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/maphacks/3drealms_polymost/E3L5_polymost.mhk
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// Maphacks for Duke3D HRP
// Level: E3L5.MAP - "Movie Set" (Original Atomic Edition version)
// Maphacks for the Duke Nukem 3D High Resolution Pack (HRP)
 
// Title : Movie Set
// Filename : E3L5.MAP
// Author: Richard Bailey Gray (The Levelord)
// mapmd4: 9dc91896bb83d2492293a5903ebd80d1
// Reviewed by NightFright (February 2012)
// mapmd4 : 9dc91896bb83d2492293a5903ebd80d1 // 1996-12-11 (1.3D + Atomic GRP)
 
// Curr. HRP: r5.3.662
 
 
// PROPS
 
// Cameras
sprite 155 angoff -192
sprite 156 angoff -768
sprite 157 angoff 128
sprite 176 angoff -128
 
// Camera Spotlights
sprite 158 angoff 768
sprite 159 angoff -384
sprite 160 angoff -256
sprite 161 angoff -768
sprite 162 angoff 256
sprite 171 angoff 128
sprite 174 angoff -256
sprite 175 angoff -768
sprite 284 angoff 256
 
// Chopper debris
sprite 306 angoff -384
sprite 484 angoff -640
sprite 485 angoff 384
 
// Director's chairs
sprite 73 angoff -896
sprite 285 angoff -896
 
// Radar Dish
sprite 482 angoff -128
 
sprite 473 angoff 512 // tile0052 sixpack
sprite 370 angoff -256 // tile0040 ammo
sprite 373 angoff 256 // tile0042 devistatorammo
sprite 415 angoff 768 // tile0047 hbombammo
sprite 485 angoff 384 // tile1343 (helicopter scrap)
sprite 8 angoff -768 // tile0052 sixpack
sprite 347 mdzoff 550000 // tile0958 (lights)
sprite 347 pitch -1 // tile0958 (lights)
sprite 420 angoff -768 // tile0037 freezeammo
sprite 306 angoff -384 // tile1341 (helicopter scrap)
sprite 421 angoff 384 // tile0037 freezeammo
sprite 484 angoff -640 // tile1343 (helicopter scrap)
sprite 372 angoff -384 // tile0052 sixpack
sprite 371 angoff -512 // tile0055 steroids
sprite 397 angoff -512 // tile0051 cola
sprite 43 angoff 1024 // tile0024 freezesprite
sprite 52 angoff 512 // tile0042 devistatorammo
sprite 298 angoff 512 // tile0049 shotgunammo
sprite 267 angoff 768 // tile0028 shotgunsprite
sprite 272 angoff 768 // tile0557 chair2
sprite 268 angoff -768 // tile0053 firstaid
sprite 19 notmd // tile0132 slotdoor
sprite 368 angoff 256 // tile0021 firstgunsprite
sprite 24 angoff 1024 // tile0059 heatsensor
sprite 187 notmd // tile0132 slotdoor
sprite 258 angoff 0 // tile0060 accesscard blue
sprite 396 angoff -512 // tile0051 cola
sprite 379 mdzoff 500000 // tile0044 rpgammo
sprite 379 pitch -1 // tile0044 rpgammo
sprite 159 angoff -384 // tile0685 cameralight
sprite 158 angoff 768 // tile0685 cameralight
sprite 376 angoff 128 // tile0042 devistatorammo
sprite 155 angoff -192 // tile0686 moviecamera
sprite 157 angoff 128 // tile0686 moviecamera
sprite 156 angoff -768 // tile0686 moviecamera
sprite 160 angoff -256 // tile0685 cameralight
sprite 162 angoff 256 // tile0685 cameralight
sprite 161 angoff -768 // tile0685 cameralight
sprite 380 angoff -768 // tile0047 hbombammo
sprite 400 angoff 640 // tile0040 ammo
sprite 61 angoff -256 // tile0053 firstaid
sprite 378 angoff 800 // tile0041 batteryammo
sprite 482 angoff -128 // tile0479 (satellite dish)
sprite 481 notmd // tile0132 slotdoor
sprite 286 notmd // tile0688 (clapperboard)
sprite 176 angoff -176 // tile0686 moviecamera
sprite 285 angoff -960 // tile0680 chair3
sprite 284 angoff 192 // tile0685 cameralight
sprite 170 angoff 832 // tile0022 chaingunsprite
sprite 282 nomdanim // tile2207 (tile2205 lizmanarm1)
sprite 282 angoff -640 // tile2207 (tile2205 lizmanarm1)
sprite 480 angoff -256 // tile0057 jetpack
sprite 283 nomdanim // tile2201 lizmanhead1
sprite 280 notmd // tile2301 wallblood1
sprite 281 nomdanim // tile2249 (tile2245 jibs1)
sprite 281 angoff 256 // tile2249 (tile2245 jibs1)
sprite 71 angoff 0 // tile0060 accesscard yellow
sprite 174 angoff -256 // tile0685 cameralight
sprite 171 angoff -64 // tile0685 cameralight
sprite 4 angoff -768 // tile0052 sixpack
sprite 73 angoff -960 // tile0680 chair3
sprite 289 mdzoff 400000 // tile0916 fireext
sprite 289 pitch 1 // tile0916 fireext
 
