Subversion Repositories duke3d_hrp

Compare Revisions

Regard whitespace Rev HEAD → Rev 1

/highres/sprites/props.def
6,34 → 6,32
model "highres/sprites/props/0058_spacesuit.md3" {
scale 1 shade 0
skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" }
frame { name "none00" tile 58 }
frame { name "Frame0" tile 58 }
}
 
// Door Shock (160)
model "highres/sprites/props/0160_doorshock.md3" {
model "highres/sprites/props/0160_doorshock.md2" {
scale 5 shade 0
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
frame { name "frame00" tile 160 }
frame { name "idle" tile 160 }
}
 
// Fan Sprite (407)
model "highres/sprites/props/0407_fansprite.md3" {
model "highres/sprites/props/0407_fansprite.md2" {
scale 1.56 shade 0
skin { pal 0 file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
normal { file "highres/sprites/props/0407_fansprite_n.png" }
specular { file "highres/sprites/props/0407_fansprite_s.png" }
anim { frame0 "Frame00" frame1 "Frame14" fps 20 flags 0 }
frame { name "Frame00" tile0 407 tile1 410 }
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
frame { name "spinn00" tile0 407 tile1 410 }
}
 
// Fan Sprite Broke (411)
model "highres/sprites/props/0411_fanspritebroke.md3" {
model "highres/sprites/props/0411_fanspritebroke.md2" {
scale 1.56 shade 0
skin { file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
normal { file "highres/sprites/props/0407_fansprite_n.png" }
specular { file "highres/sprites/props/0407_fansprite_s.png" }
frame { name "Frame00" tile 411 }
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
frame { name "idle" tile 411 }
}
 
texture 418 {
50,10 → 48,10
}
 
// Observatory (480)
model "highres/sprites/props/0480_observatory.md3" {
model "highres/sprites/props/0480_observatory.md2" {
scale 3.5 shade 2
skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
frame { name "frame00" tile 480 }
frame { name "Frame 1" tile 480 }
}
 
// Space Shuttle (487)
68,7 → 66,7
model "highres/sprites/props/0489_satellite.md3" {
scale 0.5 shade 4
skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
glow { file "highres/sprites/props/0489_satellite_g.png" }
glow { pal 0 file "highres/sprites/props/0489_satellite_glow.png" }
frame { name "Frame0" tile 489 }
}
 
89,19 → 87,19
}
 
// Tube (536)
model "highres/sprites/props/0536_tube.md3" {
model "highres/sprites/props/0536_tube.md2" {
scale 1.9 shade 0
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
frame { name "frame00" tile 536 }
frame { name "idle" tile 536 }
}
 
// Tube (537)
model "highres/sprites/props/0537_tube.md3" {
model "highres/sprites/props/0537_tube.md2" {
scale 1.9 shade 0
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
frame { name "frame00" tile 537 }
frame { name "idle" tile 537 }
}
 
// Slimepipe (538)
115,9 → 113,8
// globe (542)
model "highres/sprites/props/0542_globe.md3" {
scale 0.6 shade 1
skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
frame { name "frame_1" tile 542 }
skin { pal 0 file "highres/sprites/props/0542_globe.png" }
frame { name "(ZStudios)" tile0 542 tile1 542 }
}
 
// Wallspeaker (543)
141,9 → 138,8
model "highres/sprites/props/0551_domelight.md3" {
scale 8.0 shade 3
skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
glow { file "highres/sprites/props/0551_domelight_g.png" }
anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
frame { name "FRAME4" tile0 551 tile1 554 }
frame { name "FRAME4" tile0 0551 tile1 0554 }
}
 
// Pipe handle (555)
153,24 → 149,20
frame { name "frame1" tile 555 }
}
 
// Chair 1 (556) = Chair 2 (557)
model "highres/sprites/props/0556_chair1.md3" {
scale 2.1 shade 2
// detail { file "highres/detail/fabric.png" detailscale 0.1 }
skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
normal { file "highres/sprites/props/0556_chair1_n.png" }
specular { file "highres/sprites/props/0556_chair1_s.png" }
frame { name "frame00" tile0 556 tile1 557 }
// Chair 1 (556)
model "highres/sprites/props/0556_chair1.md2" {
scale 2 shade 2
detail { file "highres/detail/fabric.png" detailscale 0.1 }
skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
frame { name "kreslo" tile0 556 tile1 557 }
}
 
// Broken Chair (559)
model "highres/sprites/props/0559_brokenchair.md3" {
scale 2.1 shade 2
// detail { file "highres/detail/fabric.png" detailscale 0.1 }
skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
normal { file "highres/sprites/props/0556_chair1_n.png" }
specular { file "highres/sprites/props/0556_chair1_s.png" }
frame { name "frame00" tile 559 }
model "highres/sprites/props/0559_brokenchair.md2" {
scale 2 shade 2
detail { file "highres/detail/fabric.png" detailscale 0.1 }
skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
frame { name "kreslo" tile 559 }
}
 
