Subversion Repositories duke3d_hrp

Compare Revisions

Regard whitespace Rev 725 → Rev 726

/maphacks/bolduc/Entrapped-2013-08-24.mhk
200,7 → 200,7
sprite 2276 pitch 1 // tile0049 shotgunammo (multiplayer)
sprite 2276 mdzoff 200000 // tile0049 shotgunammo (multiplayer)
sprite 6618 angoff 0 // tile0057 jetpack (multiplayer)
sprite 2875 angoff 0 // tile0060 accesscard blue
sprite 2875 angoff 0 // tile0060 accesscard [blue]
sprite 1315 pitch -1 // tile1048 (pipes)
sprite 1315 mdzoff 50000 // tile1048 (pipes)
sprite 1569 angoff 512 // tile0041 batteryammo
248,7 → 248,7
sprite 294 angoff 1024 // tile0052 sixpack
sprite 314 pitch 1 // tile0047 hbombammo
sprite 314 mdzoff 150000 // tile0047 hbombammo
sprite 538 angoff 0 // tile0060 accesscard blue
sprite 538 angoff 0 // tile0060 accesscard [blue]
sprite 15 pitch -1 // tile4453 meter
sprite 15 mdxoff 6000 // tile4453 meter
sprite 14 pitch -1 // tile4453 meter
360,7 → 360,7
sprite 4247 roll 1 // tile1006 (barstool)
sprite 4247 mdzoff 100000 // tile1006 (barstool)
sprite 6354 angoff 0 // tile0057 jetpack
sprite 6353 angoff -64 // tile0060 accesscard blue
sprite 6353 angoff -64 // tile0060 accesscard [blue]
sprite 6325 angoff 768 // tile0045 growammo
sprite 2949 angoff -256 // tile0045 growammo
sprite 5181 angoff 512 // tile4400 teddybear
368,7 → 368,7
sprite 2310 mdzoff 150000 // tile0574 (tile0670 (faucet))
sprite 2794 roll 1 // tile0574 (tile0670 (faucet))
sprite 2794 mdzoff 150000 // tile0574 (tile0670 (faucet))
sprite 5178 angoff 0 // tile0060 accesscard yellow
sprite 5178 angoff 0 // tile0060 accesscard [yellow]
sprite 3790 nomdanim // tile4398 (broken speaker)
sprite 3793 nomdanim // tile4398 (broken speaker)
// mhk diff sync 2
449,7 → 449,7
sprite 6392 angoff 1024 // tile0028 shotgunsprite
sprite 4204 pitch -1 // tile1048 (pipes)
sprite 4204 mdzoff 120000 // tile1048 (pipes)
sprite 3913 angoff 0 // tile0060 accesscard yellow
sprite 3913 angoff 0 // tile0060 accesscard [yellow]
sprite 6307 angoff -512 // tile0046 crystalammo
sprite 5253 angoff 1024 // tile0024 freezesprite
sprite 5251 angoff 1024 // tile0037 freezeammo
475,7 → 475,7
sprite 5215 pitch 1 // tile1056 (tile1055 (film reel))
sprite 5215 mdzoff 5000 // tile1056 (tile1055 (film reel))
sprite 5217 nomdanim // tile1056 (tile1055 (film reel))
sprite 5206 angoff 0 // tile0060 accesscard red
sprite 5206 angoff 0 // tile0060 accesscard [red]
sprite 4795 angoff -384 // tile0042 devistatorammo
sprite 4796 angoff 384 // tile0042 devistatorammo
sprite 6345 angoff -256 // tile0052 sixpack
489,7 → 489,7
sprite 4227 mdxoff -40000 // tile1353 spacemarine
sprite 4227 mdzoff 200000 // tile1353 spacemarine
sprite 7174 angoff 1024 // tile0052 sixpack
sprite 4652 angoff 1024 // tile0060 accesscard blue
sprite 4652 angoff 1024 // tile0060 accesscard [blue]
sprite 7116 angoff -256 // tile0052 sixpack
sprite 7076 pitch 1 // tile0047 hbombammo
sprite 7076 mdzoff 100000 // tile0047 hbombammo
/maphacks/bolduc/Entrapped-2013-08-25.mhk
200,7 → 200,7
sprite 2272 pitch 1 // tile0049 shotgunammo (multiplayer)
sprite 2272 mdzoff 200000 // tile0049 shotgunammo (multiplayer)
sprite 6613 angoff 0 // tile0057 jetpack (multiplayer)
sprite 2871 angoff 0 // tile0060 accesscard blue
sprite 2871 angoff 0 // tile0060 accesscard [blue]
sprite 1312 pitch -1 // tile1048 (pipes)
sprite 1312 mdzoff 50000 // tile1048 (pipes)
sprite 1566 angoff 512 // tile0041 batteryammo
248,7 → 248,7
sprite 294 angoff 1024 // tile0052 sixpack
sprite 314 pitch 1 // tile0047 hbombammo
sprite 314 mdzoff 150000 // tile0047 hbombammo
sprite 538 angoff 0 // tile0060 accesscard blue
sprite 538 angoff 0 // tile0060 accesscard [blue]
sprite 15 pitch -1 // tile4453 meter
sprite 15 mdxoff 6000 // tile4453 meter
sprite 14 pitch -1 // tile4453 meter
360,7 → 360,7
sprite 4243 roll 1 // tile1006 (barstool)
sprite 4243 mdzoff 100000 // tile1006 (barstool)
sprite 6350 angoff 0 // tile0057 jetpack
sprite 6349 angoff -64 // tile0060 accesscard blue
