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/maphacks/3drealms_polymost/E1L1_13d_polymost.mhk
1,151 → 1,67
// Maphacks for Duke3D HRP
// Maphacks for the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level: E1L1.MAP - "Hollywood Holocaust" (1.3D retail + shareware version)
// Author: Allen H. Blum III
// Map Date : 1996-04-19
// mapmd4: 944032d239a314088ec7fdd771910362
// Reviewed by LeoD (February 2013)
 
 
 
// CHARACTERS
// <-> E1L1_13d_polymost.mhk
// <-> E1L1_atomic.mhk
// <-> E1L1_atomic_polymost.mhk
// <-> nwl2-1997.mhk
// <-> nwl2-r70.mhk
 
// Slime babes
sprite 20 angoff -256 // tile1294 podfem1
// Curr. HRP: r5.3.573
 
 
 
// PROPS
 
// Cinema sign
sprite 346 angoff 512 // tile0925 neon1 cinema
sprite 397 angoff -512 // tile0925 neon1 cinema
 
// Fire hydrant
sprite 213 angoff -512 // tile0981 hydrent
 
// Rubbercans
sprite 160 angoff 128 // tile1062 rubbercan
sprite 382 angoff 256 // tile1062 rubbercan (near cash register)
sprite 383 angoff 192 // tile1062 rubbercan
 
 
 
// ITEMS/POWERUPS
 
// Armor
sprite 530 angoff -256 // tile0054 shield
 
// Health +10
sprite 39 angoff -512 // tile0051 cola
 
// Health +30
sprite 40 angoff 1024 // tile0052 sixpack
sprite 41 angoff 256 // tile0052 sixpack
sprite 76 angoff 128 // tile0052 sixpack
sprite 169 angoff 256 // tile0052 sixpack
sprite 171 angoff 384 // tile0052 sixpack
sprite 529 angoff -768 // tile0052 sixpack
sprite 547 angoff 256 // tile0052 sixpack
sprite 575 angoff -256 // tile0052 sixpack
sprite 619 angoff 768 // tile0052 sixpack
 
// HoloDuke
sprite 295 angoff 1024 // tile1348 holoduke
sprite 409 angoff 768 // tile1348 holoduke
 
// Jetpack
sprite 445 angoff -512 // tile0057 jetpack
sprite 631 angoff 512 // tile0057 jetpack
 
// Keycards (R)
sprite 449 angoff 860 // tile0060 accesscard blue
 
// MedKit
sprite 374 angoff 1024 // tile0053 firstaid
 
// Nightvision
sprite 23 angoff 1024 // tile0059 heatsensor (multiplayer)
 
 
 
// WEAPONS/AMMO
 
// Pistol & ammo
sprite 546 angoff 512 // tile0021 firstgunsprite
sprite 546 mdzoff 200000 // tile0021 firstgunsprite
sprite 546 roll -1 // tile0021 firstgunsprite
 
sprite 615 angoff -512 // tile0040 ammo
sprite 617 angoff 512 // tile0040 ammo
 
// Shotgun & ammo
sprite 42 angoff -512 // tile0028 shotgunsprite
sprite 419 angoff 768 // tile0028 shotgunsprite (multiplayer)
 
sprite 110 angoff -768 // tile0049 shotgunammo
sprite 111 angoff -256 // tile0049 shotgunammo
sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite
sprite 520 angoff 768 // tile0049 shotgunammo *
sprite 594 angoff 1024 // tile0049 shotgunammo *
sprite 632 angoff 512 // tile0049 shotgunammo *
sprite 634 angoff 512 // tile0049 shotgunammo *
 
// Chaingun & ammo
sprite 43 angoff 512 // tile0022 chaingunsprite
sprite 109 angoff -512 // tile0022 chaingunsprite (multiplayer) *
sprite 528 angoff 512 // tile0022 chaingunsprite (multiplayer)
sprite 532 angoff 256 // tile0041 batteryammo (multiplayer) *
 
// RPG & ammo
sprite 24 angoff 512 // tile0023 rpgsprite *
sprite 80 angoff -512 // tile0023 rpgsprite
sprite 85 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 178 angoff -768 // tile0044 rpgammo
sprite 190 angoff -512 // tile????
sprite 429 angoff 512 // tile0023 rpgsprite
 
// Pipebombs
sprite 25 angoff 768 // tile0047 hbombammo
sprite 533 angoff -384 // tile0047 hbombammo (multiplayer)
sprite 630 angoff -256 // tile0047 hbombammo box in secret area
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 630 pitch 1 // tile0047 hbombammo box in secret area
 
 
sprite 540 angoff -640 // tile1161 bottle14
 
//sprite 83 angoff -1536
//sprite 170 angoff -1536
//sprite 525 angoff -512
//sprite 593 angoff -512
//sprite 290 angoff 256
 
 
// OVERRIDE
 
// Fixes for badly aligned sprites
//
sprite 77 angoff 1024 // tile0047 hbombammo
sprite 79 angoff 0 // tile0028 shotgunsprite (multiplayer)
sprite 71 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 71 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 71 roll -1 // tile0913 maskwall2 (fence, rooftop)
sprite 136 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 70 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 70 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 70 roll 5 // tile0913 maskwall2 (fence, rooftop)
sprite 71 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 71 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 71 roll -1 // tile0913 maskwall2 (fence, rooftop)
sprite 113 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 113 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 116 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 116 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 138 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 117 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 116 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 116 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 113 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 113 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 572 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 572 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 126 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
154,63 → 70,131
sprite 124 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 125 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 126 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 573 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 127 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 129 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 135 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 136 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 138 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 166 away1 // tile0932 in the security room ## ???? ##
sprite 176 away1 // tile0931 burning trash ## ???? ##
sprite 381 mdzoff 550000 // tile1062 rubbercan (behind theater)
sprite 381 roll -1 // tile1062 rubbercan (behind theater)
sprite 382 mdzoff -600000 // tile1062 rubbercan (near cash register)
sprite 382 pitch 1 // tile1062 rubbercan (near cash register)
sprite 572 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 572 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 573 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 586 away1 // tile0502 security screen "Innocent?" sign
// mhk diff sync 1
sprite 558 angoff 512 // tile1247 seenine
sprite 550 notmd // tile0342 pannel1
sprite 45 notmd // tile0341 bpannel1
sprite 83 angoff 1024 // tile0052 sixpack
sprite 615 angoff -512 // tile0040 ammo
sprite 346 angoff 512 // tile0925 neon1 (cinema)
sprite 397 angoff -512 // tile0925 neon1 (cinema)
sprite 76 angoff 128 // tile0052 sixpack
 