// Soap (561)
252,12 → 244,11
 
// Sensor (584)
model "highres/sprites/props/0584_sensor.md3" {
scale 1.5 shade 0
skin { pal 0 surface 0 file "highres/sprites/props/0584_sensor_d.png" }
normal { surface 0 file "highres/sprites/props/0584_sensor_n.png" }
specular { surface 0 file "highres/sprites/props/0584_sensor_s.png" }
// anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
frame { frame "frame1" tile 584 }
scale 0.9 shade 0
skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
frame { frame "frame1" tile0 584 tile1 584 }
}
 
// Display (585)
307,7 → 298,7
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
frame { name "Frame0" tile0 607 tile1 608 }
frame { name "Frame0" tile 607 }
}
 
// Pipe (610)
339,17 → 330,6
frame { name "Frame0" tile 617 }
}
 
// Pipe3, Pipe3B (618, 700)
model "highres/sprites/props/0995_pipe6.md3" {
scale 17 shade 0
detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0618_pipe3.png" }
frame { name "FRAME1" tile 618 }
detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0700_pipe3b.png" }
frame { name "FRAME1" tile 700 }
}
 
// Pipe1 (619)
model "highres/sprites/props/0619_pipe1.md3" {
scale 16 shade 0
357,28 → 337,13
frame { name "Frame0" tile 619 }
}
 
// Alternate Reactor (620)
model "highres/sprites/props/0620_reactor.md3" {
scale 2 shade 0 zadd 40
skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_base.png" }
detail { file "highres/detail/metal.png" detailscale 0.3 }
frame { name "frame00" tile 620 }
}
 
// Camera 1 (621)
model "highres/sprites/props/0621_camera1.md3" {
scale 1.13 shade 0
skin { pal 0 file "highres/sprites/props/0621_camera1.png" specfactor 10 specpower 25 }
skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
frame { name "idle" tile0 621 tile1 625 }
}
 
// "Gambini Bench" Arm Rest (631)
texture 631 {
pal 0 { file "highres/sprites/props/0631.png" }
detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
}
 
texture 632 {
pal 0 { file "highres/sprites/props/0632.png" }
pal 10 { file "highres/sprites/props/0632_10.png" }
418,14 → 383,14
model "highres/sprites/props/0670_faucet.md3" {
scale 10 shade 4
skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
frame { name "frame00" tile0 670 tile1 671 }
frame { name "frame04" tile 574 }
anim { frame0 "FRAME1" frame1 "FRAME4" fps 28 flags 0 }
frame { name "FRAME1" tile0 670 tile1 671 }
frame { name "FRAME5" tile 574 }
}
 
// Scale (678)
model "highres/sprites/props/0678_scale.md3" {
scale 0.87 shade 0
scale 1 shade 0
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0678_scale.png" }
frame { name "Frame0" tile 678 }
435,18 → 400,7
model "highres/sprites/props/0680.md3" {
scale 0.9 shade 0
skin { pal 0 file "highres/sprites/props/0680.png" }
skin { pal 10 file "highres/sprites/props/0680_10.png" }
skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
skin { pal 13 file "highres/sprites/props/0680_13.png" }
skin { pal 14 file "highres/sprites/props/0680_14.png" }
skin { pal 15 file "highres/sprites/props/0680_15.png" }
skin { pal 16 file "highres/sprites/props/0680_16.png" }
skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
skin { pal 21 file "highres/sprites/props/0680_21.png" }
skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
skin { pal 23 file "highres/sprites/props/0680_23.png" }
frame { name "FRAME1" tile0 680 tile1 684 }
frame { name "FRAME1" tile0 0680 tile1 0684 }
}
 
// Reflektor (685)
453,7 → 407,7
model "highres/sprites/props/0685_reflektor.md3" {
scale 9 shade 0
skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
frame { name "FRAME1" tile 685 }
frame { name "FRAME1" tile 0685 }
}
 
// Movie camera (686)
480,7 → 434,7
 
// Butcher's knife (691)
model "highres/sprites/props/0691_knife.md3" {
scale 16 shade 0 // zadd -0.5 // makes floor-aligned disappear
scale 16 shade 0
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
frame { name "FRAME1" tile 691 }
502,7 → 456,7
frame { name "FRAME1" tile 693 }
}
 
// Pot 1 (Souce pan) (694)
// Souce pan (694)
model "highres/sprites/props/0694_saucepan.md3" {
scale 1 shade 0
skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
509,7 → 463,7
frame { name "idle" tile0 694 tile1 694 }
}
 
// Pot 2 (Frying pan) (695)
// Frying pan (695)
model "highres/sprites/props/0695_fryingpan.md3" {
scale 1 shade 0
skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
516,11 → 470,11
frame { name "idle" tile0 695 tile1 695 }
}
 
// Pot 3 (697)
model "highres/sprites/props/0697_pot3.md3" {
// Pot 1 (697)
model "highres/sprites/props/0697_pot1.md2" {
scale 1 shade 0
skin { pal 0 file "highres/sprites/props/0697_pot3.png" }
frame { name "frame00" tile 697 }
skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
frame { name "frame01" tile 697 }
}
 