sprite 6349 angoff -64 // tile0060 accesscard [blue]
sprite 6321 angoff 768 // tile0045 growammo
sprite 2945 angoff -256 // tile0045 growammo
sprite 5177 angoff 512 // tile4400 teddybear
368,7 → 368,7
sprite 2306 mdzoff 150000 // tile0574 (tile0670 (faucet))
sprite 2790 roll 1 // tile0574 (tile0670 (faucet))
sprite 2790 mdzoff 150000 // tile0574 (tile0670 (faucet))
sprite 5174 angoff 0 // tile0060 accesscard yellow
sprite 5174 angoff 0 // tile0060 accesscard [yellow]
sprite 3786 nomdanim // tile4398 (broken speaker)
sprite 3789 nomdanim // tile4398 (broken speaker)
// mhk diff sync 2
449,7 → 449,7
sprite 6388 angoff 1024 // tile0028 shotgunsprite
sprite 4200 pitch -1 // tile1048 (pipes)
sprite 4200 mdzoff 120000 // tile1048 (pipes)
sprite 3909 angoff 0 // tile0060 accesscard yellow
sprite 3909 angoff 0 // tile0060 accesscard [yellow]
sprite 6303 angoff -512 // tile0046 crystalammo
sprite 5249 angoff 1024 // tile0024 freezesprite
sprite 5247 angoff 1024 // tile0037 freezeammo
475,7 → 475,7
sprite 5211 pitch 1 // tile1056 (tile1055 (film reel))
sprite 5211 mdzoff 5000 // tile1056 (tile1055 (film reel))
sprite 5212 nomdanim // tile1056 (tile1055 (film reel))
sprite 5202 angoff 0 // tile0060 accesscard red
sprite 5202 angoff 0 // tile0060 accesscard [red]
sprite 4791 angoff -384 // tile0042 devistatorammo
sprite 4792 angoff 384 // tile0042 devistatorammo
sprite 6341 angoff -256 // tile0052 sixpack
489,7 → 489,7
sprite 4223 mdxoff -40000 // tile1353 spacemarine
sprite 4223 mdzoff 200000 // tile1353 spacemarine
sprite 7169 angoff 1024 // tile0052 sixpack
sprite 4648 angoff 1024 // tile0060 accesscard blue
sprite 4648 angoff 1024 // tile0060 accesscard [blue]
sprite 7111 angoff -256 // tile0052 sixpack
sprite 7071 pitch 1 // tile0047 hbombammo
sprite 7071 mdzoff 100000 // tile0047 hbombammo
/maphacks/bolduc/Entrapped-2013-08-27.mhk
200,7 → 200,7
sprite 2272 pitch 1 // tile0049 shotgunammo (multiplayer)
sprite 2272 mdzoff 200000 // tile0049 shotgunammo (multiplayer)
sprite 6613 angoff 0 // tile0057 jetpack (multiplayer)
sprite 2871 angoff 0 // tile0060 accesscard blue
sprite 2871 angoff 0 // tile0060 accesscard [blue]
sprite 1312 pitch -1 // tile1048 (pipes)
sprite 1312 mdzoff 50000 // tile1048 (pipes)
sprite 1566 angoff 512 // tile0041 batteryammo
248,7 → 248,7
sprite 294 angoff 1024 // tile0052 sixpack
sprite 314 pitch 1 // tile0047 hbombammo
sprite 314 mdzoff 150000 // tile0047 hbombammo
sprite 538 angoff 0 // tile0060 accesscard blue
sprite 538 angoff 0 // tile0060 accesscard [blue]
sprite 15 pitch -1 // tile4453 meter
sprite 15 mdxoff 6000 // tile4453 meter
sprite 14 pitch -1 // tile4453 meter
360,7 → 360,7
sprite 4241 roll 1 // tile1006 (barstool)
sprite 4241 mdzoff 100000 // tile1006 (barstool)
sprite 6347 angoff 0 // tile0057 jetpack
sprite 6346 angoff -64 // tile0060 accesscard blue
sprite 6346 angoff -64 // tile0060 accesscard [blue]
 
sprite 2945 angoff 0 // tile0047 hbombammo
sprite 5175 angoff 512 // tile4400 teddybear
368,7 → 368,7
sprite 2306 mdzoff 150000 // tile0574 (tile0670 (faucet))
sprite 2790 roll 1 // tile0574 (tile0670 (faucet))
sprite 2790 mdzoff 150000 // tile0574 (tile0670 (faucet))
sprite 5172 angoff 0 // tile0060 accesscard yellow
sprite 5172 angoff 0 // tile0060 accesscard [yellow]
sprite 3786 nomdanim // tile4398 (broken speaker)
sprite 3789 nomdanim // tile4398 (broken speaker)
// mhk diff sync 2
449,7 → 449,7
sprite 6385 angoff 1024 // tile0028 shotgunsprite
sprite 4200 pitch -1 // tile1048 (pipes)
sprite 4200 mdzoff 120000 // tile1048 (pipes)
sprite 3909 angoff 0 // tile0060 accesscard yellow
sprite 3909 angoff 0 // tile0060 accesscard [yellow]
sprite 6301 angoff -512 // tile0046 crystalammo
sprite 5247 angoff 1024 // tile0024 freezesprite
sprite 5245 angoff 1024 // tile0037 freezeammo
475,7 → 475,7
sprite 5209 nomdanim // tile1056 (tile1055 (film reel))
sprite 5209 pitch 1 // tile1056 (tile1055 (film reel))
sprite 5209 mdzoff 5000 // tile1056 (tile1055 (film reel))
