Subversion Repositories duke3d_hrp

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Regard whitespace Rev HEAD → Rev 1

/highres/sprites/jibs.def
6,17 → 6,6
model "highres/sprites/jibs/1520_duketorso.md3" {
scale 13 shade 3
skin { pal 0 file "highres/sprites/jibs/1520_duketorso.png" }
skin { pal 10 file "highres/sprites/jibs/1520_duketorso_10.png" }
skin { pal 11 file "highres/sprites/jibs/1520_duketorso_11_22.png" }
skin { pal 12 file "highres/sprites/jibs/1520_duketorso_12_18.png" }
skin { pal 13 file "highres/sprites/jibs/1520_duketorso_13.png" }
skin { pal 14 file "highres/sprites/jibs/1520_duketorso_14.png" }
skin { pal 15 file "highres/sprites/jibs/1520_duketorso_15.png" }
skin { pal 16 file "highres/sprites/jibs/1520_duketorso_16.png" }
skin { pal 18 file "highres/sprites/jibs/1520_duketorso_12_18.png" }
skin { pal 21 file "highres/sprites/jibs/1520_duketorso_21.png" }
skin { pal 22 file "highres/sprites/jibs/1520_duketorso_11_22.png" }
skin { pal 23 file "highres/sprites/jibs/1520_duketorso_23.png" }
anim { frame0 "FRAME5" frame1 "FRAME12" fps 15 flags 0 }
frame { name "FRAME5" tile0 1520 tile1 1527 }
}
33,85 → 22,29
model "highres/sprites/jibs/1536_dukeleg.md3" {
scale 15 shade 3
skin { pal 0 file "highres/sprites/jibs/1536_dukeleg.png" }
skin { pal 10 file "highres/sprites/jibs/1536_dukeleg_10.png" }
skin { pal 11 file "highres/sprites/jibs/1536_dukeleg_11_22.png" }
skin { pal 12 file "highres/sprites/jibs/1536_dukeleg_12_18.png" }
skin { pal 13 file "highres/sprites/jibs/1536_dukeleg_13.png" }
skin { pal 14 file "highres/sprites/jibs/1536_dukeleg_14.png" }
skin { pal 15 file "highres/sprites/jibs/1536_dukeleg_15.png" }
skin { pal 16 file "highres/sprites/jibs/1536_dukeleg_16.png" }
skin { pal 18 file "highres/sprites/jibs/1536_dukeleg_12_18.png" }
skin { pal 21 file "highres/sprites/jibs/1536_dukeleg_21.png" }
skin { pal 22 file "highres/sprites/jibs/1536_dukeleg_11_22.png" }
skin { pal 23 file "highres/sprites/jibs/1536_dukeleg_23.png" }
anim { frame0 "FRAME3" frame1 "FRAME10" fps 15 flags 0 }
frame { name "FRAME3" tile0 1536 tile1 1543 }
}
 
// Trooper Head Jib (1768)
model "highres/sprites/jibs/1768_trooperhead.md3" {
model "highres/sprites/jibs/1768_trooperhead.md2" {
scale 2.7 shade 2
skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" }
skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" }
skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" }
skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" }
skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" }
skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" }
skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
frame { name "frame00" tile0 1768 tile1 1771 }
skin { pal 0 file "highres/sprites/jibs/1680_trooper_greenbloodyparts.png" }
frame { name "idle" tile0 1768 tile1 1771 }
}
 
// Trooper Arm Jib (1772)
model "highres/sprites/jibs/1772_trooperarm.md3" {
model "highres/sprites/jibs/1772_trooperarm.md2" {
scale 2.7 shade 2
skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" }
skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" }
skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" }
skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" }
skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" }
skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" }
skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
frame { name "frame00" tile0 1772 tile1 1775 }
skin { pal 0 file "highres/sprites/jibs/1680_trooper_greenbloodyparts.png" }
frame { name "idle" tile0 1772 tile1 1775 }
}
 
// Trooper Leg Jib (1776)
model "highres/sprites/jibs/1776_trooperleg.md3" {
model "highres/sprites/jibs/1776_trooperleg.md2" {
scale 2.7 shade 2
skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" }
skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" }
skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" }
skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" }
skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" }
skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" }
skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
frame { name "frame00" tile0 1776 tile1 1779 }
skin { pal 0 file "highres/sprites/jibs/1680_trooper_greenbloodyparts.png" }
frame { name "idle" tile0 1776 tile1 1779 }
}
 
// Enforcer Head Jib (2201)
118,9 → 51,6
model "highres/sprites/jibs/2201_enforcerhead.md3" {
scale 1.75 shade 0
skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" }
skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
frame { name "idle" tile 2201 }
anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
frame { name "f0" tile0 2202 tile1 2204 }
130,9 → 60,6
model "highres/sprites/jibs/2205_enforcerarm.md3" {
scale 1.75 shade 0
skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" }
skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
frame { name "idle" tile 2205 }
anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
frame { name "f0" tile0 2206 tile1 2208 }
142,9 → 69,6
model "highres/sprites/jibs/2209_enforcerleg.md3" {
scale 1.75 shade 0
skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" }
skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
frame { name "idle" tile 2209 }
anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
frame { name "f0" tile0 2210 tile1 2212 }
181,12 → 105,12
}
 
// Heart (2255)
model "highres/sprites/jibs/2255_heart.md3" {
model "highres/sprites/jibs/2255_heart.md2" {
scale 0.4 shade 0
skin { pal 0 file "highres/sprites/jibs/2255_heart.jpg" }
anim { frame0 "fly00" frame1 "fly08" fps 35 flags 0 }
frame { name "fly00" tile0 2255 tile1 2258 }
frame { name "idle00" tile0 2259 tile1 2259 }
frame { name "idle" tile0 2259 tile1 2259 }
}
 
// Jibs4 (2260-2263)
199,7 → 123,7
 
// More gibs (2264)
model "highres/sprites/jibs/2264_gibs.md3" {
scale 1.4 shade 8 zadd 1
scale 1.4 shade 8
skin { pal 0 surface 0 file "highres/sprites/jibs/2264_gibs.png" }
anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
frame { frame "frame1" tile0 2264 tile1 2264 }