// Forcing any floor aligned model to be rendered as sprite
sprite 45 notmd // tile0341 bpannel1
 
sprite 80 angoff -640 // tile0023 rpgsprite
sprite 586 away1 // tile0502 viewscreen
sprite 166 away1 // tile0932 (graffiti)
sprite 163 notmd // tile0568 femmag1
sprite 178 angoff -768 // tile0044 rpgammo
sprite 164 notmd // tile0568 femmag1
sprite 528 angoff 512 // tile0022 chaingunsprite (multiplayer)
 
 
 
sprite 176 away1 // tile0931 (graffiti)
sprite 25 angoff 768 // tile0047 hbombammo
sprite 42 angoff 256 // tile0028 shotgunsprite
sprite 24 angoff -512 // tile0023 rpgsprite
sprite 43 angoff -512 // tile0022 chaingunsprite
sprite 213 angoff -512 // tile0981 hydrent
sprite 255 angoff 1024 // tile0052 sixpack
sprite 247 notmd // tile0513
sprite 248 notmd // tile0513
sprite 249 notmd // tile0513
sprite 250 notmd // tile0513
sprite 550 notmd // tile0342 pannel1
// mhk diff sync 2
sprite 419 angoff -256 // tile0028 shotgunsprite (multiplayer)
sprite 632 angoff 256 // tile0049 shotgunammo
sprite 631 angoff 512 // tile0057 jetpack
sprite 634 angoff 768 // tile0049 shotgunammo
sprite 23 angoff 1024 // tile0059 heatsensor (multiplayer)
sprite 23 mdzoff 150000 // tile0059 heatsensor (multiplayer)
sprite 23 pitch 1 // tile0059 heatsensor (multiplayer)
sprite 529 angoff -768 // tile0052 sixpack
// mhk diff sync 3
sprite 109 angoff -512 // tile0022 chaingunsprite (multiplayer)
sprite 110 angoff -640 // tile0049 shotgunammo
sprite 110 mdzoff 300000 // tile0049 shotgunammo
sprite 110 roll 1 // tile0049 shotgunammo
sprite 445 angoff -512 // tile0057 jetpack
sprite 111 angoff -384 // tile0049 shotgunammo
sprite 111 mdzoff 200000 // tile0049 shotgunammo
sprite 111 roll -1 // tile0049 shotgunammo
sprite 530 angoff -256 // tile0054 shield
sprite 41 angoff -768 // tile0052 sixpack
sprite 381 mdzoff 550000 // tile1062 rubbercan
sprite 381 roll -1 // tile1062 rubbercan
sprite 171 angoff -640 // tile0052 sixpack
sprite 169 angoff -768 // tile0052 sixpack
sprite 593 angoff -256 // tile0055 steroids
sprite 429 angoff 512 // tile0023 rpgsprite
sprite 449 angoff 860 // tile0060 accesscard red
sprite 594 angoff 768 // tile0049 shotgunammo
sprite 20 angoff -256 // tile1294 podfem1
sprite 409 angoff 768 // tile1348 holoduke
sprite 374 angoff 1024 // tile0053 firstaid
sprite 154 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 154 pitch -1 // tile0574 (tile0670 (faucet))
sprite 366 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 366 pitch -1 // tile0574 (tile0670 (faucet))
sprite 211 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 211 pitch -1 // tile0574 (tile0670 (faucet))
sprite 365 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 365 pitch -1 // tile0574 (tile0670 (faucet))
sprite 73 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 73 pitch -1 // tile0574 (tile0670 (faucet))
sprite 72 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 72 pitch -1 // tile0574 (tile0670 (faucet))
sprite 197 angoff 256 // tile0049 shotgunammo
sprite 40 angoff 896 // tile0052 sixpack
sprite 85 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 540 angoff -640 // tile1161 bottle14
sprite 382 angoff 256 // tile1062 rubbercan
sprite 382 mdzoff -600000 // tile1062 rubbercan
sprite 382 pitch 1 // tile1062 rubbercan
sprite 541 notmd // tile0132 slotdoor
sprite 539 angoff 1024 // tile0051 cola
sprite 538 angoff 1024 // tile0051 cola
 
// Switches to be hidden
sprite 296 notmd // tile0164 dipswitch2 (arcade game)
sprite 541 notmd // tile0132 slotdoor (cash register)
 
 
sprite 160 angoff -640 // tile1062 rubbercan
sprite 617 angoff 512 // tile0040 ammo
sprite 619 angoff 768 // tile0052 sixpack
//sprite 546 angoff -768 // tile0021 firstgunsprite
sprite 546 mdzoff 200000 // tile0021 firstgunsprite
sprite 546 roll 1 // tile0021 firstgunsprite
sprite 383 angoff -320 // tile1062 rubbercan
sprite 39 angoff -512 // tile0051 cola
sprite 630 angoff -256 // tile0047 hbombammo
sprite 630 mdzoff 1500000 // tile0047 hbombammo
sprite 630 pitch 1 // tile0047 hbombammo
sprite 38 mdzoff 500000 // tile0059 heatsensor
sprite 38 pitch 1 // tile0059 heatsensor
sprite 532 angoff 256 // tile0041 batteryammo (multiplayer)
 
sprite 296 notmd // tile0164 dipswitch2
sprite 295 angoff 1024 // tile1348 holoduke
sprite 170 angoff 1024 // tile0052 sixpack
sprite 575 angoff -256 // tile0052 sixpack
sprite 533 angoff 1024 // tile0047 hbombammo (multiplayer)
sprite 520 angoff 768 // tile0049 shotgunammo
sprite 547 angoff -768 // tile0052 sixpack
sprite 497 angoff -512 // tile1247 seenine
 