sprite 5200 angoff 0 // tile0060 accesscard red
sprite 5200 angoff 0 // tile0060 accesscard [red]
sprite 4789 angoff -384 // tile0042 devistatorammo
sprite 4790 angoff 384 // tile0042 devistatorammo
sprite 6338 angoff -256 // tile0052 sixpack
489,7 → 489,7
sprite 4223 mdxoff -40000 // tile1353 spacemarine
sprite 4223 mdzoff 200000 // tile1353 spacemarine
sprite 7165 angoff 1024 // tile0052 sixpack
sprite 4646 angoff 1024 // tile0060 accesscard blue
sprite 4646 angoff 1024 // tile0060 accesscard [blue]
sprite 7107 angoff -256 // tile0052 sixpack
sprite 7067 pitch 1 // tile0047 hbombammo
sprite 7067 mdzoff 100000 // tile0047 hbombammo
/maphacks/bolduc/MOVIEMAX.mhk
28,9 → 28,9
sprite 588 angoff 1024 // tile0028 shotgunsprite
sprite 588 roll 1 // tile0028 shotgunsprite
sprite 588 mdzoff 900000 // tile0028 shotgunsprite
sprite 129 angoff 768 // tile0060 accesscard blue
sprite 129 pitch -1 // tile0060 accesscard blue
sprite 129 mdzoff 2000000 // tile0060 accesscard blue
sprite 129 angoff 768 // tile0060 accesscard [blue]
sprite 129 pitch -1 // tile0060 accesscard [blue]
sprite 129 mdzoff 2000000 // tile0060 accesscard [blue]
sprite 633 angoff -512 // tile0040 ammo
sprite 632 angoff -512 // tile0040 ammo
sprite 417 pitch 1 // tile0916 fireext
116,7 → 116,7
sprite 88 angoff 896 // tile0051 cola
sprite 90 angoff 384 // tile0052 sixpack
sprite 92 angoff -864 // tile0047 hbombammo
sprite 91 angoff -864 // tile0060 accesscard red
sprite 91 angoff -864 // tile0060 accesscard [red]
sprite 6 angoff 1024 // tile0027 tripbombsprite
sprite 7 angoff 1024 // tile0027 tripbombsprite
sprite 95 angoff -512 // tile0037 freezeammo
155,7 → 155,7
sprite 601 pitch -1 // tile0022 chaingunsprite
sprite 601 mdzoff 900000 // tile0022 chaingunsprite
sprite 47 angoff 512 // tile0054 shield
sprite 573 angoff 512 // tile0060 accesscard yellow
sprite 573 angoff 512 // tile0060 accesscard [yellow]
sprite 610 angoff 1024 // tile0024 freezesprite
sprite 721 angoff 1024 // tile0022 chaingunsprite (multiplayer)
sprite 721 roll -1 // tile0022 chaingunsprite (multiplayer)
/maphacks/bolduc/RCPD-2011-08-09.mhk
113,7 → 113,7
sprite 2502 mdzoff 500000 // tile0994 pipe5
sprite 772 angoff 1024 // tile0057 jetpack (multiplayer)
sprite 1862 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 515 angoff 512 // tile0060 accesscard yellow
sprite 515 angoff 512 // tile0060 accesscard [yellow]
sprite 2613 pitch -1 // tile1048 (pipes)
sprite 2613 mdzoff 100000 // tile1048 (pipes)
sprite 2614 pitch -1 // tile1048 (pipes)
163,7 → 163,7
sprite 550 angoff 512 // tile0047 hbombammo
sprite 1589 angoff 512 // tile0054 shield
sprite 60 angoff 1024 // tile4370 desklamp
sprite 1588 angoff 0 // tile0060 accesscard blue
sprite 1588 angoff 0 // tile0060 accesscard [blue]
sprite 1600 angoff 256 // tile0037 freezeammo
 
 
360,7 → 360,7
sprite 1364 pitch -2 // tile0049 shotgunammo
sprite 1364 roll -1 // tile0049 shotgunammo
sprite 1364 mdzoff 200000 // tile0049 shotgunammo
sprite 962 angoff -512 // tile0060 accesscard red
sprite 962 angoff -512 // tile0060 accesscard [red]
sprite 1590 angoff 256 // tile0052 sixpack
sprite 2677 pitch 1 // tile0958 (lights)
sprite 2677 mdzoff 80000 // tile0958 (lights)
/maphacks/bolduc/RCPD-2011-11-06.mhk
113,7 → 113,7
sprite 2501 mdzoff 500000 // tile0994 pipe5
sprite 810 angoff 1024 // tile0057 jetpack (multiplayer)
sprite 1865 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 557 angoff 512 // tile0060 accesscard yellow
sprite 557 angoff 512 // tile0060 accesscard [yellow]
sprite 2613 pitch -1 // tile1048 (pipes)
sprite 2613 mdzoff 100000 // tile1048 (pipes)
sprite 2612 pitch -1 // tile1048 (pipes)
163,7 → 163,7
sprite 591 angoff 512 // tile0047 hbombammo
sprite 1601 angoff 512 // tile0052 sixpack
sprite 105 angoff 1024 // tile4370 desklamp
sprite 1600 angoff 0 // tile0060 accesscard red
sprite 1600 angoff 0 // tile0060 accesscard [red]
sprite 1612 angoff 256 // tile0037 freezeammo
 
 
360,7 → 360,7
