprites/characters/1405_duke_11.png" }
skin { pal 12 surface 1 file "highres/sprites/characters/1405_duke_12.png" }
skin { pal 13 surface 1 file "highres/sprites/characters/1405_duke_13.png" }
skin { pal 14 surface 1 file "highres/sprites/characters/1405_duke_14.png" }
skin { pal 15 surface 1 file "highres/sprites/characters/1405_duke_15.png" }
skin { pal 16 surface 1 file "highres/sprites/characters/1405_duke_16.png" }
skin { pal 21 surface 1 file "highres/sprites/characters/1405_duke_21.png" }
skin { pal 23 surface 1 file "highres/sprites/characters/1405_duke_23.png" }
skin { pal 0 surface 2 file "highres/sprites/pickups/0023_rpg.png" }
 
// Shotgun skin
skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 }
// specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
// Duke skin
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 }
// specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" }
normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
// Bandolier
skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 }
// specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" }
normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
// Jetpack
skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 }
// specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
// Crouch (1491-1505)
frame { name "frame95" tile0 1491 tile1 1495 smoothduration 0.2 }
frame { name "frame100" tile0 1496 tile1 1500 smoothduration 0.2 }
frame { name "frame105" tile0 1501 tile1 1505 smoothduration 0.2 }
 
frame { name "crouch1" tile0 1491 tile1 1495 smoothduration 0.2 }
frame { name "crouch2" tile0 1496 tile1 1500 smoothduration 0.2 }
frame { name "crouch3" tile0 1501 tile1 1505 smoothduration 0.2 }
// Death (1511-1518)
anim { frame0 "frame115" frame1 "frame134" fps 25 flags 1 }
frame { name "frame115" tile0 1511 tile1 1515 smoothduration 0.2 }
frame { name "frame135" tile 1518 smoothduration 0.3 }
anim { frame0 "die0" frame1 "die1" fps 25 flags 1 }
frame { name "die0" tile0 1511 tile1 1515 smoothduration 0.2 }
frame { name "dead" tile 1518 smoothduration 0.3 }
}
 
 
434,40 → 349,28
}
 
// Space Marine (1353)
model "highres/sprites/characters/1353_spacemarine.md3" {
model "highres/sprites/characters/1353_spacemarine.md2" {
scale 2.5 shade 0
skin { pal 0 file "highres/sprites/characters/1353_spacemarine.png" }
frame { name "frame00" tile 1353 }
frame { name "idle1" tile 1353 }
}
 
// Skywalker (1354)
model "highres/sprites/characters/1354_luke.md3" {
scale 40 shade 0
skin { pal 0 surface 0 file "highres/sprites/characters/1354_rope.png" }
skin { pal 0 surface 1 file "highres/sprites/characters/1354_luke.png" }
skin { pal 0 surface 2 file "highres/sprites/characters/1354_armor.png" }
frame { name "frame1" tile 1354 }
}
 
// Indy (1355)
 
// Terminator (1356)
model "highres/sprites/characters/1356_terminator.md3" {
scale 10 shade 0
//detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
skin { pal 0 surface 0 file "highres/sprites/characters/1356_terminator_d.png" }
specular { surface 0 file "highres/sprites/characters/1356_terminator_s.png" }
normal { surface 0 file "highres/sprites/characters/1356_terminator_n.png" parallaxbias 0.0 parallaxscale 0.0 }
scale 1 shade 0
skin { pal 0 surface 0 file "highres/sprites/characters/1356_terminator.png" }
anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
frame { name "frame1" tile 1356 }
}
 
// Terminator arm (1357)
model "highres/sprites/characters/1357_terminarm.md3" {
scale 20 shade 0
//detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
skin { pal 0 surface 0 file "highres/sprites/characters/1356_terminator_d.png" }
specular { surface 0 file "highres/sprites/characters/1356_terminator_s.png" }
normal { surface 0 file "highres/sprites/characters/1356_terminator_n.png" parallaxbias 0.0 parallaxscale 0.0 }
scale 1.5 shade 0
skin { pal 0 surface 0 file "highres/sprites/characters/1356_terminator.png" }
frame { name "frame1" tile 1357 }
}
 
477,7 → 380,7
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/characters/4407_robotmouse.png" }
anim { frame0 "Frame0" frame1 "Frame1" fps 4 flags 0 }
frame { name "Frame0" tile0 4407 tile1 4408 }
frame { name "Frame0" tile 4407 }
}
 
// Snake Plisken (4590)