Subversion Repositories duke3d_hrp

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Regard whitespace Rev 482 → Rev 483

/maphacks/3drealms/E1L1_atomic.mhk
63,7 → 63,7
sprite 376 angoff 1024 // tile0053 firstaid
 
// Nightvision
sprite 25 angoff 1024 // tile0059 heatsensor (Dukematch only)
sprite 25 angoff 1024 // tile0059 heatsensor (multiplayer)
 
 
 
73,13 → 73,18
sprite 548 angoff 512 // tile0021 firstgunsprite
sprite 548 mdzoff 200000 // tile0021 firstgunsprite
sprite 548 roll -1 // tile0021 firstgunsprite
 
sprite 617 angoff -512 // tile0040 ammo
sprite 619 angoff 512 // tile0040 ammo
 
// Shotgun & ammo
sprite 44 angoff -512 // tile0028 shotgunsprite
sprite 44 angoff 512 // tile0028 shotgunsprite
sprite 44 mdzoff 200000 // tile0028 shotgunsprite
sprite 44 roll -1 // tile0028 shotgunsprite
sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer)
sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer)
sprite 421 angoff 768 // tile0028 shotgunsprite (multiplayer)
 
sprite 112 angoff -768 // tile0049 shotgunammo
sprite 113 angoff -256 // tile0049 shotgunammo
sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite
89,15 → 94,15
sprite 636 angoff 512 // tile0049 shotgunammo
 
// Chaingun & ammo
sprite 45 angoff 512 // tile0022 chaingunsprite
sprite 111 angoff -512 // tile0022 chaingunsprite (Dukematch only)
sprite 530 angoff 512 // tile0022 chaingunsprite (Dukematch only)
sprite 534 angoff 256 // tile0041 batteryammo (Dukematch only)
sprite 45 angoff -512 // tile0022 chaingunsprite
sprite 111 angoff -512 // tile0022 chaingunsprite (multiplayer)
sprite 530 angoff 512 // tile0022 chaingunsprite (multiplayer)
sprite 534 angoff 256 // tile0041 batteryammo (multiplayer)
 
// RPG & ammo
sprite 26 angoff 512 // tile0023 rpgsprite
sprite 26 angoff -512 // tile0023 rpgsprite
sprite 82 angoff -512 // tile0023 rpgsprite
sprite 87 angoff 1024 // tile0044 rpgammo (Dukematch only)
sprite 87 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 180 angoff -768 // tile0044 rpgammo
sprite 192 angoff -512 // tile????
sprite 431 angoff 512 // tile0023 rpgsprite
104,11 → 109,15
 
// Pipebombs
sprite 27 angoff 768 // tile0047 hbombammo
sprite 535 angoff -384 // tile0047 hbombammo (Dukematch only)
sprite 535 angoff -384 // tile0047 hbombammo (multiplayer)
sprite 632 angoff -256 // tile0047 hbombammo box in secret area
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 632 pitch 1 // tile0047 hbombammo box in secret area
 
 
sprite 542 angoff -640 // tile1161 bottle14
 
 
// OVERRIDE
 
// Fixes for badly aligned sprites
185,8 → 194,6
sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 588 away1 // tile0502 security screen "Innocent?" sign
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 632 pitch 1 // tile0047 hbombammo box in secret area
 
// Forcing any floor aligned model to be rendered as sprite
sprite 47 notmd // tile0341 bpannel1
207,7 → 214,7
// LIGHTS
 
// by Devastator
// sect x y z range r g b rad fade ang horiz mins maxs prio tile
// sect x y z range r g b rad fade ang hor mins maxs prio tile
light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0
light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0
light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0
/maphacks/3drealms/E1L1_13d.mhk
63,7 → 63,7
sprite 374 angoff 1024 // tile0053 firstaid
 
// Nightvision
sprite 23 angoff 1024 // tile0059 heatsensor (Dukematch only)
sprite 23 angoff 1024 // tile0059 heatsensor (multiplayer)
 
 
 
73,13 → 73,18
sprite 546 angoff 512 // tile0021 firstgunsprite
sprite 546 mdzoff 200000 // tile0021 firstgunsprite
sprite 546 roll -1 // tile0021 firstgunsprite
 
sprite 615 angoff -512 // tile0040 ammo
sprite 617 angoff 512 // tile0040 ammo
 
// Shotgun & ammo
sprite 42 angoff -512 // tile0028 shotgunsprite
sprite 42 mdzoff 200000 // tile0028 shotgunsprite
sprite 42 roll -1 // tile0028 shotgunsprite
sprite 79 mdzoff 200000 // tile0028 shotgunsprite (multiplayer)
sprite 79 roll -1 // tile0028 shotgunsprite (multiplayer)
sprite 419 angoff 768 // tile0028 shotgunsprite (multiplayer)
 
sprite 110 angoff -768 // tile0049 shotgunammo
sprite 111 angoff -256 // tile0049 shotgunammo
sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite
90,14 → 95,14
 
// Chaingun & ammo
sprite 43 angoff 512 // tile0022 chaingunsprite
sprite 109 angoff -512 // tile0022 chaingunsprite (Dukematch only) *
sprite 528 angoff 512 // tile0022 chaingunsprite (Dukematch only)
sprite 532 angoff 256 // tile0041 batteryammo (Dukematch only) *
sprite 109 angoff -512 // tile0022 chaingunsprite (multiplayer) *
sprite 528 angoff 512 // tile0022 chaingunsprite (multiplayer)
sprite 532 angoff 256 // tile0041 batteryammo (multiplayer) *
 
