0,0 → 1,191 |
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| Duke Nukem 3D | |
| Maphacks for the EDuke32 | |
| High Resolution Pack (HRP) | |
| or | |
| Voxel Pack | |
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CONTENTS OF THIS README |
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1) About |
2) Installation |
3) Notes |
4) Support for NightFright's Addon Pack |
5) License |
6) Contact/Links |
7) Credits |
8) Changelog |
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1) ABOUT |
======== |
Maphacks are used to edit the positioning of objects and other parts of a level |
in cases where the maps cannot be redistributed. These maphacks' goal is to |
improve the compatibility of user created maps with the HRP or the Voxel Pack. |
Since there is no central site for map downloads, patching the maps directly |
would lead to quite some confusion among players about their respective |
versions. By distributing separated maphacks the original map download archives |
can be kept unchanged. |
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2) INSTALLATION |
=============== |
Technically this is like an HRP update pack with maphack additions and |
updates only - therefore, if your current HRP's (or regular HRP update pack's) |
version number is greater than ours, don't use this pack. |
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Drop this pack into the autoload folder alongside your HRP (5.4 or later) and |
you should be done. |
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You need a recent EDuke32 executable which has the UserMapHacks functions |
implemented - at least r4886 (source r4884). (HRP 5.4 comes with r5267.) |
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Currently users are reporting various issues with recent EDuke32 builds. If you |
should encounter problems as well, try the r4495 version with backported |
UserMapHack functions from the "Other Stuff" link below. |
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Your eduke32.log should contain one or more lines similar to this after playing: |
Loaded map hack file "maphacks/usermaps/foobar.mhk" |
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3) NOTES |
======== |
The main goal is to get rid of the most annoying HRP-related problems of popular |
(highly rated by reviewers) and recently released user maps. |
Since the Introduction of the Poymer renderer in 2009 and the big HRP model |
rotation in early 2012 (r5.1.295), even maps which were designed with the HRP |
in mind need some adjustments. |
Do not expect a maphack quality comparable to what has been done for the |
original game's levels, though. No Polymer lighting for example. |
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A few older maps make use of tricks which can't be reproduced (yet?) using the |
modern OpenGL renderers. Some recent maps' README files explicitly state that |
the respective map is meant to be played without fancy renderers or the HRP. |
Remember that these maphacks do not claim to make those maps look as intended |
if you are using the HRP anyway, but try to fix the obvious glitches as far as |
it is technically possible. Do not complain to mappers, do not ask them to |
'fix' their map if it looks bad when HRPlaying it. |
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A number of maps and episodes come with custom textures. Tiles014.art, |
tiles15.art, tiles20.art and up, will technically never interfere with the HRP, |
whereas extensive use of custom textures may look off when combined with |
the HRP. In case of conflicting ART I may have added a README and/or a ZIP file |
to explain or improve compatibility. But even if a maphack and further |
compatibility improvements exist, it's still your decision to HRPlay or not. |
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This Pack is suitable for the Voxel Pack as well, although only the 'angoff' |
directive (model rotation) works currently on voxels (EDuke32 r5730). |
But that's the most commonly used correction anyway. |
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You can help: |
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- If you find anything you consider worthy correcting in an already maphacked |
level, don't hesitate to report it (DNCOORDS!), and which renderer/HRP version |
you are using. Some models (like the 0603 hangbabe) might need different |
maphacks and some floor/ceiling aligned sprites may show up different |
(or not at all) in either Polymost or Polymer renderer/HRP. |
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- You can contribute your own maphacks. Basic information is available at: |
http://wiki.eduke32.com/wiki/Maphack_Language |
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- If you have a newer version of an already maphacked level, please let LeoD |
know. (But compare the checksums first.) |
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4) Support for NightFright's Addon Pack |
======================================= |
A full set of maphacks is included for each of the following GRPs (208): |
adg.grp (5) |
aqua_grp (3) |
bf3.grp (3) |
bobsp.grp (5) |
cbp.grp (8) |
chronic.grp (5) - Check out HRP-TheChronic-compatibility.zip |
conflict.grp (3) |
daikarin.grp (7) - Check out HRP-DaikariN-compatibility.zip |
deadrive.grp (5) |
dn64rev.grp (3) |
duke10.grp (3) |
dukehard.grp (17) - Check out HrpDukePlus-DukeHard-compatibility.zip |
glavic.grp (10) |
kaiser.grp (3) |
losthway.grp (7) |
math_pak.grp (5) |
metromay.grp (15) |
milltown.grp (2) |
mssp3.grp (8) |
opblitz.grp (5) |
plugpray.grp (7) |
red.grp (7) |
roch.grp (9) |
showdown.grp (21) - Check out HRP-NuclearShowdown-compatibility.zip ??? |
spcmissn.grp (2) |
taivo.grp (10) |
tbnw.grp (5) - Check out HRP-BNW-compatibility.zip |
undertkr.grp (5) |
vermin.grp (12) |
wgspace.grp (8) |
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Maphacks for the following GRPs are not yet completed (121/194): |
c3po.grp : 2/4 |
escape.grp : 2/5 |
fm3x.grp : 34/42 - FM1X-FM3X |
forklift.grp : 4/12 - PRETIME Episode |
kucera.grp : 4/11 |
quakis.grp : 6/8 |
space.grp : 19/33 |
urban.grp : 50/79 |
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Some GRPs' high resloution contents have been left out from the Addon Pack: |
inftime.grp : 39/39 : Check out IITTC-HRP-compatibility.zip |
moonbase.grp : 9/9 |
wgrealms.grp : 6/6 |
They will probably get recompiled for HRP with the Addon's maps included (54). |
They'll become available at the "Other Stuff" link below. |
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Most other GRPs included in the Addon Pack are probably not compatible with the |
HRP, but they need to be actually checked out, though. |
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5) LICENSE |
========== |
Maphacks for the original game's maps and official addon maps (Nuclear Winter, |
Duke in D.C., Caribbean/Vacation) are covered by the HRP Art License. |
You are free to copy, alter, reproduce, and redistribute all other maphack files |
as long as their original author[s] are credited in each *.mhk respectively. |
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6) CONTACT/LINKS |
================ |
You can check the related EDuke32 forum thread over at Duke4.net: |
https://forums.duke4.net/index.php?showtopic=6070 |
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Contact: |
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https://forums.duke4.net/index.php?showuser=1299 |
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Related Links: |
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Duke4.net ................................... http://www.duke4.net |
Duke Nukem 3D High-Resolution Pack .......... http://hrp.duke4.net |
NightFright's Addon Pack .................... http://hrp.duke4.net |
EDuke32 port ................................ http://eduke32.com |
RHash checksum generator .................... http://rhash.anz.ru |
Maphacks in the HRP repository ... http://svn.eduke32.com/polymer_hrp/maphacks |
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Advertisement: |
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Other Stuff by LeoD ........ https://forums.duke4.net/index.php?showtopic=3513 |
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7) CREDITS |
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Anyone who has contributed to EDuke32, the HRP, or the user maps listed herein |