 
// LIGHTS
/maphacks/3drealms_polymost/E1L1_atomic_polymost.mhk
1,145 → 1,67
// Maphacks for Duke3D HRP
// Maphacks for the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version)
// Author: Allen H. Blum III
// Map Date : 1996-12-11
// mapmd4: a1ce0037911b2625781a2623588c8b90
// Reviewed by NightFright (February 2012)
 
 
 
// CHARACTERS
// <-> E1L1_13d.mhk
// <-> E1L1_13d_polymost.mhk
// <-> E1L1_atomic_polymost.mhk
// <-> nwl2-1997.mhk
// <-> nwl2-r70.mhk
 
// Slime babes
sprite 22 angoff -256 // tile1294 podfem1
// Curr. HRP: r5.3.573
 
 
 
// PROPS
 
// Cinema sign
sprite 348 angoff 512 // tile0925 neon1 cinema
sprite 399 angoff -512 // tile0925 neon1 cinema
 
// Fire hydrant
sprite 215 angoff -512 // tile0981 hydrent
 
// Rubbercans
sprite 162 angoff 128 // tile1062 rubbercan
sprite 384 angoff 256 // tile1062 rubbercan (near cash register)
sprite 385 angoff 192 // tile1062 rubbercan
 
 
 
// ITEMS/POWERUPS
 
// Armor
sprite 532 angoff -256 // tile0054 shield
 
// Health +10
sprite 41 angoff -512 // tile0051 cola
 
// Health +30
sprite 42 angoff 1024 // tile0052 sixpack
sprite 43 angoff 256 // tile0052 sixpack
sprite 78 angoff 128 // tile0052 sixpack
sprite 171 angoff 256 // tile0052 sixpack
sprite 173 angoff 384 // tile0052 sixpack
sprite 531 angoff -768 // tile0052 sixpack
sprite 549 angoff 256 // tile0052 sixpack
sprite 577 angoff -256 // tile0052 sixpack
sprite 621 angoff 768 // tile0052 sixpack
 
// HoloDuke
sprite 297 angoff 1024 // tile1348 holoduke
sprite 411 angoff 768 // tile1348 holoduke
 
// Jetpack
sprite 447 angoff -512 // tile0057 jetpack
sprite 633 angoff 512 // tile0057 jetpack
 
// Keycards (R)
sprite 451 angoff 860 // tile0060 accesscard blue
 
// MedKit
sprite 376 angoff 1024 // tile0053 firstaid
 
// Nightvision
sprite 25 angoff 1024 // tile0059 heatsensor (multiplayer)
 
 
 
// WEAPONS/AMMO
 
// Pistol & ammo
sprite 548 angoff 512 // tile0021 firstgunsprite
sprite 548 mdzoff 200000 // tile0021 firstgunsprite
sprite 548 roll -1 // tile0021 firstgunsprite
 
sprite 617 angoff -512 // tile0040 ammo
sprite 619 angoff 512 // tile0040 ammo
 
// Shotgun & ammo
sprite 44 angoff 512 // tile0028 shotgunsprite
sprite 421 angoff 768 // tile0028 shotgunsprite (multiplayer)
 
sprite 112 angoff -768 // tile0049 shotgunammo
sprite 113 angoff -256 // tile0049 shotgunammo
sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite
sprite 522 angoff 768 // tile0049 shotgunammo
sprite 596 angoff 1024 // tile0049 shotgunammo
sprite 634 angoff 512 // tile0049 shotgunammo
sprite 636 angoff 512 // tile0049 shotgunammo
 
// Chaingun & ammo
sprite 45 angoff -512 // tile0022 chaingunsprite
sprite 111 angoff -512 // tile0022 chaingunsprite (multiplayer)
sprite 530 angoff 512 // tile0022 chaingunsprite (multiplayer)
sprite 534 angoff 256 // tile0041 batteryammo (multiplayer)
 
// RPG & ammo
sprite 26 angoff -512 // tile0023 rpgsprite
sprite 82 angoff -512 // tile0023 rpgsprite
sprite 87 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 180 angoff -768 // tile0044 rpgammo
sprite 192 angoff -512 // tile????
sprite 431 angoff 512 // tile0023 rpgsprite
 
// Pipebombs
sprite 27 angoff 768 // tile0047 hbombammo
sprite 535 angoff -384 // tile0047 hbombammo (multiplayer)
sprite 632 angoff -256 // tile0047 hbombammo box in secret area
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 632 pitch 1 // tile0047 hbombammo box in secret area
 
 
sprite 542 angoff -640 // tile1161 bottle14
 
 
// OVERRIDE
 
// Fixes for badly aligned sprites
//
sprite 79 angoff 1024 // tile0047 hbombammo
sprite 81 angoff 0 // tile0028 shotgunsprite (multiplayer)
sprite 73 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 73 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 73 roll -1 // tile0913 maskwall2 (fence, rooftop)
sprite 138 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 72 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 72 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 72 roll 5 // tile0913 maskwall2 (fence, rooftop)
sprite 73 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 73 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 73 roll -1 // tile0913 maskwall2 (fence, rooftop)
sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 140 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 140 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 141 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 141 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 136 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 119 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 574 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 574 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 128 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 123 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 123 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 124 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
148,63 → 70,131
sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 127 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 128 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 575 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 129 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 136 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 137 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 138 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 140 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 140 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 141 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 141 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 168 away1 // tile0932 in the security room ## ???? ##
sprite 178 away1 // tile0931 burning trash ## ???? ##
sprite 383 mdzoff 550000 // tile1062 rubbercan (behind theater)
sprite 383 roll -1 // tile1062 rubbercan (behind theater)
sprite 384 mdzoff -600000 // tile1062 rubbercan (near cash register)
sprite 384 pitch 1 // tile1062 rubbercan (near cash register)
sprite 574 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 574 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 575 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 588 away1 // tile0502 security screen "Innocent?" sign
// mhk diff sync 1
sprite 560 angoff 512 // tile1247 seenine
sprite 552 notmd // tile0342 pannel1
sprite 47 notmd // tile0341 bpannel1
sprite 85 angoff 1024 // tile0052 sixpack
sprite 617 angoff -512 // tile0040 ammo
sprite 348 angoff 512 // tile0925 neon1 (cinema)
sprite 399 angoff -512 // tile0925 neon1 (cinema)
sprite 78 angoff 128 // tile0052 sixpack
 