// RPG & ammo
sprite 24 angoff 512 // tile0023 rpgsprite *
sprite 80 angoff -512 // tile0023 rpgsprite
sprite 85 angoff 1024 // tile0044 rpgammo (Dukematch only)
sprite 85 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 178 angoff -768 // tile0044 rpgammo
sprite 190 angoff -512 // tile????
sprite 429 angoff 512 // tile0023 rpgsprite
104,10 → 109,14
 
// Pipebombs
sprite 25 angoff 768 // tile0047 hbombammo
sprite 533 angoff -384 // tile0047 hbombammo (Dukematch only)
sprite 533 angoff -384 // tile0047 hbombammo (multiplayer)
sprite 630 angoff -256 // tile0047 hbombammo box in secret area
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 630 pitch 1 // tile0047 hbombammo box in secret area
 
 
sprite 540 angoff -640 // tile1161 bottle14
 
//sprite 83 angoff -1536
//sprite 170 angoff -1536
//sprite 525 angoff -512
191,8 → 200,6
sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 586 away1 // tile0502 security screen "Innocent?" sign
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 630 pitch 1 // tile0047 hbombammo box in secret area
 
// Forcing any floor aligned model to be rendered as sprite
sprite 45 notmd // tile0341 bpannel1
213,7 → 220,7
// LIGHTS
 
// by Devastator
// sect x y z range r g b rad fade ang horiz mins maxs prio tile
// sect x y z range r g b rad fade ang hor mins maxs prio tile
light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0
light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0
light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0
/maphacks/3drealms/E1L5.mhk
18,64 → 18,66
// ITEMS/POWERUPS
 
// Armor
sprite 80 angoff 768
sprite 294 angoff 128 // Dukematch only
sprite 1042 angoff -512 // Dukematch only
sprite 80 angoff 768 // tile0054 shield
sprite 294 angoff 128 // tile0054 shield (multiplayer)
sprite 1042 angoff -512 // tile0054 shield (multiplayer)
 
// Boots
sprite 604 angoff 1024
sprite 682 angoff 512
sprite 741 angoff -512
sprite 604 angoff 1024 // tile0061 boots
sprite 682 angoff 512 // tile0061 boots
sprite 741 angoff -512 // tile0061 boots
 
// Health +10
sprite 735 angoff 128
sprite 736 angoff 256
sprite 873 angoff 256
sprite 936 angoff -256
sprite 1057 angoff -64
sprite 735 angoff 128 // tile0051 cola
sprite 736 angoff 256 // tile0051 cola
sprite 873 angoff 256 // tile0051 cola
sprite 936 angoff -256 // tile0051 cola
sprite 1057 angoff -64 // tile0051 cola
 
// Health +30
sprite 117 angoff -768
sprite 217 angoff -512
sprite 447 angoff -896
sprite 540 angoff -512
sprite 609 angoff 768
sprite 719 angoff -256
sprite 722 angoff 256
sprite 723 angoff 768
sprite 728 angoff -256
sprite 731 angoff 512
sprite 732 angoff 512
sprite 856 angoff 256
sprite 860 angoff -256
sprite 861 angoff -256
sprite 862 angoff -256
sprite 872 angoff 256
sprite 937 angoff -256
sprite 941 angoff -256
sprite 1043 angoff 64
sprite 1058 angoff -512
sprite 117 angoff -768 // tile0052 sixpack
sprite 217 angoff -512 // tile0052 sixpack
sprite 447 angoff -896 // tile0052 sixpack
sprite 540 angoff -512 // tile0052 sixpack
sprite 609 angoff 768 // tile0052 sixpack
sprite 719 angoff -256 // tile0052 sixpack
sprite 722 angoff 256 // tile0052 sixpack
sprite 723 angoff 768 // tile0052 sixpack
sprite 728 angoff -256 // tile0052 sixpack
sprite 731 angoff 512 // tile0052 sixpack
sprite 732 angoff 512 // tile0052 sixpack
sprite 856 angoff 256 // tile0052 sixpack
sprite 860 angoff -256 // tile0052 sixpack
sprite 861 angoff -256 // tile0052 sixpack
sprite 862 angoff -256 // tile0052 sixpack
sprite 872 angoff 256 // tile0052 sixpack
sprite 937 angoff -256 // tile0052 sixpack
sprite 941 angoff -256 // tile0052 sixpack
sprite 1043 angoff 64 // tile0052 sixpack
sprite 1058 angoff -512 // tile0052 sixpack
 
// HoloDuke
sprite 733 angoff -256
sprite 733 angoff -256 // tile1348 holoduke
 
// Jetpack
sprite 79 angoff 768
sprite 1032 angoff 512 // Dukematch only
sprite 79 angoff 768 // tile0150 jetpack
sprite 1032 angoff 512 // tile0150 jetpack (multiplayer)
 
// Keycards (B)
sprite 375 angoff 384
 
// MedKit
sprite 4 angoff 512
sprite 689 angoff 640
sprite 727 angoff -128
sprite 734 angoff -128
sprite 742 angoff 640
sprite 4 angoff 512 // tile0053 firstaid
sprite 689 angoff 640 // tile0053 firstaid
sprite 727 angoff -128 // tile0053 firstaid // Medkit outside of fire teleporter room
sprite 727 mdxoff 13000 // tile0053 firstaid // Medkit outside of fire teleporter room
sprite 727 pitch 1 // tile0053 firstaid // Medkit outside of fire teleporter room
sprite 734 angoff -128 // tile0053 firstaid
sprite 742 angoff 640 // tile0053 firstaid
 