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
531,22 → 485,23
}
 
// Mike (762)
model "highres/sprites/props/0762_mike.md3" {
scale 0.8 shade 10
skin { pal 0 surface 0 file "highres/sprites/props/0762_mike.png" }
frame { name "none00" tile 762 }
model "highres/sprites/props/0762_mike.md2" {
scale 1.1 shade 2
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
frame { name "la" tile 762 }
}
 
// Vase (765)
model "highres/sprites/props/0765_vase.md3" {
model "highres/sprites/props/0765_vase.md2" {
scale 1.7 shade 0
skin { pal 0 file "highres/sprites/props/0765_vase.png" }
frame { name "frame00" tile 765 }
frame { name "idle1" tile 765 }
}
 
// Sushiplate1: cooked head (768)
model "highres/sprites/props/0768_head.md3" {
scale 3 shade 0 zadd 0.8
scale 4 shade 0
skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 } // remove to stop animation
frame { name "FRAME1" tile0 768 tile1 768 }
569,7 → 524,7
 
// Sushiplate 4 (779)
model "highres/sprites/props/0779_sushiplate4.md3" {
scale 0.3 shade 0
scale 0.4 shade 0
skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
frame { name "idle" tile 779 }
}
589,7 → 544,7
}
 
// Stripe Ball (901)
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
scale 1 shade 8
skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
597,11 → 552,12
skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
frame { name "frame00" tile 901 }
anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
frame { name "idle01" tile 901 }
}
 
// Queue Ball (902)
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
// Que Ball (902)
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
scale 1 shade 8
skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
611,15 → 567,15
skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
frame { name "frame00" tile 902 }
frame { name "idle01" tile 902 }
}
 
// Wooden Horse (904)
model "highres/sprites/props/0904_woodenhorse.md3" {
model "highres/sprites/props/0904_woodenhorse.md2" {
scale 4 shade 16
detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
frame { name "frame00" tile0 904 tile1 907 }
frame { name "FRAME01" tile0 904 tile1 907 }
}
 
// Tree (908)
665,9 → 621,7
model "highres/sprites/props/0913_fence.md3" {
scale 20 shade 0
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/textures/0913_d.png" }
normal { file "highres/textures/0913_n.png" }
specular { file "highres/textures/0913_s.png" }
skin { pal 0 file "highres/textures/0913.png" }
frame { name "Frame0" tile 913 }
}
 
676,7 → 630,7
scale 1 shade 0
detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
frame { name "FRAME1" tile 914 }
frame { name "FRAME1" tile 0914 }
}
 
// Fire Ext (916)
683,8 → 637,7
model "highres/sprites/props/0916_fireext.md3" {
scale 1 shade 0
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0916_fireext_d.png" }
specular { file "highres/sprites/props/0916_fireext_s.png" }
skin { pal 0 file "highres/sprites/props/0916_fireext.png" }
frame { name "idle" tile 916 }
}
 
691,10 → 644,9
// Firealarm (917)
model "highres/sprites/props/0917_firealarm.md3" {
scale 1 shade 0
skin { pal 0 file "highres/sprites/props/0917_firealarm_d.png" }
normal { file "highres/sprites/props/0917_firealarm_n.png" }
specular { file "highres/sprites/props/0917_firealarm_s.png" }
frame { name "Frame 0" tile 917 }
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0917_firealarm.jpg" }
frame { name "FRAME1" tile 917 }
}
 
// Wall Fuse (918)
714,7 → 666,6
}
 
// Chain (920)
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
model "highres/sprites/props/0920_chain.md3" {
scale 11 shade 0
detail { file "highres/detail/metal.png" detailscale 0.3 }
724,7 → 675,7
 
// Traffic Signal (927)
model "highres/sprites/props/0927_trafficsignal.md3" {
scale 11.7 shade 0
scale 1 shade 0
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" }
frame { name "FRAME1" tile 927 }
746,13 → 697,12
frame { name "spinA" tile0 940 tile1 944 }
}
 
// Broken Hydrant (950)
model "highres/sprites/props/0950_brokenhydrant.md3" {
scale 0.7 shade 0 zadd 4
skin { pal 0 file "highres/sprites/props/0981_hydrant_d.png" specpower 1.1 specfactor 2 }
normal { file "highres/sprites/props/0981_hydrant_n.png" }
specular { file "highres/sprites/props/0981_hydrant_s.png" }
frame { name "Frame_0" tile 950 }
// Broken Hydrent (950)
model "highres/sprites/props/0950_brokenhydrent.md3" {
scale 0.75 shade 0
detail { file "highres/detail/rust.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
frame { name "idle" tile 950 }
}
 
// Box (951)
759,7 → 709,7
model "highres/sprites/props/0951_box.md3" {
scale 1.5 shade 0
skin { pal 0 file "highres/sprites/props/0951_box.png" }
frame { name "frame00" tile 951 }
frame { name "idle" tile 951 }
}
 
// Bottle1 (954)
769,17 → 719,17
frame { name "Frame0" tile 954 }
}
 
// Bottle2 (955)
model "highres/sprites/props/bottles/0955_bottle2.md3" {
// Bottle1 fallen (955)
model "highres/sprites/props/bottles/0955_bottle1.md3" {
scale 2.5 shade 0
skin { pal 0 file "highres/sprites/props/bottles/0955_bottle2.png" }
skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
frame { name "1" tile 955 }
}
 