// Forcing any floor aligned model to be rendered as sprite
sprite 47 notmd // tile0341 bpannel1
 
sprite 82 angoff -640 // tile0023 rpgsprite
sprite 588 away1 // tile0502 viewscreen
sprite 168 away1 // tile0932 (graffiti)
sprite 165 notmd // tile0568 femmag1
sprite 180 angoff -768 // tile0044 rpgammo
sprite 166 notmd // tile0568 femmag1
sprite 530 angoff 512 // tile0022 chaingunsprite (multiplayer)
 
 
 
sprite 178 away1 // tile0931 (graffiti)
sprite 27 angoff 768 // tile0047 hbombammo
sprite 44 angoff 256 // tile0028 shotgunsprite
sprite 26 angoff -512 // tile0023 rpgsprite
sprite 45 angoff -512 // tile0022 chaingunsprite
sprite 215 angoff -512 // tile0981 hydrent
sprite 257 angoff 1024 // tile0052 sixpack
sprite 249 notmd // tile0513
sprite 250 notmd // tile0513
sprite 251 notmd // tile0513
sprite 252 notmd // tile0513
sprite 552 notmd // tile0342 pannel1
// mhk diff sync 2
sprite 421 angoff -256 // tile0028 shotgunsprite (multiplayer)
sprite 634 angoff 256 // tile0049 shotgunammo
sprite 633 angoff 512 // tile0057 jetpack
sprite 636 angoff 768 // tile0049 shotgunammo
sprite 25 angoff 1024 // tile0059 heatsensor (multiplayer)
sprite 25 mdzoff 150000 // tile0059 heatsensor (multiplayer)
sprite 25 pitch 1 // tile0059 heatsensor (multiplayer)
sprite 531 angoff -768 // tile0052 sixpack
// mhk diff sync 3
sprite 111 angoff -512 // tile0022 chaingunsprite (multiplayer)
sprite 112 angoff -640 // tile0049 shotgunammo
sprite 112 mdzoff 300000 // tile0049 shotgunammo
sprite 112 roll 1 // tile0049 shotgunammo
sprite 447 angoff -512 // tile0057 jetpack
sprite 113 angoff -384 // tile0049 shotgunammo
sprite 113 mdzoff 200000 // tile0049 shotgunammo
sprite 113 roll -1 // tile0049 shotgunammo
sprite 532 angoff -256 // tile0054 shield
sprite 43 angoff -768 // tile0052 sixpack
sprite 383 mdzoff 550000 // tile1062 rubbercan
sprite 383 roll -1 // tile1062 rubbercan
sprite 173 angoff -640 // tile0052 sixpack
sprite 171 angoff -768 // tile0052 sixpack
sprite 595 angoff -256 // tile0055 steroids
sprite 431 angoff 512 // tile0023 rpgsprite
sprite 451 angoff 860 // tile0060 accesscard red
sprite 596 angoff 768 // tile0049 shotgunammo
sprite 22 angoff -256 // tile1294 podfem1
sprite 411 angoff 768 // tile1348 holoduke
sprite 376 angoff 1024 // tile0053 firstaid
sprite 156 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 156 pitch -1 // tile0574 (tile0670 (faucet))
sprite 368 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 368 pitch -1 // tile0574 (tile0670 (faucet))
sprite 213 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 213 pitch -1 // tile0574 (tile0670 (faucet))
sprite 367 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 367 pitch -1 // tile0574 (tile0670 (faucet))
sprite 75 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 75 pitch -1 // tile0574 (tile0670 (faucet))
sprite 74 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 74 pitch -1 // tile0574 (tile0670 (faucet))
sprite 199 angoff 256 // tile0049 shotgunammo
sprite 42 angoff 896 // tile0052 sixpack
sprite 87 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 542 angoff -640 // tile1161 bottle14
sprite 384 angoff 256 // tile1062 rubbercan
sprite 384 mdzoff -600000 // tile1062 rubbercan
sprite 384 pitch 1 // tile1062 rubbercan
sprite 543 notmd // tile0132 slotdoor
sprite 541 angoff 1024 // tile0051 cola
sprite 540 angoff 1024 // tile0051 cola
 
// Switches to be hidden
sprite 298 notmd // tile0164 dipswitch2 (arcade game)
sprite 543 notmd // tile0132 slotdoor (cash register)
 
 
sprite 162 angoff -640 // tile1062 rubbercan
sprite 619 angoff 512 // tile0040 ammo
sprite 621 angoff 768 // tile0052 sixpack
//sprite 548 angoff -768 // tile0021 firstgunsprite
sprite 548 mdzoff 200000 // tile0021 firstgunsprite
sprite 548 roll 1 // tile0021 firstgunsprite
sprite 385 angoff -320 // tile1062 rubbercan
sprite 41 angoff -512 // tile0051 cola
sprite 632 angoff -256 // tile0047 hbombammo
sprite 632 mdzoff 1500000 // tile0047 hbombammo
sprite 632 pitch 1 // tile0047 hbombammo
sprite 40 mdzoff 500000 // tile0059 heatsensor
sprite 40 pitch 1 // tile0059 heatsensor
sprite 534 angoff 256 // tile0041 batteryammo (multiplayer)
 
sprite 298 notmd // tile0164 dipswitch2
sprite 297 angoff 1024 // tile1348 holoduke
sprite 172 angoff 1024 // tile0052 sixpack
sprite 577 angoff -256 // tile0052 sixpack
sprite 535 angoff 1024 // tile0047 hbombammo (multiplayer)
sprite 522 angoff 768 // tile0049 shotgunammo
sprite 549 angoff -768 // tile0052 sixpack
sprite 499 angoff -512 // tile1247 seenine
 
 
// LIGHTS
/maphacks/3drealms_polymost/E1L2_13d_polymost.mhk
1,148 → 1,156
// Maphacks for Duke3D HRP
// Maphacks for the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level: E1L2.MAP - "Red Light District" (1.3D retail + shareware version)
// Author: Allen H. Blum III
// Map Date : 1996-04-19
// mapmd4: 6845bcccf6641c93ff9d7b6996a28ce5
// Reviewed by LeoD (February 2013)
 