// Nightvision
sprite 262 angoff 256
sprite 817 angoff 512
sprite 262 angoff 256 // tile0059 heatsensor
sprite 817 angoff 512 // tile0059 heatsensor
 
 
 
98,7 → 100,9
sprite 737 angoff 768
sprite 865 angoff -512
sprite 871 angoff 512
sprite 931 angoff 1024
sprite 931 angoff 1024 // tile0049 shotgunammo
sprite 931 mdzoff 500000 // tile0049 shotgunammo
sprite 931 roll 1 // tile0049 shotgunammo
sprite 1044 angoff 512 // Dukematch only
sprite 1064 angoff 512
 
106,6 → 110,7
sprite 6 angoff -512
sprite 24 angoff -128
sprite 29 angoff 512
sprite 78 pitch 112 // tile0022 chaingunsprite (multiplayer)
sprite 152 angoff -512
sprite 153 angoff -512
sprite 218 angoff 512
139,7 → 144,8
sprite 921 angoff 1024
sprite 1039 angoff 512
sprite 1045 angoff -512 // Dukematch only
sprite 1052 angoff 896
sprite 1052 angoff 896 // tile0023 rpgsprite
sprite 1052 pitch 96 // tile0023 rpgsprite
sprite 1055 angoff -768 // Dukematch only
sprite 1056 angoff -768 // Dukematch only
 
152,10 → 158,6
 
// OVERRIDE
 
// Fixes for badly aligned sprites
sprite 727 pitch 1 // Medkit outside of fire teleporter room
sprite 727 mdxoff 13000
 
// Forcing any floor aligned model to be rendered as sprite
sprite 426 notmd
sprite 427 notmd
172,8 → 174,11
sprite 438 notmd
 
// Switches to be hidden
sprite 70 notmd // tile0140 frankenstineswitch
sprite 83 notmd
sprite 382 notmd
sprite 155 notmd // tile1111 handswitch
sprite 688 notmd // tile1111 handswitch
 
 
 
180,6 → 185,7
// LIGHTS
 
// by Devastator
// sect x y z range r g b rad fade ang hor mins maxs prio tile
light 54 61952 25088 -61440 1400 109 110 60 0 0 1536 -1 0 0 0 -1
light 168 56782 27023 -50176 3500 82 80 36 0 0 1536 -1 0 0 0 -1
light 167 53761 33588 -47616 2000 111 101 76 0 0 1536 -500 0 0 0 -1
/maphacks/usermaps_mhk.def
26,8 → 26,16
mapmd4 cbeb02814f861c6b6d5c77a27bfde97c // 1997-03-29
mhkfile "maphacks/usermaps/sector4.mhk"
}
 
/*
mapinfo {
maptitle "A.dream 2"
//author "Zykov Eddy"
mapfile "A.DREAM2.MAP"
mapmd4 cb6816a7259ef73012a623b8fd3944f6 // 2009-01-12
mhkfile "maphacks/usermaps/A.DREAM2.mhk"
}
*/
mapinfo {
maptitle "Afterglow ; The Scent"
//author "Frode 'Puritan' Waksvik"
mapfile "scent.map"
686,6 → 694,14
}
 
mapinfo {
maptitle "Saline"
//author "Kevin Mooney"
mapfile "SALINE.map"
mapmd4 001202f3a99f4383e043ddf07cf25d43 // 2013-03-09
mhkfile "maphacks/usermaps/SALINE.mhk"
}
 
mapinfo {
maptitle "Sewer"
//author "Richard Bailey Gray (The Levelord)"
mapfile "sewer.map"
/maphacks/usermaps/SALINE.mhk
0,0 → 1,248
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : SALINE.map - "Saline" by Kevin Mooney
// Map Date : 2013-03-09
// mapmd4 : 001202f3a99f4383e043ddf07cf25d43
// Curr. HRP: r5.2.483
 
