Subversion Repositories duke3d_hrp

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Regard whitespace Rev 640 → Rev 641

/highres/sprites/firstperson.def
44,6 → 44,7
// normal { file "highres/sprites/firstperson/2510_devastator_n.png" parallaxbias 0.0 parallaxscale 0.0 }
specular { file "highres/sprites/firstperson/2510_devastator_s.png" }
frame { name "Frame0" tile 2510 }
 
glow { file "highres/sprites/firstperson/2510_devastator_g.png" }
frame { name "Frame1" tile 2511 }
hud { tile0 2510 tile1 2511 xadd -0.38 yadd -0.70 zadd 1.42 angadd -512 flipped } //left devastator
61,6 → 62,13
hud { tile 2521 xadd -0.6 yadd 1.8 zadd 2.5 angadd 650 flipped } // Quick Kick
}
 
 
 
 
 
 
 
 
// Mighty Boot (2522)
model "highres/sprites/firstperson/2522_mightyboot.md3" {
scale 9
72,6 → 80,13
hud { tile 2522 xadd -0.5 yadd 1.4 zadd 2.5 angadd 500 flipped } // Quick Kick
}
 
 
 
 
 
 
 
 
// Pistol (2524)
model "highres/sprites/firstperson/2524_pistol.md3" {
scale 2
243,6 → 258,7
scale 6.5
skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
glow { file "highres/sprites/firstperson/2566_tripbomb_g.png" }
 
frame { name "frame00" tile 2566 }
hud { tile 2566 yadd 0.14 zadd 1.46 angadd 1024 }
}
259,6 → 275,28
hud { tile 2568 xadd 0.25 yadd 0.24 zadd -0.1 angadd 512 flipped }
}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
// Trigger Hand (2570)
model "highres/sprites/firstperson/2570_triggerhand.md3" {
scale 1.9