// <-> E1L2_13d_polymost.mhk
// <-> E1L2_atomic.mhk
// <-> E1L2_atomic_polymost.mhk
// <-> nwl1demo-1997.mhk
// <-> nwl1demo-r25.mhk
// <-> nwl1-1997.mhk
// <-> nwl1-r25.mhk
 
// Curr. HRP: r5.3.573
 
// CHARACTERS
 
// Hooker
sprite 544 angoff -768 // tile1321 fem3 hooker (flipped sprite)
 
// Slime babes
sprite 1 angoff -896 // tile1294 podfem1
 
// Stripper
sprite 309 angoff 512 // tile1312 fem1 stripper
 
 
 
// PROPS
 
// Bottles
//
//sprite 432 angoff 1024 // tile0021 firstgunsprite
sprite 797 angoff -512 // tile0981 hydrent
sprite 461 notmd // tile0568 femmag1
//sprite 515 angoff 1024 // tile0028 shotgunsprite
sprite 208 angoff 256 // tile1348 holoduke
sprite 208 mdzoff 600000 // tile1348 holoduke
sprite 208 pitch 1 // tile1348 holoduke
//sprite ??? angoff -512 // tile0049 shotgunammo
sprite 463 notmd // tile0577 femmag2
sprite 462 notmd // tile0568 femmag1
sprite 189 angoff -512 // tile0054 shield
sprite 188 angoff -512 // tile0047 hbombammo
sprite 402 nomdanim // tile1232 canwithsomething
sprite 402 angoff -192 // tile1232 canwithsomething
sprite 0 angoff -128 // tile0052 sixpack
sprite 407 nomdanim // tile1232 canwithsomething
sprite 407 angoff -384 // tile1232 canwithsomething
sprite 192 angoff 0 // tile0023 rpgsprite
sprite 191 notmd // tile0132 slotdoor
sprite 186 angoff -512 // tile0059 heatsensor
sprite 186 mdzoff 500000 // tile0059 heatsensor
sprite 186 pitch 1 // tile0059 heatsensor
sprite 162 angoff -128 // tile0052 sixpack
sprite 400 mdzoff 50000 // tile0574 (tile0670 (faucet))
sprite 400 pitch 1 // tile0574 (tile0670 (faucet))
sprite 331 angoff -256 // tile0049 shotgunammo
sprite 333 nomdanim // tile1232 canwithsomething
sprite 333 angoff -640 // tile1232 canwithsomething
sprite 525 angoff -64 // tile0956 bottle3
sprite 526 angoff 128 // tile0956 bottle3
sprite 527 angoff 384 // tile0956 bottle3
sprite 528 angoff 960 // tile0956 bottle3
sprite 465 angoff 256 // tile1160 bottle13
sprite 466 angoff -512 // tile1162 bottle15
sprite 467 angoff 128 // tile1161 bottle14
sprite 468 angoff 512 // tile1163 bottle16
sprite 469 angoff -768 // tile1164 bottle17
sprite 470 angoff -192 // tile1165 bottle18
sprite 471 angoff 256 // tile1166 bottle19
sprite 472 angoff -384 // tile1163 bottle16
sprite 473 angoff -192 // tile1161 bottle14
sprite 474 angoff 512 // tile1165 bottle18
sprite 475 angoff 128 // tile1166 bottle19
sprite 476 angoff -256 // tile1161 bottle14
sprite 526 angoff 640 // tile0955 bottle2
sprite 527 angoff 384 // tile0955 bottle2
sprite 528 angoff -512 // tile0955 bottle2
sprite 27 angoff 512 // tile0060 accesscard blue
sprite 754 angoff -512 // tile0041 batteryammo
sprite 159 angoff -64 // tile0041 batteryammo
 
// Fire Hydrant
sprite 797 angoff -512 // tile0981 hydrent
 
// Toilet
sprite 478 angoff -512 // tile0569 toilet
//sprite 180 angoff -256 // tile0052 sixpack
 
// Trashcan
sprite 160 angoff -256 // tile1232 canwithsomething
sprite 228 angoff 512 // tile1232 canwithsomething
sprite 402 angoff -256 // tile1232 canwithsomething
sprite 407 angoff -256 // tile1232 canwithsomething
 
 
 
// ITEMS/POWERUPS
 
// Armor
sprite 189 angoff -512 // tile0054 shield
sprite 156 angoff 256 // tile0052 sixpack
sprite 824 angoff 1024 // tile0047 hbombammo (multiplayer)
sprite 367 angoff 256 // tile0054 shield
 
// Health +30
sprite 44 angoff 256 // tile0052 sixpack
sprite 153 angoff 256 // tile0052 sixpack
sprite 154 angoff 256 // tile0052 sixpack
sprite 155 angoff -256 // tile0052 sixpack
sprite 156 angoff 256 // tile0052 sixpack
sprite 158 angoff 512 // tile0052 sixpack
sprite 180 angoff -256 // tile0052 sixpack
 
// HoloDuke
sprite 208 angoff 256 // tile1348 holoduke
 
// Keycards (Y/R/B)
sprite 27 angoff 512 // tile0060 accesscard blue
sprite 179 angoff -256 // tile0060 accesscard yellow
sprite 249 angoff 1024 // tile0060 accesscard red
 
// Medkit
sprite 278 angoff -512 // tile0053 firstaid
sprite 823 angoff 384 // tile0053 firstaid
 
// Nightvision
sprite 186 angoff 1024 // tile0059 heatsensor
 
 
 
// WEAPONS/AMMO
 
// Pistol & ammo
sprite 432 angoff 1024 // tile0021 firstgunsprite
sprite 755 angoff 512 // tile0040 ammo
sprite 757 angoff 512 // tile0040 ammo
 
// Shotgun & ammo
sprite 390 angoff 1024 // tile0049 shotgunammo (Dukematch only)
sprite 391 angoff -512 // tile0028 shotgunsprite
sprite 515 angoff 1024 // tile0028 shotgunsprite
sprite 694 angoff -512 // tile0049 shotgunammo
sprite 163 angoff -640 // tile0044 rpgammo
sprite 179 angoff -256 // tile0060 accesscard yellow
sprite 540 notmd // tile0690 (manhole, half open)
sprite 823 angoff 192 // tile0053 firstaid
 
sprite 158 angoff 512 // tile0052 sixpack
sprite 390 angoff 1024 // tile0049 shotgunammo (multiplayer)
sprite 390 mdzoff 300000 // tile0049 shotgunammo (multiplayer)
sprite 390 pitch -1 // tile0049 shotgunammo (multiplayer)
sprite 390 roll -1 // tile0049 shotgunammo (multiplayer)
sprite 391 angoff 512 // tile0028 shotgunsprite
sprite 818 angoff -256 // tile0049 shotgunammo
 