 
sprite 1986 angoff -768 // tile0956 bottle3
sprite 2567 nomdanim // tile1268 (tile1267 rat)
sprite 2566 nomdanim // tile1268 (tile1267 rat)
sprite 109 angoff 768 // tile1232 canwithsomething
sprite 111 angoff 768 // tile1232 canwithsomething
sprite 2564 angoff 768 // tile1268 (tile1267 rat)
sprite 2564 nomdanim // tile1268 (tile1267 rat)
sprite 930 angoff 1024 // tile1232 canwithsomething
sprite 2565 angoff 256 // tile1268 (tile1267 rat)
sprite 2565 nomdanim // tile1268 (tile1267 rat)
//sprite 2568 notmd // tile1268 (tile1267 rat)
sprite 2568 mdzoff 5000000 // tile1268 (tile1267 rat)
sprite 2568 pitch -1 // tile1268 (tile1267 rat)
//sprite 2569 notmd // tile1268 (tile1267 rat)
sprite 2569 mdzoff 5000000 // tile1268 (tile1267 rat)
sprite 2569 pitch -1 // tile1268 (tile1267 rat)
sprite 964 angoff 768 // tile0150 jetpack
sprite 967 angoff 1024 // tile0060 accesscard blue
sprite 947 angoff 512 // tile0049 shotgunammo
sprite 945 angoff 512 // tile0150 jetpack
sprite 956 angoff 1024 // tile0026 heavyhbomb
sprite 1058 nomdanim // tile0941 (tile0940 bouncemine)
sprite 1059 nomdanim // tile0941 (tile0940 bouncemine)
sprite 1060 nomdanim // tile0941 (tile0940 bouncemine)
sprite 805 mdzoff 300000 // tile0916 fireext
sprite 805 pitch 1 // tile0916 fireext
sprite 434 angoff 512 // tile0022 chaingunsprite
sprite 691 angoff 512 // tile0021 firstgunsprite
sprite 692 angoff 512 // tile0054 shield
sprite 2611 angoff 1024 // tile0026 heavyhbomb
sprite 1057 mdzoff 300000 // tile0951 box
sprite 1057 pitch 1 // tile0951 box
//sprite ? angoff -256 // tile0052 sixpack
sprite 160 angoff 1024 // tile0049 shotgunammo
sprite 161 angoff 1024 // tile0049 shotgunammo
sprite 552 angoff 512 // tile0041 batteryammo
sprite 1020 angoff 256 // tile0052 sixpack
sprite 960 angoff -768 // tile0049 shotgunammo
sprite 2622 angoff 128 // tile0051 cola
sprite 1259 mdzoff 200000 // tile0916 fireext
sprite 1259 pitch 1 // tile0916 fireext
sprite 2593 angoff 1024 // tile0054 shield
sprite 2057 angoff 512 // tile0556 chair1
sprite 986 angoff 1024 // tile0556 chair1
sprite 825 angoff -512 // tile1045 donuts
sprite 827 angoff 1024 // tile1045 donuts
sprite 826 angoff -256 // tile1045 donuts
sprite 826 mdzoff 1000000 // tile1045 donuts
sprite 826 pitch 1 // tile1045 donuts
sprite 826 roll -1 // tile1045 donuts
sprite 828 angoff ยด512 // tile1045 donuts
sprite 828 mdzoff 500000 // tile1045 donuts
sprite 828 pitch 1 // tile1045 donuts
//sprite 837 angoff 512 // tile0556 chair1
sprite 813 nomdanim // tile1538 (duke leg)
sprite 813 mdzoff -2000 // tile1538 (duke leg)
sprite 813 mdxoff -30 // tile1538 (duke leg)
sprite 813 pitch 384 // tile1538 (duke leg)
sprite 2612 angoff -896 // tile0026 heavyhbomb
sprite 2600 angoff -768 // tile0026 heavyhbomb
sprite 838 angoff 512 // tile0563 waterfountain
sprite 2744 angoff 384 // tile0669 vacuum
sprite 1976 mdzoff 700000 // tile0669 vacuum
sprite 1976 roll -1 // tile0669 vacuum
sprite 2596 angoff -512 // tile1165 bottle18
sprite 1081 mdzoff 300000 // tile0569 toilet
sprite 1081 pitch 1 // tile0569 toilet
sprite 1082 mdzoff 300000 // tile0569 toilet
sprite 1082 pitch 1 // tile0569 toilet
sprite 2319 mdzoff 300000 // tile0569 toilet
sprite 2319 pitch 1 // tile0569 toilet
sprite 750 nomdanim // tile1724 (tile1680 liztroop)
sprite 750 angoff -512 // tile1724 (tile1680 liztroop)
sprite 750 mdzoff -10000 // tile1724 (tile1680 liztroop)
sprite 750 pitch 256 // tile1724 (tile1680 liztroop)
//sprite 753 nomdanim // tile1724 (tile1680 liztroop)
//sprite 753 angoff -512 // tile1724 (tile1680 liztroop)
sprite 753 mdxoff 500000 // tile1724 (tile1680 liztroop)
sprite 753 pitch -1 // tile1724 (tile1680 liztroop)
sprite 131 notmd // tile0168 dipswitch3
sprite 1205 angoff -384 // tile1014 bottle8
sprite 711 mdzoff 300000 // tile0569 toilet