sprite 1386 pitch -2 // tile0049 shotgunammo
sprite 1386 roll -1 // tile0049 shotgunammo
sprite 1386 mdzoff 200000 // tile0049 shotgunammo
sprite 989 angoff -512 // tile0060 accesscard blue
sprite 989 angoff -512 // tile0060 accesscard [blue]
sprite 1602 angoff 256 // tile0052 sixpack
sprite 2669 pitch 1 // tile0958 (lights)
sprite 2669 mdzoff 80000 // tile0958 (lights)
/maphacks/bolduc/RCPD-2017-11-13.mhk
151,7 → 151,7
sprite 1843 mdzoff 700000 // tile0996 pipe4
sprite 142 angoff -256 // tile1321 fem3 hooker
sprite 1804 angoff 1024 // tile0041 batteryammo
sprite 2917 angoff 0 // tile0060 accesscard yellow
sprite 2917 angoff 0 // tile0060 accesscard [yellow]
sprite 176 nomdanim // tile1232 canwithsomething
sprite 2629 angoff 256 // tile0021 firstgunsprite
sprite 2630 angoff 1024 // tile0040 ammo
163,7 → 163,7
sprite 581 angoff 512 // tile0047 hbombammo
sprite 1583 angoff 512 // tile0052 sixpack
sprite 103 angoff 1024 // tile4370 desklamp
sprite 1582 angoff 0 // tile0060 accesscard red
sprite 1582 angoff 0 // tile0060 accesscard [red]
sprite 1594 pitch -1 // tile0024 freezesprite
sprite 1594 roll -1 // tile0024 freezesprite
sprite 1594 mdzoff 200000 // tile0024 freezesprite
360,7 → 360,7
sprite 1369 pitch -2 // tile0049 shotgunammo
sprite 1369 roll -1 // tile0049 shotgunammo
sprite 1369 mdzoff 200000 // tile0049 shotgunammo
sprite 975 angoff -512 // tile0060 accesscard blue
sprite 975 angoff -512 // tile0060 accesscard [blue]
sprite 1584 angoff 256 // tile0052 sixpack
sprite 2644 pitch 1 // tile0958 (lights)
sprite 2644 mdzoff 80000 // tile0958 (lights)
/maphacks/bolduc/RCPD-2017-12-16.mhk
151,7 → 151,7
sprite 1833 mdzoff 700000 // tile0996 pipe4
sprite 142 angoff -256 // tile1321 fem3 hooker
sprite 1794 angoff 1024 // tile0041 batteryammo
sprite 2906 angoff 0 // tile0060 accesscard yellow
sprite 2906 angoff 0 // tile0060 accesscard [yellow]
sprite 176 nomdanim // tile1232 canwithsomething
sprite 2619 angoff 256 // tile0021 firstgunsprite
sprite 2620 angoff 1024 // tile0040 ammo
163,7 → 163,7
sprite 579 angoff 512 // tile0047 hbombammo
sprite 1573 angoff 512 // tile0052 sixpack
sprite 103 angoff 1024 // tile4370 desklamp
sprite 1572 angoff 0 // tile0060 accesscard red
sprite 1572 angoff 0 // tile0060 accesscard [red]
sprite 1584 pitch -1 // tile0024 freezesprite
sprite 1584 roll -1 // tile0024 freezesprite
sprite 1584 mdzoff 200000 // tile0024 freezesprite
360,7 → 360,7
sprite 1367 pitch -2 // tile0049 shotgunammo
sprite 1367 roll -1 // tile0049 shotgunammo
sprite 1367 mdzoff 200000 // tile0049 shotgunammo
sprite 973 angoff -512 // tile0060 accesscard blue
sprite 973 angoff -512 // tile0060 accesscard [blue]
sprite 1574 angoff 256 // tile0052 sixpack
sprite 2634 pitch 1 // tile0958 (lights)
sprite 2634 mdzoff 80000 // tile0958 (lights)
/maphacks/bolduc/RCPD-megaton.mhk
113,7 → 113,7
sprite 2469 mdzoff 500000 // tile0994 pipe5
sprite 790 angoff 1024 // tile0057 jetpack (multiplayer)
sprite 1834 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 537 angoff 512 // tile0060 accesscard yellow
sprite 537 angoff 512 // tile0060 accesscard [yellow]
sprite 2581 pitch -1 // tile1048 (pipes)
sprite 2581 mdzoff 100000 // tile1048 (pipes)
sprite 2580 pitch -1 // tile1048 (pipes)
163,7 → 163,7
sprite 571 angoff 512 // tile0047 hbombammo
sprite 1578 angoff 512 // tile0052 sixpack
sprite 105 angoff 1024 // tile4370 desklamp
sprite 1577 angoff 0 // tile0060 accesscard red
sprite 1577 angoff 0 // tile0060 accesscard [red]
sprite 1589 angoff 256 // tile0037 freezeammo
 
 
360,7 → 360,7
sprite 1363 pitch -2 // tile0049 shotgunammo
sprite 1363 roll -1 // tile0049 shotgunammo
sprite 1363 mdzoff 200000 // tile0049 shotgunammo
sprite 967 angoff -512 // tile0060 accesscard blue
sprite 967 angoff -512 // tile0060 accesscard [blue]
sprite 1579 angoff 256 // tile0052 sixpack
sprite 2637 pitch 1 // tile0958 (lights)
sprite 2637 mdzoff 80000 // tile0958 (lights)
/maphacks/bolduc/RCPD2-2011-11-12.mhk
113,7 → 113,7