// Bottle3 (956)
model "highres/sprites/props/bottles/0956_bottle3.md3" {
// Bottle2 (956)
model "highres/sprites/props/bottles/0956_bottle2.md3" {
scale 2.5 shade 0
skin { pal 0 file "highres/sprites/props/bottles/0956_bottle3.png" }
skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
frame { name "1" tile 956 }
}
 
794,7 → 744,7
model "highres/sprites/props/0958_lamp.md3" {
scale 3.75 shade 1
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 surface 0 file "highres/sprites/props/0958_lamp_body.png" }
skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
skin { pal 0 surface 1 file "highres/textures/0124.png" }
frame { name "Frame0" tile 958 }
}
839,11 → 789,9
 
// Vent shaft (976)
model "highres/sprites/props/0976_ventshaft.md3" {
scale 0.85 shade 15
scale 0.9 shade 15
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0976_ventshaft_d.png" }
normal { file "highres/sprites/props/0976_ventshaft_n.png" }
specular { file "highres/sprites/props/0976_ventshaft_s.png" }
skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" }
frame { name "Frame0" tile 976 }
}
 
856,10 → 804,10
}
 
// Cone (978)
model "highres/sprites/props/0978_cone.md3" {
model "highres/sprites/props/0978_cone.md2" {
scale 0.6 shade 0
skin { pal 0 file "highres/sprites/props/0978_cone.png" }
frame { name "frame00" tile 978 }
frame { name "frame01" tile 978 }
}
 
// Hang Light (979)
867,29 → 815,28
scale 5 shade 0
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
glow { file "highres/sprites/props/0979_hanglight_g.png" }
glow { pal 0 file "highres/sprites/props/0979_hanglight_glow.png" }
frame { name "Frame0" tile 979 }
}
 
// Hydrant (981)
model "highres/sprites/props/0981_hydrant.md3" {
scale 0.7 shade 0 zadd -7
skin { pal 0 file "highres/sprites/props/0981_hydrant_d.png" specpower 1.1 specfactor 2 }
normal { file "highres/sprites/props/0981_hydrant_n.png" }
specular { file "highres/sprites/props/0981_hydrant_s.png" }
frame { name "Frame_0" tile 981 }
// Hydrent (981)
model "highres/sprites/props/0981_hydrent.md3" {
scale 0.75 shade 0
detail { file "highres/detail/rust.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
frame { name "idle" tile 981 }
}
 
// Tire (990)
model "highres/sprites/props/0990_tire.md3" {
model "highres/sprites/props/0990_tire.md2" {
scale 0.7 shade 0
skin { pal 0 file "highres/sprites/props/0990_tire.png" }
frame { name "frame00" tile 990 }
frame { name "frame01" tile 990 }
}
 
// Shower headpiece (991)
model "highres/sprites/props/0991_shower.md3" {
scale 11 shade 1 zadd 0.5
scale 9.5 shade 1
detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
frame { name "FRAME15" tile0 991 tile1 991 }
896,35 → 843,35
}
 
// Pipe5 (994/1005)
model "highres/sprites/props/0994_pipe5.md3" {
model "highres/sprites/props/0994_pipe.md3" {
scale 17 shade 0
detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0994_pipe5.jpg" }
frame { name "FRAME1" tile 994 }
skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
frame { name "FRAME1" tile 0994 }
detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/1005_pipe5b.jpg" }
skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
frame { name "FRAME1" tile 1005 }
}
 
// Pipe6 (995/1260)
model "highres/sprites/props/0995_pipe6.md3" {
model "highres/sprites/props/0995_pipe.md3" {
scale 17 shade 0
detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0994_pipe5.jpg" }
skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
frame { name "FRAME1" tile 995 }
detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/1005_pipe5b.jpg" }
skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
frame { name "FRAME1" tile 1260 }
}
 
// Pipe4 (996-997)
model "highres/sprites/props/0996_pipe4.md3" {
model "highres/sprites/props/0996_pipe.md3" {
scale 17 shade 0
detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0996_pipe4.jpg" }
skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
frame { name "FRAME1" tile 996 }
detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0997_pipe4b.jpg" }
skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
frame { name "FRAME1" tile 997 }
}
 
938,10 → 885,10
}
 
// Bar stool (1006)
model "highres/sprites/props/1006_barstol.md3" {
model "highres/sprites/props/1006_barstol.md2" {
scale 4.0 shade 2
skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
frame { name "frame00" tile 1006 }
frame { name "FRAME01" tile 1006 }
}
 
// Bottle5 (1012)
958,10 → 905,10
frame { name "Frame0" tile 1013 }
}
 
// Bottle8 (1014)
model "highres/sprites/props/bottles/1014_bottle8.md3" {
// Bottle9 fallen (1014)
model "highres/sprites/props/bottles/1014_bottle9.md3" {
scale 2.5 shade 0
skin { pal 0 file "highres/sprites/props/bottles/1014_bottle8.png" }
skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
frame { name "1" tile 1014 }
}
 
