Subversion Repositories duke3d_hrp

Compare Revisions

Regard whitespace Rev 214 → Rev 215

/highres/sprites/firstperson.def
5,21 → 5,23
// Fist (1640)
model "highres/sprites/firstperson/1640_fist.md3" {
scale 1.9
skin { pal 0 file "highres/sprites/firstperson/1640_fist.png" }
frame { name "fist" tile 1640 }
hud { tile 1640 xadd -0.2 yadd 1.50 zadd -0.4 }
hud { tile 1640 xadd 0.3 yadd 0.1 zadd -0.4 flipped }
skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" }
normal { pal 0 file "highres/sprites/firstperson/duke_hand_n.png" }
specular { pal 0 file "highres/sprites/firstperson/duke_hand_s.png" }
frame { name "frame_1" tile 1640 }
hud { tile 1640 xadd -0.2 yadd 1.50 zadd -0.4 fov 250 }
hud { tile 1640 xadd 0.3 yadd 0.1 zadd -0.4 flipped fov 250 }
}
 
// Crack Knuckles (2324)
model "highres/sprites/firstperson/2324_crackknuckles.md3" {
scale 1.75
skin { pal 0 file "highres/sprites/firstperson/2324_crackknuckles.png" }
frame { name "2324" tile 2324 }
frame { name "2325" tile 2325 }
frame { name "2326" tile 2326 }
frame { name "2327" tile 2327 }
hud { tile0 2324 tile1 2327 xadd 0.1 yadd 0.7 zadd -0.25 flipped }
skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" }
normal { pal 0 file "highres/sprites/firstperson/duke_hand_n.png" }
specular { pal 0 file "highres/sprites/firstperson/duke_hand_s.png" }
anim { frame0 "frame_1" frame1 "frame_28" fps 30 flags 0 }
frame { name "frame_1" tile0 2324 tile1 2327 }
hud { tile0 2324 tile1 2327 xadd 0.1 yadd 0.5 zadd 0.35 flipped fov 250 }
}
 
// Slimecrunch (2375)
134,9 → 136,9
skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" }
normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
frame { name "Frame0" tile 2544 }
hud { tile 2544 xadd 1 yadd 4 zadd -1 angadd 475 fov 250 }
frame { name "Frame0" tile0 2545 tile1 2546 }
frame { name "frame_1" tile 2544 }
hud { tile 2544 xadd 2 yadd 4 zadd -0.5 angadd -64 fov 250 }
frame { name "frame_1" tile0 2545 tile1 2546 }
hud { tile 2545 hide }
hud { tile 2546 hide }
}