Subversion Repositories duke3d_hrp

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Regard whitespace Rev 132 → Rev 133

/highres/sprites/monsters.def
100,7 → 100,6
skin { pal 19 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color19_dead.png" }
skin { pal 20 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color20_dead.png" }
anim { frame0 "frame_59" frame1 "frame_77" fps 15 flags 1 } // Die
frame { name "frame_59" tile0 1731 tile1 1733 smoothduration 0.2 }
114,16 → 113,19
model "highres/sprites/monsters/1820_octabrain.md3" {
scale 11 shade 4
skin { pal 0 file "highres/sprites/monsters/1820_octabrain.jpg" }
skin { pal 17 file "highres/sprites/monsters/1820_octabrain_17.jpg" }
glow { file "highres/sprites/monsters/1820_octabrain_g.png" }
anim { frame0 "FRAME1" frame1 "FRAME20" fps 18 flags 0 }
frame { name "FRAME1" tile0 1820 tile1 1839 smoothduration 0.3 }
 
skin { pal 0 file "highres/sprites/monsters/1820_octabrain_attack.jpg" }
skin { pal 17 file "highres/sprites/monsters/1820_octabrain_attack_17.jpg" }
glow { file "highres/sprites/monsters/1820_octabrain_g.png" }
anim { frame0 "FRAME21" frame1 "FRAME31" fps 10 flags 0 }
frame { name "FRAME21" tile0 1840 tile1 1844 smoothduration 0.2 }
 
skin { pal 0 file "highres/sprites/monsters/1820_octabrain_dead.png" }
skin { pal 17 file "highres/sprites/monsters/1820_octabrain_dead_17.png" }
anim { frame0 "FRAME32" frame1 "FRAME42" fps 8 flags 1 }
frame { name "FRAME32" tile0 1850 tile1 1855 smoothduration 0.1 }
}