sprite 711 pitch 1 // tile0569 toilet
sprite 712 mdzoff 300000 // tile0569 toilet
sprite 712 pitch 1 // tile0569 toilet
sprite 713 mdzoff 300000 // tile0569 toilet
sprite 713 pitch 1 // tile0569 toilet
sprite 1208 mdzoff 700000 // tile0022 chaingunsprite
sprite 1208 pitch 1 // tile0022 chaingunsprite
sprite 688 nomdanim // tile1056 (tile1055 (film reel))
sprite 1948 mdzoff 300000 // tile0916 fireext
sprite 1948 pitch 1 // tile0916 fireext
sprite 234 mdzoff 300000 // tile0916 fireext
sprite 234 pitch 1 // tile0916 fireext
sprite 233 mdzoff 300000 // tile0916 fireext
sprite 233 pitch 1 // tile0916 fireext
sprite 2001 mdzoff 500000 // tile0951 box
sprite 2001 roll 1 // tile0951 box
sprite 2002 mdzoff 600000 // tile0951 box
sprite 2002 roll 1 // tile0951 box
sprite 1080 angoff -256 // tile1321 fem3 hooker
sprite 1097 angoff 768 // tile0951 box
sprite 1097 mdzoff 1200000 // tile0951 box
sprite 1097 pitch 1 // tile0951 box
sprite 2007 angoff -512 // tile1045 donuts
sprite 2008 roll 1024 // tile1045 donuts
sprite 2008 mdxoff 60000 // tile1045 donuts
sprite 2008 pitch 1 // tile1045 donuts
sprite 2008 roll 1024 // tile1045 donuts
sprite 2009 angoff 1024 // tile1045 donuts
sprite 2285 angoff -256 // tile0051 cola
sprite 2581 angoff 512 // tile0051 cola
sprite 2235 angoff 768 // tile0045 growammo
sprite 2236 angoff 768 // tile0045 growammo
sprite 2665 notmd // tile0101 (tile0100 atomichealth)
sprite 1240 angoff 768 // tile0556 chair1
sprite 1241 angoff 1241 // tile0556 chair1
sprite 1101 angoff -256 // tile0557 chair2
sprite 740 angoff 512 // tile0052 sixpack
sprite 1249 angoff 384 // tile0052 sixpack
sprite 1261 angoff 512 // tile0049 shotgunammo
sprite 1214 mdzoff 2500000 // tile1045 donuts
sprite 1214 pitch 1 // tile1045 donuts
sprite 2609 angoff 512 // tile0054 shield
sprite 2606 angoff -256 // tile0051 cola
sprite 1196 angoff 640 // tile0556 chair1
sprite 1199 angoff 1024 // tile1045 donuts
sprite 1199 mdzoff 700000 // tile1045 donuts
sprite 1199 pitch 1 // tile1045 donuts
sprite 710 angoff 512 // tile0051 cola
sprite 52 pitch -96 // tile1045 donuts
sprite 2563 nomdanim // tile1268 (tile1267 rat)
sprite 53 angoff 1024 // tile1045 donuts
sprite 1266 angoff -512 // tile0049 shotgunammo
sprite 55 angoff -768 // tile1045 donuts
sprite 694 angoff -256 // tile0053 firstaid
sprite 693 angoff -768 // tile0054 shield
sprite 2562 nomdanim // tile1268 (tile1267 rat)
sprite 1825 angoff -384 // tile0052 sixpack
sprite 59 angoff 1024 // tile0958 (lights)
sprite 59 mdzoff 800000 // tile0958 (lights)
sprite 59 pitch 1 // tile0958 (lights)
sprite 57 angoff 1024 // tile0958 (lights)
sprite 57 mdzoff 800000 // tile0958 (lights)
sprite 57 pitch 1 // tile0958 (lights)
sprite 60 mdzoff 800000 // tile0958 (lights)
sprite 60 pitch 1 // tile0958 (lights)
sprite 58 mdzoff 800000 // tile0958 (lights)
sprite 58 pitch 1 // tile0958 (lights)
sprite 468 angoff -128 // tile1321 fem3 hooker
sprite 437 angoff -768 // tile1232 canwithsomething
sprite 1576 angoff 1024 // tile1160 bottle13 (Jack Daniels)
sprite 1575 angoff -768 // tile1160 bottle13 (Jack Daniels)
sprite 2561 nomdanim // tile1268 (tile1267 rat)
sprite 528 mdzoff 300000 // tile0569 toilet
sprite 528 pitch 1 // tile0569 toilet
sprite 2484 nomdanim // tile1268 (tile1267 rat)
sprite 2484 pitch 256 // tile1268 (tile1267 rat)
sprite 246 mdxoff 5000 // tile1162 bottle15
sprite 246 pitch -1 // tile1162 bottle15
sprite 523 angoff 1024 // tile1321 fem3 hooker
sprite 526 angoff 128 // tile1321 fem3 hooker
sprite 525 angoff 1024 // tile1321 fem3 hooker
sprite 525 mdzoff 500000 // tile1321 fem3 hooker
sprite 525 pitch 1 // tile1321 fem3 hooker
sprite 525 roll 1 // tile1321 fem3 hooker
sprite 501 mdzoff 100000 // tile0957 bottle4 (cocktail glass)
sprite 501 pitch 1 // tile0957 bottle4 (cocktail glass)
