Subversion Repositories duke3d_hrp

Compare Revisions

Regard whitespace Rev 230 → Rev 231

/highres/sprites/pickups.def
49,21 → 49,20
}
 
// Pipe Bomb (26)
model "highres/sprites/pickups/0026_pipebomb.md2" {
model "highres/sprites/pickups/0026_pipebomb.md3" {
scale 20 shade 2
skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" }
detail { file "highres/detail/metal.png" detailscale 0.3 }
frame { name "sf_hbomb01" tile 26 }
frame { name "frame00" tile 26 }
}
 
// Trip Bomb (27)
model "highres/sprites/pickups/0027_tripbomb.md2" {
model "highres/sprites/pickups/0027_tripbomb.md3" {
scale 1.4 shade 0
skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
detail { file "highres/detail/metal.png" detailscale 0.3 }
glow { pal 0 file "highres/sprites/firstperson/2566_tripbomb_g.png" }
anim { frame0 "frame1" frame1 "frame1" fps 1 flags 0 }
frame { name "frame1" tile 27 }
frame { name "frame00" tile 27 }
}
 
// Shotgun (28)
126,27 → 125,27
}
 
// Chaingun Ammo (41)
model "highres/sprites/pickups/0041_chaingunammo.md2" {
model "highres/sprites/pickups/0041_chaingunammo.md3" {
scale 4 shade 2
skin { pal 0 file "highres/sprites/pickups/0041_chanigunammo.png" }
detail { file "highres/detail/metal.png" detailscale 0.3 }
frame { name "sf_bammo01" tile 41 }
frame { name "frame00" tile 41 }
}
 
// Devastator Ammo (42)
model "highres/sprites/pickups/0042_devistatorammo.md2" {
model "highres/sprites/pickups/0042_devistatorammo.md3" {
scale 4 shade 2
skin { pal 0 file "highres/sprites/pickups/0042_devistatorammo.png" nocompress }
detail { file "highres/detail/metal.png" detailscale 0.3 }
frame { name "sf_devammo01" tile 42 }
frame { name "frame00" tile 42 }
}
 
// RPG ammo (44)
model "highres/sprites/pickups/0044_rpgammo.md2" {
model "highres/sprites/pickups/0044_rpgammo.md3" {
scale 5 shade 2
skin { pal 0 file "highres/sprites/pickups/0044_rpgammo.png" nocompress }
detail { file "highres/detail/metal.png" detailscale 0.3 }
frame { name "sf_rpgammo01" tile 44 }
frame { name "frame00" tile 44 }
}
 
// Expander Ammo (45)
167,11 → 166,11
}
 
// Pipe Bomb Box (47)
model "highres/sprites/pickups/0047_pipebombbox.md2" {
model "highres/sprites/pickups/0047_pipebombbox.md3" {
scale 5 shade 2
skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" nocompress }
detail { file "highres/detail/metal.png" detailscale 0.3 }
frame { name "sf_hpbammo01" tile 47 }
frame { name "frame00" tile 47 }
}
 
// Shotgun Ammo (49)
208,11 → 207,11
}
 
// Armor (54)
model "highres/sprites/pickups/0054_armor.md2" {
model "highres/sprites/pickups/0054_armor.md3" {
scale 2 shade 2
skin { pal 0 file "highres/sprites/pickups/0054_armor.png" }
detail { file "highres/detail/fabric.png" detailscale 0.15 }
frame { name "frame1" tile 54 }
frame { name "frame00" tile 54 }
}
 
// Steroids (55)
223,10 → 222,10
}
 
// Scuba Gear (56)
model "highres/sprites/pickups/0056_scubagear.md2" {
model "highres/sprites/pickups/0056_scubagear.md3" {
scale 1 shade 4
skin { pal 0 file "highres/sprites/pickups/0056_scubagear.jpg" }
frame { name "frame01" tile 56 }
frame { name "frame00" tile 56 }
}
 
// Jetpack (57)
238,16 → 237,16
}
 
// Nightvision Goggles (59)
model "highres/sprites/pickups/0059_nightvison.md2" {
model "highres/sprites/pickups/0059_nightvison.md3" {
scale 0.9 shade 0
skin { pal 0 file "highres/sprites/pickups/0059_nightvison.png" }
detail { file "highres/detail/metal.png" detailscale 0.3 }
glow { file "highres/sprites/pickups/0059_nightvison_g.png" }
frame { name "frame01" tile 59 }
frame { name "frame00" tile 59 }
}
 
// Key Card (60)
model "highres/sprites/pickups/0060_keycard.md2" {
model "highres/sprites/pickups/0060_keycard.md3" {
scale 2 shade 0
skin { pal 0 file "highres/sprites/pickups/0060_keycard.png" nocompress }
skin { pal 10 file "highres/sprites/pickups/0060_keycard_10.png" nocompress }
262,14 → 261,14
skin { pal 22 file "highres/sprites/pickups/0060_keycard_11_22.png" nocompress }
skin { pal 23 file "highres/sprites/pickups/0060_keycard_23.png" nocompress }
skin { pal 24 file "highres/sprites/pickups/0060_keycard_24.png" nocompress }
frame { name "idle01" tile 60 }
frame { name "frame00" tile 60 }
}
 
// Protective Boots (61)
model "highres/sprites/pickups/0061_boots.md2" {
model "highres/sprites/pickups/0061_boots.md3" {
scale 1.5 shade 2
skin { pal 0 file "highres/sprites/pickups/0061_boots.png" }
frame { name "FRAME01" tile 61 }
frame { name "frame00" tile 61 }
}
 
// Atomic Health (100)