Subversion Repositories duke3d_hrp

Compare Revisions

Regard whitespace Rev 639 → Rev 640

/maphacks/3drealms/E1L1_13d.mhk
16,74 → 16,74
// Curr. HRP: r5.3.573
 
//
sprite 77 angoff 1024 // tile0026 heavyhbomb
sprite 77 angoff 1024 // tile0026 heavyhbomb (multiplayer)
sprite 79 angoff 0 // tile0028 shotgunsprite (multiplayer)
sprite 71 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 71 pitch 1 // tile0913 maskwall2 (fence)
sprite 71 roll -1 // tile0913 maskwall2 (fence)
sprite 136 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 136 pitch 1 // tile0913 maskwall2 (fence)
sprite 70 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 70 pitch 1 // tile0913 maskwall2 (fence)
sprite 70 roll 5 // tile0913 maskwall2 (fence)
sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 137 pitch 1 // tile0913 maskwall2 (fence)
sprite 138 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 138 pitch 1 // tile0913 maskwall2 (fence)
sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 139 pitch 1 // tile0913 maskwall2 (fence)
sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 134 pitch 1 // tile0913 maskwall2 (fence)
sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 133 pitch 1 // tile0913 maskwall2 (fence)
sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 132 pitch 1 // tile0913 maskwall2 (fence)
sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 131 pitch 1 // tile0913 maskwall2 (fence)
sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 117 pitch 1 // tile0913 maskwall2 (fence)
sprite 117 roll 1 // tile0913 maskwall2 (fence)
sprite 116 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 116 pitch 1 // tile0913 maskwall2 (fence)
sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 115 pitch 1 // tile0913 maskwall2 (fence)
sprite 113 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 113 pitch 1 // tile0913 maskwall2 (fence)
sprite 572 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 572 pitch 1 // tile0913 maskwall2 (fence)
sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 126 pitch 1 // tile0913 maskwall2 (fence)
sprite 126 roll 1 // tile0913 maskwall2 (fence)
sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 121 pitch 1 // tile0913 maskwall2 (fence)
sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 120 pitch 1 // tile0913 maskwall2 (fence)
sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 119 pitch 1 // tile0913 maskwall2 (fence)
sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 118 pitch 1 // tile0913 maskwall2 (fence)
sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 122 pitch 1 // tile0913 maskwall2 (fence)
sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 123 pitch 1 // tile0913 maskwall2 (fence)
sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 124 pitch 1 // tile0913 maskwall2 (fence)
sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 125 pitch 1 // tile0913 maskwall2 (fence)
sprite 573 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 573 pitch 1 // tile0913 maskwall2 (fence)
sprite 573 roll 1 // tile0913 maskwall2 (fence)
sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 127 pitch 1 // tile0913 maskwall2 (fence)
sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 128 pitch 1 // tile0913 maskwall2 (fence)
sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 130 pitch 1 // tile0913 maskwall2 (fence)
sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 129 pitch 1 // tile0913 maskwall2 (fence)
sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 135 pitch 1 // tile0913 maskwall2 (fence)
sprite 135 roll 1 // tile0913 maskwall2 (fence)
sprite 71 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 71 pitch -1 // tile0913 maskwall2 (fence)
sprite 71 roll 1 // tile0913 maskwall2 (fence)
sprite 136 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 136 pitch -1 // tile0913 maskwall2 (fence)
sprite 70 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 70 pitch -1 // tile0913 maskwall2 (fence)
sprite 70 roll -5 // tile0913 maskwall2 (fence)
sprite 137 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 137 pitch -1 // tile0913 maskwall2 (fence)
sprite 138 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 138 pitch -1 // tile0913 maskwall2 (fence)
sprite 139 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 139 pitch -1 // tile0913 maskwall2 (fence)
sprite 134 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 134 pitch -1 // tile0913 maskwall2 (fence)
sprite 133 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 133 pitch -1 // tile0913 maskwall2 (fence)
sprite 132 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 132 pitch -1 // tile0913 maskwall2 (fence)
sprite 131 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 131 pitch -1 // tile0913 maskwall2 (fence)
sprite 117 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 117 pitch -1 // tile0913 maskwall2 (fence)
sprite 117 roll -1 // tile0913 maskwall2 (fence)
sprite 116 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 116 pitch -1 // tile0913 maskwall2 (fence)
sprite 115 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 115 pitch -1 // tile0913 maskwall2 (fence)
sprite 113 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 113 pitch -1 // tile0913 maskwall2 (fence)
sprite 572 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 572 pitch -1 // tile0913 maskwall2 (fence)
sprite 126 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 126 pitch -1 // tile0913 maskwall2 (fence)
sprite 126 roll -1 // tile0913 maskwall2 (fence)
sprite 121 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 121 pitch -1 // tile0913 maskwall2 (fence)
sprite 120 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 120 pitch -1 // tile0913 maskwall2 (fence)
sprite 119 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 119 pitch -1 // tile0913 maskwall2 (fence)
sprite 118 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 118 pitch -1 // tile0913 maskwall2 (fence)
sprite 122 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 122 pitch -1 // tile0913 maskwall2 (fence)
sprite 123 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 123 pitch -1 // tile0913 maskwall2 (fence)
sprite 124 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 124 pitch -1 // tile0913 maskwall2 (fence)
sprite 125 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 125 pitch -1 // tile0913 maskwall2 (fence)
sprite 573 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 573 pitch -1 // tile0913 maskwall2 (fence)
sprite 573 roll -1 // tile0913 maskwall2 (fence)
sprite 127 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 127 pitch -1 // tile0913 maskwall2 (fence)
sprite 128 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 128 pitch -1 // tile0913 maskwall2 (fence)
sprite 130 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 130 pitch -1 // tile0913 maskwall2 (fence)
sprite 129 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 129 pitch -1 // tile0913 maskwall2 (fence)
sprite 135 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 135 pitch -1 // tile0913 maskwall2 (fence)
sprite 135 roll -1 // tile0913 maskwall2 (fence)
// mhk diff sync 1
sprite 558 angoff 512 // tile1247 seenine
sprite 550 notmd // tile0342 pannel1
/maphacks/3drealms/E1L1_atomic.mhk
16,74 → 16,74
// Curr. HRP: r5.3.573
 