// Chaingun & ammo
sprite 159 angoff -128 // tile0041 batteryammo
sprite 173 angoff 512 // tile0041 batteryammo
sprite 693 angoff 512 // tile0041 batteryammo
sprite 754 angoff -512 // tile0041 batteryammo
 
// RPG & ammo
sprite 163 angoff -512 // tile0044 rpgammo
sprite 751 angoff -256 // tile0023 rpgsprite (Dukematch only)
sprite 254 notmd // tile0132 slotdoor (telephone)
sprite 517 notmd // tile0132 slotdoor (telephone)
sprite 160 nomdanim // tile1232 canwithsomething
sprite 160 angoff -128 // tile1232 canwithsomething
sprite 478 angoff -512 // tile0569 toilet
sprite 825 angoff 1024 // tile0044 rpgammo
 
// Pipebombs
sprite 63 angoff 512 // tile0047 hbombammo
sprite 188 angoff -512 // tile0047 hbombammo
sprite 825 mdzoff 500000 // tile0044 rpgammo
sprite 825 roll 1 // tile0044 rpgammo
sprite 52 mdzoff 400000 // tile0059 heatsensor
sprite 52 pitch 1 // tile0059 heatsensor
sprite 265 angoff 256 // tile0047 hbombammo
sprite 265 pitch -192 // tile0047 hbombammo
sprite 1 angoff -832 // tile1294 podfem1
sprite 287 notmd // tile0903 pocket (billard)
sprite 288 notmd // tile0903 pocket (billard)
sprite 289 notmd // tile0903 pocket (billard)
sprite 290 notmd // tile0903 pocket (billard)
sprite 291 notmd // tile0903 pocket (billard)
sprite 292 notmd // tile0903 pocket (billard)
sprite 228 nomdanim // tile1232 canwithsomething
sprite 228 angoff 640 // tile1232 canwithsomething
sprite 544 angoff -640 // tile1321 fem3 hooker
sprite 693 angoff 512 // tile0041 batteryammo
sprite 155 angoff -256 // tile0052 sixpack
sprite 498 angoff 256 // tile0021 firstgunsprite
sprite 498 mdzoff 200000 // tile0021 firstgunsprite
sprite 498 pitch 1 // tile0021 firstgunsprite
sprite 475 angoff 128 // tile1166 bottle19
sprite 476 angoff -256 // tile1161 bottle14
sprite 177 notmd // tile2301 wallblood1
sprite 465 angoff 256 // tile1160 bottle13 (Jack Daniels)
sprite 466 angoff -512 // tile1162 bottle15
sprite 466 mdzoff 200000 // tile1162 bottle15
sprite 466 pitch -1 // tile1162 bottle15
sprite 467 angoff -512 // tile1161 bottle14
sprite 467 mdzoff 200000 // tile1161 bottle14
sprite 467 pitch 1 // tile1161 bottle14
//sprite 468 mdzoff 500000 // tile1163 bottle16
//sprite 468 roll -1 // tile1163 bottle16
//sprite 469 angoff -768 // tile1164 bottle17
sprite 470 angoff -512 // tile1165 bottle18
sprite 472 angoff -384 // tile1163 bottle16
sprite 473 angoff -192 // tile1161 bottle14
sprite 471 angoff 256 // tile1166 bottle19
sprite 474 angoff 256 // tile1165 bottle18
sprite 232 angoff 128 // tile0955 bottle2
sprite 751 angoff -256 // tile0023 rpgsprite (multiplayer)
sprite 249 angoff 1024 // tile0060 accesscard red
 
sprite 120 angoff 896 // tile0055 steroids (multiplayer)
sprite 694 angoff -768 // tile0049 shotgunammo
sprite 154 angoff 256 // tile0052 sixpack
sprite 309 angoff 512 // tile1312 fem1 stripper
sprite 174 angoff 1024 // tile0022 chaingunsprite
sprite 173 angoff 1024 // tile0041 batteryammo
sprite 482 mdzoff 500000 // tile1006 (barstool)
sprite 482 roll -1 // tile1006 (barstool)
sprite 63 angoff 1024 // tile0047 hbombammo
sprite 63 mdzoff 500000 // tile0047 hbombammo
sprite 63 pitch -1 // tile0047 hbombammo
 
sprite 153 angoff 256 // tile0052 sixpack
sprite 757 angoff 512 // tile0040 ammo
sprite 278 angoff -512 // tile0053 firstaid
 
// OVERRIDE
 
// Fixes for badly aligned sprites
sprite 208 mdzoff 600000 // tile1348 holoduke (secret in video store)
sprite 208 pitch 1 // tile1348 holoduke
 
// Forcing any floor aligned model to be rendered as sprite
sprite 177 notmd // tile2301 wallblood1
sprite 287 notmd // tile0903 pocket billard
sprite 288 notmd // tile0903 pocket billard
sprite 289 notmd // tile0903 pocket billard
sprite 290 notmd // tile0903 pocket billard
sprite 291 notmd // tile0903 pocket billard
sprite 292 notmd // tile0903 pocket billard
sprite 426 notmd // tile0577 femmag2
sprite 461 notmd // tile0568 femmag1
sprite 462 notmd // tile0568 femmag1
sprite 463 notmd // tile0577 femmag2
sprite 540 notmd // tile0690 (manhole, half open)
 
// Switches to be hidden
sprite 191 notmd // tile0132 slotdoor (hand dryer)
sprite 254 notmd // tile0132 slotdoor (telephone)
sprite 517 notmd // tile0132 slotdoor (telephone)
 
 
 
// LIGHTS
/maphacks/3drealms_polymost/E1L2_atomic_polymost.mhk
1,148 → 1,156
// Maphacks for Duke3D HRP
// Maphacks for the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level: E1L2.MAP - "Red Light District" (Original Atomic Edition version)
// Author: Allen H. Blum III
// Map Date : 1996-12-11
// mapmd4: 594b59d713c4b2f3a2ad8131c0ba2066
// Reviewed by NightFright (February 2012)
 