976,11 → 923,11
}
 
// Horse On Side (1026)
model "highres/sprites/props/0904_woodenhorse.md3" {
model "highres/sprites/props/1026_horseonside.md2" {
scale 4 shade 16
detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
frame { name "frame01" tile0 1026 tile1 1030 }
frame { name "FRAME01" tile0 1026 tile1 1030 }
}
 
// Horselite (1034)
991,10 → 938,10
}
 
// Round Table (1037)
model "highres/sprites/props/1037_rtable.md3" {
scale 1.47 shade 2
model "highres/sprites/props/1037_rtable.md2" {
scale 1.4 shade 2
skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
frame { name "frame00" tile0 1037 tile1 1037 }
frame { name "stand01" tile0 1037 tile1 1037 }
}
 
// Pipe (1038)
1038,12 → 985,10
 
// Hand dryer (1051)
model "highres/sprites/props/1051_handdryer.md3" {
scale 1.05 shade 4
scale 1.6 shade 4
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 surface 0 file "highres/sprites/props/1051_handdryer_d.png" specpower 1 specfactor 3 }
specular { surface 0 file "highres/sprites/props/1051_handdryer_s.png" }
normal { surface 0 file "highres/sprites/props/1051_handdryer_n.png" parallaxbias 0.0 parallaxscale 0.0 }
frame { name "frame1" tile 1051 }
skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
frame { name "frame01" tile 1051 }
}
 
// Towel dispenser (1052)
1056,18 → 1001,17
// Toilet paper (1053)
model "highres/sprites/props/1053_toiletpaper.md3" {
scale 3 shade 4
//scale 4.2 shade 4 zadd 5.5 // *.mhk file patch pending...
skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
frame { name "frame00" tile 1053 }
anim { frame0 "tp01" frame1 "tp30" fps 6 flags 0 }
frame { name "tp01" tile 1053 }
}
 
// Cineline (1055)
model "highres/sprites/props/1055_cineline.md3" {
model "highres/sprites/props/1055_cineline.md2" {
scale 22 shade 6
skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
anim { frame0 "cineline00" frame1 "cineline18" fps 12 flags 0 }
frame { name "cineline00" tile0 1055 tile1 1056 }
anim { frame0 "cineline01" frame1 "cineline20" fps 65 flags 0 }
frame { name "cineline01" tile0 1055 tile1 1056 }
}
 
// Black Clock (1060)
1089,11 → 1033,6
model "highres/sprites/props/1062_rubbercan.md3" {
scale 2.6 shade 4
skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
frame { name "idle" tile 1062 }
frame { name "punch" tile 1063 }
}
1107,7 → 1046,8
 
// Socket (1069)
model "highres/sprites/props/1069_socket.md3" {
scale 13.8 shade 0
zadd 0
scale 15 shade 0
detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/1069_socket.png" }
frame { name "FRAME1" tile 1069 }
1125,14 → 1065,13
 
// Ooz Filter (1079)
model "highres/sprites/props/1079_oozfilter.md3" {
scale 1 shade 0 // HRP
//scale 1.25 shade 0 // fit ART/Voxel width
scale 1 shade 0
detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }
glow { surface 1 file "highres/sprites/props/1079_oozfilter.png" }
glow { surface 2 file "highres/sprites/props/1079_oozfilter.png" }
glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }
anim { frame0 "1" frame1 "21" fps 1 flags 0 }
frame { name "1" tile0 1079 tile1 1081 }
}
1148,7 → 1087,7
skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
detail { file "highres/detail/metal.png" detailscale 0.3 }
anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
frame { name "Frame0" tile0 1088 tile1 1091 }
frame { name "Frame0" tile 1088 }
}
 
model "highres/sprites/props/1096_reactorburnt.md3" {
1191,7 → 1130,7
}
 
 
// Bottle13 (1160)
// Bottle3 (1160)
model "highres/sprites/props/bottles/1160_bottle3.md3" {
scale 2.5 shade 0
skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1198,7 → 1137,7
frame { name "1" tile 1160 }
}
 
// Bottle14 (1161)
// Bottle4 (1161)
model "highres/sprites/props/bottles/1161_bottle4.md3" {
scale 2.5 shade 0
skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1205,7 → 1144,7
frame { name "1" tile 1161 }
}
 
// Bottle15 (1162)
// Bottle5 (1162)
model "highres/sprites/props/bottles/1162_bottle5.md3" {
scale 2.5 shade 0
skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1212,7 → 1151,7
frame { name "1" tile 1162 }
}
 
// Bottle16 (1163)
// Bottle6 (1163)
model "highres/sprites/props/bottles/1163_bottle6.md3" {
scale 2.5 shade 0
skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1219,7 → 1158,7
frame { name "1" tile 1163 }
}
 
// Bottle17 (1164)
// Bottle7 (1164)
model "highres/sprites/props/bottles/1164_bottle7.md3" {
scale 2.5 shade 0
skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1226,7 → 1165,7
frame { name "1" tile 1164 }
}
 
// Bottle18 (1165)
// Bottle8 (1165)
model "highres/sprites/props/bottles/1165_bottle8.md3" {
scale 2.5 shade 0
skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1233,7 → 1172,7
frame { name "1" tile 1165 }
}
 