sprite 2492 mdzoff 500000 // tile0994 pipe5
sprite 804 angoff 1024 // tile0057 jetpack (multiplayer)
sprite 1856 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 552 angoff 512 // tile0060 accesscard yellow
sprite 552 angoff 512 // tile0060 accesscard [yellow]
sprite 2604 pitch -1 // tile1048 (pipes)
sprite 2604 mdzoff 100000 // tile1048 (pipes)
sprite 2603 pitch -1 // tile1048 (pipes)
163,7 → 163,7
sprite 586 angoff 512 // tile0047 hbombammo
sprite 1594 angoff 512 // tile0052 sixpack
sprite 105 angoff 1024 // tile4370 desklamp
sprite 1593 angoff 0 // tile0060 accesscard red
sprite 1593 angoff 0 // tile0060 accesscard [red]
sprite 1605 angoff 256 // tile0037 freezeammo
 
 
360,7 → 360,7
sprite 1379 pitch -2 // tile0049 shotgunammo
sprite 1379 roll -1 // tile0049 shotgunammo
sprite 1379 mdzoff 200000 // tile0049 shotgunammo
sprite 982 angoff -512 // tile0060 accesscard blue
sprite 982 angoff -512 // tile0060 accesscard [blue]
sprite 1595 angoff 256 // tile0052 sixpack
sprite 2659 pitch 1 // tile0958 (lights)
sprite 2659 mdzoff 80000 // tile0958 (lights)
/maphacks/bolduc/RCPD2-2017-11-13.mhk
151,7 → 151,7
sprite 1820 mdzoff 700000 // tile0996 pipe4
sprite 142 angoff -128 // tile1321 fem3 hooker
sprite 2922 angoff 1024 // tile0041 batteryammo
sprite 1782 angoff 0 // tile0060 accesscard yellow
sprite 1782 angoff 0 // tile0060 accesscard [yellow]
sprite 176 nomdanim // tile1232 canwithsomething
sprite 2603 angoff 256 // tile0021 firstgunsprite
sprite 2604 angoff 1024 // tile0040 ammo
163,7 → 163,7
sprite 567 angoff 512 // tile0047 hbombammo
sprite 1562 angoff 512 // tile0052 sixpack
sprite 103 angoff 1024 // tile4370 desklamp
sprite 1561 angoff 0 // tile0060 accesscard red
sprite 1561 angoff 0 // tile0060 accesscard [red]
sprite 1573 pitch -1 // tile0024 freezesprite
sprite 1573 roll -1 // tile0024 freezesprite
sprite 1573 mdzoff 200000 // tile0024 freezesprite
360,7 → 360,7
sprite 1348 pitch -2 // tile0049 shotgunammo
sprite 1348 roll -1 // tile0049 shotgunammo
sprite 1348 mdzoff 200000 // tile0049 shotgunammo
sprite 955 angoff -512 // tile0060 accesscard blue
sprite 955 angoff -512 // tile0060 accesscard [blue]
sprite 1563 angoff 256 // tile0052 sixpack
sprite 2618 pitch 1 // tile0958 (lights)
sprite 2618 mdzoff 80000 // tile0958 (lights)
/maphacks/bolduc/Slammer.mhk
71,7 → 71,7
sprite 752 roll -1 // tile0041 batteryammo
sprite 752 mdzoff 500000 // tile0041 batteryammo
sprite 1072 angoff 768 // tile0026 heavyhbomb
sprite 344 angoff 512 // tile0060 accesscard blue
sprite 344 angoff 512 // tile0060 accesscard [blue]
sprite 735 angoff -256 // tile0049 shotgunammo
sprite 26 angoff 1024 // tile0047 hbombammo
sprite 733 angoff 1024 // tile0049 shotgunammo
/maphacks/bolduc/TheRock-2015-05-26.mhk
134,7 → 134,7
sprite 2466 pitch 512 // tile2608 (tile2605 rpg)
sprite 2466 mdxoff -80 // tile2608 (tile2605 rpg)
sprite 2466 mdzoff 3600 // tile2608 (tile2605 rpg)
sprite 2635 angoff 768 // tile0060 accesscard red
sprite 2635 angoff 768 // tile0060 accesscard [red]
sprite 3100 angoff 1024 // tile0022 chaingunsprite
sprite 3100 roll -1 // tile0022 chaingunsprite
sprite 3100 mdzoff 200000 // tile0022 chaingunsprite
189,7 → 189,7
sprite 2465 pitch 512 // tile2608 (tile2605 rpg)
sprite 2465 mdxoff -80 // tile2608 (tile2605 rpg)
sprite 2465 mdzoff 3600 // tile2608 (tile2605 rpg)
sprite 2634 angoff 256 // tile0060 accesscard red
sprite 2634 angoff 256 // tile0060 accesscard [red]
sprite 303 roll 1 // tile0914 maskwall3 (fence)
sprite 303 mdzoff 30000 // tile0914 maskwall3 (fence)
sprite 308 roll 1 // tile0977 genericpole
204,7 → 204,7
sprite 304 mdzoff 20000 // tile0977 genericpole
sprite 305 roll -1 // tile0914 maskwall3 (fence)
sprite 305 mdzoff 50000 // tile0914 maskwall3 (fence)
sprite 2633 angoff 0 // tile0060 accesscard red
sprite 2633 angoff 0 // tile0060 accesscard [red]
sprite 2971 angoff 1024 // tile0052 sixpack
sprite 3480 angoff 256 // tile0049 shotgunammo (multiplayer)
sprite 3480 roll 1 // tile0049 shotgunammo (multiplayer)