sprite 507 mdzoff 100000 // tile0957 bottle4 (cocktail glass)
sprite 507 pitch 1 // tile0957 bottle4 (cocktail glass)
sprite 508 mdzoff 100000 // tile0957 bottle4 (cocktail glass)
sprite 508 pitch 1 // tile0957 bottle4 (cocktail glass)
sprite 509 mdzoff 100000 // tile0957 bottle4 (cocktail glass)
sprite 509 pitch 1 // tile0957 bottle4 (cocktail glass)
sprite 510 mdzoff 100000 // tile0957 bottle4 (cocktail glass)
sprite 510 pitch 1 // tile0957 bottle4 (cocktail glass)
sprite 500 mdzoff 100000 // tile1162 bottle15
sprite 500 roll -1 // tile1162 bottle15
sprite 497 angoff -256 // tile1162 bottle15
sprite 498 mdzoff 200000 // tile1162 bottle15
sprite 498 roll -1 // tile1162 bottle15
sprite 517 mdzoff 200000 // tile1162 bottle15
sprite 517 pitch 1 // tile1162 bottle15
sprite 520 angoff 512 // tile1160 bottle13 (Jack Daniels)
sprite 520 mdzoff 200000 // tile1160 bottle13 (Jack Daniels)
sprite 520 roll -1 // tile1160 bottle13 (Jack Daniels)
sprite 519 mdzoff 300000 // tile1165 bottle18
sprite 519 pitch 1 // tile1165 bottle18
sprite 518 mdzoff 300000 // tile1163 bottle16
sprite 518 pitch 1 // tile1163 bottle16
sprite 511 mdzoff 200000 // tile0957 bottle4 (cocktail glass)
sprite 511 pitch 1 // tile0957 bottle4 (cocktail glass)
sprite 1327 mdzoff 400000 // tile0957 bottle4 (cocktail glass)
sprite 1327 roll 1 // tile0957 bottle4 (cocktail glass)
sprite 494 angoff -256 // tile1162 bottle15
sprite 498 mdzoff 400000 // tile1162 bottle15
sprite 498 roll -1 // tile1162 bottle15
sprite 500 angoff 256 // tile1160 bottle13 (Jack Daniels)
sprite 2100 nomdanim // tile1551 (tile1550 shark)
sprite 2099 nomdanim // tile1056 (tile1055 (film reel))
sprite 2074 nomdanim // tile1056 (tile1055 (film reel))
sprite 2072 nomdanim // tile1551 (tile1550 shark)
sprite 2076 nomdanim // tile1551 (tile1550 shark)
sprite 2078 nomdanim // tile1551 (tile1550 shark)
sprite 1360 angoff -256 // tile0052 sixpack
sprite 557 nomdanim // tile1056 (tile1055 (film reel))
sprite 1284 angoff -512 // tile0054 shield
sprite 1642 angoff 256 // tile0052 sixpack
sprite 1694 angoff 1024 // tile0041 batteryammo
sprite 269 angoff 1024 // tile1160 bottle13 (Jack Daniels)
sprite 312 angoff 1024 // tile1160 bottle13 (Jack Daniels)
sprite 315 angoff 1024 // tile1160 bottle13 (Jack Daniels)
sprite 1923 angoff 1024 // tile1321 fem3 hooker
sprite 1923 mdxoff 20000 // tile1321 fem3 hooker
sprite 1923 pitch 1 // tile1321 fem3 hooker
sprite 292 mdzoff 700000 // tile1162 bottle15
sprite 292 pitch -1 // tile1162 bottle15
sprite 295 mdzoff 200000 // tile0957 bottle4 (cocktail glass)
sprite 295 pitch 1 // tile0957 bottle4 (cocktail glass)
sprite 296 mdzoff 200000 // tile0957 bottle4 (cocktail glass)
sprite 296 roll 1 // tile0957 bottle4 (cocktail glass)
sprite 276 mdzoff 300000 // tile0569 toilet
sprite 276 pitch 1 // tile0569 toilet
sprite 275 angoff 1024 // tile0049 shotgunammo
sprite 275 mdzoff 300000 // tile0049 shotgunammo
sprite 275 roll -1 // tile0049 shotgunammo
sprite 1506 notmd // tile0164 dipswitch2
sprite 1505 angoff 512 // tile0060 accesscard blue
sprite 1386 mdzoff 300000 // tile0569 toilet
sprite 1386 pitch 1 // tile0569 toilet
sprite 1864 angoff -512 // tile0047 hbombammo
sprite 1700 angoff 256 // tile0052 sixpack
sprite 1701 angoff 256 // tile0052 sixpack
sprite 202 angoff 896 // tile0556 chair1
sprite 1936 nomdanim // tile1329 (tile1325 fem4 cavedancer)
sprite 1936 mdzoff 500000 // tile1329 (tile1325 fem4 cavedancer)
sprite 1936 pitch 1 // tile1329 (tile1325 fem4 cavedancer)
sprite 1937 nomdanim // tile1329 (tile1325 fem4 cavedancer)
sprite 1937 mdzoff 500000 // tile1329 (tile1325 fem4 cavedancer)
sprite 1937 pitch 1 // tile1329 (tile1325 fem4 cavedancer)
/maphacks/3drealms_polymost/E1L5_polymost.mhk
18,64 → 18,66
// ITEMS/POWERUPS
 