// Bottle19 (1166)
// Bottle10 (1166)
model "highres/sprites/props/bottles/1166_bottle10.md3" {
scale 2.5 shade 0
skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1243,9 → 1182,8
// Crane Pole (1221)
model "highres/sprites/props/1221_pole.md3" {
scale 0.55 shade 4
// detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/1222_crane_d.png" }
specular { file "highres/sprites/props/1222_crane_s.png" }
detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
frame { name "Frame0" tile 1221 }
}
 
1253,8 → 1191,7
model "highres/sprites/props/1222_crane.md3" {
scale 0.55 shade 4
detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/1222_crane_d.png" }
specular { file "highres/sprites/props/1222_crane_s.png" }
skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
frame { name "Grab_0" tile 1222 }
frame { name "Grab_2" tile 1223 }
1270,66 → 1207,50
 
// Barrels
 
model "highres/sprites/props/1227_nukebarrel.md3" {
scale 1.8 shade 8 // HRP
//scale 2.5 shade 8 // fit ART/Voxel width
model "highres/sprites/props/1227_nukebarrel.md2" {
scale 1.8 shade 8
 
// NukeBarrel (1227)
detail { file "highres/detail/rust.png" detailscale 0.5 }
skin { pal 0 file "highres/sprites/props/1227_nukebarrel_d.png" }
normal { file "highres/sprites/props/1227_nukebarrel_n.png" }
specular { file "highres/sprites/props/1227_nukebarrel_s.png" }
frame { name "frame00" tile 1227 }
frame { name "frame01" tile 1228 }
frame { name "frame02" tile 1229 }
skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
frame { name "Frame 1" tile 1227 }
frame { name "Frame 2" tile 1228 }
frame { name "Frame 3" tile 1229 }
 
 
// ExplodingBarrel (1238)
detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
frame { name "frame00" tile 1238 }
frame { name "frame01" tile 1239 }
frame { name "Frame 1" tile 1238 }
frame { name "Frame 2" tile 1239 }
 
// OilBarrel (4580)
detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
frame { name "frame00" tile 4580 }
frame { name "Frame 1" tile 4580 }
 
// WhiteBarrel (4581)
detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
frame { name "frame00" tile 4581 }
frame { name "Frame 1" tile 4581 }
 
// ToxicBarrel (4582)
detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
frame { name "frame00" tile 4582 }
frame { name "Frame 1" tile 4582 }
}
 
model "highres/sprites/props/1230_nukebarrel.md3" {
scale 1.8 shade 8
 
// NukeBarrel explosion frames
detail { file "highres/detail/rust.png" detailscale 0.5 }
skin { pal 0 file "highres/sprites/props/1227_nukebarrel_d.png" }
normal { file "highres/sprites/props/1227_nukebarrel_n.png" }
specular { file "highres/sprites/props/1227_nukebarrel_s.png" }
frame { name "frame03" tile 1230 }
frame { name "frame04" tile 1231 }
}
 
// Can With Something (1232)
model "highres/sprites/props/1232_canwithsomething.md3" {
model "highres/sprites/props/1232_canwithsomething.md2" {
scale 18 shade 8
detail { file "highres/detail/metal.png" detailscale 0.15 }
skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
frame { name "trc00" tile 1232 }
anim { frame0 "trc01" frame1 "trc04" fps 2 flags 0 }
frame { name "trc01" tile 1232 }
}
 
// Money (1233)
model "highres/sprites/props/1233_money.md3" {
model "highres/sprites/props/1233_money.md2" {
scale 8 shade 4
skin { pal 0 file "highres/sprites/props/1233_money.png" }
frame { name "Frame02" tile0 1233 tile1 1235 }
1337,8 → 1258,7
 
// FireBarrel (1240)
model "highres/sprites/props/1240_firebarrel.md3" {
//scale 1.6 0 // fit ART/Voxel height
scale 1.4 0 // fit ART/Voxel width
scale 1.6 0
detail { file "highres/detail/metal.png" detailscale 0.5 }
skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1356,17 → 1276,11
}
 
// Newspaper (1275)
texture 1275 {
pal 0 { file "highres/sprites/props/1275.png" }
detail { file "highres/detail/paper_crumpled.png" detailscale 2.0 }
}
 
// Newspaper (1276)
model "highres/sprites/props/1276_newspaper.md3" {
model "highres/sprites/props/1275_newspaper.md3" {
scale 1.2 shade 0
skin { pal 0 file "highres/sprites/props/1276_newspaper.png" }
skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
frame { frame "frame1" tile0 1276 tile1 1276 }
frame { frame "frame1" tile0 1275 tile1 1275 }
}
 
// Chopper (1337)
1456,30 → 1370,28
}
 
// Cannon ball (1817)
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
scale 2.5 shade 8 zadd -6
skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
frame { name "frame00" tile 1817 }
anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
frame { name "idle01" tile 1817 }
}
 
