Subversion Repositories duke3d_hrp

Compare Revisions

Regard whitespace Rev 142 → Rev 143

/highres/sprites/pickups.def
38,16 → 38,13
// Shrinker (25)
model "highres/sprites/pickups/0025_shrinker.md3" {
scale 3.0 shade 0
 
skin { pal 0 surface 0 file "highres/sprites/pickups/0025_shrinker.png" }
skin { pal 0 surface 2 file "highres/sprites/pickups/0025_shrinker.png" }
glow { pal 0 surface 0 file "highres/sprites/pickups/0025_shrinker_g.png" }
glow { pal 0 surface 2 file "highres/sprites/pickups/0025_shrinker_g.png" }
 
skin { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
glow { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
normal { surface 1 file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }
frame { name "Frame0" tile 25 }
}
 
71,10 → 68,11
 
// Shotgun (28)
model "highres/sprites/pickups/0028_shotgun.md3" {
scale 1.25 shade 2 zadd 10
skin { pal 0 file "highres/sprites/pickups/0028_shotgun.jpg" }
detail { file "highres/detail/metal.png" detailscale 0.15 }
frame { name "Frame 0" tile 28 }
scale 15 shade 0 zadd 0
skin { pal 0 file "highres/sprites/pickups/0028_shotgun_d.png" }
normal { file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.1 parallaxscale 0.1 }
specular { file "highres/sprites/pickups/0028_shotgun_s.png" }
frame { name "frame_1" tile 28 }
}
 
// Devastator (29)
88,19 → 86,15
// Expander (32)
model "highres/sprites/pickups/0032_expander.md3" {
scale 3.0 shade 0
 
skin { pal 0 surface 1 file "highres/sprites/pickups/0025_shrinker.png" }
skin { pal 0 surface 3 file "highres/sprites/pickups/0025_shrinker.png" }
glow { pal 0 surface 1 file "highres/sprites/pickups/0025_shrinker_g.png" }
glow { pal 0 surface 3 file "highres/sprites/pickups/0025_shrinker_g.png" }
 
skin { pal 0 surface 2 file "highres/sprites/pickups/0032_crystal.png" }
glow { pal 0 surface 2 file "highres/sprites/pickups/0032_crystal.png" }
normal { surface 2 file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }
skin { pal 0 surface 0 file "highres/sprites/pickups/0032_expander.png" }
glow { pal 0 surface 0 file "highres/sprites/pickups/0032_expander_glow.png" }
 
frame { name "Frame0" tile 32 }
}