Subversion Repositories duke3d_hrp

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Regard whitespace Rev 543 → Rev 544

/highres/sprites/firstperson.def
72,9 → 72,9
model "highres/sprites/firstperson/2524_pistol.md3" {
scale 2
skin { pal 0 surface 4 file "highres/sprites/firstperson/2524.png" }
skin { pal 0 surface 0 file "highres/sprites/firstperson/duke_hand_d.png" }
specular { pal 0 surface 0 file "highres/sprites/firstperson/duke_hand_s.png" }
normal { pal 0 surface 0 file "highres/sprites/firstperson/duke_hand_n.png" }
skin { pal 0 surface 3 file "highres/sprites/firstperson/duke_hand_d.png" }
specular { pal 0 surface 3 file "highres/sprites/firstperson/duke_hand_s.png" }
normal { pal 0 surface 3 file "highres/sprites/firstperson/duke_hand_n.png" }
skin { pal 0 surface 2 file "highres/sprites/pickups/0021_pistol_d.png" specpower 8 specfactor 1.5 }
normal { pal 0 surface 2 file "highres/sprites/pickups/0021_pistol_n.png" }
specular { pal 0 surface 2 file "highres/sprites/pickups/0021_pistol_s.png" }
81,14 → 81,14
skin { pal 0 surface 1 file "highres/sprites/pickups/0021_pistol_d.png" specpower 8 specfactor 1.5 }
normal { pal 0 surface 1 file "highres/sprites/pickups/0021_pistol_n.png" }
specular { pal 0 surface 1 file "highres/sprites/pickups/0021_pistol_s.png" }
skin { pal 0 surface 3 file "highres/sprites/pickups/0021_pistol_d.png" specpower 8 specfactor 1.5 }
normal { pal 0 surface 3 file "highres/sprites/pickups/0021_pistol_n.png" }
specular { pal 0 surface 3 file "highres/sprites/pickups/0021_pistol_s.png" }
frame { name "frame_1" tile 2524 }
anim { frame0 "frame_2" frame1 "frame_6" fps 60 flags 0 }
frame { name "frame_2" tile0 2525 tile1 2526 }
anim { frame0 "frame_7" frame1 "frame_16" fps 12.5 flags 1 }
frame { name "frame_7" tile0 2528 tile1 2529 }
skin { pal 0 surface 0 file "highres/sprites/pickups/0021_pistol_d.png" specpower 8 specfactor 1.5 }
normal { pal 0 surface 0 file "highres/sprites/pickups/0021_pistol_n.png" }
specular { pal 0 surface 0 file "highres/sprites/pickups/0021_pistol_s.png" }
frame { name "frame1" tile 2524 }
anim { frame0 "frame2" frame1 "frame6" fps 60 flags 0 }
frame { name "frame2" tile0 2525 tile1 2526 }
anim { frame0 "frame7" frame1 "frame16" fps 12.5 flags 1 }
frame { name "frame7" tile0 2528 tile1 2529 }
hud { tile0 2524 tile1 2526 xadd -0.09 yadd 1.52 zadd -0.6 angadd -37 fov 340 }
hud { tile0 2528 tile1 2529 xadd -0.15 yadd 1.36 zadd -0.68 angadd -37 fov 330 }
}