Subversion Repositories duke3d_hrp

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Regard whitespace Rev 230 → Rev 231

/highres/sprites/monsters.def
34,12 → 34,12
 
 
// Shark (1550)
model "highres/sprites/monsters/1550_shark.md2" {
model "highres/sprites/monsters/1550_shark.md3" {
scale 10 shade 4
skin { pal 0 file "highres/sprites/monsters/1550_shark.png" }
glow { file "highres/sprites/monsters/1550_shark_g.png" }
anim { frame0 "sf_shark01" frame1 "sf_shark40" fps 15 flags 0 }
frame { name "sf_shark01" tile0 1550 tile1 1589 }
anim { frame0 "sf_shark00" frame1 "sf_shark39" fps 15 flags 0 }
frame { name "sf_shark00" tile0 1550 tile1 1589 }
}
 
 
145,22 → 145,22
 
 
// Assault Commander (1915)
model "highres/sprites/monsters/1915_commander.md2" {
model "highres/sprites/monsters/1915_commander.md3" {
scale 1 shade 0
skin { pal 0 file "highres/sprites/monsters/1915_commander.png" }
glow { file "highres/sprites/monsters/1915_commander_g.png" }
anim { frame0 "frame11" frame1 "frame11" fps 1 flags 0 }
frame { name "frame11" tile0 1915 tile1 1919 smoothduration 0.3 }
anim { frame0 "frame01" frame1 "frame09" fps 10 flags 0 }
frame { name "frame01" tile0 1920 tile1 1930 smoothduration 0.3 }
anim { frame0 "frame13" frame1 "frame13" fps 1 flags 0 }
frame { name "frame13" tile0 1935 tile1 1939 smoothduration 0.3 }
anim { frame0 "frame12" frame1 "frame12" fps 1 flags 0 }
frame { name "frame12" tile0 1940 tile1 1944 smoothduration 0.3 }
//anim { frame0 "frame10" frame1 "frame10" fps 1 flags 0 }
frame { name "frame10" tile0 1915 tile1 1919 smoothduration 0.3 }
anim { frame0 "frame00" frame1 "frame08" fps 10 flags 0 }
frame { name "frame00" tile0 1920 tile1 1930 smoothduration 0.3 }
//anim { frame0 "frame12" frame1 "frame12" fps 1 flags 0 }
frame { name "frame12" tile0 1935 tile1 1939 smoothduration 0.3 }
//anim { frame0 "frame11" frame1 "frame11" fps 1 flags 0 }
frame { name "frame11" tile0 1940 tile1 1944 smoothduration 0.3 }
 
skin { pal 0 file "highres/sprites/monsters/1915_commander_dead.png" }
anim { frame0 "frame14" frame1 "frame17" fps 3 flags 1 }
frame { name "frame14" tile0 1950 tile1 1957 smoothduration 0.3 }
anim { frame0 "frame13" frame1 "frame16" fps 3 flags 1 }
frame { name "frame12" tile0 1950 tile1 1957 smoothduration 0.3 }
}
 
 
178,15 → 178,15
 
 
// Pig Tank (1975)
model "highres/sprites/monsters/1975_pigtank.md2" {
model "highres/sprites/monsters/1975_pigtank.md3" {
scale 0.4 shade 0
skin { pal 0 file "highres/sprites/monsters/1975_pigtank.png" }
glow { file "highres/sprites/monsters/1975_pigtank_g.png" }
anim { frame0 "WALK1" frame1 "WALK2" fps 3 flags 0 }
frame { name "WALK1" tile0 1975 tile1 1981 smoothduration 0.3 }
anim { frame0 "WALK00" frame1 "WALK12" fps 3 flags 0 }
frame { name "WALK00" tile0 1975 tile1 1981 smoothduration 0.3 }
skin { pal 0 file "highres/sprites/monsters/1975_pigtank2.png" }
anim { frame0 "FIRE1" frame1 "FIRE2" fps 25 flags 0 }
frame { name "FIRE1" tile0 1982 tile1 1991 smoothduration 0.3 }
anim { frame0 "FIRE00" frame1 "FIRE08" fps 25 flags 0 }
frame { name "FIRE00" tile0 1982 tile1 1991 smoothduration 0.3 }
}
 
 
280,7 → 280,7
 
 
// Gun Turret (2350)
model "highres/sprites/monsters/2350_gunturret.md2" {
model "highres/sprites/monsters/2350_gunturret.md3" {
scale 12 shade 4
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/monsters/2350_gunturret.png" }
290,12 → 290,12
skin { pal 24 file "highres/sprites/monsters/2350_gunturret_19_24.png" }
skin { pal 25 file "highres/sprites/monsters/2350_gunturret_25.png" }
glow { file "highres/sprites/monsters/2350_gunturret_g.png" }
anim { frame0 "idle01" frame1 "idle01" fps 1 flags 1 }
frame { name "idle01" tile0 2360 tile1 2364 }
anim { frame0 "sright01" frame1 "sright03" fps 6 flags 0 }
frame { name "sright01" tile0 2355 tile1 2359 }
anim { frame0 "sleft01" frame1 "sleft03" fps 6 flags 0 }
frame { name "sleft01" tile0 2350 tile1 2354 }
//anim { frame0 "idle01" frame1 "idle01" fps 1 flags 1 }
frame { name "idle00" tile0 2360 tile1 2364 }
anim { frame0 "sright00" frame1 "sright02" fps 6 flags 0 }
frame { name "sright00" tile0 2355 tile1 2359 }
anim { frame0 "sleft00" frame1 "sleft02" fps 6 flags 0 }
frame { name "sleft00" tile0 2350 tile1 2354 }
}