// Cannonball pile (1818)
model "highres/sprites/props/1818_cannonballpile.md3" {
model "highres/sprites/props/1818_cannonballpile.md2" {
scale 2.5 shade 0
skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
frame { name "frame00" tile 1818 }
frame { name "idle01" tile 1818 }
}
 
// Feces (2200)
model "highres/sprites/props/2200_feces.md3" {
model "highres/sprites/props/2200_feces.md2" {
scale 1 shade 0
skin { pal 0 file "highres/sprites/props/2200_feces.png" }
frame { name "frame00" tile 2200 }
frame { name "frame02" tile 2200 }
}
 
// Duke Icon (2452)
texture 2452 { pal 0 { file "highres/sprites/props/2452.png" } }
 
// Skull (2453)
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
 
1510,18 → 1422,6
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
 
// Pirate Flag (3426)
texture 3426 { // "notmd" maphack
pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
detail { file "highres/detail/fabric.png" detailscale 0.3 }
}
texture 3427 { // "notmd" maphack
pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
detail { file "highres/detail/fabric.png" detailscale 0.3 }
}
texture 3428 { // "notmd" maphack
pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
detail { file "highres/detail/fabric.png" detailscale 0.3 }
}
model "highres/sprites/props/3426_pirateflag.md3" {
scale 1.25 shade 0
detail { file "highres/detail/fabric.png" detailscale 0.3 }
1547,7 → 1447,7
 
// Gunpowder barrel (4360)
model "highres/sprites/props/4360_barrel.md3" {
scale 2.1 shade 0
scale 2.2 shade 0
detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
frame { name "idle" tile0 4360 tile1 4360 }
1570,13 → 1470,6
frame { name "Frame0" tile 4367 }
}
 
// Emergency Light (4369)
model "highres/sprites/props/4369_light.md3" {
scale 1.5 shade 1
skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
frame { name "none00" tile 4369 }
}
 
// Desklamp (4370)
model "highres/sprites/props/4370_desklamp.md3" {
scale 1 shade 10
1606,14 → 1499,6
frame { name "Frame0" tile 4374 }
}
 
// Gavals2 (4375) - slightly rotated Gavals (4374)
model "highres/sprites/props/4374_gavals.md3" {
scale 1 shade 0
detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" }
frame { name "Frame0" tile 4375 }
}
 
// Police Lightpole (4377)
model "highres/sprites/props/4377_policepole.md3" {
scale 2 shade 10
1623,7 → 1508,7
 
// Cable (4386)
model "highres/sprites/props/4386_cable.md3" {
scale 3.1 shade 0
scale 3 shade 0
skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1631,8 → 1516,6
frame { name "idle" tile 4386 }
}
 
texture 4387 { pal 0 { file "highres/sprites/props/4387.png" } }
 
// Trashcan (4388)
model "highres/sprites/props/4388_trashcan.md3" {
scale 3.5 shade 0
1665,18 → 1548,12
scale 1 shade 0
detail { file "highres/detail/fabric.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/4400_bear.png" }
detail { file "highres/detail/fabric.png" detailscale 0.3 }
skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
detail { file "highres/detail/fabric.png" detailscale 0.3 }
skin { pal 11 file "highres/sprites/props/4400_bear_11.png" }
detail { file "highres/detail/fabric.png" detailscale 0.3 }
skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
skin { pal 23 file "highres/sprites/props/4400_bear_23.png" }
skin { pal 24 file "highres/sprites/props/4400_bear_24.png" }
frame { name "FRAME1" tile 4400 }
}
 
1689,10 → 1566,10
}
 
// Letter (4410)
model "highres/sprites/props/4410_letter.md3" {
model "highres/sprites/props/4410_letter.md2" {
scale 8 shade 4
skin { pal 0 file "highres/sprites/props/4410_letter.png" }
frame { name "frame00" tile0 4410 tile1 4412 }
frame { name "Frame02" tile0 4410 tile1 4412 }
}
 
// Mailbag (4413)
1725,13 → 1602,6
frame { name "Frame0" tile 4417 }
}
 
// Opened Pipebomb (4419)
model "highres/sprites/props/4419_openpbomb.md3" {
scale 15 shade 1
skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
frame { name "none00" tile 4419 }
}
 
// Hotmeat (4427)
model "highres/sprites/props/4427_hotmeat.md3" {
scale 1.2 shade 0
1740,16 → 1610,6
frame { name "FRAME1" tile 4427 }
}
 
// Fence (4429) // ART tile is bit-identical to 0913
model "highres/sprites/props/0913_fence.md3" {
scale 20 shade 0
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/textures/0913_d.png" }
normal { file "highres/textures/0913_n.png" }
specular { file "highres/textures/0913_s.png" }
frame { name "Frame0" tile 4429 }
}
 
// Coffee mug (4438)
model "highres/sprites/props/4438_coffeemug.md3" {
scale 1 shade 0
1759,14 → 1619,8
 
// Broken Fuse #1 (4430-4432)
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
texture 4431 {
pal 0 { file "highres/sprites/props/4431.png" }
glow { file "highres/sprites/props/4431_g.png" }
}
texture 4432 {
pal 0 { file "highres/sprites/props/4432.png" }
glow { file "highres/sprites/props/4432_g.png" }
}
texture 4431 { pal 0 { file "highres/sprites/props/4431.png" } }
texture 4432 { pal 0 { file "highres/sprites/props/4432.png" } }
 