 
// ITEMS/POWERUPS
 
// Health +10
sprite 395 angoff 640 // tile0051 cola
sprite 396 angoff 512 // tile0051 cola
 
// Health +30
sprite 4 angoff -768 // tile0052 sixpack
sprite 8 angoff -768 // tile0052 sixpack
sprite 372 angoff -256 // tile0052 sixpack
sprite 473 angoff -768 // tile0052 sixpack
 
// Jetpack
sprite 480 angoff -384 // tile0057 jetpack
 
// Keycard (R)
sprite 175 angoff -96 // tile0685 cameralight
sprite 418 angoff 512 // tile0025 shrinkersprite
sprite 418 mdzoff 1500000 // tile0025 shrinkersprite
sprite 418 pitch -1 // tile0025 shrinkersprite
sprite 367 angoff 1024 // tile0023 rpgsprite
sprite 395 angoff 256 // tile0051 cola
sprite 422 angoff -512 // tile0046 crystalammo
sprite 102 notmd // tile0132 slotdoor
sprite 39 angoff -768 // tile0059 heatsensor
sprite 287 mdzoff 200000 // tile0686 moviecamera
sprite 287 pitch 1 // tile0686 moviecamera
sprite 105 angoff 512 // tile0060 accesscard red
 
// Medkit
sprite 416 angoff 1024 // tile0027 tripbombsprite
sprite 0 angoff -512 // tile0059 heatsensor
sprite 398 angoff -512 // tile0044 rpgammo
sprite 399 angoff 512 // tile0044 rpgammo
sprite 47 angoff 256 // tile0053 firstaid
sprite 61 angoff -256 // tile0053 firstaid
sprite 268 angoff 256 // tile0053 firstaid
//
sprite 257 angoff 512 // tile0054 shield
sprite 259 angoff 512 // tile0052 sixpack
sprite 261 angoff 512 // tile1348 holoduke
 
// Nightvision
sprite 0 angoff -512 // tile0059 heatsensor
sprite 24 angoff 1024 // tile0059 heatsensor
sprite 39 angoff -768 // tile0059 heatsensor
 
// Steroids
sprite 371 angoff -512 // tile0055 steroids
 
 
 
// WEAPONS/AMMO
 
// Pistol & ammo
sprite 368 angoff 512
 
// Chaingun ammo
sprite 378 angoff 256 // tile0041 batteryammo
 
// RPG & ammo
sprite 367 angoff 1024
sprite 379 angoff 512
sprite 398 angoff -512
sprite 399 angoff 512
 
// Pipebombs
sprite 380 angoff -768
sprite 415 angoff 768
 
// Devastator & ammo
sprite 52 angoff 512
 
// Shrinker ammo
sprite 422 angoff 512
 
// Freezethrower & ammo
sprite 43 angoff 1024
sprite 420 angoff 256
sprite 421 angoff 256
 
 
 
// OVERRIDE
 
// Fixes for badly aligned sprites
sprite 282 nomdanim // spinning Enforcer gib
sprite 347 mdzoff -550000 // lamp above helicopter crash site
sprite 347 pitch 1
 
// Forcing any floor aligned model to be rendered as sprite
sprite 280 notmd
sprite 286 notmd
 
// Switches to be hidden
sprite 19 notmd // Cash register
sprite 102 notmd // Screen in spaceship set
sprite 187 notmd // Telephone near subway
sprite 481 notmd // Rocket fin in lunar set
 
 
 
// LIGHTS