// <-> E1L2_13d.mhk
// <-> E1L2_13d_polymost.mhk
// <-> E1L2_atomic_polymost.mhk
// <-> nwl1demo-1997.mhk
// <-> nwl1demo-r25.mhk
// <-> nwl1-1997.mhk
// <-> nwl1-r25.mhk
 
// Curr. HRP: r5.3.573
 
// CHARACTERS
 
// Hooker
sprite 544 angoff -768 // tile1321 fem3 hooker (flipped sprite)
 
// Slime babes
sprite 1 angoff -896 // tile1294 podfem1
 
// Stripper
sprite 309 angoff 512 // tile1312 fem1 stripper
 
 
 
// PROPS
 
// Bottles
//
//sprite 432 angoff 1024 // tile0021 firstgunsprite
sprite 797 angoff -512 // tile0981 hydrent
sprite 461 notmd // tile0568 femmag1
//sprite 515 angoff 1024 // tile0028 shotgunsprite
sprite 208 angoff 256 // tile1348 holoduke
sprite 208 mdzoff 600000 // tile1348 holoduke
sprite 208 pitch 1 // tile1348 holoduke
//sprite ??? angoff -512 // tile0049 shotgunammo
sprite 463 notmd // tile0577 femmag2
sprite 462 notmd // tile0568 femmag1
sprite 189 angoff -512 // tile0054 shield
sprite 188 angoff -512 // tile0047 hbombammo
sprite 402 nomdanim // tile1232 canwithsomething
sprite 402 angoff -192 // tile1232 canwithsomething
sprite 0 angoff -128 // tile0052 sixpack
sprite 407 nomdanim // tile1232 canwithsomething
sprite 407 angoff -384 // tile1232 canwithsomething
sprite 192 angoff 0 // tile0023 rpgsprite
sprite 191 notmd // tile0132 slotdoor
sprite 186 angoff -512 // tile0059 heatsensor
sprite 186 mdzoff 500000 // tile0059 heatsensor
sprite 186 pitch 1 // tile0059 heatsensor
sprite 162 angoff -128 // tile0052 sixpack
sprite 400 mdzoff 50000 // tile0574 (tile0670 (faucet))
sprite 400 pitch 1 // tile0574 (tile0670 (faucet))
sprite 331 angoff -256 // tile0049 shotgunammo
sprite 333 nomdanim // tile1232 canwithsomething
sprite 333 angoff -640 // tile1232 canwithsomething
sprite 525 angoff -64 // tile0956 bottle3
sprite 526 angoff 128 // tile0956 bottle3
sprite 527 angoff 384 // tile0956 bottle3
sprite 528 angoff 960 // tile0956 bottle3
sprite 465 angoff 256 // tile1160 bottle13
sprite 466 angoff -512 // tile1162 bottle15
sprite 467 angoff 128 // tile1161 bottle14
sprite 468 angoff 512 // tile1163 bottle16
sprite 469 angoff -768 // tile1164 bottle17
sprite 470 angoff -192 // tile1165 bottle18
sprite 471 angoff 256 // tile1166 bottle19
sprite 472 angoff -384 // tile1163 bottle16
sprite 473 angoff -192 // tile1161 bottle14
sprite 474 angoff 512 // tile1165 bottle18
sprite 475 angoff 128 // tile1166 bottle19
sprite 476 angoff -256 // tile1161 bottle14
sprite 526 angoff 640 // tile0955 bottle2
sprite 527 angoff 384 // tile0955 bottle2
sprite 528 angoff -512 // tile0955 bottle2
sprite 27 angoff 512 // tile0060 accesscard blue
sprite 754 angoff -512 // tile0041 batteryammo
sprite 159 angoff -64 // tile0041 batteryammo
 
// Fire Hydrant
sprite 797 angoff -512 // tile0981 hydrent
 
// Toilet
sprite 478 angoff -512 // tile0569 toilet
//sprite 180 angoff -256 // tile0052 sixpack
 
// Trashcan
sprite 160 angoff -256 // tile1232 canwithsomething
sprite 228 angoff 512 // tile1232 canwithsomething
sprite 402 angoff -256 // tile1232 canwithsomething
sprite 407 angoff -256 // tile1232 canwithsomething
 
 
 
// ITEMS/POWERUPS
 
// Armor
sprite 189 angoff -512 // tile0054 shield
sprite 156 angoff 256 // tile0052 sixpack
sprite 824 angoff 1024 // tile0047 hbombammo (multiplayer)
sprite 367 angoff 256 // tile0054 shield
 
// Health +30
sprite 44 angoff 256 // tile0052 sixpack
sprite 153 angoff 256 // tile0052 sixpack
sprite 154 angoff 256 // tile0052 sixpack
sprite 155 angoff -256 // tile0052 sixpack
sprite 156 angoff 256 // tile0052 sixpack
sprite 158 angoff 512 // tile0052 sixpack
sprite 180 angoff -256 // tile0052 sixpack
 
// HoloDuke
sprite 208 angoff 256 // tile1348 holoduke
 
// Keycards (Y/R/B)
sprite 27 angoff 512 // tile0060 accesscard blue
sprite 179 angoff -256 // tile0060 accesscard yellow
sprite 249 angoff 1024 // tile0060 accesscard red
 
// Medkit
sprite 278 angoff -512 // tile0053 firstaid
sprite 823 angoff 384 // tile0053 firstaid
 
// Nightvision
sprite 186 angoff 1024 // tile0059 heatsensor
 
 
 
// WEAPONS/AMMO
 
// Pistol & ammo
sprite 432 angoff 1024 // tile0021 firstgunsprite
sprite 755 angoff 512 // tile0040 ammo
sprite 757 angoff 512 // tile0040 ammo
 
