Subversion Repositories duke3d_hrp

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Regard whitespace Rev 639 → Rev 640

/maphacks/billyboy/bedrone.mhk
130,9 → 130,9
sprite 747 mdzoff 300000 // tile0621 camera1
sprite 747 pitch 1 // tile0621 camera1
sprite 474 angoff -768 // tile0009 respawn [accesscard blue]
sprite 1873 angoff -512 // tile2361 (tile2360 rotategun)
sprite 1873 mdxoff 20000 // tile2361 (tile2360 rotategun)
sprite 1873 pitch -1 // tile2361 (tile2360 rotategun)
sprite 1873 angoff -512 // tile2361 (tile2360 (gunturret))
sprite 1873 mdxoff 20000 // tile2361 (tile2360 (gunturret))
sprite 1873 pitch -1 // tile2361 (tile2360 (gunturret))
sprite 2484 mdzoff 100000 // tile0958 (lights)
sprite 2484 pitch 1 // tile0958 (lights)
sprite 1870 angoff -512 // tile0049 shotgunammo
/maphacks/billyboy/biglight.mhk
6,6 → 6,14
// mapmd4 : f49abc32e1296704c9b67878b4244ebd
// Curr. HRP: r5.2.554
 
/*
Lighthouse (aka Biglight) was designed prior to the HRP. It's tiles002.art has
a few textures conflicting with HRP contents.
To prevent the HRP from overridng these textures,
get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def I have prepared for biglight into your EDuke32 folder.
*/
 
sprite 3772 roll -32 // tile1734 liztroopdsprite
sprite 661 angoff 256 // tile1734 liztroopdsprite