Subversion Repositories duke3d_hrp

Compare Revisions

Regard whitespace Rev 700 → Rev 701

/maphacks/MapHacks.txt
21,9 → 21,9
5) License
6) Contact/Links
7) Credits
8) Changelog
 
 
 
1) ABOUT
========
Maphacks are used to edit the positioning of objects and other parts of a level
35,7 → 35,17
can be kept unchanged. The maphacks are now part of the HRP, but this pack is
updated more frequently.
 
What maphacks can do:
- prevent objects from clipping into walls or each other
- by rotating them (models + voxels)
- by moving their visible representation (not yet implemented for voxels)
- turn the front side of objects to the most likely player position
- prevent wall/floor aligned decorations from showing up as models/voxels
- turn off unintended model/voxel animations
- tilt objects to align to sloped floors (not yet implemented for voxels)
- prevent wall-aligned sprites from flickering (mostly a Polymer issue)
 
 
2) INSTALLATION
===============
Technically this is like an HRP update pack with maphack additions and
46,12 → 56,12
you should be done.
(Standalone invocation: eduke32 -g UserMapHacks.zip -mh maphacks/maphacks.def)
 
You need a recent EDuke32 executable which has the UserMapHacks functions
You need a recent EDuke32 executable which has UserMapHacks support
implemented - at least r4886 (source r4884). (HRP 5.4 comes with r5267.)
 
Currently users are reporting various issues with recent EDuke32 builds. If you
should encounter problems as well, try the r4495 version with backported
UserMapHack functions from the "Other Stuff" link below.
UserMapHack support from the "Other Stuff" link below.
 
Your eduke32.log should contain one or more lines similar to this after playing:
Loaded map hack file "maphacks/usermaps/foobar.mhk"
160,7 → 170,7
urban.grp : 49/78
 
Some GRPs' high resolution contents have been left out from the Addon Pack:
infestation.grp : 39/39 : Check out IITTC-HRP-compatibility.zip
infestation.grp : 39/39 - Check out IITTC-HRP-compatibility.zip
moonbase.grp : 9/9
wgrealms.grp : 6/6
They will probably get recompiled for HRP with the Addon's maps included (54).
195,6 → 205,7
EDuke32 port ................................ https://eduke32.com
RHash checksum generator ......... https://sourceforge.net/projects/rhash
Maphacks in the HRP repository ... https://svn.eduke32.com/duke3d_hrp/maphacks
Maphack Wiki entry ............ https://wiki.eduke32.com/wiki/Maphack_Language
 
Advertisement:
--------------