Subversion Repositories duke3d_hrp

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Regard whitespace Rev 721 → Rev 722

/maphacks/argh/ARGH!Shrine!04.mhk
5,12 → 5,12
// Filename : ARGH!Shrine!04.map
// mapmd4 : ee17f888791465ee2db82e9afd4059fc // 2013-07-14
 
// Curr. HRP: r5.2.539
// Curr. HRP: r5.4.722
 
sprite 33 angoff -768 // tile0028 shotgunsprite
sprite 33 mdzoff 900000 // tile0028 shotgunsprite
sprite 33 pitch 1 // tile0028 shotgunsprite
sprite 33 roll 1 // tile0028 shotgunsprite
sprite 33 mdzoff 900000 // tile0028 shotgunsprite
sprite 34 angoff 512 // tile0049 shotgunammo
sprite 35 angoff 512 // tile0049 shotgunammo
sprite 36 angoff 512 // tile0049 shotgunammo
25,9 → 25,9
sprite 38 angoff 512 // tile0049 shotgunammo
sprite 37 angoff 512 // tile0049 shotgunammo
sprite 30 angoff -256 // tile0028 shotgunsprite
sprite 30 mdzoff 900000 // tile0028 shotgunsprite
sprite 30 pitch 1 // tile0028 shotgunsprite
sprite 30 roll -1 // tile0028 shotgunsprite
sprite 30 mdzoff 900000 // tile0028 shotgunsprite
sprite 3 angoff -256 // tile0028 shotgunsprite
sprite 14 angoff -512 // tile0049 shotgunammo
sprite 11 angoff -512 // tile0049 shotgunammo
36,9 → 36,9
sprite 13 angoff 0 // tile0049 shotgunammo
//
sprite 49 angoff -768 // tile0028 shotgunsprite
sprite 49 mdzoff 900000 // tile0028 shotgunsprite
sprite 49 pitch 1 // tile0028 shotgunsprite
sprite 49 roll 1 // tile0028 shotgunsprite
sprite 49 mdzoff 900000 // tile0028 shotgunsprite
sprite 50 angoff 512 // tile0049 shotgunammo
sprite 51 angoff 512 // tile0049 shotgunammo
sprite 52 angoff 512 // tile0049 shotgunammo
53,9 → 53,9
sprite 54 angoff 512 // tile0049 shotgunammo
sprite 53 angoff 512 // tile0049 shotgunammo
sprite 46 angoff -256 // tile0028 shotgunsprite
sprite 46 mdzoff 900000 // tile0028 shotgunsprite
sprite 46 pitch 1 // tile0028 shotgunsprite
sprite 46 roll -1 // tile0028 shotgunsprite
sprite 46 mdzoff 900000 // tile0028 shotgunsprite
sprite 7 angoff -768 // tile0023 rpgsprite
sprite 25 angoff 0 // tile0044 rpgammo
sprite 24 angoff 0 // tile0044 rpgammo
64,9 → 64,9
sprite 27 angoff 512 // tile0044 rpgammo
//
sprite 66 angoff -768 // tile0028 shotgunsprite
sprite 66 mdzoff 900000 // tile0028 shotgunsprite
sprite 66 pitch 1 // tile0028 shotgunsprite
sprite 66 roll 1 // tile0028 shotgunsprite
sprite 66 mdzoff 900000 // tile0028 shotgunsprite
sprite 67 angoff 512 // tile0049 shotgunammo
sprite 68 angoff 512 // tile0049 shotgunammo
sprite 69 angoff 512 // tile0049 shotgunammo
81,9 → 81,9
sprite 71 angoff 512 // tile0049 shotgunammo
sprite 70 angoff 512 // tile0049 shotgunammo
sprite 63 angoff -256 // tile0028 shotgunsprite
sprite 63 mdzoff 900000 // tile0028 shotgunsprite
sprite 63 pitch 1 // tile0028 shotgunsprite
sprite 63 roll -1 // tile0028 shotgunsprite
sprite 63 mdzoff 900000 // tile0028 shotgunsprite
sprite 6 angoff 768 // tile0028 shotgunsprite
sprite 15 angoff 512 // tile0049 shotgunammo
sprite 16 angoff 512 // tile0049 shotgunammo
92,9 → 92,9
sprite 17 angoff 1024 // tile0049 shotgunammo
//
sprite 83 angoff -768 // tile0028 shotgunsprite
sprite 83 mdzoff 900000 // tile0028 shotgunsprite
sprite 83 pitch 1 // tile0028 shotgunsprite
sprite 83 roll 1 // tile0028 shotgunsprite
sprite 83 mdzoff 900000 // tile0028 shotgunsprite
sprite 84 angoff 512 // tile0049 shotgunammo
sprite 85 angoff 512 // tile0049 shotgunammo
sprite 86 angoff 512 // tile0049 shotgunammo
109,9 → 109,9
sprite 88 angoff 512 // tile0049 shotgunammo
sprite 87 angoff 512 // tile0049 shotgunammo
sprite 80 angoff -256 // tile0028 shotgunsprite
sprite 80 mdzoff 900000 // tile0028 shotgunsprite
sprite 80 pitch 1 // tile0028 shotgunsprite
sprite 80 roll -1 // tile0028 shotgunsprite
sprite 80 mdzoff 900000 // tile0028 shotgunsprite
sprite 5 angoff 256 // tile0023 rpgsprite
sprite 21 angoff 1024 // tile0044 rpgammo
sprite 20 angoff 1024 // tile0044 rpgammo