// Paper And Pen (4439)
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1843,7 → 1697,7
}
 
// Certificate (4460)
model "highres/sprites/props/4460_cert.md3" {
model "highres/sprites/props/4460_cert.md2" {
scale 11 shade 4
skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
frame { name "Frame02" tile0 4460 tile1 4462 }
1905,7 → 1759,7
 
// Steed's gear (4524)
model "highres/sprites/props/4524_steedgear.md3" {
scale 1.3 shade 0 zadd 17
scale 1.5 shade 0
skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
frame { name "FRAME1" tile 4524 }
}
2060,10 → 1914,10
 
// Robotdog2 (4560)
model "highres/sprites/props/4560_doggy.md3" {
scale 0.65 shade 5
scale 0.7 shade 5
skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
frame { name "Frame0" tile0 4560 tile1 4562 }
frame { name "Frame0" tile 4560 }
}
 
// Jollymeal (4569)
2074,27 → 1928,16
}
 
// Dukeburger (4570)
model "highres/sprites/props/4570_dukeburger2013.md3" {
scale 1.5 shade 0 zadd 15
skin { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_d.png" }
normal { surface 4 file "highres/sprites/characters/1405_jetpack_n.png" }
specular { surface 4 file "highres/sprites/characters/1405_jetpack_s.png" }
skin { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_d.png" }
normal { surface 3 file "highres/sprites/characters/1405_bandolier_n.png" }
specular { surface 3 file "highres/sprites/characters/1405_bandolier_s.png" }
skin { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_d.png" }
normal { surface 2 file "highres/sprites/characters/1405_duke2013_n.png" }
specular { surface 2 file "highres/sprites/characters/1405_duke2013_s.png" }
skin { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_d.png" }
normal { surface 1 file "highres/sprites/pickups/0028_shotgun_n.png" }
specular { surface 1 file "highres/sprites/pickups/0028_shotgun_s.png" }
skin { pal 0 surface 0 file "highres/sprites/props/4570_dukeburger2013.png" }
model "highres/sprites/props/4570_dukeburger.md3" {
scale 3 shade 0
skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }
skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
frame { name "frame1" tile0 4570 tile1 4574 }
}
 
// Punch clock (4575)
model "highres/sprites/props/4575_punchclock.md3" {
scale 1.03 shade 0 zadd 3
scale 1 shade 0
skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
frame { name "Frame0" tile 4575 }
}
2110,12 → 1953,10
// Pipe (4583)
model "highres/sprites/props/4583_pipe.md3" {
scale 0.778 shade 0
// detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 surface 0 file "highres/sprites/props/4583_d.png" }
normal { surface 0 file "highres/sprites/props/4583_n.png" }
specular { surface 0 file "highres/sprites/props/4583_s.png" }
// detail { file "highres/detail/metal.png" detailscale 0.3 }
// skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe5.jpg" }
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 surface 0 file "highres/sprites/props/4585.png" }
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
frame { name "Frame0" tile 4583 }
}
 
2131,7 → 1972,7
scale 0.778 shade 0
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 surface 0 file "highres/sprites/props/4585.png" }
skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe5.jpg" }
skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
frame { name "Frame0" tile 4586 }
}
 
2140,7 → 1981,7
scale 0.778 shade 0
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 surface 0 file "highres/sprites/props/4585.png" }
skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe5.jpg" }
skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
frame { name "Frame0" tile 4587 }
}
 
2159,18 → 2000,6
}
 
// Banner 1 (4600)
texture 4600 { // "notmd" maphack
pal 0 { file "highres/sprites/props/4600_banner.jpg" }
detail { file "highres/detail/fabric.png" detailscale 0.3 }
}
texture 4601 { // "notmd" maphack
pal 0 { file "highres/sprites/props/4600_banner.jpg" }
detail { file "highres/detail/fabric.png" detailscale 0.3 }
}
texture 4602 { // "notmd" maphack
pal 0 { file "highres/sprites/props/4600_banner.jpg" }
detail { file "highres/detail/fabric.png" detailscale 0.3 }
}
model "highres/sprites/props/4600_banner.md3" {
scale 7 shade 0
detail { file "highres/detail/fabric.png" detailscale 0.3 }
2180,18 → 2009,6
}
 
// Banner 2 (4603)
texture 4603 { // "notmd" maphack
pal 0 { file "highres/sprites/props/4603_banner.jpg" }
detail { file "highres/detail/fabric.png" detailscale 0.3 }
}
texture 4604 { // "notmd" maphack
pal 0 { file "highres/sprites/props/4603_banner.jpg" }
detail { file "highres/detail/fabric.png" detailscale 0.3 }
}
texture 4605 { // "notmd" maphack
pal 0 { file "highres/sprites/props/4603_banner.jpg" }
detail { file "highres/detail/fabric.png" detailscale 0.3 }
}
model "highres/sprites/props/4603_banner.md3" {
scale 7 shade 0
detail { file "highres/detail/fabric.png" detailscale 0.3 }