//
sprite 79 angoff 1024 // tile0026 heavyhbomb
sprite 79 angoff 1024 // tile0026 heavyhbomb (multiplayer)
sprite 81 angoff 0 // tile0028 shotgunsprite (multiplayer)
sprite 73 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 73 pitch 1 // tile0913 maskwall2 (fence)
sprite 73 roll -1 // tile0913 maskwall2 (fence)
sprite 138 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 138 pitch 1 // tile0913 maskwall2 (fence)
sprite 72 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 72 pitch 1 // tile0913 maskwall2 (fence)
sprite 72 roll 5 // tile0913 maskwall2 (fence)
sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 139 pitch 1 // tile0913 maskwall2 (fence)
sprite 140 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 140 pitch 1 // tile0913 maskwall2 (fence)
sprite 141 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 141 pitch 1 // tile0913 maskwall2 (fence)
sprite 136 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 136 pitch 1 // tile0913 maskwall2 (fence)
sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 135 pitch 1 // tile0913 maskwall2 (fence)
sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 134 pitch 1 // tile0913 maskwall2 (fence)
sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 133 pitch 1 // tile0913 maskwall2 (fence)
sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 119 pitch 1 // tile0913 maskwall2 (fence)
sprite 119 roll 1 // tile0913 maskwall2 (fence)
sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 118 pitch 1 // tile0913 maskwall2 (fence)
sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 117 pitch 1 // tile0913 maskwall2 (fence)
sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 115 pitch 1 // tile0913 maskwall2 (fence)
sprite 574 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 574 pitch 1 // tile0913 maskwall2 (fence)
sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 128 pitch 1 // tile0913 maskwall2 (fence)
sprite 128 roll 1 // tile0913 maskwall2 (fence)
sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 123 pitch 1 // tile0913 maskwall2 (fence)
sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 122 pitch 1 // tile0913 maskwall2 (fence)
sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 121 pitch 1 // tile0913 maskwall2 (fence)
sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 120 pitch 1 // tile0913 maskwall2 (fence)
sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 124 pitch 1 // tile0913 maskwall2 (fence)
sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 125 pitch 1 // tile0913 maskwall2 (fence)
sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 126 pitch 1 // tile0913 maskwall2 (fence)
sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 127 pitch 1 // tile0913 maskwall2 (fence)
sprite 575 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 575 pitch 1 // tile0913 maskwall2 (fence)
sprite 575 roll 1 // tile0913 maskwall2 (fence)
sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 129 pitch 1 // tile0913 maskwall2 (fence)
sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 130 pitch 1 // tile0913 maskwall2 (fence)
sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 132 pitch 1 // tile0913 maskwall2 (fence)
sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 131 pitch 1 // tile0913 maskwall2 (fence)
sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 137 pitch 1 // tile0913 maskwall2 (fence)
sprite 137 roll 1 // tile0913 maskwall2 (fence)
sprite 73 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 73 pitch -1 // tile0913 maskwall2 (fence)
sprite 73 roll 1 // tile0913 maskwall2 (fence)
sprite 138 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 138 pitch -1 // tile0913 maskwall2 (fence)
sprite 72 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 72 pitch -1 // tile0913 maskwall2 (fence)
sprite 72 roll -5 // tile0913 maskwall2 (fence)
sprite 139 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 139 pitch -1 // tile0913 maskwall2 (fence)