// Armor
sprite 80 angoff 768
sprite 294 angoff 128 // Dukematch only
sprite 1042 angoff -512 // Dukematch only
sprite 80 angoff 768 // tile0054 shield
sprite 294 angoff 128 // tile0054 shield (multiplayer)
sprite 1042 angoff -512 // tile0054 shield (multiplayer)
 
// Boots
sprite 604 angoff 1024
sprite 682 angoff 512
sprite 741 angoff -512
sprite 604 angoff 1024 // tile0061 boots
sprite 682 angoff 512 // tile0061 boots
sprite 741 angoff -512 // tile0061 boots
 
// Health +10
sprite 735 angoff 128
sprite 736 angoff 256
sprite 873 angoff 256
sprite 936 angoff -256
sprite 1057 angoff -64
sprite 735 angoff 128 // tile0051 cola
sprite 736 angoff 256 // tile0051 cola
sprite 873 angoff 256 // tile0051 cola
sprite 936 angoff -256 // tile0051 cola
sprite 1057 angoff -64 // tile0051 cola
 
// Health +30
sprite 117 angoff -768
sprite 217 angoff -512
sprite 447 angoff -896
sprite 540 angoff -512
sprite 609 angoff 768
sprite 719 angoff -256
sprite 722 angoff 256
sprite 723 angoff 768
sprite 728 angoff -256
sprite 731 angoff 512
sprite 732 angoff 512
sprite 856 angoff 256
sprite 860 angoff -256
sprite 861 angoff -256
sprite 862 angoff -256
sprite 872 angoff 256
sprite 937 angoff -256
sprite 941 angoff -256
sprite 1043 angoff 64
sprite 1058 angoff -512
sprite 117 angoff -768 // tile0052 sixpack
sprite 217 angoff -512 // tile0052 sixpack
sprite 447 angoff -896 // tile0052 sixpack
sprite 540 angoff -512 // tile0052 sixpack
sprite 609 angoff 768 // tile0052 sixpack
sprite 719 angoff -256 // tile0052 sixpack
sprite 722 angoff 256 // tile0052 sixpack
sprite 723 angoff 768 // tile0052 sixpack
sprite 728 angoff -256 // tile0052 sixpack
sprite 731 angoff 512 // tile0052 sixpack
sprite 732 angoff 512 // tile0052 sixpack
sprite 856 angoff 256 // tile0052 sixpack
sprite 860 angoff -256 // tile0052 sixpack
sprite 861 angoff -256 // tile0052 sixpack
sprite 862 angoff -256 // tile0052 sixpack
sprite 872 angoff 256 // tile0052 sixpack
sprite 937 angoff -256 // tile0052 sixpack
sprite 941 angoff -256 // tile0052 sixpack
sprite 1043 angoff 64 // tile0052 sixpack
sprite 1058 angoff -512 // tile0052 sixpack
 
// HoloDuke
sprite 733 angoff -256
sprite 733 angoff -256 // tile1348 holoduke
 
// Jetpack
sprite 79 angoff 768
sprite 1032 angoff 512 // Dukematch only
sprite 79 angoff 768 // tile0150 jetpack
sprite 1032 angoff 512 // tile0150 jetpack (multiplayer)
 
// Keycards (B)
sprite 375 angoff 384
 
// MedKit
sprite 4 angoff 512
sprite 689 angoff 640
sprite 727 angoff -128
sprite 734 angoff -128
sprite 742 angoff 640
sprite 4 angoff 512 // tile0053 firstaid
sprite 689 angoff 640 // tile0053 firstaid
sprite 727 angoff -128 // tile0053 firstaid // Medkit outside of fire teleporter room
sprite 727 mdxoff 13000 // tile0053 firstaid // Medkit outside of fire teleporter room
sprite 727 pitch 1 // tile0053 firstaid // Medkit outside of fire teleporter room
sprite 734 angoff -128 // tile0053 firstaid
sprite 742 angoff 640 // tile0053 firstaid
 
// Nightvision
sprite 262 angoff 256
sprite 817 angoff 512
sprite 262 angoff 256 // tile0059 heatsensor
sprite 817 angoff 512 // tile0059 heatsensor
 
 
 
98,7 → 100,9
sprite 737 angoff 768
sprite 865 angoff -512
sprite 871 angoff 512
sprite 931 angoff 1024
sprite 931 angoff 1024 // tile0049 shotgunammo
sprite 931 mdzoff 500000 // tile0049 shotgunammo
sprite 931 roll 1 // tile0049 shotgunammo
sprite 1044 angoff 512 // Dukematch only
sprite 1064 angoff 512
 
106,6 → 110,7
sprite 6 angoff -512
sprite 24 angoff -128
sprite 29 angoff 512
sprite 78 pitch 112 // tile0022 chaingunsprite (multiplayer)
sprite 152 angoff -512
sprite 153 angoff -512
sprite 218 angoff 512
139,7 → 144,8
sprite 921 angoff 1024
sprite 1039 angoff 512
sprite 1045 angoff -512 // Dukematch only
sprite 1052 angoff 896
sprite 1052 angoff 896 // tile0023 rpgsprite
sprite 1052 pitch 96 // tile0023 rpgsprite
sprite 1055 angoff -768 // Dukematch only
sprite 1056 angoff -768 // Dukematch only
 
152,10 → 158,6
 
// OVERRIDE
 
// Fixes for badly aligned sprites
sprite 727 pitch 1 // Medkit outside of fire teleporter room
sprite 727 mdxoff 13000
 
// Forcing any floor aligned model to be rendered as sprite
sprite 426 notmd
sprite 427 notmd
172,8 → 174,11
sprite 438 notmd
 
// Switches to be hidden
sprite 70 notmd // tile0140 frankenstineswitch
sprite 83 notmd
sprite 382 notmd
sprite 155 notmd // tile1111 handswitch
sprite 688 notmd // tile1111 handswitch
 
 
 
/maphacks/3drealms_polymost/E1L1_13d_polymost.mhk
63,7 → 63,7
sprite 374 angoff 1024 // tile0053 firstaid
 
// Nightvision
sprite 23 angoff 1024 // tile0059 heatsensor (Dukematch only)
sprite 23 angoff 1024 // tile0059 heatsensor (multiplayer)
 
 
 
73,13 → 73,18
sprite 546 angoff 512 // tile0021 firstgunsprite
sprite 546 mdzoff 200000 // tile0021 firstgunsprite
sprite 546 roll -1 // tile0021 firstgunsprite
 
sprite 615 angoff -512 // tile0040 ammo
sprite 617 angoff 512 // tile0040 ammo
 
// Shotgun & ammo
sprite 42 angoff -512 // tile0028 shotgunsprite
sprite 42 mdzoff 200000 // tile0028 shotgunsprite
sprite 42 roll -1 // tile0028 shotgunsprite
sprite 79 mdzoff 200000 // tile0028 shotgunsprite (multiplayer)
sprite 79 roll -1 // tile0028 shotgunsprite (multiplayer)
sprite 419 angoff 768 // tile0028 shotgunsprite (multiplayer)
 
sprite 110 angoff -768 // tile0049 shotgunammo
sprite 111 angoff -256 // tile0049 shotgunammo
sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite
90,14 → 95,14
 