256,8 → 256,8
sprite 2758 mdzoff 500000 // tile2608 (tile2605 rpg)
sprite 3057 angoff 256 // tile0045 growammo
sprite 3056 angoff 256 // tile0045 growammo
sprite 2759 angoff 0 // tile0060 accesscard red
sprite 3346 angoff 0 // tile0060 accesscard red
sprite 2759 angoff 0 // tile0060 accesscard [red]
sprite 3346 angoff 0 // tile0060 accesscard [red]
sprite 3069 pitch -1 // tile1048 (pipes)
sprite 3069 mdzoff 100000 // tile1048 (pipes)
sprite 2960 pitch -1 // tile1048 (pipes)
269,7 → 269,7
sprite 2947 pitch -1 // tile1048 (pipes)
sprite 2947 mdzoff 100000 // tile1048 (pipes)
sprite 3093 angoff 64 // tile0051 cola
sprite 2638 angoff -256 // tile0060 accesscard red
sprite 2638 angoff -256 // tile0060 accesscard [red]
sprite 3078 pitch -1 // tile1048 (pipes)
sprite 3078 mdzoff 100000 // tile1048 (pipes)
sprite 2959 pitch -1 // tile1048 (pipes)
284,7 → 284,7
sprite 1529 mdzoff 200000 // tile4360 gunpowderbarrel
sprite 3264 angoff -512 // tile1238 explodingbarrel
sprite 3250 angoff -512 // tile1238 explodingbarrel
sprite 2637 angoff 0 // tile0060 accesscard red
sprite 2637 angoff 0 // tile0060 accesscard [red]
sprite 77 pitch -1 // tile0914 maskwall3 (fence)
sprite 77 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 76 pitch -1 // tile0914 maskwall3 (fence)
324,7 → 324,7
sprite 198 angoff 512 // tile0557 chair2
sprite 199 angoff 0 // tile0556 chair1
sprite 184 angoff 768 // tile0556 chair1
sprite 2636 angoff 0 // tile0060 accesscard red
sprite 2636 angoff 0 // tile0060 accesscard [red]
sprite 3034 pitch 1 // tile1062 rubbercan
sprite 3034 mdzoff 300000 // tile1062 rubbercan
sprite 569 angoff 1024 // tile0557 chair2
388,7 → 388,7
sprite 2726 angoff 896 // tile0556 chair1
sprite 2726 roll 1 // tile0556 chair1
sprite 2726 mdzoff 700000 // tile0556 chair1
sprite 3386 angoff 0 // tile0060 accesscard red
sprite 3386 angoff 0 // tile0060 accesscard [red]
sprite 4272 pitch 1 // tile0621 camera1
sprite 4272 mdxoff 20000 // tile0621 camera1
sprite 3362 angoff 0 // tile0009 respawn [accesscard blue]
/maphacks/bolduc/TheRock-2015-07-01.mhk
134,7 → 134,7
sprite 2454 pitch 512 // tile2608 (tile2605 rpg)
sprite 2454 mdxoff -80 // tile2608 (tile2605 rpg)
sprite 2454 mdzoff 3600 // tile2608 (tile2605 rpg)
sprite 2621 angoff 0 // tile0060 accesscard red
sprite 2621 angoff 0 // tile0060 accesscard [red]
sprite 3075 angoff 1024 // tile0022 chaingunsprite
sprite 3075 roll -1 // tile0022 chaingunsprite
sprite 3075 mdzoff 200000 // tile0022 chaingunsprite
204,7 → 204,7
sprite 303 mdzoff 20000 // tile0977 genericpole
sprite 304 roll -1 // tile0914 maskwall3 (fence)
sprite 304 mdzoff 50000 // tile0914 maskwall3 (fence)
sprite 2620 angoff 0 // tile0060 accesscard red
sprite 2620 angoff 0 // tile0060 accesscard [red]
sprite 2946 angoff 1024 // tile0052 sixpack
sprite 3454 angoff 256 // tile0049 shotgunammo (multiplayer)
sprite 3454 roll 1 // tile0049 shotgunammo (multiplayer)
243,7 → 243,7
sprite 4316 nomdanim // tile2608 (tile2605 rpg)
sprite 753 angoff -512 // tile1159 bottle12
sprite 756 angoff 512 // tile1159 bottle12
sprite 4317 angoff 0 // tile0060 accesscard red
sprite 4317 angoff 0 // tile0060 accesscard [red]
sprite 2652 angoff -256 // tile0054 shield
sprite 922 angoff 512 // tile1159 bottle12
sprite 921 angoff 1024 // tile1159 bottle12
256,8 → 256,8
sprite 2733 mdzoff 500000 // tile2608 (tile2605 rpg)
sprite 3032 angoff 256 // tile0045 growammo
sprite 3031 angoff 256 // tile0045 growammo
sprite 2734 angoff 0 // tile0060 accesscard red
sprite 3321 angoff 0 // tile0060 accesscard red
sprite 2734 angoff 0 // tile0060 accesscard [red]
sprite 3321 angoff 0 // tile0060 accesscard [red]
sprite 3044 pitch -1 // tile1048 (pipes)
sprite 3044 mdzoff 100000 // tile1048 (pipes)
sprite 2935 pitch -1 // tile1048 (pipes)
269,7 → 269,7
sprite 2922 pitch -1 // tile1048 (pipes)
sprite 2922 mdzoff 100000 // tile1048 (pipes)
sprite 3068 angoff 64 // tile0051 cola
sprite 2624 angoff -256 // tile0060 accesscard red