// Shotgun & ammo
sprite 390 angoff 1024 // tile0049 shotgunammo (Dukematch only)
sprite 391 angoff -512 // tile0028 shotgunsprite
sprite 515 angoff 1024 // tile0028 shotgunsprite
sprite 694 angoff -512 // tile0049 shotgunammo
sprite 163 angoff -640 // tile0044 rpgammo
sprite 179 angoff -256 // tile0060 accesscard yellow
sprite 540 notmd // tile0690 (manhole, half open)
sprite 823 angoff 192 // tile0053 firstaid
 
sprite 158 angoff 512 // tile0052 sixpack
sprite 390 angoff 1024 // tile0049 shotgunammo (multiplayer)
sprite 390 mdzoff 300000 // tile0049 shotgunammo (multiplayer)
sprite 390 pitch -1 // tile0049 shotgunammo (multiplayer)
sprite 390 roll -1 // tile0049 shotgunammo (multiplayer)
sprite 391 angoff 512 // tile0028 shotgunsprite
sprite 818 angoff -256 // tile0049 shotgunammo
 
// Chaingun & ammo
sprite 159 angoff -128 // tile0041 batteryammo
sprite 173 angoff 512 // tile0041 batteryammo
sprite 693 angoff 512 // tile0041 batteryammo
sprite 754 angoff -512 // tile0041 batteryammo
 
// RPG & ammo
sprite 163 angoff -512 // tile0044 rpgammo
sprite 751 angoff -256 // tile0023 rpgsprite (Dukematch only)
sprite 254 notmd // tile0132 slotdoor (telephone)
sprite 517 notmd // tile0132 slotdoor (telephone)
sprite 160 nomdanim // tile1232 canwithsomething
sprite 160 angoff -128 // tile1232 canwithsomething
sprite 478 angoff -512 // tile0569 toilet
sprite 825 angoff 1024 // tile0044 rpgammo
 
// Pipebombs
sprite 63 angoff 512 // tile0047 hbombammo
sprite 188 angoff -512 // tile0047 hbombammo
sprite 825 mdzoff 500000 // tile0044 rpgammo
sprite 825 roll 1 // tile0044 rpgammo
sprite 52 mdzoff 400000 // tile0059 heatsensor
sprite 52 pitch 1 // tile0059 heatsensor
sprite 265 angoff 256 // tile0047 hbombammo
sprite 265 pitch -192 // tile0047 hbombammo
sprite 1 angoff -832 // tile1294 podfem1
sprite 287 notmd // tile0903 pocket (billard)
sprite 288 notmd // tile0903 pocket (billard)
sprite 289 notmd // tile0903 pocket (billard)
sprite 290 notmd // tile0903 pocket (billard)
sprite 291 notmd // tile0903 pocket (billard)
sprite 292 notmd // tile0903 pocket (billard)
sprite 228 nomdanim // tile1232 canwithsomething
sprite 228 angoff 640 // tile1232 canwithsomething
sprite 544 angoff -640 // tile1321 fem3 hooker
sprite 693 angoff 512 // tile0041 batteryammo
sprite 155 angoff -256 // tile0052 sixpack
sprite 498 angoff 256 // tile0021 firstgunsprite
sprite 498 mdzoff 200000 // tile0021 firstgunsprite
sprite 498 pitch 1 // tile0021 firstgunsprite
sprite 475 angoff 128 // tile1166 bottle19
sprite 476 angoff -256 // tile1161 bottle14
sprite 177 notmd // tile2301 wallblood1
sprite 465 angoff 256 // tile1160 bottle13 (Jack Daniels)
sprite 466 angoff -512 // tile1162 bottle15
sprite 466 mdzoff 200000 // tile1162 bottle15
sprite 466 pitch -1 // tile1162 bottle15
sprite 467 angoff -512 // tile1161 bottle14
sprite 467 mdzoff 200000 // tile1161 bottle14
sprite 467 pitch 1 // tile1161 bottle14
//sprite 468 mdzoff 500000 // tile1163 bottle16
//sprite 468 roll -1 // tile1163 bottle16
//sprite 469 angoff -768 // tile1164 bottle17
sprite 470 angoff -512 // tile1165 bottle18
sprite 472 angoff -384 // tile1163 bottle16
sprite 473 angoff -192 // tile1161 bottle14
sprite 471 angoff 256 // tile1166 bottle19
sprite 474 angoff 256 // tile1165 bottle18
sprite 232 angoff 128 // tile0955 bottle2
sprite 751 angoff -256 // tile0023 rpgsprite (multiplayer)
sprite 249 angoff 1024 // tile0060 accesscard red
 
sprite 120 angoff 896 // tile0055 steroids (multiplayer)
sprite 694 angoff -768 // tile0049 shotgunammo
sprite 154 angoff 256 // tile0052 sixpack
sprite 309 angoff 512 // tile1312 fem1 stripper
sprite 174 angoff 1024 // tile0022 chaingunsprite
sprite 173 angoff 1024 // tile0041 batteryammo
sprite 482 mdzoff 500000 // tile1006 (barstool)
sprite 482 roll -1 // tile1006 (barstool)
sprite 63 angoff 1024 // tile0047 hbombammo
sprite 63 mdzoff 500000 // tile0047 hbombammo
sprite 63 pitch -1 // tile0047 hbombammo
 
sprite 153 angoff 256 // tile0052 sixpack
sprite 757 angoff 512 // tile0040 ammo
sprite 278 angoff -512 // tile0053 firstaid
 
// OVERRIDE
 
// Fixes for badly aligned sprites
sprite 208 mdzoff 600000 // tile1348 holoduke (secret in video store)
sprite 208 pitch 1 // tile1348 holoduke
 
// Forcing any floor aligned model to be rendered as sprite
sprite 177 notmd // tile2301 wallblood1
sprite 287 notmd // tile0903 pocket billard
sprite 288 notmd // tile0903 pocket billard
sprite 289 notmd // tile0903 pocket billard
sprite 290 notmd // tile0903 pocket billard
sprite 291 notmd // tile0903 pocket billard
sprite 292 notmd // tile0903 pocket billard
sprite 426 notmd // tile0577 femmag2
sprite 461 notmd // tile0568 femmag1
sprite 462 notmd // tile0568 femmag1
sprite 463 notmd // tile0577 femmag2
sprite 540 notmd // tile0690 (manhole, half open)
 
// Switches to be hidden
sprite 191 notmd // tile0132 slotdoor (hand dryer)
sprite 254 notmd // tile0132 slotdoor (telephone)
sprite 517 notmd // tile0132 slotdoor (telephone)
 
 
 
// LIGHTS