// Chaingun & ammo
sprite 43 angoff 512 // tile0022 chaingunsprite
sprite 109 angoff -512 // tile0022 chaingunsprite (Dukematch only) *
sprite 528 angoff 512 // tile0022 chaingunsprite (Dukematch only)
sprite 532 angoff 256 // tile0041 batteryammo (Dukematch only) *
sprite 109 angoff -512 // tile0022 chaingunsprite (multiplayer) *
sprite 528 angoff 512 // tile0022 chaingunsprite (multiplayer)
sprite 532 angoff 256 // tile0041 batteryammo (multiplayer) *
 
// RPG & ammo
sprite 24 angoff 512 // tile0023 rpgsprite *
sprite 80 angoff -512 // tile0023 rpgsprite
sprite 85 angoff 1024 // tile0044 rpgammo (Dukematch only)
sprite 85 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 178 angoff -768 // tile0044 rpgammo
sprite 190 angoff -512 // tile????
sprite 429 angoff 512 // tile0023 rpgsprite
104,10 → 109,14
 
// Pipebombs
sprite 25 angoff 768 // tile0047 hbombammo
sprite 533 angoff -384 // tile0047 hbombammo (Dukematch only)
sprite 533 angoff -384 // tile0047 hbombammo (multiplayer)
sprite 630 angoff -256 // tile0047 hbombammo box in secret area
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 630 pitch 1 // tile0047 hbombammo box in secret area
 
 
sprite 540 angoff -640 // tile1161 bottle14
 
//sprite 83 angoff -1536
//sprite 170 angoff -1536
//sprite 525 angoff -512
191,8 → 200,6
sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 586 away1 // tile0502 security screen "Innocent?" sign
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 630 pitch 1 // tile0047 hbombammo box in secret area
 
// Forcing any floor aligned model to be rendered as sprite
sprite 45 notmd // tile0341 bpannel1
/maphacks/3drealms_polymost/E1L1_atomic_polymost.mhk
63,7 → 63,7
sprite 376 angoff 1024 // tile0053 firstaid
 
// Nightvision
sprite 25 angoff 1024 // tile0059 heatsensor (Dukematch only)
sprite 25 angoff 1024 // tile0059 heatsensor (multiplayer)
 
 
 
73,13 → 73,18
sprite 548 angoff 512 // tile0021 firstgunsprite
sprite 548 mdzoff 200000 // tile0021 firstgunsprite
sprite 548 roll -1 // tile0021 firstgunsprite
 
sprite 617 angoff -512 // tile0040 ammo
sprite 619 angoff 512 // tile0040 ammo
 
// Shotgun & ammo
sprite 44 angoff -512 // tile0028 shotgunsprite
sprite 44 angoff 512 // tile0028 shotgunsprite
sprite 44 mdzoff 200000 // tile0028 shotgunsprite
sprite 44 roll -1 // tile0028 shotgunsprite
sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer)
sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer)
sprite 421 angoff 768 // tile0028 shotgunsprite (multiplayer)
 
sprite 112 angoff -768 // tile0049 shotgunammo
sprite 113 angoff -256 // tile0049 shotgunammo
sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite
89,15 → 94,15
sprite 636 angoff 512 // tile0049 shotgunammo
 
// Chaingun & ammo
sprite 45 angoff 512 // tile0022 chaingunsprite
sprite 111 angoff -512 // tile0022 chaingunsprite (Dukematch only)
sprite 530 angoff 512 // tile0022 chaingunsprite (Dukematch only)
sprite 534 angoff 256 // tile0041 batteryammo (Dukematch only)
sprite 45 angoff -512 // tile0022 chaingunsprite
sprite 111 angoff -512 // tile0022 chaingunsprite (multiplayer)
sprite 530 angoff 512 // tile0022 chaingunsprite (multiplayer)
sprite 534 angoff 256 // tile0041 batteryammo (multiplayer)
 
// RPG & ammo
sprite 26 angoff 512 // tile0023 rpgsprite
sprite 26 angoff -512 // tile0023 rpgsprite
sprite 82 angoff -512 // tile0023 rpgsprite
sprite 87 angoff 1024 // tile0044 rpgammo (Dukematch only)
sprite 87 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 180 angoff -768 // tile0044 rpgammo
sprite 192 angoff -512 // tile????
sprite 431 angoff 512 // tile0023 rpgsprite
104,11 → 109,15
 
// Pipebombs
sprite 27 angoff 768 // tile0047 hbombammo
sprite 535 angoff -384 // tile0047 hbombammo (Dukematch only)
sprite 535 angoff -384 // tile0047 hbombammo (multiplayer)
sprite 632 angoff -256 // tile0047 hbombammo box in secret area
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 632 pitch 1 // tile0047 hbombammo box in secret area
 
 
sprite 542 angoff -640 // tile1161 bottle14
 
 
// OVERRIDE
 
// Fixes for badly aligned sprites
185,8 → 194,6
sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 588 away1 // tile0502 security screen "Innocent?" sign
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 632 pitch 1 // tile0047 hbombammo box in secret area
 
// Forcing any floor aligned model to be rendered as sprite
sprite 47 notmd // tile0341 bpannel1