sprite 2624 angoff -256 // tile0060 accesscard [red]
sprite 3053 pitch -1 // tile1048 (pipes)
sprite 3053 mdzoff 100000 // tile1048 (pipes)
sprite 2934 pitch -1 // tile1048 (pipes)
284,7 → 284,7
sprite 1526 mdzoff 200000 // tile4360 gunpowderbarrel
sprite 3239 angoff -512 // tile1238 explodingbarrel
sprite 3225 angoff -512 // tile1238 explodingbarrel
sprite 2623 angoff 0 // tile0060 accesscard red
sprite 2623 angoff 0 // tile0060 accesscard [red]
sprite 77 pitch -1 // tile0914 maskwall3 (fence)
sprite 77 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 76 pitch -1 // tile0914 maskwall3 (fence)
324,7 → 324,7
sprite 198 angoff 512 // tile0557 chair2
sprite 4470 angoff 1024 // tile0556 chair1
sprite 184 angoff 768 // tile0556 chair1
sprite 2622 angoff 0 // tile0060 accesscard red
sprite 2622 angoff 0 // tile0060 accesscard [red]
sprite 3009 pitch 1 // tile1062 rubbercan
sprite 3009 mdzoff 300000 // tile1062 rubbercan
sprite 568 angoff 1024 // tile0557 chair2
388,7 → 388,7
sprite 2709 angoff 896 // tile0556 chair1
sprite 2709 roll 1 // tile0556 chair1
sprite 2709 mdzoff 700000 // tile0556 chair1
sprite 3360 angoff 0 // tile0060 accesscard red
sprite 3360 angoff 0 // tile0060 accesscard [red]
sprite 4241 pitch 1 // tile0621 camera1
sprite 4241 mdxoff 20000 // tile0621 camera1
sprite 3337 angoff 0 // tile0009 respawn [accesscard blue]
/maphacks/bolduc/TheRock-2015-07-21.mhk
134,7 → 134,7
sprite 2447 pitch 512 // tile2608 (tile2605 rpg)
sprite 2447 mdxoff -80 // tile2608 (tile2605 rpg)
sprite 2447 mdzoff 3600 // tile2608 (tile2605 rpg)
sprite 2614 angoff 0 // tile0060 accesscard red
sprite 2614 angoff 0 // tile0060 accesscard [red]
sprite 4517 angoff 0 // tile0022 chaingunsprite
sprite 4517 roll -1 // tile0022 chaingunsprite
sprite 4517 mdzoff 200000 // tile0022 chaingunsprite
204,7 → 204,7
sprite 303 mdzoff 20000 // tile0977 genericpole
sprite 304 roll -1 // tile0914 maskwall3 (fence)
sprite 304 mdzoff 50000 // tile0914 maskwall3 (fence)
sprite 2613 angoff 0 // tile0060 accesscard red
sprite 2613 angoff 0 // tile0060 accesscard [red]
sprite 4500 angoff 512 // tile0051 cola
sprite 3435 angoff 256 // tile0049 shotgunammo (multiplayer)
sprite 3435 roll 1 // tile0049 shotgunammo (multiplayer)
243,7 → 243,7
sprite 4296 nomdanim // tile2608 (tile2605 rpg)
sprite 747 angoff -512 // tile1159 bottle12
sprite 750 angoff 512 // tile1159 bottle12
sprite 4297 angoff 0 // tile0060 accesscard red
sprite 4297 angoff 0 // tile0060 accesscard [red]
sprite 2642 angoff -256 // tile0054 shield
sprite 916 angoff 512 // tile1159 bottle12
sprite 915 angoff 1024 // tile1159 bottle12
256,8 → 256,8
sprite 2722 mdzoff 500000 // tile2608 (tile2605 rpg)
sprite 3016 angoff 256 // tile0045 growammo
sprite 3015 angoff 256 // tile0045 growammo
sprite 2723 angoff 0 // tile0060 accesscard red
sprite 3303 angoff 0 // tile0060 accesscard red
sprite 2723 angoff 0 // tile0060 accesscard [red]
sprite 3303 angoff 0 // tile0060 accesscard [red]
sprite 3028 pitch -1 // tile1048 (pipes)
sprite 3028 mdzoff 100000 // tile1048 (pipes)
sprite 2921 pitch -1 // tile1048 (pipes)
269,7 → 269,7
sprite 2908 pitch -1 // tile1048 (pipes)
sprite 2908 mdzoff 100000 // tile1048 (pipes)
sprite 3052 angoff 64 // tile0051 cola
sprite 2617 angoff -256 // tile0060 accesscard red
sprite 2617 angoff -256 // tile0060 accesscard [red]
sprite 3037 pitch -1 // tile1048 (pipes)
sprite 3037 mdzoff 100000 // tile1048 (pipes)
sprite 2920 pitch -1 // tile1048 (pipes)
284,7 → 284,7
sprite 1519 mdzoff 200000 // tile4360 gunpowderbarrel
sprite 3222 angoff -512 // tile1238 explodingbarrel
sprite 3208 angoff -512 // tile1238 explodingbarrel
sprite 2616 angoff 0 // tile0060 accesscard red
sprite 2616 angoff 0 // tile0060 accesscard [red]
sprite 77 pitch -1 // tile0914 maskwall3 (fence)
sprite 77 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 76 pitch -1 // tile0914 maskwall3 (fence)
324,7 → 324,7
sprite 198 angoff 512 // tile0557 chair2