sprite 140 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 140 pitch -1 // tile0913 maskwall2 (fence)
sprite 141 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 141 pitch -1 // tile0913 maskwall2 (fence)
sprite 136 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 136 pitch -1 // tile0913 maskwall2 (fence)
sprite 135 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 135 pitch -1 // tile0913 maskwall2 (fence)
sprite 134 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 134 pitch -1 // tile0913 maskwall2 (fence)
sprite 133 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 133 pitch -1 // tile0913 maskwall2 (fence)
sprite 119 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 119 pitch -1 // tile0913 maskwall2 (fence)
sprite 119 roll -1 // tile0913 maskwall2 (fence)
sprite 118 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 118 pitch -1 // tile0913 maskwall2 (fence)
sprite 117 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 117 pitch -1 // tile0913 maskwall2 (fence)
sprite 115 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 115 pitch -1 // tile0913 maskwall2 (fence)
sprite 574 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 574 pitch -1 // tile0913 maskwall2 (fence)
sprite 128 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 128 pitch -1 // tile0913 maskwall2 (fence)
sprite 128 roll -1 // tile0913 maskwall2 (fence)
sprite 123 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 123 pitch -1 // tile0913 maskwall2 (fence)
sprite 122 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 122 pitch -1 // tile0913 maskwall2 (fence)
sprite 121 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 121 pitch -1 // tile0913 maskwall2 (fence)
sprite 120 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 120 pitch -1 // tile0913 maskwall2 (fence)
sprite 124 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 124 pitch -1 // tile0913 maskwall2 (fence)
sprite 125 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 125 pitch -1 // tile0913 maskwall2 (fence)
sprite 126 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 126 pitch -1 // tile0913 maskwall2 (fence)
sprite 127 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 127 pitch -1 // tile0913 maskwall2 (fence)
sprite 575 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 575 pitch -1 // tile0913 maskwall2 (fence)
sprite 575 roll -1 // tile0913 maskwall2 (fence)
sprite 129 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 129 pitch -1 // tile0913 maskwall2 (fence)
sprite 130 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 130 pitch -1 // tile0913 maskwall2 (fence)
sprite 132 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 132 pitch -1 // tile0913 maskwall2 (fence)
sprite 131 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 131 pitch -1 // tile0913 maskwall2 (fence)
sprite 137 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 137 pitch -1 // tile0913 maskwall2 (fence)
sprite 137 roll -1 // tile0913 maskwall2 (fence)
// mhk diff sync 1
sprite 560 angoff 512 // tile1247 seenine
sprite 552 notmd // tile0342 pannel1
/maphacks/3drealms/_ZOO.mhk
23,7 → 23,7
sprite 94 notmd // tile2007 (tile2000 pigcop)
sprite 85 notmd // tile1826 (tile1820 octabrain)
sprite 62 notmd // tile1963 (tile1960 recon)
sprite 61 notmd // tile2362 (tile2360 rotategun)
sprite 61 notmd // tile2362 (tile2360 (gunturret))
sprite 82 notmd // tile2371 (tile2370 (slimer))
sprite 37 notmd // tile0677 (tile0675 egg)
sprite 80 notmd // tile2632 (tile2630 boss1 (battlelord))
/maphacks/3drealms/_ZOO_13d.mhk
23,7 → 23,7
sprite 60 notmd // tile2007 (tile2000 pigcop)
sprite 51 notmd // tile1826 (tile1820 octabrain)
sprite 26 notmd // tile1963 (tile1960 recon)
sprite 25 notmd // tile2362 (tile2360 rotategun)
sprite 25 notmd // tile2362 (tile2360 (gunturret))
sprite 48 notmd // tile2371 (tile2370 (slimer))
sprite 0 notmd // tile0677 (tile0675 egg)
sprite 46 notmd // tile2632 (tile2630 boss1 (battlelord))