Subversion Repositories duke3d_hrp

Compare Revisions

Regard whitespace Rev 291 → Rev 292

/highres/sprites/pickups.def
7,7 → 7,7
skin { pal 0 file "highres/sprites/pickups/0021_pistol_d.png" }
normal { file "highres/sprites/pickups/0021_pistol_n.png" }
specular { file "highres/sprites/pickups/0021_pistol_s.png" }
frame { name "frame_1" tile 21 }
frame { name "none00" tile 21 }
}
 
// Chaingun (22)
23,7 → 23,7
scale 0.75 shade 4
skin { pal 0 file "highres/sprites/pickups/0023_rpg.png" }
detail { file "highres/detail/metal.png" detailscale 0.3 }
frame { name "Frame 1" tile 23 }
frame { name "none00" tile 23 }
}
 
// Freezer (24)
31,7 → 31,7
scale 1 shade 8
skin { pal 0 file "highres/sprites/pickups/0024_freezer.jpg" }
detail { file "highres/detail/metal.png" detailscale 0.15 }
frame { name "Frame 1" tile 24 }
frame { name "none00" tile 24 }
}
 
// Shrinker (25)
44,7 → 44,7
skin { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
glow { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
normal { surface 1 file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }
frame { name "Frame0" tile 25 }
frame { name "none00" tile 25 }
}
 
// Pipe Bomb (26)
70,7 → 70,7
skin { pal 0 file "highres/sprites/pickups/0028_shotgun_d.png" }
normal { file "highres/sprites/pickups/0028_shotgun_n.png" }
specular { file "highres/sprites/pickups/0028_shotgun_s.png" }
frame { name "frame_1" tile 28 }
frame { name "none00" tile 28 }
}
 
// Devastator (29)
78,7 → 78,7
scale 2 shade 0 zadd -8
skin { pal 0 file "highres/sprites/pickups/0029_devastator.png" }
detail { file "highres/detail/metal.png" detailscale 0.3 }
frame { name "Frame 0" tile 29 }
frame { name "none00" tile 29 }
}
 
// Expander (32)
93,7 → 93,7
normal { surface 2 file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }
skin { pal 0 surface 0 file "highres/sprites/pickups/0032_expander.png" }
glow { pal 0 surface 0 file "highres/sprites/pickups/0032_expander_glow.png" }
frame { name "Frame0" tile 32 }
frame { name "none00" tile 32 }
}
 
// Freezer Ammo (37)
111,8 → 111,8
glow { surface 8 file "highres/sprites/pickups/0037_freezerammo_g.png" }
glow { surface 9 file "highres/sprites/pickups/0037_freezerammo_g.png" }
glow { surface 10 file "highres/sprites/pickups/0037_freezerammo_g.png" }
anim { frame0 "Frame0" frame1 "Frame10" fps 100 flags 0 }
frame { name "Frame0" tile0 37 tile1 39 }
anim { frame0 "AnimFrames00" frame1 "AnimFrames10" fps 100 flags 0 }
frame { name "AnimFrames00" tile0 37 tile1 39 }
}
 
// Pistol Ammo (40)
153,7 → 153,7
skin { pal 0 file "highres/sprites/pickups/0032_expander.png" }
detail { file "highres/detail/metal.png" detailscale 0.3 }
glow { pal 0 file "highres/sprites/pickups/0032_expander_glow.png" }
frame { name "Frame0" tile 45 }
frame { name "none00" tile 45 }
}
 
// Shrinker ammo (46)
161,7 → 161,7
scale 3.0 shade 0
skin { pal 0 file "highres/sprites/pickups/0046_crystal.png" }
normal { file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }
frame { name "Frame0" tile 46 }
frame { name "none00" tile 46 }
}
 
// Pipe Bomb Box (47)
176,7 → 176,7
model "highres/sprites/pickups/0049_shotgunammo.md3" {
scale 8 shade 0
skin { pal 0 file "highres/sprites/pickups/0049_shotgunammo.png" nocompress }
frame { name "frame00" tile 49 }
frame { name "none00" tile 49 }
}
 
// Health Box (51)
261,7 → 261,7
skin { pal 22 file "highres/sprites/pickups/0060_keycard_11_22.png" nocompress }
skin { pal 23 file "highres/sprites/pickups/0060_keycard_23.png" nocompress }
skin { pal 24 file "highres/sprites/pickups/0060_keycard_24.png" nocompress }
frame { name "frame00" tile 60 }
frame { name "none00" tile 60 }
}
 
// Protective Boots (61)