sprite 4450 angoff 1024 // tile0556 chair1
sprite 184 angoff 768 // tile0556 chair1
sprite 2615 angoff 0 // tile0060 accesscard red
sprite 2615 angoff 0 // tile0060 accesscard [red]
sprite 2994 pitch 1 // tile1062 rubbercan
sprite 2994 mdzoff 300000 // tile1062 rubbercan
sprite 568 angoff 1024 // tile0557 chair2
388,7 → 388,7
sprite 2698 angoff 896 // tile0556 chair1
sprite 2698 roll 1 // tile0556 chair1
sprite 2698 mdzoff 700000 // tile0556 chair1
sprite 3342 angoff 0 // tile0060 accesscard red
sprite 3342 angoff 0 // tile0060 accesscard [red]
sprite 4221 pitch 1 // tile0621 camera1
sprite 4221 mdxoff 20000 // tile0621 camera1
sprite 3319 angoff 0 // tile0009 respawn [accesscard blue]
/maphacks/bolduc/TheRock-2015-09-30.mhk
134,7 → 134,7
sprite 2436 pitch 512 // tile2608 (tile2605 rpg)
sprite 2436 mdxoff -80 // tile2608 (tile2605 rpg)
sprite 2436 mdzoff 3600 // tile2608 (tile2605 rpg)
sprite 2603 angoff 0 // tile0060 accesscard red
sprite 2603 angoff 0 // tile0060 accesscard [red]
sprite 4503 angoff 0 // tile0022 chaingunsprite
sprite 4503 roll -1 // tile0022 chaingunsprite
sprite 4503 mdzoff 200000 // tile0022 chaingunsprite
204,7 → 204,7
sprite 303 mdzoff 20000 // tile0977 genericpole
sprite 304 roll -1 // tile0914 maskwall3 (fence)
sprite 304 mdzoff 50000 // tile0914 maskwall3 (fence)
sprite 2602 angoff 0 // tile0060 accesscard red
sprite 2602 angoff 0 // tile0060 accesscard [red]
sprite 4486 angoff 512 // tile0051 cola
sprite 3423 angoff 256 // tile0049 shotgunammo (multiplayer)
sprite 3423 roll 1 // tile0049 shotgunammo (multiplayer)
243,7 → 243,7
sprite 4282 nomdanim // tile2608 (tile2605 rpg)
sprite 747 angoff -512 // tile1159 bottle12
sprite 750 angoff 512 // tile1159 bottle12
sprite 4283 angoff 0 // tile0060 accesscard red
sprite 4283 angoff 0 // tile0060 accesscard [red]
sprite 2631 angoff -256 // tile0054 shield
sprite 916 angoff 512 // tile1159 bottle12
sprite 915 angoff 1024 // tile1159 bottle12
256,8 → 256,8
sprite 2711 mdzoff 500000 // tile2608 (tile2605 rpg)
sprite 3005 angoff 256 // tile0045 growammo
sprite 3004 angoff 256 // tile0045 growammo
sprite 2712 angoff 0 // tile0060 accesscard red
sprite 3292 angoff 0 // tile0060 accesscard red
sprite 2712 angoff 0 // tile0060 accesscard [red]
sprite 3292 angoff 0 // tile0060 accesscard [red]
sprite 3017 pitch -1 // tile1048 (pipes)
sprite 3017 mdzoff 100000 // tile1048 (pipes)
sprite 2910 pitch -1 // tile1048 (pipes)
269,7 → 269,7
sprite 2897 pitch -1 // tile1048 (pipes)
sprite 2897 mdzoff 100000 // tile1048 (pipes)
sprite 3041 angoff 64 // tile0051 cola
sprite 2606 angoff -256 // tile0060 accesscard red
sprite 2606 angoff -256 // tile0060 accesscard [red]
sprite 3026 pitch -1 // tile1048 (pipes)
sprite 3026 mdzoff 100000 // tile1048 (pipes)
sprite 2909 pitch -1 // tile1048 (pipes)
284,7 → 284,7
sprite 1519 mdzoff 200000 // tile4360 gunpowderbarrel
sprite 3211 angoff -512 // tile1238 explodingbarrel
sprite 3197 angoff -512 // tile1238 explodingbarrel
sprite 2605 angoff 0 // tile0060 accesscard red
sprite 2605 angoff 0 // tile0060 accesscard [red]
sprite 77 pitch -1 // tile0914 maskwall3 (fence)
sprite 77 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 76 pitch -1 // tile0914 maskwall3 (fence)
324,7 → 324,7
sprite 198 angoff 512 // tile0557 chair2
sprite 4436 angoff 1024 // tile0556 chair1
sprite 184 angoff 768 // tile0556 chair1
sprite 2604 angoff 0 // tile0060 accesscard red
sprite 2604 angoff 0 // tile0060 accesscard [red]
sprite 2983 pitch 1 // tile1062 rubbercan
sprite 2983 mdzoff 300000 // tile1062 rubbercan
sprite 568 angoff 1024 // tile0557 chair2
388,7 → 388,7
sprite 2687 angoff 896 // tile0556 chair1
sprite 2687 roll 1 // tile0556 chair1
sprite 2687 mdzoff 700000 // tile0556 chair1
sprite 3331 angoff 0 // tile0060 accesscard red
sprite 3331 angoff 0 // tile0060 accesscard [red]
sprite 4209 pitch 1 // tile0621 camera1
sprite 4209 mdxoff 20000 // tile0621 camera1
sprite 3308 angoff 0 // tile0009 respawn [accesscard blue]